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Re: Gameplay feels way too scripted

Wed Nov 05, 2014 11:01 am

Pdub wrote:I use a combination of left and right stick, controlling my direction with the left and then making adjustments with the right to attempt to initiate contact.

Exactly this.
Plus turning off all assists, especially auto shot contest (one is boxing out and suddenly jumping to contest shot giving up easy rebound).

Re: Gameplay feels way too scripted

Wed Nov 05, 2014 2:44 pm

Holy smokes dude, this scripting has got to stop. Just to show you that I'm not just pissed off at the cpu getting bs shots. Look at this: Tonight I'm down 7. I drill a 3. Mind you my 3 rating is like 71. We intentionally foul Lillard who bricks a free throw (just to keep me in the game). We come down again and I drill another 3. Foul Lillard again. Bricks another free throw just to keep me in the game.

Come on dude, this is utter bullshit. As was the bullshit that lead to the 7 point lead to begin with. I missed a point blank layup when they were going on their game ending streak. Seriously, every fucking game I've been playing this week has been the same. Competitive for 45 minutes. And then in the last 3 minutes, the other team goes on some unbelievable run where everything they shoot goes in and everything I shoot bricks. Then, when the computer is secure in the victory and I'm pissed out of my mind, the cpu teases me by letting me drill 3's and bricking their shots. What the f? Why are you ruining a sublime game with this horse shit?

Re: Gameplay feels way too scripted

Wed Nov 05, 2014 9:13 pm

That would actually be a perfect anti-piracy protection. Letting players play the game, but forcing them to lose every time :D

Something like FADE in arma 2... Even pirates could play for a while and then the game deteriorate beyond the point of playability - literally no shooting accuracy, switching driving controls... :D

Re: Gameplay feels way too scripted

Wed Nov 05, 2014 11:33 pm

Dommy73 wrote:That would actually be a perfect anti-piracy protection. Letting players play the game, but forcing them to lose every time :D

Something like FADE in arma 2... Even pirates could play for a while and then the game deteriorate beyond the point of playability - literally no shooting accuracy, switching driving controls... :D


Ha, they did that on Batman Arkham Asylum too. If you pirated the game, you wouldn't get the grappling hook tool which made the game virtually unplayable. You had these pirates wondering online how to progress.

Re: Gameplay feels way too scripted

Wed Nov 05, 2014 11:45 pm

It sounds like you're really forcing the issue, here. You're taking completely realistic scenarios and outright calling them bullshit. A lot of it may have to do with your style of play, since you're essentially talking to yourself here. I mean you already stated above that you essentially don't know how to play good defense, which is a huge deal in 2K15. If you think that going on runs in either direction is cheese, then you're not going to enjoy any basketball game that tries to mirror real life. How come only the CPU runs are questions, and not the User ones? When you go on a 12 - 0 run, it's completely plausible, but when you brick some shots and give them up at the other end, it's bullshit. Consider that.

I completely understand the feeling of 'scripted', and I feel it from time to time on a small scale. But you're essentially complaining about completely normal NBA scenarios -- not even extremely rare occurrences. Maybe it has to do with the level you're playing on (HoF?)? I don't feel 'cheesed' on Pro or All-Star at all...

You just figure if it was as rampant as you are claiming, that it would be more than you making these claims? That this thread would be flooded with support??

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 12:03 am

JWL3 wrote:
Dommy73 wrote:That would actually be a perfect anti-piracy protection. Letting players play the game, but forcing them to lose every time :D

Something like FADE in arma 2... Even pirates could play for a while and then the game deteriorate beyond the point of playability - literally no shooting accuracy, switching driving controls... :D


Ha, they did that on Batman Arkham Asylum too. If you pirated the game, you wouldn't get the grappling hook tool which made the game virtually unplayable. You had these pirates wondering online how to progress.


Dunno about Batman, but a guy from my high school (few years senior than me) is an Arma dev (Bohemia Interactive). He was also one of those arrested in greece for espionage :D
So I know better about this.

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 2:30 am

bigh0rt wrote:It sounds like you're really forcing the issue, here. You're taking completely realistic scenarios and outright calling them bullshit. A lot of it may have to do with your style of play, since you're essentially talking to yourself here. I mean you already stated above that you essentially don't know how to play good defense, which is a huge deal in 2K15. If you think that going on runs in either direction is cheese, then you're not going to enjoy any basketball game that tries to mirror real life. How come only the CPU runs are questions, and not the User ones? When you go on a 12 - 0 run, it's completely plausible, but when you brick some shots and give them up at the other end, it's bullshit. Consider that.

