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Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Mon Dec 22, 2014 8:17 pm

Medevenx wrote:
KevinParker13 wrote:I'm guilty of those things that you mentioned. :lol:

Thing is, I just recently picked up roster editing in the last 3 weeks so I'm still a "Rookie" at this point.

May I ask you how you retire retired players in the Free Agents pool?


Change IsFa from 1 to 0 in the Players Tab. This is essential for players overseas like Blatche, Jordan Crawford, etc. I also noticed some weird ratings stuff in your roster like Pau Gasol being 77 and Boozer being 82. I don't know what base you used, perhaps it's slimm44's or Albys' cos those two don't pay too much attention to the overall ratings, rather, they pay attention to the individual attributes like the 3PT rating or the Rebound rating, etc. Overalls are important because that's what drives the computer AI when it comes to drafting, trading, etc. Another thing is Potential where the value should be the Overall - the difference between the current age of the player and his peak age (normally 29 to 32 or something) so the player won't keep improving until a certain year.

I appreciate the competition, really. It motivates me to release my stuff faster and pay more attention and add more features, but with Slimm and Albys gone I feel like there really is a void in the Roster market for 2K14.. I can't imagine what rosters guys are using in 2K15, probably just the official ones..
I'm actually incorporating a new Ratings and Tendency system made by the user theyano. He said that he revised the formula made by slimm44 and I actually saw the results and it's much more better compared to mine so I let him implement it to my roster. :D

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Mon Dec 22, 2014 8:44 pm

waiting for the official release bro, i am planning to edit the shoe colors on your roster just like what homicide did on slimm's roster.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Mon Dec 22, 2014 10:57 pm

Hi, just wanna ask if what are the files im gonna download to play your roster? Thanks

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Mon Dec 22, 2014 11:34 pm

Medevenx, Thanks for another update! Can't wait for your collab with HAWK23. :D

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 12:15 am

KevinParker13 wrote:I'm actually incorporating a new Ratings and Tendency system made by the user theyano. He said that he revised the formula made by slimm44 and I actually saw the results and it's much more better compared to mine so I let him implement it to my roster. :D


Let me know how it plays out. :)

Ese wrote:waiting for the official release bro, i am planning to edit the shoe colors on your roster just like what homicide did on slimm's roster.


jampasir actually added me on Facebook a few days ago. I don't know if he has plans, I don't want to get everyone's hopes up again. If you're up to it, feel free though. I would like some detail on this as well.

ianalberto wrote:Hi, just wanna ask if what are the files im gonna download to play your roster? Thanks


You'll need all the Main Directory 1 to 6 files.

King Mellow wrote:Medevenx, Thanks for another update! Can't wait for your collab with HAWK23. :D


It's just going to be my NBA roster as HAWK23's 2014-2015 Current Roster. Same as the last time I was collaborating with him. But it's been months so not sure what's gonna happen. His jerseys tab is kinda' weird anyway. He's got his own files so it's kind of a hassle.

My global is done! Honestly I couldn't be happier how it turned out. There's no more logo patch on the jersey but because of that there are no more NBA logos on the headbands and socks. Everything for the gear and body types are exactly the same as how NBA players wear now it's crazy! All lengths of knee sleeves are here! Do I need to detail the global for you guys? All I need now is the 10 Christmas jerseys.

I'd just like to give a reminder to everyone on how much attention to detail I put into these roster. For me, having the retro jerseys isn't enough. We need to have the accurate accessory colors that were worn by the players that used those jerseys. Here is an example of what I did:

Image

Image

This is one of those things that completely separates this roster from the others.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 12:58 am

nice one Med.. btw, you forgot to include Wizards alternate jersey, dark blue headband, dark blue accessories, white socks & shoes..

here's additional, nets away jersey, black headband, black accessories, white socks & shoes..
pelicans alternate jersey white headband, black accessories, black socks & shoes
suns home jersey orange headband, white legwear, white socks & shoes
kings home jersey white headband, purple accessories, white socks & shoes
sixers alternate jersey blue accessories, white socks & shoes

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 2:50 am

chuajefry wrote:nice one Med.. btw, you forgot to include Wizards alternate jersey, dark blue headband, dark blue accessories, white socks & shoes..

here's additional, nets away jersey, black headband, black accessories, white socks & shoes..
pelicans alternate jersey white headband, black accessories, black socks & shoes
suns home jersey orange headband, white legwear, white socks & shoes
kings home jersey white headband, purple accessories, white socks & shoes
sixers alternate jersey blue accessories, white socks & shoes


Washington Wizards Slot Added
Brooklyn Nets Slot Added
New Orleans Pelicans Slot Added
Phoenix Suns Slot Exists
Sacramento Kings Slot Exists
Philadelphia 76ers Slot Added

Oh and trust me I hate in when Carmelo does this..

