A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Sun Nov 11, 2012 3:50 am
Great work Kyrius
Waiting for your Altenate version
Sun Nov 11, 2012 6:23 am
The second version looks awesome in the main menu, but it's a totally different story in game, it seems to be giving players with lighter skin tones the ugly shades of grey for me.
Sun Nov 11, 2012 11:42 am
Alternate Versions RELEASED! Enjoy everyone!!
Sun Nov 11, 2012 1:37 pm
thats not a problem body types can be edited like what ive done.
Sun Nov 11, 2012 1:45 pm
enjoying your compilations, but i'm not a big fan of the player extra shine, wondering which dds it is in the global so i can replace it, I'm looking for the long 8 digit number or so. thanks in advance and keep up the good work.
Sun Nov 11, 2012 1:48 pm
I am wondering too west44. To be honest, I don't like the player shine that much

I am also looking for it. Will let you know If I get to find it.

Hopefully it is not a hex edit as I am very inexperienced when it comes to that
Sun Nov 11, 2012 6:56 pm
Which body type is the most realistic out of 2K, Lagoa and Baballs? Or is it just preference?
Sun Nov 11, 2012 10:18 pm
Preference man! But right now I am using Baballs!

Thanks to WTFERRELL once again!

Also, the long hexpad is now released by some user name Khowel in Moddingway.
Mon Nov 12, 2012 4:13 pm
Here's a sneak peak of what I am working on with SeanJohn's global




fixed skin tones

Baball's slender body + Lesser Shine + Less Body Builder Muscles.

I'm suddenly thinking that V1 is better than V2. LOL
Will release soon, just waiting for the comments of my beta testers
Mon Nov 12, 2012 8:06 pm

Results: Came out pretty well.
+Players are close to actual proportion
+Real muscle definition
+Players aren't super shiny at tip-off / 1st Quarter
+Progressive sweat fairly decent
-4th Quarter sweat is pouring, but what can ya do. (Work Hard, Play Hard)
-Players in Replay shots are a different shade than In-Game
It's a keeper.
Mon Nov 12, 2012 8:23 pm
Alright! Thank you so much .aristotle my man!
I'll try fixing pourdown of the progressive sweat!
Awesome preview man!

EDIT2: By the way bro, what made you say
"-Players in Replay shots are a different shade than In-Game"
I'm not that good when it comes to comparing

I can't see any big difference as a matter of fact.
Mon Nov 12, 2012 8:46 pm
REPLAY SCREEN

LIVE GAMEPLAY SCREEN

It looks the same is it not?
about the qtr length and score, i shortened it to see how the sweat kicks in. Still fixing heavy sweat.
Mon Nov 12, 2012 8:56 pm
Dude can you please add rose's leg accessorys
Mon Nov 12, 2012 8:59 pm
Kyrius wrote:REPLAY SCREEN

LIVE GAMEPLAY SCREEN

It looks the same is it not?
about the qtr length and score, i shortened it to see how the sweat kicks in. Still fixing heavy sweat.
What photomod are you using in this pic? where can I download it?
Mon Nov 12, 2012 9:01 pm
OH!! .aristotle,
"-Players in Replay shots are a different shade than In-Game"
This only applies to the white skinned players. Ugh, AGAIN. =.=
I am using, MLPs Photomod and SJ's FXAA.
Mon Nov 12, 2012 9:29 pm
dmj777 wrote:Dude can you please add rose's leg accessorys
bump
Mon Nov 12, 2012 9:35 pm
Errr... I'll see what I can do about that. I certainly don't want to replace it with the striped long socks. Cause there are a lot of legends. I might replace it with something else. I'll get back at you dmj777.
Mon Nov 12, 2012 9:40 pm
Kyrius wrote:EDIT2: By the way bro, what made you say
"-Players in Replay shots are a different shade than In-Game"
I'm not that good when it comes to comparing

I can't see any big difference as a matter of fact.
The In-Game skin tone is better of the two because it has a flesh/pinkish tint to the skin. As opposed to the Replay which I guess people are unable to change. I believe no one has found the values to edit the skin tones/lighting for replays. So for now it will be different. And I just have a good eye when it comes to compare and contrast. You can tell more on the white players, its not a crystal clear comparison like black and white, but its like comparing red and auburn. Look at Kevin Love's skin in the left picture, it has less color than his body on the right. If you use the color droper and look at the colors, you'll see the difference.
Mon Nov 12, 2012 10:12 pm
The global compilation looks great and the upcoming update looks very promising, great job!
Just an idea
I remember there was a patch in 2K12 in which the jersey model was made tighter than the default 2K model, is it possible to convert/recreate it for 2K13? I think it would really improve the way the jersey fits the players' body.
Mon Nov 12, 2012 10:31 pm
i love your global compilation bro, keep up the good work! Thanks
Mon Nov 12, 2012 11:08 pm
.aristotle wrote:Kyrius wrote:EDIT2: By the way bro, what made you say
"-Players in Replay shots are a different shade than In-Game"
I'm not that good when it comes to comparing

I can't see any big difference as a matter of fact.
The In-Game skin tone is better of the two because it has a flesh/pinkish tint to the skin. As opposed to the Replay which I guess people are unable to change. I believe no one has found the values to edit the skin tones/lighting for replays. So for now it will be different. And I just have a good eye when it comes to compare and contrast. You can tell more on the white players, its not a crystal clear comparison like black and white, but its like comparing red and auburn. Look at Kevin Love's skin in the left picture, it has less color than his body on the right. If you use the color droper and look at the colors, you'll see the difference.
Yup you are very right there and on spot .aristotle. Well, I guess we can live with it for a while. It's really that
big of a difference is it?
yosifun wrote:The global compilation looks great and the upcoming update looks very promising, great job!
Just an idea
I remember there was a patch in 2K12 in which the jersey model was made tighter than the default 2K model, is it possible to convert/recreate it for 2K13? I think it would really improve the way the jersey fits the players' body.
Thanks Yosifun but reminder, it is the original makers of the mentioned globals that needs to get the the most praise. I'm just here to compile stuff.

But yeah, that still helps me when it comes to making more compilations for you guys to enjoy!
Regarding the Jersey, YES! That is possible. In fact I already have implemented it on my game and it has nothing to do with the global but it is actually the hex editing of the.exe file. AND REMEMBER! NLSC's policies, distribution of unknown exe or something like that is highly prohibited

den0809 wrote:i love your global compilation bro, keep up the good work! Thanks
Thanks bro!
Tue Nov 13, 2012 5:01 am
Kyrius wrote:What are the numbers of the DDS files?

404 and 485 are the "png" numbers of muscle reduction patch I use Iff editor. Include this in seanjohn's global "hoe 2".
Tue Nov 13, 2012 5:07 am
Bliss wrote:Kyrius wrote:What are the numbers of the DDS files?

404 and 485 are the "png" numbers of muscle reduction patch I use Iff editor. Include this in seanjohn's global "hoe 2".

+
Tue Nov 13, 2012 10:49 am
Can u add the muscle reduction and the d-rose sleeves
Tue Nov 13, 2012 11:41 am
I'm already working on the muscle reduction
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