I completely understand the feeling of 'scripted', and I feel it from time to time on a small scale. But you're essentially complaining about completely normal NBA scenarios -- not even extremely rare occurrences. Maybe it has to do with the level you're playing on (HoF?)? I don't feel 'cheesed' on Pro or All-Star at all...

You just figure if it was as rampant as you are claiming, that it would be more than you making these claims? That this thread would be flooded with support??


Sounds to me like he just sucks at certain parts of the game. Either that or his teammates suck.

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 4:46 am

Pdub wrote:
bigh0rt wrote:It sounds like you're really forcing the issue, here. You're taking completely realistic scenarios and outright calling them bullshit. A lot of it may have to do with your style of play, since you're essentially talking to yourself here. I mean you already stated above that you essentially don't know how to play good defense, which is a huge deal in 2K15. If you think that going on runs in either direction is cheese, then you're not going to enjoy any basketball game that tries to mirror real life. How come only the CPU runs are questions, and not the User ones? When you go on a 12 - 0 run, it's completely plausible, but when you brick some shots and give them up at the other end, it's bullshit. Consider that.

I completely understand the feeling of 'scripted', and I feel it from time to time on a small scale. But you're essentially complaining about completely normal NBA scenarios -- not even extremely rare occurrences. Maybe it has to do with the level you're playing on (HoF?)? I don't feel 'cheesed' on Pro or All-Star at all...

You just figure if it was as rampant as you are claiming, that it would be more than you making these claims? That this thread would be flooded with support??


Sounds to me like he just sucks at certain parts of the game. Either that or his teammates suck.

That's more or less what I want to say, without trying to offend him. I mean if these were prevalent problems, this thread (and others like it) would be overrun with support, and similar stories, etc. It seems that as people have adjusted to the learning curve, suddenly all the things that were originally deemed 'broken' have fallen by the wayside. I will certainly say this -- if you can't play defense appropriately in this game, you're doomed. Unlike any of it's PC predecessors, you've got to play strategically.

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 4:55 am

bigh0rt wrote:How come only the CPU runs are questions, and not the User ones? When you go on a 12 - 0 run, it's completely plausible, but when you brick some shots and give them up at the other end, it's bullshit. Consider that.




I'm equally pissed off at the stupidity of the runs that go MY WAY.

jwl3 wrote:
Just to show you that I'm not just pissed off at the cpu getting bs shots. Look at this: Tonight I'm down 7. I drill a 3. Mind you my 3 rating is like 71. We intentionally foul Lillard who bricks a free throw (just to keep me in the game). We come down again and I drill another 3. Foul Lillard again. Bricks another free throw just to keep me in the game.


Re: Gameplay feels way too scripted

Thu Nov 06, 2014 5:02 am

Pdub wrote:
Sounds to me like he just sucks at certain parts of the game. Either that or his teammates suck.


Sure, that probably is true. But then again, if I suck, why am I not getting blown out by 20 every game? Riddle me that? If I really suck, then I should be getting destroyed and it should be a gradual increase in point separation from minute 0 to minute 48. Clearly, the game keeps you in it by making your shots drop. I hit shots that are ridiculous. And the cpu hits shots that are ridiculous. Now without doing a statistical analysis with a 95% confidence testing, I cannot prove it. But the mere fact that every single game that I play is close points to the fact that cpu assist/scripting/team momentum is active in this game. In the old NBA Lives, I used to regularly win or lose games by 15+ points if I turned cpu assist off. I haven't won a single game (out of 40 played so far) in 2k15 by more than 7 points.

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 5:53 am

I won game 5 of the finals by 35 points against the Spurs. I won every single Finals game by more than 13 points, so...

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 6:22 am

JWL3 wrote:
Pdub wrote:
Sounds to me like he just sucks at certain parts of the game. Either that or his teammates suck.


Sure, that probably is true. But then again, if I suck, why am I not getting blown out by 20 every game? Riddle me that? If I really suck, then I should be getting destroyed and it should be a gradual increase in point separation from minute 0 to minute 48. Clearly, the game keeps you in it by making your shots drop. I hit shots that are ridiculous. And the cpu hits shots that are ridiculous. Now without doing a statistical analysis with a 95% confidence testing, I cannot prove it. But the mere fact that every single game that I play is close points to the fact that cpu assist/scripting/team momentum is active in this game. In the old NBA Lives, I used to regularly win or lose games by 15+ points if I turned cpu assist off. I haven't won a single game (out of 40 played so far) in 2k15 by more than 7 points.


