So here is a new tutorial on how i make cyberfaces.
To begin I choose the 6 players whose headshapes and textures I'm going to use :
So we have K.Azubuike, J.Petro, D.Wade, C.Hayes, C.Martin and R.Alston.
Open modify player, then go to the turbo training editor to find the cf ID of the player. Do that for each players.
Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere. Do it for each players.
Open your copies of your six players .iff with "3DM NBA2K Mod".
Save the face texture, the arms texture, the green texture and the small white texture for each players somewhere.
Here are our six textures.
Open them with photoshop and start modifying.
What i do is take the eyes of one player and put it on the texture that is on it's right. And i do that for each player, like this :
Then I do the same thing with the noses, but instead of putting it directly to the texture at the right of the original one, i put it on the one after like this :
Same thing for the mouth and jaw, except one more to the right :
After you did that you need to start applying the textures. To do that you can use a combination of :
-Image>Adjustment>Brightness/Contrast
-Image>Adjustment>Hue/Saturation
-Image>Adjustment>Match Color
-And all the tools you feel necessary to apply the texture correctly.
Here is my result :
Don't forget to modify the alpha by copying your texture, going to Channels, then clicking on alpha and applying the texture. It will be black and white. Then go to Image>Adjustment>Levels and change it so the skin is white and the hair are black.
- Save your texture in DDS format (DXT5).
- If you modified the arms as well, it's DDS format (DXT1 no alpha). You can apply tattoos on the arms, it's a lot better than having the tattoos of already existing players.
-Return to 3DM NBA2K Mod and extract your modified textures and the player you want the headshape of. And save.
I did extract my textures on png1921.
- Rename the png####.iff of your player to an unused one like png4550. Then drop it on your 2k13 folder.
-Go back to the game and modify a player of your draft class.
Open the turbo trainer again and modify the values of CF ID, Player ID and Portrait ID with the number you assigned to your .iff
Don't forget to tick 'Use CF" and save.
-Go back to the game and save the player you were modifying.
Open "Modify this player" again and he should have a CF.
Here is my final result.
If anyone has questions i'd be happy to answer.
Here is the guy i modified using Wade headshape. He as custom tattoos.