nevermind12131 wrote:Glad your back sir CAM..
cant wait for the v11 i hope u include the dds files from sixers TNT mod..
Thanks again!
any updates on the CF thingy?
Phreak50 wrote:Not liking the combination at all. SJ on it's own with some ENB or Global 10 without SJ look better.
Those pics... I dunno. The previous sweat you had was so much better than SJ's (people need to give up on the next gen look, it's not happening).
Plus, all the faces in those above pics do not match the bodies' textures.
SoF'nAwesome wrote:Hey man, welcome back. Hope your health is fine. Keep up that effort.
I like your latest global. Looks colorful and crisp.
bhilogy wrote:[Cam], Lagoa said on his thread that he will be releasing today his next gen sleeves, hope you can add those magnificent work to your masterpiece, kudos to you man! and also for Lagoa hands down to both of you
[Cam] wrote:Comparison of D.Rose skin texture/shading from default global, version 10 and version 10.5. Better shading as the versions progress with the latest having the most noticeable shadows thanks to SJ's modifications and some lighting edits. The skin texture absorbs light a little more to show more depth.
Anything need to be adjusted? or
Brianbscotty wrote:I like the shading in 10.5. It brings out the players features and tats a lot more than I've seen. I think you should try a beta, a lot of this stuff doesn't really carry over from screenshots. I'm game.
[Cam] wrote:nevermind12131 wrote:Glad your back sir CAM..
cant wait for the v11 i hope u include the dds files from sixers TNT mod..
Thanks again!
any updates on the CF thingy?Yea man i'll probably include the dds files from Sixers, as far as the CF give me some time, my to-do list is a little hectic as I'm behind on some of my work
[Cam] wrote:Brianbscotty wrote:I like the shading in 10.5. It brings out the players features and tats a lot more than I've seen. I think you should try a beta, a lot of this stuff doesn't really carry over from screenshots. I'm game.Thanks bro, I'll be sure to release 10.5 as the Beta for Version 11. After more tweaking with lighting and values, here is the comparison of sweat/lighting and shading in-game in the 4th quarter from default--V10--V10.5
More feedback is welcome so I know what needs to be tweaked or left alone
-scarface- wrote:You forgot whiter headbands, please add all accessories Lagoa has in his global.
Brianbscotty wrote:I'm really liking this. I was using the enb that Shadows had suggested, I prefer a darker look. I'm really loving how the two have mixed. The black players finally have some color to them. Is the the one with FXAA? Noticing a lot of blockiness with the player models now.... Here's some screens with my combination.
[Cam] wrote:-scarface- wrote:You forgot whiter headbands, please add all accessories Lagoa has in his global.
Mediafire is acting screwy and won't let me upload the updated version with whiter headbands but here is the link from zippyshare..
http://www23.zippyshare.com/v/87589416/file.htmlBrianbscotty wrote:I'm really liking this. I was using the enb that Shadows had suggested, I prefer a darker look. I'm really loving how the two have mixed. The black players finally have some color to them. Is the the one with FXAA? Noticing a lot of blockiness with the player models now.... Here's some screens with my combination.
This isn't with FXAA, this is SJ's Beta as a base with some of Lagoa's features. I removed all my body mods in favor of Lagoa's to incorporate his new "next-gen" arm sleeve. I made some lighting and value changes to better accompany SJ's skin textures and shadow modifications. I'm glad you like it.
Post more screens guys so I can see how it looks for everyone, and of course if changes need to be made let me know
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