I wasn't trying to say you suck in general. Some perspective- On the PS4, My Career with the Kings, DeMarcus Cousins and I were getting ready to go on a run to make the playoffs until he broke his ankle. Not a good team, but we were competitive enough and went on win streaks to the point where I thought I could do a miracle season and get to the playoffs and then win it all. On the PC, My Career with the Timberwolves, we suck. I think we are 9 - 43 or something. Even with my rookie breakout, we can't finish a game. I've tried doing everything from taking over the offense, to drawing double teams to find my teammates, or letting them run through Thaddeus Young, Wiggins, Pekovic, and Brewer while I follow the play diagram. It doesn't matter, the team just isn't good enough to put up wins.

So, my question is, what team are you on? Do they suck?

Last second thought. On an older 2K I traded away every player in an association and team chemistry was at 0. I had a team of good players but they didn't click and it showed on the court and the scoreboard. What's your chemistry at?

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 7:24 am

Pdub wrote:
JWL3 wrote:
Pdub wrote:
Sounds to me like he just sucks at certain parts of the game. Either that or his teammates suck.


Sure, that probably is true. But then again, if I suck, why am I not getting blown out by 20 every game? Riddle me that? If I really suck, then I should be getting destroyed and it should be a gradual increase in point separation from minute 0 to minute 48. Clearly, the game keeps you in it by making your shots drop. I hit shots that are ridiculous. And the cpu hits shots that are ridiculous. Now without doing a statistical analysis with a 95% confidence testing, I cannot prove it. But the mere fact that every single game that I play is close points to the fact that cpu assist/scripting/team momentum is active in this game. In the old NBA Lives, I used to regularly win or lose games by 15+ points if I turned cpu assist off. I haven't won a single game (out of 40 played so far) in 2k15 by more than 7 points.


I wasn't trying to say you suck in general. Some perspective- On the PS4, My Career with the Kings, DeMarcus Cousins and I were getting ready to go on a run to make the playoffs until he broke his ankle. Not a good team, but we were competitive enough and went on win streaks to the point where I thought I could do a miracle season and get to the playoffs and then win it all. On the PC, My Career with the Timberwolves, we suck. I think we are 9 - 43 or something. Even with my rookie breakout, we can't finish a game. I've tried doing everything from taking over the offense, to drawing double teams to find my teammates, or letting them run through Thaddeus Young, Wiggins, Pekovic, and Brewer while I follow the play diagram. It doesn't matter, the team just isn't good enough to put up wins.

So, my question is, what team are you on? Do they suck?

Last second thought. On an older 2K I traded away every player in an association and team chemistry was at 0. I had a team of good players but they didn't click and it showed on the court and the scoreboard. What's your chemistry at?



Haha. I'm on the Kings and Cousins broke his ankle too on a wide open jumper with no one near him. Just landed and fell to the ground. Talk about SCRIPTING.

We had 95 chemistry and a 20% winning percentage. It's not the losses but the way it happens. Always a big run at the end by the cpu after I brick a few shots on account of being exhausted with low stamina. The few bricks start the downward spiral of momentum. My whole team starts bricking.

Re: Gameplay feels way too scripted

Thu Nov 06, 2014 9:32 am

At the start I felt that too (Gameplay feels way too scripted) and was like "this dude is totally right".
But the more I play, the more I like it.
I really love the gameplay :oops:
Fooled around with the sliders on All-Star 12 mins qrt and got to a point where I get realistic scores with me close to winning some and actually won a couple with one blow-out.
It feels like when I'm playing good I'm in there - when I make too many mistakes I get whupped.
Haven't played more than around 12-15 full games (Quick and my League) so it's a little too early to tell.

Stats are nice apart from having too few FT:s in the game even with 100/100 on sliders.
(wasn't it like that last year in the beginning that you had to have them at aprox 80/80?)
And later, after a patch could bring it down to 58/58 (that's where I had them and got 23-24 FTA/game, like it should be)?

Now I get a little too many shots (c90) and rebs (c50) but with an increase from around an avg. on 16 to 24 for FTA that would solve itself, right?

Re: Gameplay feels way too scripted

Fri Nov 07, 2014 1:51 am

eddiesixer wrote:At the start I felt that too (Gameplay feels way too scripted) and was like "this dude is totally right".
But the more I play, the more I like it.
I really love the gameplay :oops:




I have a love/hate relationship with this game too. Why else would I put myself through the aggravations? At first I thought the gameplay was absolutely awesome and that they finally removed the 2k14 overwhelming team momentum ridiculousness. But then I started sensing it again after missing a whole bunch of wide open chippies while watching the cpu hit some ridiculous shots. It's not nearly as bad as 2k14 (which ruined that game for me) but it's definitely still there. I think this is a result of the programmers getting too cute with the ratings. They started building in things like 1) real life updated performance of the nba counterpart affects how your player performs in 2k15 2) all these other minute little badges like who is or is not an ice-breaker and who can stay hot or not, who passes you the ball (if CP3 passes it to you, it gives you an extra boost).

