Talk about NBA 2K14 here.
Mon Oct 07, 2013 12:00 am
I opened a .ROS file with hex editor. Unlike last year, 2k14's .ROS includes the "Bank of Names" and I tried to edit some data.
I made sure I followed Jao's tutorial regarding checksums but after saving the .ROS file and loading it in game, the file is corrupted.
Jao, can you give me some light here? Thanks.
Mon Oct 07, 2013 12:12 am
You could have just asked Jao via message.
Mon Oct 07, 2013 12:23 am
Retroswald13 wrote:You could have just asked Jao via message.

It's not only Jao who can help me, remember that this is a community. It is much wiser and appropriate to post here in "Patching Help & Request" coz more people will be able to read my query and help me rather than "annoy" our moderators with a PM.
Sa susunod isip isip muna bago sabi sabi.
Mon Oct 07, 2013 12:27 am
Just a suggestion men, relax.
Mon Oct 07, 2013 12:29 am
Relaxed. NP.
Mon Oct 07, 2013 12:31 am
Anyway, sorry for that one.
Mon Oct 07, 2013 1:20 am
it is different from 2K12 and before. Same as 2K13
For those using the CRC32 program from years past, you want to use the top option in the drop down, the C++ Assembly, and again, just copy the checksum into the front of the file without reversing the bytes like we had to in years past.
Mon Oct 07, 2013 10:51 am
JaoSming wrote:it is different from 2K12 and before. Same as 2K13
For those using the CRC32 program from years past, you want to use the top option in the drop down, the C++ Assembly, and again, just copy the checksum into the front of the file without reversing the bytes like we had to in years past.
thank you very much..
Mon Oct 07, 2013 2:09 pm
Another question, can we edit Player Type thru Hex? Any idea how to find it's address?
Mon Oct 07, 2013 2:54 pm
yes, it would be possible, but it is not like ratings and other information that is easy to find.
Mon Oct 07, 2013 4:40 pm
JaoSming wrote:yes, it would be possible, but it is not like ratings and other information that is easy to find.
yeah I thought so.

Thanks again.
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