NBA 2K12 File Structure & Team IDs

Patchmaking tutorials for NBA 2K12.

Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Fri Aug 03, 2012 12:47 pm

depending on the uniform you chose, uh/ua1000-1012
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Re: NBA 2K12 File Structure & Team IDs

Postby CHITOWN95 on Fri Aug 03, 2012 1:08 pm

I have a total of three created teams and all different uniforms, but when I open it in mod tool the logo doesnt show on the jersey, its just the green texture for all three.
Should I still edit those or leave those alone?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Fri Aug 03, 2012 2:23 pm

if you want to give them a real uniform, using the REDitor is much easier since created teams use both those template uniforms and the logo1###.iff files to create the completed uniform.
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Re: NBA 2K12 File Structure & Team IDs

Postby CHITOWN95 on Sat Aug 04, 2012 12:22 am

Yeah but unfortanelly I dont have the paid version so I would have to do it by mod tool.
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Re: NBA 2K12 File Structure & Team IDs

Postby MJALLDAY on Thu Sep 13, 2012 1:42 pm

The 91 Bulls Team ID is 553 not 567. There is no 567.
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Re: NBA 2K12 File Structure & Team IDs

Postby paulie12 on Sun Mar 17, 2013 5:43 pm

sir what is the png id of "CREATE A PLAYER"?? not the my player mode.. thnx
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Re: NBA 2K12 File Structure & Team IDs

Postby Andrew on Sun Mar 17, 2013 5:45 pm

Please don't post the same question in multiple places. Once is enough.

As I mentioned in your other thread, created players don't have an .iff file, because they don't have their own face textures.
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Re: NBA 2K12 File Structure & Team IDs

Postby Devilish on Tue Dec 10, 2013 6:46 pm

Can someone tell me how to determine what college id's i use?
A quick point to a guide list would be helpful thanks (Y)
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Wed Dec 11, 2013 12:14 am

take a look at the college tab in the tool
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Re: NBA 2K12 File Structure & Team IDs

Postby nils37tvg on Mon Dec 30, 2013 2:41 am

Hey guys,
what is the file number of the Alba Berlin Euroleague jerseys???

Thx so far,
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