So many of these little details all add up to a big impact on the game. And I was used to the NBA Live model where it was simply player ratings, if you were open or not, period.

Re: Gameplay feels way too scripted

Fri Nov 07, 2014 9:14 am

I wouldn't go so far as to call the game scripted - well, aside from certain elements of MyCAREER, of course - but there is a certain imbalance at times with the CPU's comeback logic. I think what I find most frustrating is that loose balls tend to find their way to a CPU opponent more often than not, and CPU opponents are much more adept at grabbing loose balls; whether it's the player I'm controlling, or a CPU controlled teammate, I find that my team has a much harder time securing loose balls and rebounds that have been batted around, compared to the AI. Either they don't make much of an attempt on the ball, or they just fumble it, whereas the AI can snatch up loose balls like velcro. Elements like that certainly feel like artificial difficulty, rather than genuine challenge.

Re: Gameplay feels way too scripted

Fri Nov 07, 2014 9:16 am

If your team isn't going for rebounds, set a point of emphasis for it, or adjust the sliders.

Re: Gameplay feels way too scripted

Fri Nov 07, 2014 9:20 am

It's more loose balls than rebounds. As I said, it feels like my players have butterfingers, while the AI is always able to secure loose balls. At times, loose balls also seem to find their way to CPU controlled players almost magnetically. Again, I'd stop short of saying it's scripted, but it feels slightly unbalanced in that regard.

Re: Gameplay feels way too scripted

Fri Nov 07, 2014 1:15 pm

Playing myplayer and the Spurs shooting 90% in the fourth quarter is always fun. If it was just the spurs I could maybe handle it but it seems every team I face just all of a sudden destroys me in the second half.. Right when I get the score close I get subbed out for a breather and come back and were down by 10 again. I don't know about anybody else but I'm not dishing out anymore money for games that play like this crap

Re: Gameplay feels way too scripted

Sat Nov 08, 2014 3:02 am

I don't want to have to worry about some momentum shit completely put of my control. Not gonna watch my team miss lay up after lay up after lay up after lay after lay up.. While the other team knocks down contested three after contested three after contested three. First year buying this game, guarantee the last

Re: Gameplay feels way too scripted

Sat Nov 08, 2014 4:16 am

Andrew wrote:I wouldn't go so far as to call the game scripted - well, aside from certain elements of MyCAREER, of course - but there is a certain imbalance at times with the CPU's comeback logic. I think what I find most frustrating is that loose balls tend to find their way to a CPU opponent more often than not, and CPU opponents are much more adept at grabbing loose balls; whether it's the player I'm controlling, or a CPU controlled teammate, I find that my team has a much harder time securing loose balls and rebounds that have been batted around, compared to the AI. Either they don't make much of an attempt on the ball, or they just fumble it, whereas the AI can snatch up loose balls like velcro. Elements like that certainly feel like artificial difficulty, rather than genuine challenge.



I completely agree about the loose balls. I think someone here added a few videos of cpu-controlled big men zooming in at a supernatural speed for the steal or rebound. I am averaging 9 turnovers a game because of that. Teammate is open, I press pass, by the time the pass animation is over, the big man defender has lunged into position and stolen the ball. And it seems to happen most when momentum is against you. I can turn the ball over 2-3 times in a row. But then all of a sudden, those same passes manage to hit their targets for assists when momentum flips back.

Re: Gameplay feels way too scripted

Sat Nov 08, 2014 4:18 am

Andrew wrote:It's more loose balls than rebounds. As I said, it feels like my players have butterfingers, while the AI is always able to secure loose balls.



Yep, my team and my controlled player has bobbled the loose balls multiple times on catches and rebounds. But I don't recall it happening even once to the cpu controlled team. I've had cpu guys yank the ball out of my hands for a rebound even.

