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A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: 2006-2007 Season Mod - RELEASED!!!

Sat Jul 21, 2012 2:04 am

iverson0529 wrote:I guess the wachovia center lacks some elements: small logos ,the "wachovia center" words on the floor, and the ball logo near the bench, can someone fix that? :wink:

I'm not the one who did the courts, you're better off asking Franci27nba in his thread :wink:

I have the boxscore bug fixed and everything ready, waiting for some CFs and the correct All-Star jerseys, then I'll release the update.

Re: 2006-2007 Season Mod - RELEASED!!!

Sat Jul 21, 2012 6:53 am

nuhmete wrote:Probably tomorrow. I'm waiting for an answer from Laker06 to see if he has any new CFs for me.


Any updates on the update? Really want to play with accurate salaries. I'm completely indifferent about CFs though :P

Re: 2006-2007 Season Mod - RELEASED!!!

Sat Jul 21, 2012 8:45 am

Ok, I didn't get any reply from my guys yet, so I'm uploading the update now without the CFs and All-Star jerseys.

Edit: Updated archive is now up, go download.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sat Jul 21, 2012 10:12 am

Nuhmete made a new Melo for version 3:
Enchanced the tats, fixed the cornrows and face and headshape.
Image
Melo with Cornrows
http://www.mediafire.com/?4av8xyyihxn31w6

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sat Jul 21, 2012 4:07 pm

On the '07 draft class, Oden went to Ohio St, not Rice

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sat Jul 21, 2012 5:05 pm

ezpkns34 wrote:On the '07 draft class, Oden went to Ohio St, not Rice


I know, I forgot to fix his age and college. It's a quirk that comes from transferring roster data to draft class files.

On that note, I'll be releasing tweaked '07 and '08 draft classes, as well as the '09-'11 draft classes, in just a few minutes. Need to make sure nothing crashes, first.

EDIT: Draft Classes RELEASED!

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sat Jul 21, 2012 7:08 pm

LHead2 your the best!! thanks for this..

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sat Jul 21, 2012 7:13 pm

LHead2, you're just amazing!!now we have 2007-15 (including Leon40) and few outstanding fictional draft classes.. what more can we ask? thank you! :bowdown2:

P.S. I was simulating some seasons and when making qualify offers in the offseason, L.James, D.Gooden and somebody's elses contracts was zero worth.. how to fix that? :|

P.P.S. I'm found some mistakes: Beno Udrih & Zaza Pachulia has wrong EXP values.
also, while simulating I noticed that some players scores too much or too less, so in my simulations Kevin Martin (Kings) was playing like Allen Iverson scoring 34ppg, I think his shot tendency is a little too high (90), but the main thing is Mike Bibby has very low ST and he was shooting just fine in 06-07 (17.1ppg). and LBJ is too much of a beast scoring 33-35ppg, I think it's a more than it should be, in this case Sash Pavlovic who in my simulation was making very few shots a game should have higher shot tendency.
these kinda things everybody can change themselves if they want. just tryin to help to improve ;)

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 6:48 am

Fantastic mod thanks. Does this mod has the problem where big men dribbling the ball up the court or is it fixed? i know Hawk is fixing this for other mods.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 7:14 am

Thanks for the info man, i love your UBR and all those compatible retro season mods.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 7:51 am

In association mode, when I do "development drills" the game crashes (development drills int he first season didn't have this issue). Also, in the second season, player of the month awards aren't handed out


I like the UBR mod & all, but is it possible to play this roster without installing it? Haven't had any of these issues until I installed UBR. If I just did exhibition games it wouldn't be a problem, but as someone who prefers association, it pretty much makes the game unplayable from what I can tell

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 8:37 am

Here I am in the second season (note the date):
Image

Here's a development drill from the same association file:
Image

So I don't know what to say. People always come up with all kinds of weird issues and 90% of the time it's isolated to the person or because they missed a step during installing. Both drills and awards work for me. The only award that wont work is the Most Improved Player award ONLY IN THE FIRST SEASON because there's simply no previous season. It'll start to work in the 2nd season and will continue to do so.

About your second question:
Placebo. As most of the people around don't have a clue about how mods/roster files work there are always some comments around like "UBR made my game go crazy", "After installing UBR I can't do X anymore". That's completely bogus. UBR has some limitations because of the obvious roster filesize limit (I explained it 29158195 times in the UBR thread - Won't explain it again, if anyone wants to know what it is go search the UBR thread) But that's only limited to UBR. As soon as you switch to another roster those limitations are gone forever. UBR doesn't and won't have ANY effect on how this roster file performs. If there's a bug, that's cause either 2K12 being buggy, I forgot to do something, or you couldn't manage to install. In fact you don't even need the UBR roster file to use this - It just uses cyberfaces and logos from the same pool.

