[Tool] Roster Editor

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

[Tool] Roster Editor

Postby Leftos on Sun Oct 07, 2012 11:36 pm

NBA 2K13 Roster Editor
by Lefteris "Leftos" Aslanoglou


Quick Notes
I'll be trying to automate and program any roster hex edits we discover before REDitor comes out.

Make note that Player ID isn't the same as CFID or any other ID. The Player ID just denotes the position of the player in the player table of the roster.

Any hex edits that you discover and you want me to implement, post here.

How pasting works for the Players tab
Read the included PDF.

FAQ & Lesser Known Features Video Tutorial
https://vimeo.com/52282734

How To Make All The Tabs Work (Find Offsets in Any Roster) (v0.20+)
A tutorial by JaoSming
Image


Credits
  • JaoSming, for helping with researching the roster format
  • HyperBaller21, for helping with making the editor compatible with 360 files
  • Solovoy, for helping with researching the roster format
  • Vlad Zola Jr., for his work on REDitor all these years and his invaluable research and tools
  • All of the NLSC and OS community, especially the roster modders, who are the ones I'm doing this for. They make the game better and have supported me since Day 1.

Download
NBA 2K13 Roster Editor

Source Code Repository & Open Wiki
https://github.com/leftos/nba-2k13-roster-editor

Screenshots
Image

Donate and support my work
If you enjoy using my tools and want to show your appreciation, all you have to do is say a hello and a thank you in a reply here. If, however, you want to show a little more appreciation, you can always consider making a small donation towards my everyday and studies expenses. Any donation, no matter the amount, will give me even greater incentive to develop these tools and helping the community.

Click here to donate!
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Re: [Tool] Roster "Editor"

Postby ILL-Patch guy on Sun Oct 07, 2012 11:56 pm

Thanks for that, your tools are awesome (Y)
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Re: [Tool] Roster Editor v0.2

Postby Leftos on Mon Oct 08, 2012 1:45 am

v0.2 released!
- You can now save the changes to each player.
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Re: [Tool] Roster Editor v0.2

Postby Andrew on Mon Oct 08, 2012 10:51 am

Fantastic, hopefully the continued research will allow more features to be added soon. Killing it so far with the tools, man. (Y)
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Re: [Tool] Roster Editor v0.2

Postby Leftos on Mon Oct 08, 2012 10:58 am

And they're killing me. :P But I'll do what I can! Appreciate the kind words.
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Re: [Tool] Roster Editor v0.2

Postby chaodck on Mon Oct 08, 2012 12:00 pm

Leftos, you're a genius man, I really appreciate the effort you put in modding and editing this game. I don't have any money in my PayPal account, should I come across with some (definetely before the end of the year) I'll hit you up with a donation. You deserve it!!

Keep up the good work!
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Re: [Tool] Roster Editor v0.2

Postby blazinskillz on Mon Oct 08, 2012 3:41 pm

I can't find my rosters folder
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Re: [Tool] Roster Editor v0.2

Postby manustyle90 on Mon Oct 08, 2012 6:44 pm

leftos, you should be considered a freelance worker for 2k and get paid for the work they don't do (Y)
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Re: [Tool] Roster Editor v0.2

Postby Leftos on Mon Oct 08, 2012 7:12 pm

blazinskillz, it's exactly this:
%APPDATA%\2K Sports\NBA 2K13\Saves
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Re: [Tool] Roster Editor v0.2

Postby Leftos on Mon Oct 08, 2012 11:49 pm

:mrgreen:

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photo hosting

Download v0.2.4, have fun!
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby Leftos on Mon Oct 08, 2012 11:56 pm

Roster containing the '92 Dream Team players in the 76ers' slots: http://www.mediafire.com/download.php?cx9f3vckxgcmhf5
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby hrbulls on Tue Oct 09, 2012 12:13 am

lovin' the tools, Leftos
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby Leftos on Tue Oct 09, 2012 12:22 am

I'm starting work on a base roster with all the 2nd rounders assigned to their proper teams.