Image Image

Oh and goodbye Josh Smith!

Image
Image
Image

Well my buddy got 2 out of 10 to go. But his return will be on the 28th. So unless anyone offers to finish up the 8 other Christmas jerseys, we aren't eyeing an official release until the new year. I realize the font is wrong on the name for the Bulls jersey but whatever lol

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 6:29 am

Medevenx, would you be interested in including D-League teams? I can create ratings for at least two teams (Reno Bighorns & Los Angeles D-Fenders), and if you like I could study the other teams. The only things required would be jerseys and cyberfaces. I can do a few, but I'm not exactly A+.
Just food for thought.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 8:32 am

JAWSFreelao wrote:Medevenx, would you be interested in including D-League teams? I can create ratings for at least two teams (Reno Bighorns & Los Angeles D-Fenders), and if you like I could study the other teams. The only things required would be jerseys and cyberfaces. I can do a few, but I'm not exactly A+.
Just food for thought.


Is that possible? Didnt 2k14 take the D-League out? Where would you assign the players?

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 8:35 am

Medevenx wrote:
KevinParker13 wrote:I'm guilty of those things that you mentioned. :lol:

Thing is, I just recently picked up roster editing in the last 3 weeks so I'm still a "Rookie" at this point.

May I ask you how you retire retired players in the Free Agents pool?


Change IsFa from 1 to 0 in the Players Tab. This is essential for players overseas like Blatche, Jordan Crawford, etc. I also noticed some weird ratings stuff in your roster like Pau Gasol being 77 and Boozer being 82. I don't know what base you used, perhaps it's slimm44's or Albys' cos those two don't pay too much attention to the overall ratings, rather, they pay attention to the individual attributes like the 3PT rating or the Rebound rating, etc. Overalls are important because that's what drives the computer AI when it comes to drafting, trading, etc. Another thing is Potential where the value should be the Overall - the difference between the current age of the player and his peak age (normally 29 to 32 or something) so the player won't keep improving until a certain year.

I appreciate the competition, really. It motivates me to release my stuff faster and pay more attention and add more features, but with Slimm and Albys gone I feel like there really is a void in the Roster market for 2K14.. I can't imagine what rosters guys are using in 2K15, probably just the official ones..


Can you explain what you mean here? the default peak ages are usually something like 24-30. Why should it be changed to 29-32? Dont you want a player to improve incrementally from his rookie year (22 years old)

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 8:35 am

Medevenx wrote:
King Mellow wrote:Medevenx, Thanks for another update! Can't wait for your collab with HAWK23. :D


It's just going to be my NBA roster as HAWK23's 2014-2015 Current Roster. Same as the last time I was collaborating with him. But it's been months so not sure what's gonna happen. His jerseys tab is kinda' weird anyway. He's got his own files so it's kind of a hassle.

My global is done! Honestly I couldn't be happier how it turned out. There's no more logo patch on the jersey but because of that there are no more NBA logos on the headbands and socks. Everything for the gear and body types are exactly the same as how NBA players wear now it's crazy! All lengths of knee sleeves are here! Do I need to detail the global for you guys? All I need now is the 10 Christmas jerseys.

I'd just like to give a reminder to everyone on how much attention to detail I put into these roster. For me, having the retro jerseys isn't enough. We need to have the accurate accessory colors that were worn by the players that used those jerseys. Here is an example of what I did:

[ Image ]

[ Image ]

This is one of those things that completely separates this roster from the others.


Yes this is so important. its the little details. :lol:

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 10:19 am

xoamberxo222, I don't mean as a separate deal from the actual NBA teams. I just mean adding them in through Create-A-Team. That way someone could play as the Reno Bighorns or Los Angeles D-Fenders if they wished.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 10:53 am

Medevenx, Kyle O'Quinn was on spot boss! and I really liked the gear colors on the shoes for the Mavs. Thanks by the way for updating it. But can you also update the other teams that has no gear colors in their shoes when playing home? :cool:

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 11:56 am

Medevenx wrote:
King Mellow wrote:It's very possible to adjust the year, bro. Ask HAWK23. (Y)


I have his V24 and he only adjusted the schedule of the NBA to 2014-2015. However, the stats are still taken for 2013-2014. Maybe in his newer version it's updated, but I don't have it now. I sent him a PM though.

I think the Override Stat Year tab is the answer to your problem.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 12:52 pm

JAWSFreelao wrote:xoamberxo222, I don't mean as a separate deal from the actual NBA teams. I just mean adding them in through Create-A-Team. That way someone could play as the Reno Bighorns or Los Angeles D-Fenders if they wished.


