by 22cedric on Thu Oct 04, 2012 2:56 pm
Top 10
Gameplay
1.A realistic, sim-oriented game with players who look, play and perform like their real life counterparts, with real team strategies and playcalling in effect.
2.Have balance between offense and defense; reward the user for playing good defense and ensure that neither is too overpowering. Avoid blind interceptions and other cheap stuff as much as possible.
3.Give players signature shots, moves and dribbling styles so that they not only play and perform like their real life counterparts, but look and move like them as well.
4. Fix the alley-oop logic; alley-oops should never be thrown to players standing at the three point line. If no one is in a position to be thrown an alley-oop, pressing the button should simply result in no action.
5. Retain elements of player control such as Pick and Roll Control, Lay-Up Control, fadeaways, floaters/runners, Direct Pass Receiver Control and the ability to shoot bank shots.
6.Go to the pause menu in between quarters rather than going straight into gameplay, so that users can make substitutions, adjust strategy etc.
7.In-depth and detailed playcalling, with branching plays and on-court diagrams to help out the user. Have player specific plays that are assigned to players and taken with them/integrated into their new team’s playbook if they are traded. Include inbounds plays and the ability to designate the inbounder.
8.Bring back in-game injuries. Preferably do not have them depend on shooting fouls.
9. Balance out user and CPU abilities; neither should be able to do things the other can't. Tone down the CPU's ability to make difficult shots and bail itself out when the user puts up a good fight defensively, or better yet make sure there's a slider to control this.
10. Allow custom controller configurations.
Graphics
1. Have photorealistic faces & player models.
2. Remove the glossy look on the players
3. The body models are not in proportion. The faces don’t resemble the real players closely enough. The heads are too big. The animations are too stiff or robotic. The lighting makes the players look too shiny, like they’re oiled up or wrapped in plastic.
Presentation
1. Make full use of ESPN integration and have the game’s default camera angles, the overlays and general production/presentation should accurately represent a real NBA broadcast. Add NBA Shootaround to the game.
2. .Include player intros ( make it realistic). Add a brief halftime show that highlights key performers and shows an assortment of highlights. Add a sideline reporter.
3. Make commentary sound as organic as possible with natural sounding conversation, anecdotes and reactions to the current game situation as well as the current and recent seasons in Dynasty/Become Legendary. Have the commentators react with appropriate excitement and play off one another as in real life. Have many lines as possible without any dead air, silence, & repetition.
4. Add a ESPN pregame, halftime, & postgame show in the game.
5. Add the actual faces of Mike Breen & Jeff Van Gundy in the game for the ESPN Presentation.
6.More atmosphere in the Arenas. Maybe more crowd chants or mascot antics.
7. Have crowd, referees, coaches, mascots, cheerleaders look realistic as possible.
8.Players, coaches, refs, fans, staff, etc, all interact with each other.
9. Use the actual photos of the NBA players for the starting lineups
10. Have pregame rituals, warmups
Dynasty Mode
1.Users want a deep Dynasty Mode that offers an in-depth simulation of the NBA calendar with front office/management tasks, roster management etc in multi-season play.
2.Have realistic simulated stats, with players putting up true-to-life numbers according to their abilities and improvement/decline. Stats should generally look realistic for at least the first few years of Dynasty Mode, before there are too many changes to the league. Make sure bench stats aren’t too low; some sixth men play over 30 minutes and put up numbers similar to starters.
3. Include an NBA Academy-like setting where users can train and develop their players, making sure there are drills to improve all abilities. Allow users to make use of the 5-on-5 scrimmage at any time however so they can practice with their team, not just during a designated monthly development sessions as in NBA Live 09 and NBA Live 10.
4. Include the full All-Star Weekend as part of the schedule.
5.Expand the trading block to allow users to actively shop players and invite offers from other teams.
6.Bring back the Confirm/Cancel option on trades, so that players can be shopped and deals agreed to in principle. When CPU teams reject deals, have them explain why they don’t want to accept it (they want more, they feel it would leave them too weak at a certain position, they want to get younger, etc). Have teams present counteroffers.
7.Allow users to select custom season lengths: 14 games (Conference), 29 games (all teams once), 58 games (all teams twice) or 82 games (full schedule
8.Add a Summer League and allow teams to have more than 15 players during the offseason (must trim to maximum of 15 players by the end of training camp). Conversely, allow teams to have fewer than eight players during the offseason (but enforce the rule that the roster must be adequately filled by the start of the season).
9.Avoid the PDA style of waiting two days to find out if a trade is accepted; this should be done in "real time", as it was in NBA Live 10 and other games that have used the "push Dynasty" approach.
10. Scores in simulated games should also be realistic, with very high/low and near-record blowouts being a rarity.
Other Modes.
1. Have all the NBA All Star Weekend events in the game. Include Skills Challenge
2. Include FIBA Tournment mode.
3. Include Ultimate Team mode
Last edited by
22cedric on Sun Jan 27, 2013 9:29 am, edited 2 times in total.