NBA 2K13 Sliders Thread

Talk about NBA 2K13 here.

NBA 2K13 Sliders Thread

Postby Like A Boss on Tue Oct 02, 2012 8:25 pm

Yeah, I know I felt this game was great already than 2K12. I felt the need of making a sliders thread so that it will be easier to find slider releases.
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Re: NBA 2K13 Sliders Thread

Postby Leftos on Tue Oct 02, 2012 8:29 pm

We can do slider discussion here, but if you have a particular slider set you want to release, you can do so in the Releases subforum just like sevin0seven and I did for 2K12, once it is set-up today by Andrew.
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Re: NBA 2K13 Sliders Thread

Postby TessellatedMind on Fri Oct 05, 2012 3:53 am

From what I understood, the game mechanics are the same as 2K12. If so, any sliders could work here.

Can anyone confirm this?
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Re: NBA 2K13 Sliders Thread

Postby The X on Fri Oct 05, 2012 8:26 am

Anybody got some ideas on where to start with sliders to get game playing a little more fun like it was in demo (I know demo was imbalanced in areas but I just want to start there as a base)?

Start with default sliders? Demo had a little more speed, more fastbreaks, right stick control seemed more fluent. Looks like they might've toned down for actual release.

I can do sliders myself, just need some ideas on where to start and what main sliders I need to mess with.
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Re: NBA 2K13 Sliders Thread

Postby jp10_pogi on Fri Oct 05, 2012 1:05 pm

I also observed an imbalance scoring with the default sliders.
We just have to experiment the sliders and surely someone will release a BETTER sliders soon.
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Re: NBA 2K13 Sliders Thread

Postby hova- on Sat Oct 06, 2012 2:50 am

X, I suggest to play around with the "Player speed" "Game Speed" in the menu before games and the quickness slider to get the perfect speed for fast breaks without making the game too arcadish.

Apart from that I lowered the jumping slider by a lot, changed "off reb" and "def reb" slider to nerf off rebounding, lowered "ball handling" and "dunks in traffic" as well as "dunking" in general.

I might up the blocking as I really nerfed the jumping slider to get good blocking numbers. Right now only "erasers" seem to get blocks. I also decreased "hands" a bit. I increased "strenght" but not sure if it is needed like last year.

Stealing has to be reduced a bit, since all those Sig Skills regarding stealing the ball make it easy to get steals, imho too easy.

Just some ideas so far.
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Re: NBA 2K13 Sliders Thread

Postby AcE_ on Sat Oct 06, 2012 10:24 am

i was annoyed by how much the offensive rebounds the cpu got. so if you guys had that problem set the offensive rebound to 15-20 (for CPU setting). also the help defense was terrible imo. the cpu just needed one screen and can dunk right to the basket so i set the help defense it to 100 (user setting). feels so much better but i think its easier to score and such.
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Re: NBA 2K13 Sliders Thread

Postby The X on Sat Oct 06, 2012 11:20 am

hova- wrote:X, I suggest to play around with the "Player speed" "Game Speed" in the menu before games and the quickness slider to get the perfect speed for fast breaks without making the game too arcadish.

Apart from that I lowered the jumping slider by a lot, changed "off reb" and "def reb" slider to nerf off rebounding, lowered "ball handling" and "dunks in traffic" as well as "dunking" in general.

I might up the blocking as I really nerfed the jumping slider to get good blocking numbers. Right now only "erasers" seem to get blocks. I also decreased "hands" a bit. I increased "strenght" but not sure if it is needed like last year.

Stealing has to be reduced a bit, since all those Sig Skills regarding stealing the ball make it easy to get steals, imho too easy.

Just some ideas so far.

Thanks for the tips. Once I get a chance to play more, will play around with it.
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Re: NBA 2K13 Sliders Thread

Postby RedPhazon8 on Sat Oct 06, 2012 2:19 pm

As a Sim/Coach/Spec player I'm slowly figuring out a good set to kinda balance out the a game a bit, here's what I've had issues/fixed so far. Going off All-Star difficulty and Sim Sliders:

~ Offensive rebounding happens too often so I lowered it to 25 and brought up def rebounding to 75, seems to have helped out a bit.
~ Points in the paint is too high for me so I brought up Mid-Range to 75 and lowered drives to 25, mainly because guards attack all the time and usually don't look for mid-range shots.
~ For drives it didn't lower frequency for drive heavy players such as Derrick Rose, he still attacks at a good rate but it's not as heavy.
~ I increased defensive awareness to 75 to fix the horrible coverage of picks and screens, and since I lowered drives it should force more mid-range shots.
~ I lowered all the success sliders for all shots by 5 to help lower field goal percentage, mainly because vanilla sim sliders had people shooting 60% with around 50%-60% team shooting.
~ The main issue I have right now is the pace of the game off rebounds, more often then not teams go into fast break mode and I'm trying to figure out a good way to lower the amount of times they do that.

