hova- wrote:X, I suggest to play around with the "Player speed" "Game Speed" in the menu before games and the quickness slider to get the perfect speed for fast breaks without making the game too arcadish.
Apart from that I lowered the jumping slider by a lot, changed "off reb" and "def reb" slider to nerf off rebounding, lowered "ball handling" and "dunks in traffic" as well as "dunking" in general.
I might up the blocking as I really nerfed the jumping slider to get good blocking numbers. Right now only "erasers" seem to get blocks. I also decreased "hands" a bit. I increased "strenght" but not sure if it is needed like last year.
Stealing has to be reduced a bit, since all those Sig Skills regarding stealing the ball make it easy to get steals, imho too easy.
Just some ideas so far.
AcE_ wrote:i was annoyed by how much the offensive rebounds the cpu got. so if you guys had that problem set the offensive rebound to 15-20 (for CPU setting). also the help defense was terrible imo. the cpu just needed one screen and can dunk right to the basket so i set the help defense it to 100 (user setting). feels so much better but i think its easier to score and such.
RedPhazon8 wrote:As a Sim/Coach/Spec player I'm slowly figuring out a good set to kinda balance out the a game a bit, here's what I've had issues/fixed so far. Going off All-Star difficulty and Sim Sliders:
~ Offensive rebounding happens too often so I lowered it to 25 and brought up def rebounding to 75, seems to have helped out a bit.
~ Points in the paint is too high for me so I brought up Mid-Range to 75 and lowered drives to 25, mainly because guards attack all the time and usually don't look for mid-range shots.
~ For drives it didn't lower frequency for drive heavy players such as Derrick Rose, he still attacks at a good rate but it's not as heavy.
~ I increased defensive awareness to 75 to fix the horrible coverage of picks and screens, and since I lowered drives it should force more mid-range shots.
~ I lowered all the success sliders for all shots by 5 to help lower field goal percentage, mainly because vanilla sim sliders had people shooting 60% with around 50%-60% team shooting.
~ The main issue I have right now is the pace of the game off rebounds, more often then not teams go into fast break mode and I'm trying to figure out a good way to lower the amount of times they do that.
Other then that I like the game a lot so far, I just need something to get the pace to slow down a little bit off defensive rebounds.
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Jowe wrote:
What are the typical points in the paint like for the cpu? I'm getting ravaged and pillaged for open dunks constantly by the cpu. Doesn't help that my cpu teammates are oblivious to cutters
Lamrock wrote:This year, I'm trying to just do the sliders myself. I love how the game plays and while slider sets I find usually improve realism, they kill the fun factor for me.
RIght now, here's what I'm running with:
9 minute quarters - Pro difficulty
Everything Simulation Mode Sliders except:
Default Shooting Sliders
Shot gather def 55, release def 55
Pass Accuracy at 55 (personal preference)
Def Reb 65, Off Reb 35
Vertical 35
Dunking 55
Blocking 100
Def Awareness 70
Perhaps a little arcade-y but they're a work in progress and I get realistic stats (on 9 minute quarters mind you). I don't mind and actually prefer the shorter games as well as the pace so I don't mess with the game speed.
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