NLSC ROSTER MODDERS, START YOUR ENGINES!
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby daninoz on Tue Oct 09, 2012 12:36 am

Do you found something related with Blacktop mode?

Do you found Pablo Prigioni on the roster?
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby Leftos on Tue Oct 09, 2012 12:40 am

Give me a second, I want to finish assigning the 2nd rounders first. You can download v0.2.4, it allows you to just enter a number for the first 76ers player, press Fill, it fills out the rest of the 76ers roster with consecutive IDs, you reload the roster in-game, and get 12 more players to show up in the 76ers squad.
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby Leftos on Tue Oct 09, 2012 3:56 am

Tutorial
1. Save a roster in the game.
2. Run the tool.
3. Select PC or 360 under Mode, depending on what you have.
4. Open your roster.
5. Go to Team Roster.
6. Enter whatever IDs you want. (If you want to try some consecutive ones, for example 10-21, just enter 10 in the first box and click Fill with Consecutive.)
7. Click on Save.
8. If on 360, do whatever you 360 guys have to do after hex-editing a roster. Rehash, resign, I'm not sure what you guys call that. Someone with 360 experience should be able to clear this step up.
9. Load the roster in-game, you should see the new players instead of the 76ers players in the 76ers page of the Manage Roster screen.
10. From there, you can:
- Assign players to teams.
-- If you assign to a team other than the 76ers, fine.
-- If you want to assign to the 76ers, after assigning the player, the 76ers roster will seem glitched. Just go to Save Roster, save it, and apply the same IDs to the roster using steps 2-8. When you reload it, you should be fine.
- Unhide players.
-- To unhide a player, assign him to any team other than the 76ers and then release him. He should be visible in the FA pool now.

To return the roster to its normal state after you do all the edits you want, save it in-game, open it in the Editor, put 0 in the first box, press Fill with consecutive, save it, and then open it in-game. You should have the normal 12 76ers in their squad, plus any players you assigned to them.
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby skoadam on Tue Oct 09, 2012 4:21 am

Leftos can u try to add possibility of adding existitng cf to mycareer mode?
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby DukeW74 on Tue Oct 09, 2012 6:38 am

NOTE: I added 2507 and onward and loaded the roster and crashed to desktop. I know for a fact 2507 is Joel Freeland with black arms as I have him on a roster I made based on your Base roster but its possible there are no other consecutive numbers?
I changed to a lower starting number of 1050 and got all the ******* guys (Generic placeholders)
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby Leftos on Tue Oct 09, 2012 6:50 am

DukeW74, you're probably confusing CyberFace/Portrait ID with Player ID. They're not equal. This tool goes by the Player ID, which is the player's position in the roster. It's the first column when you open a 2K12 roster in REDitor. As you can see, the Player ID isn't the same as the CF ID in most cases.

Here's some info I posted on OS about this:
You can find a player's ID by opening the default 2K roster (or using Reset Roster, but make sure you save a 2K default one NOW, before the update hits), and going into Rotations.

IDs start at the 76ers and go down the default rotations, like so:
0: Holiday
1: Richardson
2: Turner
3: Hawes
4: Bynum
5: T. Young
...
12: Sessions
13. Henderson
14. Michael Kidd-Gilchrist
...
etc.

Then after the 30 current teams, starting with PID 384 are the 12 slots of the '92 Dream Team and then the 12 slots for the '12 Olympic Team.
Then, the players from the classic teams, again in the rotation order shown in the Rotations screen as above.
Then the 2K and celebrity teams.
Then starting with 1289 are the Free Agents. Some of them are already in the FA pool, others are hidden, and then follow the 2nd round rookies (starting at about 1409) and other players.


skoadam, when I find out where the CF ID is, sure.
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Re: [Tool] Roster Editor v0.2.6

Postby Leftos on Tue Oct 09, 2012 7:14 am

v0.2.6 released!
The tool now supports both signature skills and team roster editing for X360 rosters as well.
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Re: [Tool] Roster Editor v0.2.6 (Now X360 compatible!)