Other then that I like the game a lot so far, I just need something to get the pace to slow down a little bit off defensive rebounds.
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Re: NBA 2K13 Sliders Thread

Postby ThaLiveKing on Thu Oct 11, 2012 7:18 am

AcE_ wrote:i was annoyed by how much the offensive rebounds the cpu got. so if you guys had that problem set the offensive rebound to 15-20 (for CPU setting). also the help defense was terrible imo. the cpu just needed one screen and can dunk right to the basket so i set the help defense it to 100 (user setting). feels so much better but i think its easier to score and such.


Yeah, I'm having the same problem right here!! I'm going to give this a try!!

Also, the computer leaks out like crazy and get wide open, breakaway dunks all the time

Operation Sports has a decent sliders thread, but I'm having more problems with the AI rather than the game play
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Re: NBA 2K13 Sliders Thread

Postby RedPhazon8 on Thu Oct 11, 2012 1:44 pm

I uploaded a video on some of the new changes I made, tell me if it helps you guys out if you decided to try them out.

phpBB [video]
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Re: NBA 2K13 Sliders Thread

Postby Jowe on Thu Oct 11, 2012 10:21 pm

RedPhazon8 wrote:As a Sim/Coach/Spec player I'm slowly figuring out a good set to kinda balance out the a game a bit, here's what I've had issues/fixed so far. Going off All-Star difficulty and Sim Sliders:

~ Offensive rebounding happens too often so I lowered it to 25 and brought up def rebounding to 75, seems to have helped out a bit.
~ Points in the paint is too high for me so I brought up Mid-Range to 75 and lowered drives to 25, mainly because guards attack all the time and usually don't look for mid-range shots.
~ For drives it didn't lower frequency for drive heavy players such as Derrick Rose, he still attacks at a good rate but it's not as heavy.
~ I increased defensive awareness to 75 to fix the horrible coverage of picks and screens, and since I lowered drives it should force more mid-range shots.
~ I lowered all the success sliders for all shots by 5 to help lower field goal percentage, mainly because vanilla sim sliders had people shooting 60% with around 50%-60% team shooting.
~ The main issue I have right now is the pace of the game off rebounds, more often then not teams go into fast break mode and I'm trying to figure out a good way to lower the amount of times they do that.

Other then that I like the game a lot so far, I just need something to get the pace to slow down a little bit off defensive rebounds.


What are the typical points in the paint like for the cpu? I'm getting ravaged and pillaged for open dunks constantly by the cpu. Doesn't help that my cpu teammates are oblivious to cutters :roll:
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Re: NBA 2K13 Sliders Thread

Postby RedPhazon8 on Fri Oct 12, 2012 4:26 am

Jowe wrote:
What are the typical points in the paint like for the cpu? I'm getting ravaged and pillaged for open dunks constantly by the cpu. Doesn't help that my cpu teammates are oblivious to cutters :roll:


Those changes are different then my video fyi, but without editing anything other then shot success sliders I ended up with 80pts in the paint with a score of 104, that's way to high. I haven't played a full game with my video edited ones but so far shot distribution is defiantly better.
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Re: NBA 2K13 Sliders Thread

Postby jp10_pogi on Fri Oct 12, 2012 6:20 pm

try help defense to 100
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Re: NBA 2K13 Sliders Thread

Postby illusiondrmr on Sun Oct 14, 2012 7:08 pm

http://www.operationsports.com/forums/n ... iders.html

Ain't no sliders atm (i doubt that its a slider matter) that can produce realistic stats for 12mins quarters. CPU keep the pace of the game extremely high and rarely shooting and the end of 24sec attack. Those sliders are perfect for 11mins/q and im using them on superstar/HOF level.
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Re: NBA 2K13 Sliders Thread

Postby JBulls on Mon Oct 15, 2012 5:30 pm

I had to reduce all mine and the cpu's offensive sliders to 0.4 in order not to always get scores like 130-125 every game :shock:
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Re: NBA 2K13 Sliders Thread

Postby RedPhazon8 on Mon Oct 15, 2012 7:13 pm

Only issue I have with rising help D is it doesn't solve some of the issues on defense, but I'd recommend following my video and at least trying those changes out. It's just a few basic edits other then the more complex sets I've seen, the only real issue will be games that are simmed, there's not much I can do about them.
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Re: NBA 2K13 Sliders Thread

Postby hova- on Tue Oct 16, 2012 6:10 pm

So I came across some guys putting these sliders together:

Game Speed: 52
Quickness: 100/100
Ball handling: 10/10
On Ball D: 65/65

At first I thought, 100 Quickness + 52 game speed should be sick, way too fast. But somehow it works together with the ball handling and the game has the right speed if you ask me. You can blow by defenders, but the overall game is not unrealistically quick. Dribbling isn't overpowered cause of the ball handling. Seems a good idea. I'm working on it.
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Re: NBA 2K13 Sliders Thread

Postby Mile23 on Wed Oct 17, 2012 1:32 am

I think the game speed over 45 is too quickly to be realistic
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Re: NBA 2K13 Sliders Thread

Postby Lamrock on Wed Oct 17, 2012 3:29 am

This year, I'm trying to just do the sliders myself. I love how the game plays and while slider sets I find usually improve realism, they kill the fun factor for me.

RIght now, here's what I'm running with:
9 minute quarters - Pro difficulty
Everything Simulation Mode Sliders except:
Default Shooting Sliders
Shot gather def 55, release def 55
Pass Accuracy at 55 (personal preference)
Def Reb 65, Off Reb 35
Vertical 35
Dunking 55
Blocking 100
Def Awareness 70

Perhaps a little arcade-y but they're a work in progress and I get realistic stats (on 9 minute quarters mind you). I don't mind and actually prefer the shorter games as well as the pace so I don't mess with the game speed.
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Re: NBA 2K13 Sliders Thread

Postby Mile23 on Wed Oct 17, 2012 4:31 am

I also myself right sliders. I found a lot of good, but none of what I'm looking for the game ....
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Re: NBA 2K13 Sliders Thread

Postby hova- on Wed Oct 17, 2012 7:06 pm

Lamrock wrote:This year, I'm trying to just do the sliders myself. I love how the game plays and while slider sets I find usually improve realism, they kill the fun factor for me.

RIght now, here's what I'm running with:
9 minute quarters - Pro difficulty
Everything Simulation Mode Sliders except:
Default Shooting Sliders
Shot gather def 55, release def 55
Pass Accuracy at 55 (personal preference)
Def Reb 65, Off Reb 35
Vertical 35
Dunking 55
Blocking 100
Def Awareness 70

Perhaps a little arcade-y but they're a work in progress and I get realistic stats (on 9 minute quarters mind you). I don't mind and actually prefer the shorter games as well as the pace so I don't mess with the game speed.


Don't know about the passing. Imho it's too easy to heave it upcourt. So I lowered the passing to 45. In comparison to last year, this does not kill the game by letting PGs throw away the ball on easy passes. But on 12 mins quarters it really gives you a good amount of non stealing turnovers.

Blocking at 100 looks interesting. I also lowered the vertical by a lot and with blocking at 70 I still dont get enough blocked shots. So I might try to go with 100 and the lower it if needed.
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Re: NBA 2K13 Sliders Thread

Postby Mile23 on Wed Oct 17, 2012 8:42 pm

bothers me the most is not enough free throws ... Does anyone know what needs to be adjusted to that?
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Re: NBA 2K13 Sliders Thread

Postby illusiondrmr on Thu Oct 18, 2012 1:07 am

Yes, you have to set all the foul sliders to 100 except shooting at 90.
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Re: NBA 2K13 Sliders Thread

Postby Mile23 on Thu Oct 18, 2012 1:58 am

I'm going to try it :)
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Re: NBA 2K13 Sliders Thread

Postby Lamrock on Thu Oct 18, 2012 5:09 am

hova- wrote:Don't know about the passing. Imho it's too easy to heave it upcourt. So I lowered the passing to 45. In comparison to last year, this does not kill the game by letting PGs throw away the ball on easy passes. But on 12 mins quarters it really gives you a good amount of non stealing turnovers.

Blocking at 100 looks interesting. I also lowered the vertical by a lot and with blocking at 70 I still dont get enough blocked shots. So I might try to go with 100 and the lower it if needed.

Yeah, the Passing is a personal preference I set to balance the fact I raised defensive awareness and the fact that I still play really sloppy. I'll probably end up with it at 50.

I lower the Vertical with the theory that little guys won't crash the boards and throw down big jams. I played against my friend with the default Simulation sliders and he had three dunks with Isaiah Thomas. Blocking at 100 is a must and even then the CPU doesn't block my shots as often as they should.
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Re: NBA 2K13 Sliders Thread

Postby dare on Fri Oct 19, 2012 3:34 pm

Here is what I'm using so far.
Allstar
Game speed - 48
12 Minutes

Offense
Inside Shot Success - 45
Close Shot Success - 45
Mid-Range Success - 50
3PT Success - 48
Layup Success - 46
Dunk in Traffic Frequency - 50
Dunk in Traffic Success - 42
Pass Accuracy - 50
Alley-Oop Success - 47
Contact Shot Success - 42

