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A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 10:08 am

looks pretty good, I like the lighting and colors. good work! this is a game, so you dont have to try to make it loook realistic because it shouldn't be. I'd rather have a game with good colors and lighting versus something dull and boring soo (Y) (Y) (Y) (Y) (Y) ! gonna test it out right now!

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 10:18 am

dbzx wrote:looks pretty good, I like the lighting and colors. good work! this is a game, so you dont have to try to make it loook realistic because it shouldn't be. I'd rather have a game with good colors and lighting versus something dull and boring soo (Y) (Y) (Y) (Y) (Y) ! gonna test it out right now!


That's the goal with all mods is to make it as realistic as possible, otherwise there would be no point of 99% of all of these mods. Last time I checked realistic isn't dull and boring. Nba Live 13 will be coming out if you're looking for a game which doesn't try to be realistic.

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 2:54 pm

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Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 3:55 pm

this look great, what type of video card do you have?

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 5:47 pm

Hey SJ, could you please include this patch in your global? http://www.moddingway.com/file/24483.html (Y)

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 5:51 pm

The last screenies looked nice (Y)

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 5:56 pm

Amazing!!!!!!!!!!!!!

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 7:16 pm

Nick wrote:Hey SJ, could you please include this patch in your global? http://www.moddingway.com/file/24483.html (Y)


No no no, don't include this. If you wan't that you should put it in on your own. It doesn't even look good. Looks like it was designed by Mariah Carey or some crap.

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 9:11 pm

seanjohn what about anti alias quality??

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 9:30 pm

this is true :bowdown:

Re: SJ1414 Black-ops BETA release .....

Mon Jun 11, 2012 9:52 pm

Screenshots with black-ops and crystal clear photomod

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Image
Last edited by free24ride1 on Tue Jun 12, 2012 2:50 am, edited 1 time in total.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 12:29 am

THIS IS UGLY BIGTIME

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 1:45 am

The images do look over-sharpened, but I guess that's the photo-mod's fault.

@JDXXXXXXXXXXXXXXXXXXXXXXXXXXX: Yeah, welcome to the forums. Keep up the constructive criticism. This'll keep you in the community.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 2:52 am

Leftos wrote:The images do look over-sharpened, but I guess that's the photo-mod's fault.


i dont think its over-sharpened.. i just dont like blurriness
Last edited by free24ride1 on Tue Jun 12, 2012 3:51 am, edited 4 times in total.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 3:07 am

i like this

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 3:30 am

Leftos wrote:The images do look over-sharpened, but I guess that's the photo-mod's fault.


What looks over sharpened? The crystal clear photomod? If that's what you're talking about then you want blurriness? That's why I love the crystal clear photo mod its crisp you can see everyones face nice and clear, all the other photo mods look out of focus.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 3:34 am

@SJ are you still tweaking the gameplay effect? Because your last thunder screen shots the gameplay effects look different (like they were before) than when you first said you found more gameplay values with the heat lakers screen shots.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 9:08 am

Leftos wrote:The images do look over-sharpened, but I guess that's the photo-mod's fault.

@JDXXXXXXXXXXXXXXXXXXXXXXXXXXX: Yeah, welcome to the forums. Keep up the constructive criticism. This'll keep you in the community.

dont worry bro, its my brother try to bully me in this forum.. im very sorry for what he has done....

chicagoRAW wrote:@SJ are you still tweaking the gameplay effect? Because your last thunder screen shots the gameplay effects look different (like they were before) than when you first said you found more gameplay values with the heat lakers screen shots.

nope its not my screenshot bro.. its free24ride1 screenies......and the global that he is using is only beta... no sweat effect in gameplay...

NOTE: hope i will finish this so i can make a tutorial.............

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 7:28 pm

chicagoRAW wrote:
Leftos wrote:The images do look over-sharpened, but I guess that's the photo-mod's fault.


What looks over sharpened? The crystal clear photomod? If that's what you're talking about then you want blurriness? That's why I love the crystal clear photo mod its crisp you can see everyones face nice and clear, all the other photo mods look out of focus.

I never said I want blurriness. I have sharpened NBA 2K12 via the global LOD bias from my graphics card's settings, but there's doing it, and there's overdoing it. I just feel the CCPM has overdone it, but to each their own. If you like it, fine. Photo-mods have all the settings tweakable anyway, so if someone agreed with me, they could always lower the sharpening factor a bit.

Only reason I don't use any photo-mod (even though some are impressive) is that I can't use Triple Buffering in conjunction with them, which is something I absolutely require, since without V-Sync the game tears really badly, but with just V-Sync and no Triple Buffering, the framerate hikes and drops are too big to offer a consistent lag-free experience. V-Sync and Triple Buffering is a must for me, and since photomods break that (due to the hacked D3D libraries ENB uses that don't have a setting for D3D triple buffering), I don't use them.

I'm just saying, there's other ways to sharpen the game and avoid the framerate loss that usually comes with photo-mods, if the rest of the stuff included in the photo-mod isn't that important.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 7:41 pm

Leftos wrote:
chicagoRAW wrote:
Leftos wrote:The images do look over-sharpened, but I guess that's the photo-mod's fault.


What looks over sharpened? The crystal clear photomod? If that's what you're talking about then you want blurriness? That's why I love the crystal clear photo mod its crisp you can see everyones face nice and clear, all the other photo mods look out of focus.

