What is the biggest thing NBA Live 2005 needs to have on it?

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What is the biggest thing NBA Live 2005 needs to have on it?

Postby keithpetty on Thu May 27, 2004 3:48 am

To Me NBA Live 2005 needs to let smaller guys like Allen Iverson use his crossover ability to drive to the basket more. On all the other NBA Live games guys like Allen Iverson, Stephon Maubury, Jason Kidd, Baron Davis, and other quicker and speeders guys can't loose no body off the dribble and take it to the basket and score or pass. That is my biggest thing NBA Live 2005 needs to fix. What is everybody else biggest thing to fix in NBA Live 2005?
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Postby showstopper496 on Thu May 27, 2004 4:51 am

My biggest grip is the Franchise Mode. The Free agency bug to be exact, if i see shaq getting signed for the Minimum one more time......... :evil:
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Postby JasonLin on Thu May 27, 2004 8:36 am

realistic physical engine, smart AI and much better graphic.

TV press view and the ability to save replay.
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Postby malice_05 on Thu May 27, 2004 8:50 am

REALISM!!!!

nuff said
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Postby Andrew on Thu May 27, 2004 4:09 pm

For Dynasty Mode, a few glitches need to be fixed. Expansion upon existing features to make it more in-depth would be fantastic. As far as gameplay goes, further tweaks and the continued inclusion of sliders - a less aggressive "comeback code", better spacing, equality between the CPU players' abilities and the user's players' abilities ie. anything the CPU can do, so can the human player, and vice versa.
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Postby Metsis on Thu May 27, 2004 4:21 pm

Dynasty could use another injection of life. It's been pretty much the same since it first got implemented... And back then we could follow the player progress without pen and paper...

I wonder what will they take out this year! The off-season and the trading. That would be sweet... :roll:
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Postby K-Mart.6 on Thu May 27, 2004 11:29 pm

why new draft player ,every year during franchise mode, have all badest faces, bad body type etc????

i want some NBA video clip before every game to present the home team and cheerleader NBA video clip at halftime
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Postby jwin on Sat May 29, 2004 8:15 am

either the return of the clutch rating, or some sort of intensity type rating that makes players with the higher ratings step up their games in crunch time in a jordan-like way, playing shut down defense, hitting tougher shots, passing out of double teams to wide open players in scoring position, etc., instead of just having the whole cpu team play become unstoppable or having 30 ovr rated players scoring at will. hopefully making it more likely for teams with more prime time players to comeback, than for the lower rated teams with young or marginal players.
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Postby beau_boy04 on Wed Jun 02, 2004 9:48 am

Some guy whispered my hears and said "you guys are expecting too much, dont get your hopes and expections so high because they will no match them"
I'm just saying that he said.

Thank you.
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Postby El_Presidente on Fri Jun 11, 2004 12:01 am

1. Have a height superiority issue. Do you think Kobe (whose 6'6) will be bothered by Earl Boykins (whose 5'11 if im not mistaken. correct me on this) when he takes a 3? nuh-uh (but it happens in Live 2004)

2. Fix the cheap AI speed boost and sliding at Superstar level. I expect the AI to play real defense at this level not suddenly teleporting/sliding in front of me when i just left him behind. (believe me, Kobe leads Jerry Stackhouse by 3 feet on a fastbreak but miraculously when i go for the dunk Stackhouse appears on my front to "give me a little bump, creating a missed shot". The AI's concept of defense at Superstar is to slide to block your position, with the help of an unrealistic speed boost (Troy Murphy catching up to AI on a fastbreak to block him?! WTF?!)

3. Oh yeah, WTH is my teammates not challenging the AI when it takes a 3? (which happens a lot at Superstar) :evil:

Lastly, Shaq does not take a body twisting jump shot, neither does Tim Duncan nor Kevin Garnett :evil:
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Postby Drex on Fri Jun 11, 2004 6:19 am

Earl Boykins (whose 5'11 if im not mistaken. correct me on this)

5'5. You're corrected :P

Fix the cheap AI speed boost and sliding at Superstar level. I expect the AI to play real defense at this level not suddenly teleporting/sliding in front of me when i just left him behind. (believe me, Kobe leads Jerry Stackhouse by 3 feet on a fastbreak but miraculously when i go for the dunk Stackhouse appears on my front to "give me a little bump, creating a missed shot". The AI's concept of defense at Superstar is to slide to block your position, with the help of an unrealistic speed boost (Troy Murphy catching up to AI on a fastbreak to block him?! WTF?!)