Defense
Driving Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
Layup Defense Strength TAKEOFF - 58
Layup Defense Strength RELEASE - 52
Jump Shot Defense Strength GATHER - 55
Jump Shot Defense Strength RELEASE - 53
Help Defense Strength - 70
Steal Success - 25

Attributes
Quickness - 50
Vertical - 25
Strength - 55
Stamina - 50
Speed - 50
Durability - 50
Hustle - 50
Ball Handling - 47
Hands - 50
Dunking Ability - 35
On-Ball Defense - 60
Stealing - 45
Blocking - 100
Offensive Awareness - 100
Defensive Awareness - 100
Offensive Rebounding - 30
Defensive Rebounding - 80
Consistency - 50
Fatigue Rate - 57
Injury Frequency - 60
Injury Severity - 50

Tendencies
Take Inside Shots - 20
Take Close Shots - 20
Take Mid-Range Shots - 45
Take 3Pt Shots - 50
Post Shots - 75
Attack the Basket - 15
Look for Post Players - 100
Throw Alley-Oops - 50
Attempt Dunks - 35
Attempt Putbacks - 100
Play Passing Lanes - 35
Go for On-Ball Steals - 40
Contest Shots - 100
Backdoor Cuts - 0

Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 100
Reaching Foul Frequency - 100
Shooting Foul Frequency - 95
Loose Ball Foul Frequency - 100

Coaching Profiles
Turned down Fast Break by 15
Change the Run Plays to 0

Still need some tweaks but I'm satisfied with it. It's the default Roster for 2k13
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Re: NBA 2K13 Sliders Thread

Postby rajaz on Fri Oct 19, 2012 8:02 pm

This are my sliders which I based on EvanChelio from youtube and my own experience.

few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.

- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.

- guard the ball well or else the computer will steel it.

I will be glad to hear if you liked them or not and adjusments advices. (Y)

Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up :idea: :)


user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 25 / 25
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 35/35

Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 60/60
Layup Defense Strength RELEASE - 60/60
Jump Shot Defense Strength GATHER - 60/60
Jump Shot Defense Strength RELEASE - 60/60
Help Defense Strength - 70/95
Steal Success - 49/46

Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25

Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.

Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100
Last edited by rajaz on Fri Oct 26, 2012 2:14 am, edited 2 times in total.
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Re: NBA 2K13 Sliders Thread

Postby free24ride1 on Sat Oct 20, 2012 3:36 pm

rajaz wrote:This are my sliders which I based on EvanChelio from youtube and my own experience.

few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.

- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.

- guard the ball well or else the computer will steel it.

I will be glad to hear if you liked them or not and adjusments advices. (Y)

Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up :idea: :)


user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 50 / 50
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 43/43

Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 50/50
Layup Defense Strength RELEASE - 50/50
Jump Shot Defense Strength GATHER - 50/50
Jump Shot Defense Strength RELEASE - 50/50
Help Defense Strength - 70/95
Steal Success - 49/46

Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25

Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.

Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100

My controller -> controller settings ->
Automatic shot contest - manual - you take full control over your defense. if you jump to block and got tricked, thats your fault - not the computer.
defense assist strength - 0


Can I play with 12 minutes instead of 11 minutes quarter?
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Re: NBA 2K13 Sliders Thread

Postby rajaz on Sat Oct 20, 2012 9:35 pm

free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?


The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.
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Re: NBA 2K13 Sliders Thread

Postby free24ride1 on Sun Oct 21, 2012 3:59 am

rajaz wrote:
free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?


The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.


Okay thx..this slider is good for My Career? (using cheat engine) also have you tested this slider in simulated games..? Does this give realistic stats?

Btw.. using this slider.. Pacers lost to the Bobcats.. how is that even possible :shock:

Any tips on this slider.. I've used it in My Career mode and it's a bit challenging, I lost 5 games already and only won 1.
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Re: NBA 2K13 Sliders Thread

Postby rajaz on Sun Oct 21, 2012 11:30 pm

free24ride1 wrote:
rajaz wrote:
free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?


The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.


Okay thx..this slider is good for My Career? (using cheat engine) also have you tested this slider in simulated games..? Does this give realistic stats?

Btw.. using this slider.. Pacers lost to the Bobcats.. how is that even possible :shock:

Any tips on this slider.. I've used it in My Career mode and it's a bit challenging, I lost 5 games already and only one 1.


Yeah, play good defense - don't leave your man alone. And run plays on offense - don't try taking the ball to the basket every possession.
As I said, this sliders are for Hall of fame level, so yes they are challenging. They require a team basketball in order to achieve good results.
If you are a beginner or just like to play in a more arcade style of 1 on 1 against the computer, this sliders are not for you.
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Re: NBA 2K13 Sliders Thread

Postby free24ride1 on Mon Oct 22, 2012 1:40 am

rajaz wrote:
free24ride1 wrote:
rajaz wrote:
free24ride1 wrote:Can I play with 12 minutes instead of 11 minutes quarter?


