Med's Ultimate Roster v1.1b RELEASED

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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Sat Feb 09, 2013 4:07 am

Maximus89 wrote:Lin with 95 potential? Should be more like 80 only. This coming from a diehard rockets fan..


Pretty sure it's that way by default. I actually think the potential is the highest rating a player can go in a season. That's why players like Kobe still have 99 potential even though they're old. Because if it were an entire career almost all of the players should have 99 potential because they can be good anytime.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby TGZ on Sat Feb 09, 2013 7:52 am

quick question...

About player shot tendencies, does that dictate on how high or low the scoring would be?

Can you explain how this works... Like what if a team has a high shot tendency, will players be aggressive in scoring...
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby zkritt on Sat Feb 09, 2013 7:57 am

Medevenx wrote:
dreamagain wrote:Weird maybe a freak of nature, I had 2 players go out for the season in 2 games. bad luck maybe.

Med how do i set accurate rotations for assoc. mode or can i? i played the heat and they are running chalmers/wade/allen/lebron/bosh as the starting 5


I'm not familiar with Association but I think CPU AI takes over once in.


It's like that in all modes, association, My player, season... The AI resets the rotation to what it feels is right...
I've never seen the point of setting up the rotation in a roster, it changes in every mode anyway...
Former teammate of Jonas Jerebko.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Sat Feb 09, 2013 3:03 pm

TGZ wrote:quick question...

About player shot tendencies, does that dictate on how high or low the scoring would be?

Can you explain how this works... Like what if a team has a high shot tendency, will players be aggressive in scoring...


Not necessarily. It's the Coach Profiles that does that. The offensive tempo tendencies of a team.

zkritt wrote:I've never seen the point of setting up the rotation in a roster, it changes in every mode anyway...


I'm really a Quick Game kind of guy, so I need those rotations right.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby dreamagain on Sat Feb 09, 2013 8:50 pm

Hey med is Hedo Turkoglu really supposed to have a 33 rating from 3 and 60 from medium?
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Sun Feb 10, 2013 2:48 am

dreamagain wrote:Hey med is Hedo Turkoglu really supposed to have a 33 rating from 3 and 60 from medium?


I think it's because of the small sample size for his shooting data (being injured and all). I'll have the injured players fixed in the next patch.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby John Wall on Sun Feb 10, 2013 2:58 am

I just need rosters. Do I have to download the other 5 files for the roster to work properly?
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby bigh0rt on Sun Feb 10, 2013 3:04 am

John Wall wrote:I just need rosters. Do I have to download the other 5 files for the roster to work properly?

If you want players like Chris Copeland to have a face, yes.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Sun Feb 10, 2013 5:06 am

I would like to thank everyone for their support! We have just achieved a milestone of 20,000 downloads for a single version, v0.1! (Because you need v0.1 to play the other versions)

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This is very big for me, being a rookie patcher for the NBA 2K Community and I would like to thank you all! Expect more great features to come when REDitor gets released! Thank you again!
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby dreamagain on Sun Feb 10, 2013 10:10 am

Medevenx wrote:
dreamagain wrote:Hey med is Hedo Turkoglu really supposed to have a 33 rating from 3 and 60 from medium?


I think it's because of the small sample size for his shooting data (being injured and all). I'll have the injured players fixed in the next patch.

What should I change his rating to? Since im already in my assoc. He's like a career 38% or somethin.

does editing players in 2k mess up hex edits and stuff? not relaly sure how this works.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby daninoz on Sun Feb 10, 2013 10:55 am

Minnesota waived forward Lou Amundson. Signed forward Mickael Gelabale and forward Chris Johnson for the remainder of the season.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Sun Feb 10, 2013 4:20 pm

dreamagain wrote:What should I change his rating to? Since im already in my assoc. He's like a career 38% or somethin.

does editing players in 2k mess up hex edits and stuff? not relaly sure how this works.


No it doesn't. Feel free to change his shootin ratings back to his original ratings in any of 2K's official rosters. Do you use the Magic?

daninoz wrote:Minnesota waived forward Lou Amundson. Signed forward Mickael Gelabale and forward Chris Johnson for the remainder of the season.


Still 16 players I guess.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby dreamagain on Sun Feb 10, 2013 4:33 pm

I use Denver it's just when defending him my guy would sag all the way in to the paint and Hedo would never take a 3.. finally he took one and the announcers laughed at him lol.. so i checked his ratings and saw he was a 33
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby BoFF on Sun Feb 10, 2013 10:45 pm

Med are you adding any of the retro players that Juan is releasing? If so which files do I need to download?
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby xianpauL on Sun Feb 10, 2013 11:07 pm

Still 16 players I guess.


Hayward's not in the roster anymore.. about a month now :D
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby DW0911 on Mon Feb 11, 2013 1:41 am

Med... would you delete Carlos Arroyo (Galatasaray) ? And those who are playing overseas. It's weird to see them signed by CPU......
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Mon Feb 11, 2013 3:15 am

BoFF wrote:Med are you adding any of the retro players that Juan is releasing? If so which files do I need to download?


Is he releasing any new players other than the 3 Bulls players I saw?

xianpauL wrote:
Still 16 players I guess.


Hayward's not in the roster anymore.. about a month now :D


Really? Last time I checked the Wolves roster on ESPN they had 17. I'll get rid of them.

DW0911 wrote:Med... would you delete Carlos Arroyo (Galatasaray) ? And those who are playing overseas. It's weird to see them signed by CPU......


