mtdub wrote:smh, i couldnt download your latest roster from google drive. i most def would like to check out your settings for cpu games in which your roster excels bigtime. i dont know whats up wit that cause i was able to download your other roster. It might be because its in a zip and the others were just single files i think. At the moment things has been rough on my end so i pretty much been getting by wit my celly. I had to get rid of my net for the time being. It came down to the net or my celly and i had to choose my celly since i found ways to download most things that i need wit my celly, but google drive is a mutha, i must just be able to download small single files from google wit my celly. i got to get them settings tho i love peeping cpu games wit yo roster
mtdub wrote:I kind of been tweaking my own set of cpu sliders with your roster but yours probally are better. My main problem is the lack of free throws in which i dont think anything can be done about. i got all my fouls at 100 and average maybe 10 to 15 free throws a game which the average for the league right now according to hoopsdata is 27 a game. Heck in 1 game i had one team shoot a total of 5 free throws for the game. I hope this is a problem 2k will fix in a patch, it just takes away from the realism of the game when no fouls are being called. It makes it to arcadish. Ive read in a few different forums that others are having problems with the lack of fouls so i stopped wrecking my brains on trying to come up with a formula to get more fouls called lol.
s.tambo wrote:I start to put the shoes on the roster, but since Monday comeback to work and time will be little.
Warning for everyone
apollokid wrote:Hey slimm, do you think you will leave High Post,Iso and Cutter out for future releases? There are some cutter plays that work really well and actually create touches in addition to the High Post ones I've posted already. And Iso's, while too dominant, could at least be assigned as 3rd or 4th option for superstar scorers.
Also, while I don't have a big enough sample size for this yet, some tendencies in your roster don't seem to work for face up big men. These are just ideas, I have to test some more, but one thing is the triple threat shot tendency. It seems like big men are more willing to catch and shoot if you put this tendency higher.
And with No Triple Threat at 100 I see players like Dirk catching the ball, doing a jab step and passing it back to the PG way too often.
Now while the default rosters sucks, Bosh/Dirk type players are far more aggressive in 2ks take on rosters.
Could the attack/pass out sliders maybe influence that? I mean is it confirmed that these sliders work strictly in relation to each other? So is 0/0 really the same as 100/100? I'll run some CPU vs CPU games to sort out what could be changed to improve behaviour of face up players.
Medevenx wrote:slimm do you still want the Body Type Change Suggestions List from my roster? BTW, my latest roster has Vannwolfhawk's Playbooks for the Retro teams too. Although I'm not so sure if you're taking an interest in retro teams too.
Medevenx wrote:You only got 1 offensive rebound? Also, Kobe Bryant only 17 points at 33%?
slimm44 wrote:Sorry about the triple post, but I wanted to post some stats in a CPU game I just watched.
Game Stats (OT)
Bulls-------------Rockets
112----------------106
46-98FG---------44-87FG
46%----------------50%
4-9 3PT--------9-16 3PT
44% 3PT---------56% 3PT
16-18 FT--------9-13 FT
88% FT----------68% FT
4 Dunks------------2 Dunks
6 FB Points---------8 FB Points
50 PIP---------------52 PIP
15 2nd Chance----4 2nd Chance
20 Bench-----------37 Bench
21 Assists----------28 Assists
14 Off--------------4 Off
40 Def--------------35 Def
6 Stl-----------------5 Stl
1 Blk-----------------3 Blk
10 TO----------------12 TO
9 Fouls---------------11 Fouls
8 Lead---------------7 Lead
Delfino 23Min, 21Pts, 4Reb, 4Ast, 1Stl, 7-12FG, 5-6 3PT
Asik 33 Min, 20Pts, 9 Reb, 1Stl, 1Blk
Harden 42Min, 19Pts, 5Ast, 2Stl, 8-14FG, 1-2 3PT
Lin 43Min, 12Pts, 6Reb, 15Ast, 4To, 5-15FG
Rose 43Min, 24Pts, 6Reb, 8Ast, 2Stl, 6To, 9-24FG
Noah 46Min, 23Pts, 17Reb, 3Stl
Boozer 37Min, 22Pts, 12Reb, 2Ast
mudila_iz_nahabino wrote:slimm44,
Hello here I have found errors in your roster.
1) I have two players Lack CF Devin Searcy and Walker Russell. Despite the fact that I downloaded all the files in your first post.
2) Some free agents from Europe is not properly exposed citizenship such as:
Tomáš Satoranský he is from the Czech Republic. In your roster he is from Ukraine.
Marko Jarić he is from Serbia. In your roster he's from Italy!
Ognjen Kuzmić he is from Bosnia. In your roster he is from Spain.
Maybe it's not all the errors in the list of free agents, you have to be careful and check it again.
3) The growth of Alexey Shved is not 196. It is equal to 198 cm
And I have a question, will you be adding more free agents from Europe such as Viktor Khryapa and Roko Ukic?