Postby DukeW74 on Tue Oct 09, 2012 9:23 am

Leftos, Actually I was not confused, I knew from reading the threads what the ID was. All I was saying was when I searched for 2507 and above, saved and loaded the roster, the game crashed. I guess all I was trying to say is there is most likely a limit as to when the roster runs out of numbers (ID's) and will crash when it is loaded which is to be expected. 2K12 had 1566 ID's on the last update but UBR had 2920.
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Re: [Tool] Roster Editor v0.2.6 (Now X360 compatible!)

Postby Orion Pax on Tue Oct 09, 2012 9:36 am

:bowdown:

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you also can assign shoes to the Dream Team with this tool...

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Re: [Tool] Roster Editor v0.2.6 (Now X360 compatible!)

Postby daninoz on Tue Oct 09, 2012 9:48 am

DukeW74 wrote:Leftos, Actually I was not confused, I knew from reading the threads what the ID was. All I was saying was when I searched for 2507 and above, saved and loaded the roster, the game crashed. I guess all I was trying to say is there is most likely a limit as to when the roster runs out of numbers (ID's) and will crash when it is loaded which is to be expected. 2K12 had 1566 ID's on the last update but UBR had 2920.


There is a player limit. I don't know the number, but is below 2000. UBR had more PIDs because of the clone feature in Reditor.
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Re: [Tool] Roster Editor v0.2.6 (Now X360 compatible!)

Postby Andrew on Tue Oct 09, 2012 11:02 am

Outstanding. (Y)
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Re: [Tool] Roster Editor v0.3 (Now X360 compatible!)

Postby Leftos on Tue Oct 09, 2012 11:47 am

v0.3 released!
- Adds CF ID and Portrait ID editing (PC & X360)
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Re: [Tool] Roster Editor v0.3 (Now X360 compatible!)

Postby matmat66 on Tue Oct 09, 2012 12:03 pm

Great work Leftos. :bowdown: :bowdown2: I was so happy last night when I was able to access the members of the Dream Team in the roster management screen and assign Charles Barkley to other teams. Thank you very much.
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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby Leftos on Tue Oct 09, 2012 12:30 pm

v0.3.1 released!
- Added support for GenericF editing (PC & X360)
- Added error reports

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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby wilson27 on Tue Oct 09, 2012 12:37 pm

Man this is getting better and better. (Y)
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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby Nick on Tue Oct 09, 2012 2:47 pm

You the man Leftos! (Y)

Any way to get it to be draft class compatible?? Specifically looking to edit CFID's and bodytypes.
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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby Andrew on Tue Oct 09, 2012 5:59 pm

Awesome to see this coming together. :)
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Re: [Tool] Roster Editor v0.2.4 (NEW! Replace 76ers with '92

Postby skoadam on Tue Oct 09, 2012 7:33 pm

Leftos wrote:DukeW74n a 2K12

skoadam, when I find out where the CF ID is, sure.

Man cant wait when you find out! Keep up huge work!
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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby Leftos on Tue Oct 09, 2012 7:45 pm

skoadam, already found out both CF ID and GenericF. Check the above posts.
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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby Leftos on Tue Oct 09, 2012 7:46 pm

v0.3.2 released!
- Added PlType editing
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Re: [Tool] Roster Editor v0.3.1 (Now X360 compatible!)

Postby skoadam on Tue Oct 09, 2012 7:52 pm

Leftos wrote:skoadam, already found out both CF ID and GenericF. Check the above posts.