It would also be a different way to store the players instead of having them as free agents

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 1:40 pm

JAWSFreelao wrote:Medevenx, would you be interested in including D-League teams? I can create ratings for at least two teams (Reno Bighorns & Los Angeles D-Fenders), and if you like I could study the other teams. The only things required would be jerseys and cyberfaces. I can do a few, but I'm not exactly A+.
Just food for thought.


Interested, I am. But I've already experienced this in PBA 2K14 where I tried to create the D-League but with limited information and stats, as well as transactions everyday, it's hard to do. I'll consider if there are lots of resources (cyberfaces, jerseys, courts) but if I have to work for these resources, it's far from happening.

xoamberxo222 wrote:Can you explain what you mean here? the default peak ages are usually something like 24-30. Why should it be changed to 29-32? Dont you want a player to improve incrementally from his rookie year (22 years old)


Each player has a different Peak Age Start and Peak Age End in the Players tab for RED MC. It's like its own parameter.

xKing_Kobe24x wrote:Medevenx, Kyle O'Quinn was on spot boss! and I really liked the gear colors on the shoes for the Mavs. Thanks by the way for updating it. But can you also update the other teams that has no gear colors in their shoes when playing home? :cool:


Yep, I think the Hawks also had this shoe problem. It's been fixed for the official release.

King Mellow wrote:I think the Override Stat Year tab is the answer to your problem.


Where is that? My RED MC isn't updated.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 2:01 pm

Medevenx, It is in the roster file. You should first update your RED MC.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 2:21 pm

King Mellow wrote:Medevenx, It is in the roster file. You should first update your RED MC.


Just updated it. Override Stat Years is a checkbox column. I have no idea what it does yet and how it will affect the roster.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 2:38 pm

Medevenx wrote:
King Mellow wrote:Medevenx, It is in the roster file. You should first update your RED MC.


Just updated it. Override Stat Years is a checkbox column. I have no idea what it does yet and how it will affect the roster.
I don't know either how it works. Just ask suirad, bro.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 2:52 pm

Medevenx wrote: Interested, I am. But I've already experienced this in PBA 2K14 where I tried to create the D-League but with limited information and stats, as well as transactions everyday, it's hard to do. I'll consider if there are lots of resources (cyberfaces, jerseys, courts) but if I have to work for these resources, it's far from happening.

Well I can create the teams, as well as the players for at least two teams so far. I also have a cyberface for at least one (Vander Blue, Los Angeles D-Fenders), and I'll try to start on Naadir Tharpe. (Y)
Also, there's at least a few jerseys that byronray14 released in the beta. Maybe TSoGood has more than what little was released.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 3:59 pm

Update some ratings of some free agents as Okafor, Bynum, Allen, etc... Also Nash's and for some other players. Thanks!!

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Tue Dec 23, 2014 8:25 pm

Hey meds i've edited the shoe colors for the Bulls. This what I am planning to do with your official roster. (downside is colors are fixed, regardless home/road games)
You do not have the required permissions to view the files attached to this post.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Wed Dec 24, 2014 12:48 am

Justin Hamilton still with white arms and no head. The roster is amazing. As always. That's why I love your roster bro.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Wed Dec 24, 2014 1:15 am

Roster has too many bugs and the schedule isn't matched with the season. My game crashes every 3rd quarter.

Re: Med's Ultimate Roster v1.0 Beta 2nd Release!

Wed Dec 24, 2014 1:25 am

King Mellow wrote:I don't know either how it works. Just ask suirad, bro.


Asked him, hope to get a reply soon.

JAWSFreelao wrote:Well I can create the teams, as well as the players for at least two teams so far. I also have a cyberface for at least one (Vander Blue, Los Angeles D-Fenders), and I'll try to start on Naadir Tharpe. (Y)
Also, there's at least a few jerseys that byronray14 released in the beta. Maybe TSoGood has more than what little was released.


Maybe when there's a lot more resources I'll take an effort to look into it.

Gilchrist74 wrote:Update some ratings of some free agents as Okafor, Bynum, Allen, etc... Also Nash's and for some other players. Thanks!!


Can you please be specific with these suggestions? BTW, received your update. Will check it out tomorrow.

Ese wrote:Hey meds i've edited the shoe colors for the Bulls. This what I am planning to do with your official roster. (downside is colors are fixed, regardless home/road games)


I appreciate this but wouldn't this make Associations not likeable with the fixed shoe colors despite going to different teams?

TarantadongPinoy wrote:Roster has too many bugs and the schedule isn't matched with the season. My game crashes every 3rd quarter.


There are no bugs in the roster and it causes no crashes (it's been tested multiple times). Be sure to download all the files before trying out the roster.

Owie wrote:Justin Hamilton still with white arms and no head. The roster is amazing. As always. That's why I love your roster bro.


This has been pointed out before and I believe I've already reuploaded pack 6 with him in it. Otherwise, here he is attached.
You do not have the required permissions to view the files attached to this post.
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