Excuse me for my English
BoFF wrote:Slimm could you check out Pekovics body type...he's in skinny mode when he should be normal...
Menacant wrote:Thanks slimm to great rosters! May I ask you, were you using sliders from first post for this CPU-CPU game?
mudila_iz_nahabino wrote:You will correct the mistakes that I have written to you before?
I found a few more similar in your roster.
All of these players are not correctly filled graph University: Pablo Prigioni, Tornike Shengelia, Mirza Teletović, Viacheslav Kravtsov.
That's how it should look:
Pablo Prigioni-Argentina
Tornike Shengelia-Georgia
Mirza Teletović-Bosnia
Viacheslav Kravtsov-Ukraine
Perhaps there is an error, but this is all I found.
charley farley wrote:Hey Slimm44, I've been using your opening day roster since release and really enjoying them, but I've been waiting on the playbook updates as in my experience these really make the gameplay.
Tried them out today for the first time and they are just SENSATIONAL. Really, the game feels so much better, the gameplay is constantly engaging and the different team styles really come through. It's really taken the game to a whole new level from your original rosters, which had already taken a mediocre gameplay experience and made it very good.
Just wanted to say a massive thank you for all the time and effort you've put into this
apollokid wrote:Hey slimm, I've tracked FGAs for big men and while I'm too lazy posting stats right now, it looks pretty good using only Low Post plays. Big men definitely get enough touches with your roster.
Still, face up play is an issue for me. I've played around with tendencies and simply can't find consistency in how tendencies determine the frequency of PFs/Cs attacking off the dribble and taking jumpers off mid range plays. It simply makes no sense, even with TThrtShot/PullUp/StepBack raised, I can't get players to take more midrange shots and I can't figure out why. The game seems to treat guards and forwards differently.
Say I assign only Mid Range plays to Pau Millsap (stupid example, it's about the principle) and raise his Midrange/Pullup/TThrtShot tendencies, he should take long jumpers most of the time, but I can't get this to work. If he catches the ball he's far more hesitant to catch and shoot than a guard.
Do you have any idea whether freelance tendencies or something else I'm missing influences how players behave when running a set play?
But that's just some OCD nit-picking, the game plays great if you just don't use play types that are flawed, love your roster! Still, I'd think about changing dribble tendencies at least for some big men. Dirk for example uses Spin/Half spin type moves frequently when driving in reality, he's a much better ball handler than most give him credit for. Just an idea though.
One thing I've started doing recently which improves AI gameplay for me is to manually edit Hedge settings for CPU teams. Auto leads to really easy penetration for quick guards while hard hedge leaves the big man open most of the time. But I''ve seen great results with soft hedge, the CPU puts pressure on the ball handler while the screener gets open looks frequently, but not too often.
awzumcrew wrote:hey slimm you never sent me those classic player ratings for those guys
slimm44 wrote:awzumcrew wrote:hey slimm you never sent me those classic player ratings for those guys
I know, but I'm going to. I haven't been able to do anything related to editing over the past week. I hope to get a few things knocked out soon and I'll be able to get them sent to you.
apollokid wrote:Hey slimm, just did some testing with CPU playcalling, since you took the time to put in improved playbooks I wanted to see how the AI is able to use them. And I've found something that could be related to what you wrote about PnR and the lack of spot up opportunities.
I've watched a few games in coach mode with the Mavs against the 95/96 Bulls (with Lakers playbook assigned in coaching profiles).
All the players had only PnR ballhandler/man assigned to them, so you'd expect a variety of different PnR plays called throughout the game. But 2k has apparently implemented some stupid play choosing logic, so both teams ran the same 2 plays almost the whole time.
You can try this for yourself, for the Mavs it's "2 side" and "Horns Side", for the Bulls (Lakers playbook) "98 Stretch Roll" and "Loop Option". That's all they do for whole games. And it gets better if you remove these plays from the playbooks, after that the game stops to call plays most of the time and you see freelance instead. Most of the plays are never used at all!
This could be the reason why big men don't get much picknpop opportunities. The game simply never runs these plays!
If you are bored and wanna watch some crappy game design, just try this for yourself. You'll see there's definitely some playcalling scripting going on and it seems there's nothing we could do to improve this.
Great job, 2k! The AI apparently uses the same logic for choosing plays for CPU controlled teams as for the "run best play" option you can use in coach mode with you left shoulder button. If you spam this, you get the amazing AI choosing the same play over and over again. So basically we don't need improved playbooks with dozens of PnR options because 2k13 is too stupid to choose play types based on touches distribution and the particular play simply by random chance. This makes too much sense, let's hardcode the game to pick 2 plays for whole games instead!
This might only bother a bunch of basketball nerds, but to me this is incredibly lazy game design that pretty much kills the game at least for me.
They've spent more time on Justin Bieber and stupid signature shoes and WWE like pregame antics for all the 12 year old kids playing with their 99 OVR mycareer superhero, than to test even the most basic aspects of the actual game. Good job, good effort!
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