Slimm44's 2k13 Roster for PC

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Re: Slimm44's 2k13 Roster for PC

Postby lexo1000 on Thu Nov 08, 2012 3:19 am

Hello slimm,

it seems that the last official roster update lots of cyberface ID, even for popular player like Andrew Bynum (CFID was 1268, 800 now)

Can you use the official roster as a base for your next update?
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Nov 08, 2012 4:08 am

lexo1000 wrote:Hello slimm,

it seems that the last official roster update lots of cyberface ID, even for popular player like Andrew Bynum (CFID was 1268, 800 now)

Can you use the official roster as a base for your next update?


No. It's not able to edited with Leftos' editing program.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby StormsWarning on Thu Nov 08, 2012 11:32 am

not sure if you know or not bro but i have this using your opening day 2 roster?

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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Thu Nov 08, 2012 2:10 pm

StormsWarning wrote:not sure if you know or not bro but i have this using your opening day 2 roster?

Image


Is that Charlotte's coach?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k13 Roster for PC

Postby Trifector on Thu Nov 08, 2012 3:12 pm

Hey man. love your roster! Any timetable when the update's gonna be released? :D
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Re: Slimm44's 2k13 Roster for PC

Postby free24ride1 on Thu Nov 08, 2012 7:48 pm

StormsWarning wrote:not sure if you know or not bro but i have this using your opening day 2 roster?

Image


That's a bug from tatlopuyo's global, not the roster. If you play against Spurs, you'll also see Splitter with the same black face.
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Re: Slimm44's 2k13 Roster for PC

Postby DondiWhite on Thu Nov 08, 2012 9:56 pm

Yes I have that global and the same black faces, its known by the global maker.
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Re: Slimm44's 2k13 Roster for PC

Postby StormsWarning on Fri Nov 09, 2012 4:48 am

o ok, i just assumed it was the roster my bad slim, do you guys know of a fix?
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Re: Slimm44's 2k13 Roster for PC

Postby DukeW74 on Fri Nov 09, 2012 4:53 am

From the thread
GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby tatlopuyo on Thu Nov 08, 2012 5:28 am

i already fixed that..ill release it soon.
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Re: Slimm44's 2k13 Roster for PC

Postby StormsWarning on Fri Nov 09, 2012 9:46 am

DukeW74 wrote:From the thread
GLOBAL EXP: NEED FIX FOR PLAYER SHINE IN REPLAYS..

Postby tatlopuyo on Thu Nov 08, 2012 5:28 am

i already fixed that..ill release it soon.


cool thx duke. (Y)
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Cleveland Browns

Cleveland Indians

Cleveland Cavaliers


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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Nov 11, 2012 7:55 am

The first post has been updated. Players added in this update:

Pablo Prigioni
James White
Walker Russell
Alan Anderson
Kent Bazemore
Scott Machado
Chris Copeland
Terrence Kinsey
Marko Jaric
Brian Roberts
Luke Zeller
PJ Tucker
Ronald Murray
Will Conroy
Wesley Witherspoon
James Singleton
Diante Garrett
Ben Hansbrough
Lance Thomas
Devin Searcy
Dequan Jones
Kevin Jones

All rotations have been set and I believe all transactions are up-to-date. Also, all Coaching Profiles have had the preferences edited so the CPU should draft/sign FA's/trade more intelligently. If you have any questions, let me know.

Amare' Stoudemire had his speed and quickness ratings edited to 65. They were at 99, a typo.

Make sure to download the new Cyberface package and unzip the file into 2k directory.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k13 Roster for PC

Postby StormsWarning on Sun Nov 11, 2012 8:45 am

ty for the update bro. (Y)
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Cleveland Browns

Cleveland Indians

Cleveland Cavaliers


Live Video Game Streamiing https://beam.pro/Stormz_Warning
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Re: Slimm44's 2k13 Roster for PC

Postby dare on Sun Nov 11, 2012 9:24 am

Enjoying this so far, like it (Y) Just a question though, Overall is not that important to me but to this seems to be an issue when it comes to Association since the rotations of the CPU are based on that. Could you somewhat consider having stars and role players tweak their ratings?
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Nov 11, 2012 9:41 am

dare wrote:Enjoying this so far, like it (Y) Just a question though, Overall is not that important to me but to this seems to be an issue when it comes to Association since the rotations of the CPU are based on that. Could you somewhat consider having stars and role players tweak their ratings?


