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Over 4,000 new animations were shot using full motion capture. The video actually lets you see the work that is put into getting a new animation in the game, stage-by-stage, by showcasing a warm-up stunt acted out by the Team Flight Brothers.
The video also talks about the work that was put in the transition (or “in-between”) animations that are the reason the main animations blend so nicely this year as we saw in the Gamescom videos. The animations team also worked on making sure the distance between a player’s hands and the ball is minimized, so the players will seem to actually hold the ball, rather than have it levitate between their hands. The same work was put on the hands-and-rim interaction, so now you’ll actually see the fingers wrap tightly around the rim, rather than surround it from a distance. Wrinkle maps have also been used to enhance the facial expressions.
As an extra, the 2K Insider makes a surprise appearance, although he’s completely covered by a black color mask and his voice’s pitch has been lowered, to keep his identity a secret. For the few seconds he’s on-screen, he mentions his favorite animations in 2K13, which we won’t spoil for you.
Leftos wrote:4,000 new animations is a good thing in my book.
chicagoRAW wrote:I would rather like the know the background of these animation developers to actually see how much they know about NBA basketball and why they have such garbage textures in this game.
benji wrote:Leftos wrote:
4,000 new animations is a good thing in my book.
Is that more animations than they normally promise are new every year?
Pdub wrote:I'm really glad they talked about the flat hands on the ball. If you noticed in 2k with the dribble moves and the passes, the fingers don't move and the wrists don't move much. They made up for it with exaggerated arm movements, but my guess was that they were saving the memory so they could have more animations because there are a lot of bones in the hand and finger joints.
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