Albys wrote:Actually i work on RR 2.0, my very first high level release (because is a total update)
Patching status:
- roster nba with accurate rotation: almost done
- coach profiles: done
- playbooks (Vannwolfshawk): done
- overall players: 80%
- tendencies players: 80%
- sigshots and isomoves: 50%
- accessories and shoes: 10%
- gameplay (sliders and settings): almost done.
- real draft class 2013: 70%
- update real measurements players and a loto of body fix: done.
Albys wrote:Actually i work on RR 2.0, my very first high level release (because is a total update)
Patching status:
- roster nba with accurate rotation: almost done
- coach profiles: done
- playbooks (Vannwolfshawk): done
- overall players: 80%
- tendencies players: 80%
- sigshots and isomoves: 50%
- accessories and shoes: 10%
- gameplay (sliders and settings): almost done.
- real draft class 2013: 70%
- update real measurements players and a loto of body fix: done.
Albys wrote:Albys sliders pack, 22 december 2012 (also include Albys Realistic Roster v.1.2)
These sliders and settings are developed for obtain a better gameplay possible with nba2k13.
Realism, amusements and general good challenge for every skills level.
These sliders/settings work perfectly with my Albys Realistic Roster (actually v.1.2) because on roster i work hardly on players tendencies and overall players in search of the maximum realism.
But also work good with all others roster because i fixed all "CPU cheat" (some attributes players values are used - abused by cpu for make difference, like speed, quickness, on-ball defense, off. and def. awareness, blocks, jump, shots values).
ROOKIE: children or dead people.
PRO LEVEL: beginners, and normal players with some problems on defense.
ALL STAR LEVEL: normal and good players of 2Kseries (for me is better level)
SUPERSTAR LEVEL: very good players of 2Kseries, hard challenge.
HALL FO FAME LEVEL: this game is your life!
Features (compared with default 2Ksport simulation settings):
- more physical game under the basket and better animations
- better cpu defense
- more blocks
- more real shots % (for this, please use Albys RR 1.2)
- some cpu loose ball
- tuned pass
- tuned fouls
- fixed offensive rebounds
- better shots distribution
- tuned dunks
- real ball-handling
- unlocked all alternate/christmas jerseys!
and some minor fixes.
Remember: choose and put only 1 file .STG in your saves folder, because sometimes the game make confusion with more .STG files and use only latest.
And also remember: load roster (Albys Roster or another amatorial roster like Slimm44 or Medevenx) every time you start the game.
Latest thing:
For every game level (Pro,All Star,Superstar, HOF) please set this value in GAME-CONTROLLER OPTION :
DEFENSIVE ASSIST 0/25 for increase challenge
DEFENSIVE ASSIST 50 for default level challenge
Oh, another thing : for all levels, if you use Bobcats or another modest team, the game will be difficult. If you use Heat, OKC, Spurs and another great teams (also Lakers) the game will be easy.
The teams selected is in fact another challenge factor.
This pack also contain Albys Realistic Roster 1.2 (20 december 2012)
DOWNLOAD: Albys Sliders Pack
Nba 2K13 Albys Realistic Roster 1.2:
20 December 2012
New features RR 1.2:
- updated with accuracy all overall and shot tendencies for 13 teams players (from Phila to Utah + Houston), based on advanced real nba 2013 performance and stats (nba.com, Hoopsdata.com and many more)
- added (for same 13 teams) Vannswolfhawk playbooks and updated signature skills for some players
- fixed Derrick Williams body
- updated all team jerseys collars and accessories/shoes colors with Tha King settings (perfect for my friend Tha King's jerseys )
- updated overall players, very accurate. Added McGuire to NOH.
- improved coach profiles for better shots distribution, fix fastbreak and real teamplays style.
new gameplay 1.2:
- based on Superstar level, but you can use these sliders also for All Star level.
Please set Defensive assist 25 or less (controller options)
- the 13 teams completely edited with Vannwolfhawk playbooks have coach profile plays: 100. Others teams have 1. This is better solution. I will continue adding Vann's playbooks for all teams.
Installation:
simply install Albys RR12.ROS and Albys RRsettings.STG in your saves folder.
Start the game, go to save/load option, load Albys RR1 and Albys RRsettings.
Done!
DONWLOAD: Albys Realistic Roster
old:
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Ok guys, the future is now!
Nba2k13 on board, my nights will be busy.
My friend Argo (many thanks bro! ) imported a lot of values, tendencies and coach profiles from my RR7.3 for 2k12 to Nba2k13, and now i will update all team and players and develop sliders.
Realistic Roster and sliders v.1: soon, with a usual accuracy.
lpcomplex wrote:Albys, I have a problem with the settings file. When I turn NBA2K13 your settings are always loaded, I always change them to my original ones..but they always switch back when I turn the game. How to deal with this? And also the roster, I always have to load it..MANUALLY!
thanks.
2K need to fix some issues in the next patch maybe like the shoes, they don't appear in the "Gear and Accs." tab like in 2K12 . That's the biggest mistake from them, SMH....
Albys wrote:Put only 1 settings file (mine) in your saves folder. This solve settings problem.
For the roster, you need always load my Roster, 2K mistake.
ciao
Womalee23, soon i will copy here RR 2.0 sliders values, are better than 1.2.
Albys wrote:Put only 1 settings file (mine) in your saves folder. This solve settings problem.
For the roster, you need always load my Roster, 2K mistake.
ciao
Womalee23, soon i will copy here RR 2.0 sliders values, are better than 1.2.
Albys wrote:yep!
Albys wrote:yep!
xianpauL wrote:Albys wrote:yep!
nice! so umm saturday? release?
Kieran wrote:Eirsej wrote:Is it possible to apply your settings to my existing association?
I'd like to know this also, put too much work in to restart it. I suppose I could go through and manually edit them all but if I could avoid that it'd be much better.
Kieran wrote:Kieran wrote:Eirsej wrote:Is it possible to apply your settings to my existing association?
I'd like to know this also, put too much work in to restart it. I suppose I could go through and manually edit them all but if I could avoid that it'd be much better.
Anyone able to help with this? Or am I restarting my association lol
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