I could, but I'm not going to. If you want to, you can. If I start tweaking ratings, it won't be as realistic as it is now. Feel free to do with it as you wish, though.

What I will do is see what I need to do to help Leftos add Minutes to his editor. With that, we could simply copy and paste the minutes at the beginning of the Association and they would be the same as they are in Quick Play matches. After the first season, you would either need to control all 30 teams or resign your position after every game, switch to the team you are going to play, set their lineup, resign again, and switch back to your team.

I really wish 2k would just patch this. The minutes transfer just fine into Playoffs mode. Why they don't into Season or Association is beyond me.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k13 Roster for PC

Postby Leftos on Sun Nov 11, 2012 10:24 am

After the first season? Minutes are recalculated before every game, after every injury, etc, AFAIK. I don't believe CPU respects the rotations at all, it just recalculates them based on player availability and roles, not the original rotations when the Association started.

Again, AFAIK, minutes are only respected if you control that team. If it's AI-controlled, there's no point in editing its rotations.
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NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Sun Nov 11, 2012 10:37 am

Leftos wrote:After the first season? Minutes are recalculated before every game, after every injury, etc, AFAIK. I don't believe CPU respects the rotations at all, it just recalculates them based on player availability and roles, not the original rotations when the Association started.

Again, AFAIK, minutes are only respected if you control that team. If it's AI-controlled, there's no point in editing its rotations.


Maybe they changed it this year. In years past, the only time rotations changed for CPU teams in Season/Association modes were if there was a transaction or injury for that team.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k13 Roster for PC

Postby xianpauL on Sun Nov 11, 2012 1:31 pm

Maalik Wayns is not yet here :D
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Re: Slimm44's 2k13 Roster for PC

Postby xianpauL on Sun Nov 11, 2012 1:34 pm

oh! he is in FA pool :D sorry.
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Re: Slimm44's 2k13 Roster for PC

Postby .aristotle on Sun Nov 11, 2012 6:27 pm

thanks for the update, but i'm wondering if you could use the most recent 2k roster as a base so we could use jao's unlock everything save & have all the uniform slots. hopefully there is a way for you to just copy and paste and not have to start from scratch (Y)
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Re: Slimm44's 2k13 Roster for PC

Postby Leftos on Sun Nov 11, 2012 7:34 pm

slimm44, oh, then I don't know what the hell I'm talking about. Still, injuries happen quite often, don't they? Is it worth the trouble of a few games with the right rotations?
Eleftherios "Leftos" Aslanoglou
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Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: Slimm44's 2k13 Roster for PC

Postby Onisak on Sun Nov 11, 2012 8:44 pm

Thanks for the update! Just what I was missing :). (Y) (Y)
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Mon Nov 12, 2012 5:58 am

Sorry, guys. I forgot to change date of birth, college, and play type. I'll edit and reupload in the next day or two.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k13 Roster for PC

Postby slimm44 on Mon Nov 12, 2012 6:00 am

Leftos wrote:slimm44, oh, then I don't know what the hell I'm talking about. Still, injuries happen quite often, don't they? Is it worth the trouble of a few games with the right rotations?


Probably not. I wonder what we could do to get 2k to patch it? Probably nothing.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: Slimm44's 2k13 Roster for PC

Postby _Steve_ on Mon Nov 12, 2012 6:09 am

Great roster! (Y)
What sliders do you use/ suggest for most realistic numbers?
“Get your facts first, then you can distort them as you please.” - Mark Twain
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Re: Slimm44's 2k13 Roster for PC

Postby mlp111 on Mon Nov 12, 2012 6:30 am

SteveHTOWN wrote:Great roster! (Y)
What sliders do you use/ suggest for most realistic numbers?

(Y) second that
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