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Modeling: The Static Uniforms to be Tight/Realistic

Fri Feb 01, 2013 8:38 am

The huge uniforms are finally getting to me this year. Anyone up to editing the various cloth files to change the static (non-moving) jerseys to be realistic?

Didn't someone do that last year or the year before?

Re: Modeling: The Static Uniforms to be Tight/Realistic

Fri Feb 01, 2013 4:59 pm

maumau78 did the tight jersey in 2k11..
viewtopic.php?f=136&t=77787

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sat Feb 02, 2013 12:08 am

PM sent, thank you.

if anyone still has that download, let me know

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sat Feb 02, 2013 9:37 am

Would be awesome to get them tight, possibly even at the expense of movement.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sat Feb 02, 2013 9:41 am

bigh0rt wrote:Would be awesome to get them tight, possibly even at the expense of movement.


Yeah..
:)

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sat Feb 02, 2013 10:28 am

well he sent me the file. unfortunately it wasn't a 1:1 conversion and will take some effort to convert, but the baggy uniforms have just annoyed me for too long

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Feb 11, 2013 5:59 am

JaoSming wrote:well he sent me the file. unfortunately it wasn't a 1:1 conversion and will take some effort to convert, but the baggy uniforms have just annoyed me for too long


thought i was the only one, i mean why make a heavy RIPPED player and give him a jersey for a fat guy? it just looks awkward :?

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Feb 11, 2013 8:22 am

Ever notice when you increase or decrease the weight of a player, the only thing that changes is the jersey size? If you could get the jersey size tighter, AND make the bodies actually look different, that would be awesome.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Feb 11, 2013 9:50 am

dont the arms get bigger? or is that just shit I'm just seeing....

either way, its all 1 model, so probably not.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Feb 11, 2013 9:35 pm

As far as I know, the arms and the body gets bigger/smaller only after you save the changes of the player. Only the jersey size changes realtime.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sun Mar 31, 2013 3:14 pm

Hey Jao did you ever get it to convert successfully?

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sun Mar 31, 2013 7:59 pm

unfortunately no. It looks like it will need to be redone.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Apr 01, 2013 7:33 am

Funny, for the past couple days I've been watching the best YouTube tutorials on modding 2K13 I could find for this very purpose, to make proper fitting jerseys for my Knicks!
To my surprise all the videos were by a guy named JaoSming (Thank you sir (Y) )

and today I come across this thread, days after registering on NLSC. I say it's perfect timing.
I'm very new to the modding scene but I'm definitely trying to learn how to mod the meshes/textures, specifically how to make tighter jerseys (the shorts can be left as is IMHO).

I'd love to work on this project

As I see it only the meshes for the current NBA teams need to be changed, and I think Pdub brought up an excellent point about the changing jersey size when changing the weight. I used to change the weight of the several players in past 2K games for exhibition games (on console), and with 2K13 being my 1st 2K game for PC I noticed the arms/body only changes after saving the changes but the jersey changes real time.

Is there a way to just replicate the mesh for the smallest jersey to the other weight classes? We could start there...

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Apr 01, 2013 8:16 am

julsnice wrote:Is there a way to just replicate the mesh for the smallest jersey to the other weight classes? We could start there...

export the skinny jersey model and import it over the normal, ripped, and fat ones.

cloth_u, v, wishbone, etc are the files you want to edit. You can ignore the ones that say fat/skinny/etc in the file name.


and I'm glad the tutorials helped (Y) (Y)

Re: Modeling: The Static Uniforms to be Tight/Realistic

Mon Apr 01, 2013 10:52 am

JaoSming wrote:
julsnice wrote:Is there a way to just replicate the mesh for the smallest jersey to the other weight classes? We could start there...

export the skinny jersey model and import it over the normal, ripped, and fat ones.

cloth_u, v, wishbone, etc are the files you want to edit. You can ignore the ones that say fat/skinny/etc in the file name.


and I'm glad the tutorials helped (Y) (Y)



Alright cool I'll start there, I'm still getting my setup straight, so expect some questions from me cuz i'm a total noob

Re: Modeling: The Static Uniforms to be Tight/Realistic

Tue Apr 02, 2013 2:06 pm

how about edit the unform model in blender, try to make it smaller from default size. Will that work?

Re: Modeling: The Static Uniforms to be Tight/Realistic

Tue Apr 02, 2013 4:41 pm

I've tried that and it didn't work for some reason.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Tue Apr 02, 2013 9:50 pm

Pdub wrote:I've tried that and it didn't work for some reason.

did you try the crazy cloth one, or the static one

Re: Modeling: The Static Uniforms to be Tight/Realistic

Wed Apr 03, 2013 1:50 am

I have no idea because I didn't realize they were any different as far as the models.

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sat Apr 06, 2013 3:29 am

Pdub wrote:I've tried that and it didn't work for some reason.


What exactly do you mean by "it didn't work"? Can you give more details?
Did the changes not export properly? Were the animations off?

Re: Modeling: The Static Uniforms to be Tight/Realistic

Sat Apr 06, 2013 8:07 am

Nothing changed, but I think what Jaosming said is correct. I was trying to get tighter moving jerseys, but he is talking about the static/non-moving jerseys.
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