Ahh now i see :oops:
So can i add cf to mycareer player already?
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Leftos on Tue Oct 09, 2012 7:56 pm

I haven't made it compatible with saves yet. You can use the chinese trainer for that.
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby baskets92 on Tue Oct 09, 2012 8:28 pm

Can you tell me from what ID the new ingame created players start? I wanted to add portraits to them but I don´t know from what they start^^ Or are they not supported yet?
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Leftos on Tue Oct 09, 2012 8:34 pm

Use Cheat Engine with this table while editing your player in Edit Player, and it should show you his Player ID, which you can then enter in the Roster Editor.
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Orion Pax on Tue Oct 09, 2012 8:47 pm

:bowdown: keep it coming leftos, please find Skin Tones. That will cure the problem with messed up legs for those hidden players...
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby JaoSming on Tue Oct 09, 2012 9:47 pm

great job man (Y) (Y) killin' it!
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Jarus on Wed Oct 10, 2012 12:38 am

leftos is that your profession or sometin? are you a computer engineer?? how did you do this? ?thank you very much
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Look my voice to LP on Wed Oct 10, 2012 2:45 am

can you add bodytype attributes to this tool? so we can edit bodytypes :)
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Leftos on Wed Oct 10, 2012 3:55 am

Jarus, I'm just finishing my Computer Engineering studies, and have my eye on continuing with a PhD in Software or Computer Engineering. We'll see how that goes. :P

Look my voice to LP, it's been requested. I've asked Hyperballer21 to do some research for me, since I seriously lack time right now to do the research required (coding afterwards is the easy part for me), and when I hear back from him or someone posts BodyType research in the Hex Editing Rosters thread in the Tutorials section, I'll implement it.
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Re: [Tool] Roster Editor v0.3.2 (CF, GenericF, Port, PlType)

Postby Leftos on Wed Oct 10, 2012 4:00 am

v0.3.2.1 released!
PlType should be working now even for the hidden players. Note that I must've understood the PlType structure wrong when doing 0.3.2, so now the new PlType values I know are as follows:
1: Celebrity/Hidden (last REDitor's 0)
2: Regular player (last REDitor's 4)
6: CAP (last REDitor's 5, I think)

You shouldn't have to change any pre-existing values, they will be detected correctly automatically. Just keep in mind that you're not working with 1 and 3 anymore, but with 2 and 6.
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Re: [Tool] Roster Editor v0.3.2.1 (CF, GenericF, Port, PlTyp

Postby StompTheCourt on Wed Oct 10, 2012 4:56 am

Great job this reminds me a little of the tool we had in 2K9 :applaud: :applaud: :applaud: :applaud:
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Re: [Tool] Roster Editor v0.3.2.1 (CF, GenericF, Port, PlTyp

Postby Leftos on Wed Oct 10, 2012 5:06 am

v0.3.2.3
- Tool no longer crashes when Search by CF doesn't find a player with that CF ID

v0.3.2.2
- Fixed bug with CF reading/writing introduced in v0.3.2.1
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby jaelove on Wed Oct 10, 2012 5:22 am

You the man (Y)
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby akokulit on Wed Oct 10, 2012 6:00 am

How can I edit the roster of other teams?
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby Leftos on Wed Oct 10, 2012 6:03 am

akokulit, you can't yet. You can assign any hidden players to any team in the roster though once you use the 76ers trick to get them in the Manage Roster screen.
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby tnt23 on Wed Oct 10, 2012 6:36 am

:bowdown: amazing tool Leftos :bowdown2: ...just cant understand how to use it:) too late for me in the evening maybe :)

if some kindly soul can add barkley to the 76ers on my Alltime Allstars roster, id be greatful (pm me for latest version)
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Re: [Tool] Roster Editor v0.3.2.3 (CF, GenericF, Port, PlTyp

Postby Leftos on Wed Oct 10, 2012 8:23 am

tnt23, the tutorial is here.

@ Roster Makers: So, other than the PlType not working for some players in the 360 rosters, are there any other parameters missing that would be CRUCIAL to creating an up-to-date current roster with all transactions and missing players?

I have my ToDo list, but I want to prioritize features that are disabling you from creating a nice current roster.

I understand the need for things like body type and eye color, but I'm just saying that these are not things that if you can't edit them you can't make a proper current roster.

If someone's getting my drift, please respond. I take ALL of your requests into account, and requests like Hyperballer21's or Solovoy's that come with the required research are moved to the top right away, since they require the least amount of work.

However, I want to know what are the features and parameters the Roster Editor just must have in order for you guys to create a proper '12-'13 Association-ready roster.
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