iamLillard wrote:Sixers85 wrote:mhhh,let me say my doubts about your great progress
4096x4096 is a very big resolution and you say : " Image in the game looks pretty solid (sure depends on imported image quality)"...so using this method " the r4zor method" I put this question on my mind: where i found a court image whit this resolution? a logo on this resolution? need to find a lot of native verctor logos...because you know that the trasformation to vector have problems
and the file, how many Mb have?
I'm curious to see your update
how to find logos and more in that quality and size? ... simply we will vectorize them

I cant wait to try out the court file in the new image size... BTW exrxixxx dont want to boder U with this but did u managed to have the image inside the court limits and not outside the court

This is soounds pretty simple technicly, tho requires some time to master it.
Basketball court is not scuare but rectangular.
Pixel is square here.
Therefore if 4096 pixels fits horizontally well, then verticle there is not room to fit same line quantity of hor.pixels.
So they being decreased in on side so they could be able to fit.
And we see distorted/skewed image as aspect ratio is not maintained.
But solution is simple - change texture size, not 4096x4096 but to 3500x4500 or so, but there is a limit set in Config.cfg unders 2K users for max 4096 texture size and it is quite logical (to many MB if higher, a lot of PC would crash)
So I'll cut something and it will fit perfectly, no need to resize your picture later. 4096x4096 -is 16mln pixels, It will be visible on court about 12 million pixels I hope (to compare 1024x1024 is only 1 mln pixels), there is no other good solution imo.