That's so true :evil:

3. Oh yeah, WTH is my teammates not challenging the AI when it takes a 3? (which happens a lot at Superstar)

Again, very true (N)
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Postby Gripni on Fri Jun 11, 2004 8:50 am

Substitution patterns. In one game I played AI was taken out with 4 minutes left in the game and didn't come back because he had 5 fouls. That happens way too often.
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Postby Filip on Fri Jun 11, 2004 9:01 am

Better gameplay/more realistic
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Postby Buckaholic on Fri Jun 11, 2004 2:26 pm

They need to have a better franchise mode in the mold of MVP Baseball. They can do this by implementing a player happiness system and an email system. The email system will keep you up to date on happenings around hte league and maybe emails from your owner telling you to do this or that, etc.

Besides that they need to work on some gameplay issues like shooting and fix the obvious free agent bug.

But what I'd like to see most is an improved dynasty mode.
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Postby Metsis on Fri Jun 11, 2004 4:02 pm

El_Presidente wrote:1. Have a height superiority issue. Do you think Kobe (whose 6'6)


And Kobe is 6'7"... TMac is 6'8", Vinsanity is 6'6"... Pierce is 6'7". LeBron is 6'8"...

Those are all big guards... And they play even bigger than their size.
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Postby NUCHAR_P on Sat Jun 12, 2004 2:08 pm

I thought that it should have more realistic.
For example:
- all-star weekend (rookie game, saturday night, all-star game)
- Off-season transaction
- etc..
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Postby Littlejor on Sat Jun 12, 2004 5:29 pm

i just wan't to see (particularly in dynasty mode) video clip about the game's highlights (including other team games and simulated games)

top ten plays of the week or month and trading of draft picks during the draft day itself and a chance to save the game while in the off-season
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Postby kaploink on Mon Jun 14, 2004 7:08 pm

Littlejor wrote:i just wan't to see (particularly in dynasty mode) video clip about the game's highlights (including other team games and simulated games)

top ten plays of the week or month and trading of draft picks during the draft day itself and a chance to save the game while in the off-season


top 10 plays of the week would RULE. and i like the all star game WEEKEND idea.
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Postby Metsis on Mon Jun 14, 2004 9:26 pm

Littlejor wrote:i just wan't to see (particularly in dynasty mode) video clip about the game's highlights (including other team games and simulated games)

top ten plays of the week or month and trading of draft picks during the draft day itself and a chance to save the game while in the off-season


Saving during the off season will never happen... You can test out the rookies and find the right one, if you really want to... And that would just suck... And be lame. So don't count on that one.

The calendar model would allow you to trade draft picks etc. all the way and only create the ratings for the rookies the day of the draft, or more so when entering the "draft" subsection of the game.

But, we'll just have to wait and see what the boys at EA are going to do with the dynasty. It is in dire need of an overhaul.
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Postby point-guard on Mon Jun 14, 2004 10:26 pm

i think 1 very bloody big factor is ...when some one dunk..and some one is in front of it..they dont 'moonwalk' or do 'aerobics' neither 'floating backwards'..they should either bend down..and after the dunk..the dunk will slip a little bit to break the fall..or they will just knock into each other and the hand continues to jams it in...but most probably when they know into each other...they will miss it
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Postby El_Presidente on Tue Jun 15, 2004 12:26 am

Oh yeah, EA should remove the lag after a rebound attempt. In 2004, it was frustrating to see my blocker unable to rebound because or block again because of the lag
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Postby tsherkin on Tue Jun 15, 2004 1:20 pm

Things I hope to see in NBA Live 2005:

Shot-blocking for real. Shot-blockers don't jump backwards to block a shot, they go straight up or forward. Also, use the correct hand to attempt a block... the computer screws you way too hard on this.

Improved realism in shot-blocking. No one in their right mind would attempt to block Shaq on a dunk because a) they'd never succeed and b) he'd probably break their arm. Seeing Shaq's dunks, especially his 2-handed dunks, get blocked by a little guard just ticks me off.

