i am taking 2-3 days brake from this to clear my mind
i am very near solution but i have to distance to see it clearly
shadowgrin wrote:Your avatar in that site
Well i adore cats
shadowgrin wrote:Your avatar in that site
nesa24 wrote:nope
failed to get it right
we need help from xentax guys
adpcm is used on many xbox ported games (halo,psychonauts..)
Amroth wrote:You have alredy make some help request?
JaoSming wrote:only one of the Administrators of this forum - memberlist.php?mode=viewprofile&u=8801
nesa24 wrote:no need for ONLY thing mate
i am new here so its normal to ask rather than search around
Well today is my birthday so no more from me in next 2-3 days
JaoSming wrote:nothing useful can come from posting it on OS the people who would see it there have seen it here, and you can create an account there without donating, I know that for a fact.
We would like to inform you that your posting privileges will be limited to begin (you can not start any new threads OR send any private messages) for 7 days.
JaoSming wrote:damn, when did all these sites implement these restrictions?
Pdub wrote:According to the offsets you listed, if you strip the chunk headers from Mercy, you end up with a song that is around 800-900 kb large. It has to be compressed. Even the lower quality adpcm encoding puts the song in the 4 mb range, while sounding like crap in comparison to the 2K version. The song is about 3:30 long, and that would put it at 4 KB/s for 2K13. That means that the bitrate is around 32 kbps. If it's compressed at say a 4:1 ratio inside the container, then it could be 128 kbps. These are all approximations that I made after recording the song and encoding it to the adpcm codecs. I still think it could be xma adpcm, or just adpcm compressed with zlib. If you look at some of the cdf audio files, they have ZLIB headers, which means they are compressed. If it was uncompressed, even with chunks you could align it by it's encoded blocks inside a hex editor, but that doesn't even work.
HAWK23 wrote:http://youtu.be/sT8Boaz6gOM
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