The scores might get a bit high playing 12 min... I believe you will get 110-120 points on a regular basis while on 11 minutes its surround the 100.


Okay thx..this slider is good for My Career? (using cheat engine) also have you tested this slider in simulated games..? Does this give realistic stats?

Btw.. using this slider.. Pacers lost to the Bobcats.. how is that even possible :shock:

Any tips on this slider.. I've used it in My Career mode and it's a bit challenging, I lost 5 games already and only one 1.


Yeah, play good defense - don't leave your man alone. And run plays on offense - don't try taking the ball to the basket every possession.
As I said, this sliders are for Hall of fame level, so yes they are challenging. They require a team basketball in order to achieve good results.
If you are a beginner or just like to play in a more arcade style of 1 on 1 against the computer, this sliders are not for you.


viewtopic.php?f=146&t=88633


Here is one of the games Kings vs Spurs using your HOF sliders. I'm not sure what to do because I do play good defense, but the CPU just makes shots over my face or my teammates' face even with a hands on face. I do not try to take the ball to the basket every possession, because I do pick and roll for my teammates, but it dosent work all the time because they take jumpshots and would always brick it or either get blocked, ending in a fastbreak for the other team. I pass the ball also if there are any posting up teammates. I call for pick and roll, it will work but not all the time. And another of my problem is that when we are leading by a few points, the coach subs me out and then later the opposing team now has the lead. This is what I noticed after playing six games with your HOF sliders. I can't remember the other things the CPU did, but this is what I can remember. I might just try another slider, thanks for the tip anyway.

I am using slimm44's roster.
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Re: NBA 2K13 Sliders Thread

Postby rajaz on Mon Oct 22, 2012 2:03 am

free24ride1 wrote:
rajaz wrote:
free24ride1 wrote:
rajaz wrote:
free24ride1 wrote:viewtopic.php?f=146&t=88633

Here is one of the games Kings vs Spurs using your HOF sliders. I'm not sure what to do because I do play good defense, but the CPU just makes shots over my face or my teammates' face even with a hands on face. I do not try to take the ball to the basket every possession, because I do pick and roll for my teammates, but it dosent work all the time because they take jumpshots and would always brick it or either get blocked, ending in a fastbreak for the other team. I pass the ball also if there are any posting up teammates. I call for pick and roll, it will work but not all the time. And another of my problem is that when we are leading by a few points, the coach subs me out and then later the opposing team now has the lead. This is what I noticed after playing six games with your HOF sliders. I can't remember the other things the CPU did, but this is what I can remember. I might just try another slider, thanks for the tip anyway.

I am using slimm44's roster.


No problem mate, the sliders suppose to make the game more fun for you but if its not happening than don't use them.
For me it sounds like the problem is not with the sliders but with the Hall of fame level which is at the moment a bit high for you. Try playing all-star or superstar and see how it works out.
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Re: NBA 2K13 Sliders Thread

Postby Jackal on Mon Oct 22, 2012 9:41 am

Started an association and have adjusted a lot of my sliders to fit how I want the game to play, I'm playing on All Star with 10 minute quarters, the game is immensely enjoyable and I've found that getting back on D & using the "lock down paint" option is solid. First game against the Mavs went in to over time with Kobe hitting the game winning three to avoid double over time. Then a come from behind win against the Trailblazers at 89-84, so far..I'm loving it.
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Re: NBA 2K13 Sliders Thread

Postby Leon43 on Sat Oct 27, 2012 7:52 am

Need Albys work on Slidres and Gameplay. :bowdown:
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Re: NBA 2K13 Sliders Thread

Postby Hiteshom on Sat Oct 27, 2012 10:33 am

rajaz wrote:
free24ride1 wrote:
rajaz wrote:
free24ride1 wrote:
rajaz wrote:
free24ride1 wrote:viewtopic.php?f=146&t=88633

Here is one of the games Kings vs Spurs using your HOF sliders. I'm not sure what to do because I do play good defense, but the CPU just makes shots over my face or my teammates' face even with a hands on face. I do not try to take the ball to the basket every possession, because I do pick and roll for my teammates, but it dosent work all the time because they take jumpshots and would always brick it or either get blocked, ending in a fastbreak for the other team. I pass the ball also if there are any posting up teammates. I call for pick and roll, it will work but not all the time. And another of my problem is that when we are leading by a few points, the coach subs me out and then later the opposing team now has the lead. This is what I noticed after playing six games with your HOF sliders. I can't remember the other things the CPU did, but this is what I can remember. I might just try another slider, thanks for the tip anyway.