Steals and deflections: My teammates never get any and I am only able to get like 1 or 2 a game, despite the fact that the computer regularly gets 11 steals on me.

The AI's uber-speed. You can barely fast break on superstar. It really doesn't reflect the speed of players in the League at all, I mean Hell, if I've got VC on a break, there isn't a chance in Hell someone like Robert Traylor is going to catch up to him and block or even alter his shot.

Dribble moves: You can't get by anyone except with picks and the power hop, which is BS.

Ah yes, body bumping. People do not bounce off of one another the way they do in '04 except if the one bouncing folks off of him is Shaq. Chauncey Billups will not bounce Kobe Bryant off of him. That's just crap. It often works in the AI's favor, giving them those open 3s that they drill with inhuman accuracy.

If I turn CPU Assistance OFF, I want it to actually be OFF. I don't want to see my team suddenly unable to make a shot, especially a wide-open shot when I'm up just because the AI can't score on me. Also, I don't want the computer's accuracy to sky just because I'm beating on them. That said, they need to be able to score and not just through cheapie 3s. I found in '04, if you change the offense setting in Team Strategy to a particular offense, they don't shoot so man crappy threes and actually post up and drive. Inside Triangle makes the computer deadly in a more realistic way. Yowch.

What else? Ah yes, post controls. The controls in the post suck badly. First, double teams are not THAT effective and unless you're Shaq, no one doubles EVERY time or that quickly. Post controls in '04 are AWFUL! It's so hard to turn and fade or even roll into the lane for a hook... Blech. I hate posting players up because the bouncing physics are irritating and the controls are jerky and very poor. I'd like more variety and I'd like it to be easier to control post players.

Handedness. I don't want right-handed players going strong to the hoops with their left hand more often than their right, that's just silly.

Dunk animations. They are awful and look so unrealistic in '04. Some are ok and a couple are good but mostly they suck and are actually not realistic dunks for a game. There's also no dunking OVER people at all.

I can't think of anything else right now and I'm sure all of it isn't fixed in '05 but as long as they keep improving....

OH YEAH!

I want my damned fake button back! I hate it when I tap Shoot for a fake and it throws up a shot I didn't want, trying to draw a foul. That's really irritating.

I also want my hand check button back, badly.
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Postby tsherkin on Tue Jun 15, 2004 1:30 pm

You know what would also be nice?

Better usage of the Jump rating.

First, I don't want Brent Barry blocking Vince Carter's jumpers. That's ridiculous.

Second, it would be nice to show elevation on jumpers in relation to the Jump rating, I mean some of the guys with no rating get way off the floor and some of the guys with big jump ratings dont' get off the floor at all. Also, teh quickness of the jump is important. Ray Allen gets up in the air like lightning and few can block his J no matter where he is. That should be factored in.

EDIT - Other things that would be nice:

Players should play to their strengths (Rating-wise). This is mentioned in a couple of other threads. Players who are strong shooters in a given range should take those shots. Star players should demand the ball where they want it.

Off-ball screens would be nice, since there are none unless you switch off the ball and use the ball-handler as a screen like I do with the 1-4 High offense. Rip Hamilton and Reggie Miller made careers out of this stuff, it should be in there. I don't ever want to see Shaq take a three unless the clock's running down and he has the ball past half-court.

Strength should be a more important rating: I don't wanna see Amare Stoudemire bouncing off of Keith Van Horn. I want to see him man-handling him under the basket and sealing him off for a big dunk.

EDIT 2 - Another beef:

Alley-oops should work. The computer always cheats me by making my wide-open alley-oops from guys with high pass ratings to guys with high dunk ratings miss and I'm tired of that. I want my alley-oops to go down.
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Postby Riot on Tue Jun 15, 2004 2:59 pm

After the first year the stats are all wack!
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Postby Andrew on Tue Jun 15, 2004 3:14 pm

tsherkin wrote:Alley-oops should work. The computer always cheats me by making my wide-open alley-oops from guys with high pass ratings to guys with high dunk ratings miss and I'm tired of that. I want my alley-oops to go down.


I hardly use the alley-oop button because of this reason. I'd also like more control over the receiver of the alley-oop. Even using Off-Ball control, the ballhandler sometimes throws the alley-oop to a player that has worse position or is further away.
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