Re: Gameplay feels way too scripted

Sat Nov 08, 2014 4:24 am

ballzdeep wrote:Playing myplayer and the Spurs shooting 90% in the fourth quarter is always fun. If it was just the spurs I could maybe handle it but it seems every team I face just all of a sudden destroys me in the second half.. Right when I get the score close I get subbed out for a breather and come back and were down by 10 again. I don't know about anybody else but I'm not dishing out anymore money for games that play like this crap



That's what I've been complaining about as well. Seems to happen the most in the 4th quarter. The game is close throughout until the last 4 minutes of the 4th. That's when you start bricking shots and the cpu seems to score 3-4 buckets in a row. Game over. I either win big, or I don't win at all. I never win the close ones.

Sometimes, the cpu reverses itself. It gives itself the big lead and realizes, oh snap, I better help this guy to make it more interesting. That's when you can chuck in virtually anything (as long as it's open) and it's a guaranteed hit. I've come back from 8 down with 50 seconds left, only to fall short by 1 by chucking 3's. During that run, I've drilled 3 - 3's, and the cpu has missed half its free throws when I intentionally fouled multiple times. C'mon, what are the odds of that happening in real life to a 75% ft shooter?

Re: Gameplay feels way too scripted

Sat Nov 08, 2014 4:51 am

JWL3 wrote:
Andrew wrote:I wouldn't go so far as to call the game scripted - well, aside from certain elements of MyCAREER, of course - but there is a certain imbalance at times with the CPU's comeback logic. I think what I find most frustrating is that loose balls tend to find their way to a CPU opponent more often than not, and CPU opponents are much more adept at grabbing loose balls; whether it's the player I'm controlling, or a CPU controlled teammate, I find that my team has a much harder time securing loose balls and rebounds that have been batted around, compared to the AI. Either they don't make much of an attempt on the ball, or they just fumble it, whereas the AI can snatch up loose balls like velcro. Elements like that certainly feel like artificial difficulty, rather than genuine challenge.



I completely agree about the loose balls. I think someone here added a few videos of cpu-controlled big men zooming in at a supernatural speed for the steal or rebound. I am averaging 9 turnovers a game because of that. Teammate is open, I press pass, by the time the pass animation is over, the big man defender has lunged into position and stolen the ball. And it seems to happen most when momentum is against you. I can turn the ball over 2-3 times in a row. But then all of a sudden, those same passes manage to hit their targets for assists when momentum flips back.

I think you're imagining this (the 'cheap' turnovers). I have experienced not a single iota of what you're describing. I turn the ball over when I make bad passes, try to force something, or take a chance that could pay off or be picked, like certain passes into the post, or trying to force a pass to a roller where there is no passing lane, but I wish there was one. It also depends on who the defender(s) is/are, and their defensive abilities/ratings. Honestly, the more things you point out, the more convinced I am that you're just playing at a level that is too high for your ability, and that you need to turn down the difficulty and just get better at the game before boosting it back up. That's what I had to do.

The loose ball magnetism that Andrew describes, I can sort of see. Not severe enough though, where I didn't really pick up on it until he pointed it out. It doesn't really hamper gameplay for me too bad (obviously, since I didn't notice it until it was pointed out to me).

Re: Gameplay feels way too scripted

Sat Nov 08, 2014 6:42 am

bigh0rt wrote:I think you're imagining this (the 'cheap' turnovers). I have experienced not a single iota of what you're describing. I turn the ball over when I make bad passes, try to force something, or take a chance that could pay off or be picked, like certain passes into the post, or trying to force a pass to a roller where there is no passing lane, but I wish there was one. It also depends on who the defender(s) is/are, and their defensive abilities/ratings. Honestly, the more things you point out, the more convinced I am that you're just playing at a level that is too high for your ability, and that you need to turn down the difficulty and just get better at the game before boosting it back up. That's what I had to do.

The loose ball magnetism that Andrew describes, I can sort of see. Not severe enough though, where I didn't really pick up on it until he pointed it out. It doesn't really hamper gameplay for me too bad (obviously, since I didn't notice it until it was pointed out to me).



I'm playing on Pro, which is the default setting. In past 2k's Rookie is ridiculously overpowered in letting you hit everything. I'm not complaining about losing; it's the manner of losing that makes me feel like this game is just a set piece for a movie that I'm watching, not playing. As I said before, if Pro were truly too difficult for me, I should be losing games by 10, 20,30,40 points. But I'm not. It's back and forth the entire game until a switch flips. I'm not the one that invented the "team momentum" conspiracy. I experienced this first in 2k13 (I think) and was puzzled. Googled it and discovered that a whole bunch of people posted similar complaints on other forums describing exactly what I've experienced. 2k denied it vehemently. As they did the shot clock cheese. But I think we've all dispelled the myth that shot clock cheese doesn't exist. It so clearly does.
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