I am using slimm44's roster.


Hehe
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Re: NBA 2K13 Sliders Thread

Postby maxpampa on Sun Oct 28, 2012 2:04 am

Anyone has tried out the following set of sliders:

Tomba´s?
the_future420´s?
mkharsh33?
Justplay?

You can find all of them in

http://www.operationsports.com/forums/nba-2k-sliders/

I want to star an association with the best ones!!!
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Re: NBA 2K13 Sliders Thread

Postby Lagkit on Sun Oct 28, 2012 5:03 pm

try my sliders

Hall of Fame
GS 45
12minutes
FT real or timing
FT 100

Offense User/Cpu
Inside Shot Success - 36/37
Close Shot Success - 36/37
Mid-Range Success - 46/47
3PT Success - 48/49
Layup Success - 40/41
Dunk in Traffic Frequency - 44/44
Dunk in Traffic Success - 37/37
Pass Accuracy - 60/60
Alley-Oop Success - 60/60
Contact Shot Success - 41/41

Defense
Driving Contact Shot Frequency - 80
Inside Contact Shot Frequency - 80
Layup Defense Strength TAKEOFF - 75
Layup Defense Strength RELEASE - 75
Jump Shot Defense Strength GATHER - 75
Jump Shot Defense Strength RELEASE - 75
Help Defense Strength - 75
Steal Success - 51

Attributes
Quickness - 45/45
Vertical - 51/51
Strength - 60/60
Stamina - 48/48
Speed - 48/48
Durability - 60/60
Hustle - 100/100
Ball Handling - 51/51
Hands - 37/37
Dunking Ability - 35/35
On-Ball Defense - 84/84
Stealing - 35/35
Blocking - 55/55
Offensive Awareness - 45/44
Defensive Awareness - 89/90
Offensive Rebounding - 2/1
Defensive Rebounding - 92/87
Consistency - 40/40
Fatigue Rate - 60/60
Injury Frequency - 60/60
Injury Severity - 60/60

Tendencies
Take Inside Shots - 41/42
Take Close Shots - 41/42
Take Mid-Range Shots - 42/43
Take 3Pt Shots - 42/43
Post Shots - 41/42
Attack the Basket - 40/40
Look for Post Players - 43/43
Throw Alley-Oops - 70/70
Attempt Dunks - 35/35
Attempt Putbacks - 80/80
Play Passing Lanes - 1/1
Go for On-Ball Steals - 70/70
Contest Shots - 80/80
Backdoor Cuts - 70/70

Fouls
Over the Back Foul Frequency - 75/75
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 100/100
Reaching Foul Frequency - 60/65
Shooting Foul Frequency - 70/75
Loose Ball Foul Frequency - 75/75
Last edited by Lagkit on Sat Feb 23, 2013 4:09 pm, edited 5 times in total.
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Re: NBA 2K13 Sliders Thread

Postby RedPhazon8 on Tue Oct 30, 2012 12:52 pm

Just my recommendation for fixing the fast break, I think the best place to start is to cutting the fast break attribute in half for all coaches. I tested it out with the Kings and Nuggets, who have the highest fast break attributes, and the game seems to enter reasonable levels of pace. The biggest issue is you can't really keep this in check in MyCareer and you cannot apply this to locked teams like the Dream Team.
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Re: NBA 2K13 Sliders Thread

Postby pasie15 on Fri Nov 02, 2012 1:39 am

Heres my slider video
phpBB [video]
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Re: NBA 2K13 Sliders Thread

Postby deluxxe on Sun Nov 04, 2012 8:35 am

RedPhazon8 wrote:I uploaded a video on some of the new changes I made, tell me if it helps you guys out if you decided to try them out.


Great video Phazon. Thanks for the great explanations on the sliders.
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Re: NBA 2K13 Sliders Thread

Postby free24ride1 on Sun Nov 04, 2012 3:27 pm

RedPhazon8 wrote:Just my recommendation for fixing the fast break, I think the best place to start is to cutting the fast break attribute in half for all coaches. I tested it out with the Kings and Nuggets, who have the highest fast break attributes, and the game seems to enter reasonable levels of pace. The biggest issue is you can't really keep this in check in MyCareer and you cannot apply this to locked teams like the Dream Team.


What do you mean? You can just adjust coach profiles before you start My Career.
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Re: NBA 2K13 Sliders Thread

Postby RedPhazon8 on Mon Nov 05, 2012 7:42 am

free24ride1 wrote:
RedPhazon8 wrote:Just my recommendation for fixing the fast break, I think the best place to start is to cutting the fast break attribute in half for all coaches. I tested it out with the Kings and Nuggets, who have the highest fast break attributes, and the game seems to enter reasonable levels of pace. The biggest issue is you can't really keep this in check in MyCareer and you cannot apply this to locked teams like the Dream Team.