I thought I got rid of them all. I did experience this in my Fantasy Draft too lol. Arroyo got drafted. Do you think you can list them all down for me? And should I bring back Greg Oden?
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby BoFF on Mon Feb 11, 2013 5:06 am

Medevenx wrote:
BoFF wrote:Med are you adding any of the retro players that Juan is releasing? If so which files do I need to download?


Is he releasing any new players other than the 3 Bulls players I saw?



yeah he posted quite a few on the front page...from your reaction I just got my answer lol
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby intruda on Mon Feb 11, 2013 11:01 am

As far as sliders go, they are really good. Im having issues at moment. CPU recovery is ridiculously fast. Theres not much as far as spacing goes. Great rebounders are out rebounding my bigs. As far as defense go, CPU has a first step and always playing recovery on defense, on offense im playing the bump bump game.

Trying to adjust the sliders and my game(drive and kick/midrange) but cpu recovery is my issue.

Would love to see a video of someone doing well with these sliders.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby bigh0rt on Mon Feb 11, 2013 11:58 am

intruda wrote:As far as sliders go, they are really good. Im having issues at moment. CPU recovery is ridiculously fast. Theres not much as far as spacing goes. Great rebounders are out rebounding my bigs. As far as defense go, CPU has a first step and always playing recovery on defense, on offense im playing the bump bump game.

Trying to adjust the sliders and my game(drive and kick/midrange) but cpu recovery is my issue.

Would love to see a video of someone doing well with these sliders.

I'm using the Eccentric Sliders with v0.9, and it's excellent. Try that.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Venoms on Mon Feb 11, 2013 3:45 pm

hope u update the nba logo.... :D
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby shonen on Mon Feb 11, 2013 9:32 pm

Hey Med, I just want to show you this.. My retexture of the LeBron X.. It is based from the nshoe_editor_1202 textures but still has bugs (you can see out of place pixels around the swoosh, to be honest I don't know how to fix it lol) The color is based from your default custom color in the roster set for LeBron.. I made this because your texture of the X is a bit "wrong" for me (don't be mad, only for me lol) and its in a mid cut shoe.. This one is in a high cut but replaced your 9s because I replaced shoe_101.. I showed this because I made it specially for your roster (dunno if the RGB fits other players) If you want any changes in the color just ask me.

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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Medevenx on Tue Feb 12, 2013 3:43 am

BoFF wrote:yeah he posted quite a few on the front page...from your reaction I just got my answer lol


I'll be adding more teams when REDitor comes out anyway. I hope juan helps with the cyberfaces!

intruda wrote:As far as sliders go, they are really good. Im having issues at moment. CPU recovery is ridiculously fast. Theres not much as far as spacing goes. Great rebounders are out rebounding my bigs. As far as defense go, CPU has a first step and always playing recovery on defense, on offense im playing the bump bump game.

Trying to adjust the sliders and my game(drive and kick/midrange) but cpu recovery is my issue.

Would love to see a video of someone doing well with these sliders.


Thank you. Try lowering the on ball defense of the CPU. That'll probably do it. You're welcome to tweak them to your liking and try other sliders too as long as they're based on the Unlock All Settings which I based off of too.

Venoms wrote:hope u update the nba logo.... :D


Excuse me?

shonen wrote:Hey Med, I just want to show you this.. My retexture of the LeBron X.. It is based from the nshoe_editor_1202 textures but still has bugs (you can see out of place pixels around the swoosh, to be honest I don't know how to fix it lol) The color is based from your default custom color in the roster set for LeBron.. I made this because your texture of the X is a bit "wrong" for me (don't be mad, only for me lol) and its in a mid cut shoe.. This one is in a high cut but replaced your 9s because I replaced shoe_101.. I showed this because I made it specially for your roster (dunno if the RGB fits other players) If you want any changes in the color just ask me.


LeBron X is supposed to be high? Didn't know that. seyer06 had them retextured for me so I think they're actually really good already. I absolutely love what you did with it too as long as you ask for seyer's permission about releasing it or sending it to me or something. Also, you probably need to fix that clipping problem. Anyway, jampasir just released his sneaker pack and told me that I should just send him a PM if I need something and I'm welcome to use his shoes so I'll probably add more shoes to the current rosters.
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby Venoms on Tue Feb 12, 2013 3:56 am

Venoms wrote:hope u update the nba logo.... :D



Excuse me?




im sorry.....what i mean,....it is possible to update your classic and current logo team?..... :D :D
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Re: Med's Ultimate Roster v0.9 RELEASED

Postby shonen on Tue Feb 12, 2013 6:48 pm

Medevenx wrote:
LeBron X is supposed to be high? Didn't know that. seyer06 had them retextured for me so I think they're actually really good already. I absolutely love what you did with it too as long as you ask for seyer's permission about releasing it or sending it to me or something. Also, you probably need to fix that clipping problem. Anyway, jampasir just released his sneaker pack and told me that I should just send him a PM if I need something and I'm welcome to use his shoes so I'll probably add more shoes to the current rosters.


I actually didn't touched the texture inside shoe_122 in your files.. I created that shoe using textures inside 2K's nshoe_editor_1202 or something.. So I showed you the shoe with "confidence" (is it the right word? lol).. And is it only me that thinks the X are highs lol... Sorry to bother you.. btw I'm a Filipino too :)
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