Is it possible to play the roster without installing UBR?
No. I have neither the time nor the wish to find which CFs, jerseys, logos and other stuff I'm using, seperate them and upload all of them every time I make a new update. Being based on UBR has NO NEGATIVES AT ALL with these positives:
*You don't have to download a 500MB file everytime I release an update. My archive is below 40 MBs now and won't be going over 50 anytime soon, so it's only a one time huge download for people who have bad connections/download caps.
*I don't have to check, seperate and include every single art file I'm using.

I have played and simulated around 10 different association files before and after I released. Couldn't see anything "unplayable" or game-breaking. Even the (now fixed) boxscore bug wasn't unplayable or gamebreaking, as it just affected individual box scores, everything was calculated correctly. Blame 2K for any other small stuff you see.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 2:03 pm

Alright, got a huge bunch of CFs, all-star jerseys, all-star court and the Air Canada Centre, so I'll probably release another quick update tomorrow!

I'll take a look at the 0$ contract thing. I have something in mind that could cause this, it's either that or 2K12 bugging, cause I know I had a few of those in an association with official 2K roster.

LHead2, just amazing man. Amazing.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 5:12 pm

nuhmete, "0$ contract thing" is caused by incorrect value in the column "ContractClearYears". This value must be the same as the number of players contract list, but in roster what you uploaded it is not the same as in the roster I send you... So just fix "ContractClearYears" value...

2 LHead, you made a great DClass, thank you.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 5:37 pm

Yes, "$ Contract thing" is caused by incorrect value like you said. I have managed to fix that yesterday, but another thing is in free agency phase many players are RFA who shouldn't be (IMO), like T.McGrday, B.Wallace, Peja, B.Jackson, R.Artest, M.Bibby, or I'm wrong?

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Sun Jul 22, 2012 10:30 pm

JAM_LEIK, Yeah, that's what I was thinking, seems like I didn't copy that value over. Will fix it.

Re: 2006-2007 Season Mod - RELEASED - Updated to 1.1

Mon Jul 23, 2012 12:14 pm

Am I the only one getting an all-black shot clock when I play in the pepsi center?Can I fix it?
And of course thx for a great mod nuhmete :)

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Mon Jul 23, 2012 1:26 pm

checka, Unfortunately that stuff happens on some custom courts.. No way to fix it AFAIK

Alright, I went ahead and released version 2. I fixed the 0$ contracts bug (simmed a few seasons to check - they're gone), did a lot of jumpshot updates, added a whole new set of CFs by Laker06 - every starter has a CF now. Also retroman has been so kind to make the all-star court/jerseys, and an entirely correct Raptors court. Lastly, I knocked out a NBA Live themed title screen for V2... Yep, you guessed who it is:

Image

Here are previews of retroman's awesome work:
Image
Image
Image

Note that jerseys & courts will work with your ongoing association, but you have to start over with the new file for the other updates.

Have fun!

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Mon Jul 23, 2012 4:04 pm

In 2.0, the contracts are back to being incorrect

Anyone have a link back to v1.1?

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Mon Jul 23, 2012 11:16 pm

I don't know what the fuck are you talking about, the values are the same, these are the ones that's been given to me. FFS, just try to enjoy it in a while.

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Mon Jul 23, 2012 11:20 pm

I have no trouble with this, so i dont know whats with all the problems. I love this mod nuhmete, cant wait for v3 :D (Y)

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Tue Jul 24, 2012 2:01 am

the 2010 draft class is bugged or something, some players in the draft have 3 years nba experiance when they are drafted


if you look at the rookie report, u can only see rubio and random generic players in the race for roy

aswell as the free agent class is incorrect + when player signs a new deal u see in headlines its some glitch to like raja bell signs 1 year / -1230231032000000000213

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Tue Jul 24, 2012 4:05 am

nuhmete wrote:I don't know what the fuck are you talking about, the values are the same, these are the ones that's been given to me. FFS, just try to enjoy it in a while.


The values aren't the same though as they were in 1.1. They're the same as they were in 1.0, but not with the updated salary/contract changes

My apologies for bringing this to your attention

Again, if there's a link back to v1.1, I'd be appreciative. Not a knock on 2.0, but 1.1 just fit my personal tastes better :D

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Tue Jul 24, 2012 4:23 am

Are you high? You have no idea what you're talking about. As it can be clearly seen below, THE VALUES IN 2.0 ARE SAME WITH 1.1. I just took JAM_LIEK's ContractClearYears values and copied them over the roster, and fixed some when the salaries didn't fit with the years.

V2.0:
Image
V1.1:
Image

And here's version 1.0:
Image

Does 2.0 and 1.0 look the same to you?

Re: 2006-2007 Season Mod - VERSION 2 RELEASED

Tue Jul 24, 2012 6:21 am

I just know that I played as the Bobcats in 1.1 & Morrison was making his real salary (a few million). In 2.0 (as well as 1.0) he's making like 500k

Great communication skills though. You seem to be a pleasure to converse with
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