TheBlackNerdyGamer wrote:To me, everything is almost perfect. I just hate that dunk animation Blake Griffin was doing!!! Regardless, I need a demo to give it a final thought.
NBALIVEFernando wrote:Let me know if I missed any accessories in this!
ChrisCP3Paul wrote:-- :17 shoes look ok at a glance, but then you realize they're one completely flat texture, the laces and other various materials that could have at least been embossed to give it a realistic 3D effect are NOT...
-- :20 you see DeRozans foot with that same old Live ice skating effect that's been plaguing the series forever, or maybe it's his foot slipping back, we can hope it's slipping back but history has taught us it's probably ice skating back
-- :22 Kobe's layup he makes, it looks fine, but we can still see glimpses of the same old awkward automatic unnatural path the ball takes going through the hoop, it's as if neither Live nor 2K motion captures the actual ball path on layups that happen in real life, so that's why we get these weird layups where the ball absolutely MUST go vertical high up in the air before going down through the hoop, as if finger roll layups where the ball rolls off your finger directly into the hoop or very lowly off the backboard and into the hoop, as if they don't exist in real life
-- :27 I see they brought back contact dunk animations that they first introduced in I think Live 2007 and then took out for the next few years, I think I saw a few in Live 2014 maybe...
-- :33 the windmill done by Blake Griffin doesn't even look like it was motion captured, it looks like the motion was literally generated by a EA tech guy who used a mouse to move each body part bit by bit until he completed the animation.... also still same awkward slingshot physics we saw in 2014, Blake literally looks like a 500 pound man dunking a basketball, as soon as he puts the ball through the rim it looks like he is literally being dragged to the ground by an anchor.... this tells me that sling shot dunk physics are still "IN THE GAME" at least for some dunks
-- EVERYONE LOOKS LIKE THEY STILL TOOK A DIP IN A HUGE VASELINE JAR BEFORE STEPPING ON THE COURT, nobody at EA knows the difference between a player looking sweaty and one looking like he is covered in vaseline and glowing under the lights
-- CAN THEY EVEN GET THE GAME TO RUN AT A CONSTANT 60FPS, how pathetic is that on a game that isn't even graphically intensive and with all the power of the next gen console
I do see a glimmer of hope though, the last Damian Lillard crossover and dunk.... when he crosses over his defender it actually looks like the defender is following the rule and law of physics and shifting his body weight and feet in a realistic manner and then the great body contact with that dunk Dame does, that whole sequence looked more realistic than anything I've ever seen from any sports game, EVER
kingpnp wrote:this is just a trailer. not actual game play.
kingpnp wrote:i didnt see "as stiff as ever" animations. i mean as stiff as ever is early build live 14, elite, etc. these were not those animations.
NBALIVEFernando wrote:Let me know if I missed any accessories in this!
NBALIVEFernando wrote:Let me know if I missed any accessories in this!
Ballyoop wrote:the animations and gameplay looks ahhhhhhhrgg. not nice at all. the slippery feel is still out there, those dunks are identical to what they're using since 2002.
Ballyoop wrote:thats what seperate live from 2k. live prioritize the graphics/presentation greatly and just recycle the animations/gameplay in their previous versions.
JBulls wrote:Ballyoop wrote:the animations and gameplay looks ahhhhhhhrgg. not nice at all. the slippery feel is still out there, those dunks are identical to what they're using since 2002.
A user on OS pointed out that the Wiggins dunk is the exact same animation from Live 06 on the PS2: https://www.youtube.com/watch?feature=p ... -oYcQ#t=14 (at 00:14)
Not surprising given what O'Brien has already said about animations but definitely disappointing.
JBulls wrote:kingpnp wrote:this is just a trailer. not actual game play.
This IS gameplay, only cut in a cinematic way. I know it's not raw gameplay.kingpnp wrote:i didnt see "as stiff as ever" animations. i mean as stiff as ever is early build live 14, elite, etc. these were not those animations.
OK, I acknowledge "stiff as ever" was probably not the most accurate description. Sure it was an improvement, but still stiff nonetheless. The Blake Griffin dunk, the Lillard & Oladipo crossover, and the Steph Curry pass just looked very awkward to me. This is what I was afraid of when O'Brien said that they had "smoothed" the animations and transitions. I had hoped for a new animation system (which I aknowledge is very difficult and expensive) so they could eliminate these issues once and for all but it seems they're continually trying to improve an outdated system.
Andrew wrote:I'm personally glad to see them making use of their backlog of animations, at least until they can fully replace them. That should obviously be the goal moving forward, but moving away from the animations that were intended for NBA Live 13 and at least improving on last year - which seems to be the case - is still a welcome change in my book. NBA 2K15's animations are still king, but like I said, that's looking a whole lot better than NBA Live 14.
I'm also still interested in the feel of the game. Personally, I can put up with some quirky/older animations, especially if they still look OK for the most part, but stiffness and a lack of responsiveness in the controls/getting stuck in an animation is a much bigger problem for me. From the sounds of it, there's been a lot of improvement in that area. Hopefully, the early trial will prove that to be true.
i agree, its a long process, i hope in the next year's live they'll focus overhauling and building new animations/gameplay/'feel'.Andrew wrote:I'm guessing that's the case too, and if so, that's good news in the long run. Equalling or overtaking NBA 2K in the space of a year wasn't going to happen, and is a long term goal at any rate. Improvements on the previous year and moving closer to where they need to be are more realistic short term goals, but I imagine there's a lot of stuff going on in the background for the future. In the meantime, I do think we're getting a fairly substantial upgrade over NBA Live 14, which is most welcome.
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