I never said I want blurriness. I have sharpened NBA 2K12 via the global LOD bias from my graphics card's settings, but there's doing it, and there's overdoing it. I just feel the CCPM has overdone it, but to each their own. If you like it, fine. Photo-mods have all the settings tweakable anyway, so if someone agreed with me, they could always lower the sharpening factor a bit.

Only reason I don't use any photo-mod (even though some are impressive) is that I can't use Triple Buffering in conjunction with them, which is something I absolutely require, since without V-Sync the game tears really badly, but with just V-Sync and no Triple Buffering, the framerate hikes and drops are too big to offer a consistent lag-free experience. V-Sync and Triple Buffering is a must for me, and since photomods break that (due to the hacked D3D libraries ENB uses that don't have a setting for D3D triple buffering), I don't use them.

I'm just saying, there's other ways to sharpen the game and avoid the framerate loss that usually comes with photo-mods, if the rest of the stuff included in the photo-mod isn't that important.


I agree with ccpm is trash to me and always as been.... I made my share of photo mods this year and never created one tha was perfect or that wasn't a frame killer...I like playing 2k with high frame rate. Photo mods eat them up and ccpm is no exception.

Re: SJ1414 Black-ops BETA release .....

Tue Jun 12, 2012 7:55 pm

looking forward to this one sj! :D :D :D :D

Re: SJ1414 Black-ops COUNT DOWN TO RELEASE ..... 2 days to g

Tue Jun 12, 2012 11:28 pm

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gameplay:
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as you see in this screenies.... they have a sweat effect in gameplay...
only 2 skin types to edit then i will release it... for duncan type skin and deng type skin...

tell me what you feel about this.... this can help me a lot guys... speak out your mind about this... thanks a lot (Y) (Y)

only 2 days to go before i release this.. coz i have work in the every morning and i can only do this at night...

Re: SJ1414 Black-ops COUNT DOWN TO RELEASE ..... 2 days to g

Wed Jun 13, 2012 12:03 am

The screens look great :applaud:
But for white player and Duhon type skin, their arms seem a little bit brighter than their face & neck.
You might want to match them :D
And I personally hope that you can make the game looks less contrasted in gameplay so it won't put much stress on our eyes :wink:

Re: SJ1414 Black-ops BETA release .....

Wed Jun 13, 2012 12:32 am

Behindshadows wrote:
Leftos wrote:
chicagoRAW wrote:
Leftos wrote:The images do look over-sharpened, but I guess that's the photo-mod's fault.


What looks over sharpened? The crystal clear photomod? If that's what you're talking about then you want blurriness? That's why I love the crystal clear photo mod its crisp you can see everyones face nice and clear, all the other photo mods look out of focus.

I never said I want blurriness. I have sharpened NBA 2K12 via the global LOD bias from my graphics card's settings, but there's doing it, and there's overdoing it. I just feel the CCPM has overdone it, but to each their own. If you like it, fine. Photo-mods have all the settings tweakable anyway, so if someone agreed with me, they could always lower the sharpening factor a bit.

Only reason I don't use any photo-mod (even though some are impressive) is that I can't use Triple Buffering in conjunction with them, which is something I absolutely require, since without V-Sync the game tears really badly, but with just V-Sync and no Triple Buffering, the framerate hikes and drops are too big to offer a consistent lag-free experience. V-Sync and Triple Buffering is a must for me, and since photomods break that (due to the hacked D3D libraries ENB uses that don't have a setting for D3D triple buffering), I don't use them.

I'm just saying, there's other ways to sharpen the game and avoid the framerate loss that usually comes with photo-mods, if the rest of the stuff included in the photo-mod isn't that important.


I agree with ccpm is trash to me and always as been.... I made my share of photo mods this year and never created one tha was perfect or that wasn't a frame killer...I like playing 2k with high frame rate. Photo mods eat them up and ccpm is no exception.


i do agree that photomods like ccpm eats up your framerates. i think i found a better alternative for photomod though. it's called fxaa tool injector. i am only using the sharpen one.. hq sharpen checked and the post sharpen power which is at 3 (the rest is unchecked.) not only it does give the same sharpening as the ccpm but it dosent eat as much framerates as ccpm (ccpm drops my framerates from 36 to 27 fps but the fxaa only drops from 36 to 33) you can adjust it between the post sharpen power 1 to 9 and your framerates wont change, but the appearance does change.

the only reason i use tools that sharpen nba 2k12 is because even if i adjust my nvidia 3d settings to its maximum quality, nba 2k12 isnt sharp as i expect it to be. you can say it might be too oversharpened when i use these kind of tools that sharpen nba 2k12.. but in my monitor the game looks blurry without something that will sharpen my game (ccpm or fxaa, but now i switched to fxaa because i found it to eat less framerates then enb, making the game smooth while giving the same clear image)

also i have an outdated version of nvidia (NVIDIA Geforce 9500 GT) and im not planning to upgrade yet. that's why i can't use nvidia settings to sharpen nba 2k12, and i have to use these tools that will sharpen nba 2k12 so it dosent look too blurry (even if it eats up a little bit of frame rates)

Re: SJ1414 Black-ops COUNT DOWN TO RELEASE ..... 2 days to g

Wed Jun 13, 2012 1:02 am

sir seanjohn can you send me the photomod your using? those screenshots on the last page made me drool LOL :D :D looks very realistic
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