What do you mean? You can just adjust coach profiles before you start My Career.


Yes, but the problem is coaches don't stay in their spot forever, if you intend to go far in MyCareer coaches will eventually get replaced, which means new coaches take their place. Those coaches won't be able to be edited when that happens.
Last edited by RedPhazon8 on Fri Nov 16, 2012 8:51 am, edited 1 time in total.
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Re: NBA 2K13 Sliders Thread

Postby DondiWhite on Mon Nov 05, 2012 8:29 am

http://www.operationsports.com/forums/n ... 82ed3dd46e

I use the above sliders, coach profiles remove fast break (see the above thread comment in red about turning fast breaks off) ... check it out.

Also I combined this slider setting with Slimms Rosters file (All play books fast break's off):

viewtopic.php?f=149&t=88574

Fast breaks seem to work, but again, try the combination.

Im new to the game and but have been watching many RL games and after combining these many events occur and points levels over a game are more realistic.
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Re: NBA 2K13 Sliders Thread

Postby Uncle Drew on Wed Nov 14, 2012 2:30 am

Still too many offensive rebounds, user and cpu.
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Re: NBA 2K13 Sliders Thread

Postby HyperYellow on Tue Dec 04, 2012 3:23 pm

rajaz wrote:This are my sliders which I based on EvanChelio from youtube and my own experience.

few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.

- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.

- guard the ball well or else the computer will steel it.

I will be glad to hear if you liked them or not and adjusments advices. (Y)

Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up :idea: :)


user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 25 / 25
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 35/35

Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 60/60
Layup Defense Strength RELEASE - 60/60
Jump Shot Defense Strength GATHER - 60/60
Jump Shot Defense Strength RELEASE - 60/60
Help Defense Strength - 70/95
Steal Success - 49/46

Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25

Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.

Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100


0-11 in season with Portland on these sliders. Leading rebounder? LMA with 5.9 pg
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Re: NBA 2K13 Sliders Thread

Postby HyperYellow on Sat Dec 08, 2012 4:48 pm

HyperYellow wrote:
rajaz wrote:This are my sliders which I based on EvanChelio from youtube and my own experience.

few notes:
- This are for hall of fame level - its a simulation type of game, so if you like to go crazy with 3 points shots over the heads of defenders and easy dunks, this sliders are not for you.

- Im getting realistic results and I like the balance between open shots percentage to contested ones, it feels real to me. No super-hero computer but he will make open shots so you need to play good d.

- guard the ball well or else the computer will steel it.

I will be glad to hear if you liked them or not and adjusments advices. (Y)

Hall of Fame
Game speed - 46
11 Minutes
fatigue on
injuries on
shooting type - real player
ft shooting type - real player
free throw diffeculty - 60 - if its too easy to you - take it up :idea: :)


user / computer
Offense
Inside Shot Success - 43/43
Close Shot Success - 43/43
Mid-Range Success - 48/48
3PT Success - 50/48
Layup Success - 48/48
Dunk in Traffic Frequency - 25 / 25
Dunk in Traffic Success - 45/45
Pass Accuracy - 50/50
Alley-Oop Success - 50/50
Contact Shot Success - 35/35

Defense
Driving Contact Shot Frequency - 95/95
Inside Contact Shot Frequency - 90/95
Layup Defense Strength TAKEOFF - 60/60
Layup Defense Strength RELEASE - 60/60
Jump Shot Defense Strength GATHER - 60/60
Jump Shot Defense Strength RELEASE - 60/60
Help Defense Strength - 70/95
Steal Success - 49/46

Attributes
Quickness - 42/42
Vertical - 40/40
Strength - 55/55
Stamina - 44/44
Speed - 50/50
Durability - 50/50
Hustle - 100/100 - makes the game thougher, simulation.
Ball Handling - 50/50
Hands - 44/44
Dunking Ability - 43/43
On-Ball Defense - 58/58 - makes it harder to pass players.
Stealing - 48/48
Blocking - 49/56
Offensive Awareness - 100/100
Defensive Awareness - 100/100
Offensive Rebounding - 0/0 - keep rebounds at 0, that way the rebounds based on the players attributes and the postion of the player in the moment and the ball doesn't stick suddenly in the air to some far hand just because.
Defensive Rebounding - 0/0
Consistency - 50/50
Fatigue Rate - 42/42
Injury Frequency - 25/25 I don't like too many injureis during the season so Im reducing it down to 25.
Injury Severity - 25/25

Tendencies
keep it all at 50 -
if a certain team doesn't play realistic to your opinion - change it in the coach profiles.
If a player doesnt play realistic to your opinion - change it inside the player tendencies and attribues.

Fouls
Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 80/80
Reaching Foul Frequency - 80/85
Shooting Foul Frequency - 58/57
Loose Ball Foul Frequency - 100/100


0-11 in season with Portland on these sliders. Leading rebounder? LMA with 5.9 pg


Boosted USER rebounds to 50 and 50 and just got my first win - against the Bobcats. Gone to 1-17!
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LEVY’S SLIDERS (Superstar, 12 mins)

Postby levynagy on Mon Dec 17, 2012 11:09 am

This is NBA 2K13 LEVY’S (realistic) SLIDERS (based on many sliders sets but customized to my own style)

NBA 2K13 turned to be disappointing when I first got it and still is when compared to NBA 2K11 but life goes on, right? :)

To make it short, after I tried many patches and sliders sets from Operation Sports (most notable mkharsh33, Bizcanos, JW55) I decided to go on with my own. I used Alby's roster v.1 to start my association with PHX and I am quite happy with the results. I am 5W-6L after defeating MIA in Phoenix by 4 points. Prior to this game I lost to LAL away by 19 points. I am playing with PG locked and using my bench players a lot; my only tactics is to close out the opponent and make him to shoot desperation shots and force 3s then try to box out in the paint so my big men can rebound the ball. I rarely run breakaways, I play kinda slow and smart trying to avoid too many turnovers.

Image

I don't know if any of these sound realistic but hey, it's NBA 2K13 and anything can happen (until an official patch comes out to fix the many known and unknown issues with this game). Anyway, I kinda like my game now but I am aware of the fact my sliders may change once in a while.

https://www.rapidshare.com/#download|748|600528806|Levy_s%20Sliders.STG|71

GAMEPLAY

First set Run Plays to 0 in Coach Profiles and save it to your Roster file!
Difficulty: Superstar
Quarter Length: 12 minutes
Game Style - Custom
Game Speed - 39 (to keep the score realistic and close to 100 per team/per game)
Player Speed – 33 (if more in my opinion players move like monkeys on steroids)
Fatigue - ON
Injuries - ON
Shooting Type - Real Player %
FT Shooting Type - Real Player %
Free Throw Difficulty – 80

CONTROLLER SETTINGS

Automatic Shot Contest - Intense D
Defensive Assist Strength – 75

USER / CPU

OFFENSE

Inside Shot Success – 45/45
Close Shot Success – 45/45
Mid-Range Success – 48/48
3pt Success – 45/45
Layup Success – 50/50
Dunk in Traffic Frequency - 35/35
Dunk in Traffic Success - 47/47
Pass Accuracy - 48/38
Alley-Oop Success - 47/47
Contact Shot Success - 46/46

DEFENSE

Driving Contact Shot Frequency - 100/100
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 85/85
Layup Defense Strength (Release) - 55/55
Jump Shot Defense Strength (Gather) - 55/55
Jump Shot Defense Strength (Release) - 45/45
Help Defense Strength - 75/75
Steal Success - 50/50

ATTRIBUTES

Quickness - 45/40
Vertical - 45/40
Strength - 45/40
Stamina - 50/50
Speed - 45/40
Durability - 50/50
Hustle - 75/25
Ball Handling - 35/35
Hands - 55/55
Dunking Ability – 50/50
On-Ball Defense - 60/60
Stealing - 50/40
Blocking - 75/75
Offensive Awareness - 50/75
Defensive Awareness - 100/100
Offensive Rebounding - 25/25
Defensive Rebounding - 100/100
Consistency - 50/50
Fatigue Rate - 55/55
Injury Frequency - 35/35
Injury Severity - 25/25

TENDENCIES

Take Inside Shots - 25/25
Take Close Shots - 25/25
Take Mid-Range Shots - 47/47
Take 3Pt Shots – 63/63
Post Shots - 100/100
Attack the Basket – 1/1
Look for Post Players - 100/100
Throw Alley-Oops - 50/50
Attempt Dunks - 50/50
Attempt Putbacks - 100/100
Play Passing Lanes - 15/15
Go for On-Ball Steals - 45/45
Contest Shots - 100/100
Backdoor Cuts - 0/0

NBA RULES - FOULS

Over the Back Foul Frequency - 100/100
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 90/90
Reaching Foul Frequency – 65/65
Shooting Foul Frequency – 95/95
Loose Ball Foul Frequency - 100/100
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Re: NBA 2K13 Sliders Thread

Postby levynagy on Thu Jan 24, 2013 3:27 am

Browse to the next page of this thread and you will find a better slider pack as recommended by kaixito :!:
Last edited by levynagy on Sun Feb 03, 2013 1:22 am, edited 1 time in total.
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