A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Fri Nov 11, 2011 4:55 pm
JaoSming wrote:utp1985 wrote: but i will not release till nba2kway not give me credits to release, cuz this update will be based on his modding tool.
um, nba2kway doesnt make the mod tool.
The developer told me he need some time to get in and improve the sotf. He will anounce me when will be ready. But can u tell me who is the creator of mod tool?
Fri Nov 11, 2011 9:00 pm
no idea, chinese guys through 3DM make it iirc
Sat Nov 12, 2011 12:15 am
yeah i know is a chinese gyus ... we see it when we decompressed the source code ...
Tue Nov 15, 2011 10:56 pm
guys im a bit late about 2k12..anyway i downloaded patches like gary forbes face and put in in 2k12 folder and replaced the default the problem is the updated does not show its still the default showing up..
Wed Nov 16, 2011 2:59 am
utp1985 wrote:yeah i know is a chinese gyus ... we see it when we decompressed the source code ...
Well there really is no way to contact the creator I am sure it would be fine to release of course as a revised version with no credits taken for the tool its self
maybe just a simple explanation on what has been changed, but of course double check with Jao or any of the other admins to see if this would be a proper way of getting
around this.
Fri Nov 18, 2011 6:17 am
StompTheCourt wrote:utp1985 wrote:yeah i know is a chinese gyus ... we see it when we decompressed the source code ...
Well there really is no way to contact the creator I am sure it would be fine to release of course as a revised version with no credits taken for the tool its self
maybe just a simple explanation on what has been changed, but of course double check with Jao or any of the other admins to see if this would be a proper way of getting
around this.
Exactly. Well put StopTheCourt, all a matter of common sense.
Mon Nov 21, 2011 12:25 am
Next week I´ll update jerseys textures exporter importer so you can import / export numbers too
Mon Nov 21, 2011 12:29 am
Nice any luck on decoding the audio?
Mon Nov 21, 2011 3:41 am
nba2kway wrote:Next week I´ll update jerseys textures exporter importer so you can import / export numbers too

thx

this next to reditor is one of the most important things for all the retro mods
Mon Nov 21, 2011 9:57 am
Good news, thanks for the update.
Sat Nov 26, 2011 9:19 am
nba2kway wrote:Next week I´ll update jerseys textures exporter importer so you can import / export numbers too

Awesome news, could we also change number position?
Sun Nov 27, 2011 4:20 am
Would it be possible to display the number of mipmaps? I've been using the MLB 2K10 mod tool to display this information.
Mon Nov 28, 2011 12:54 am
guys, why when I extract a jersey iff...I can't open dds texture with gimp??
Mon Nov 28, 2011 1:01 am
i had the same issue, I just ended up using this
viewtopic.php?f=143&t=83389
Fri Dec 02, 2011 3:27 am
Guys is so easy use the latest version of Mod Tool or open it with Photoshop (using dds plugin for photoshop) this 2 methods working for me

Just look at my topic u will see what i'm talkin' about

My Ultimate Jersey Project is on the way... just will need the Reditor ....but till roster editor come out i will edit all jerseys. to be ready...
Fri Dec 02, 2011 3:32 am
utp1985 wrote:Guys is so easy use the latest version of Mod Tool or open it with Photoshop (using dds plugin for photoshop) this 2 methods working for me

Just look at my topic u will see what i'm talkin' about

My Ultimate Jersey Project is on the way... just will need the Reditor ....but till roster editor come out i will edit all jerseys. to be ready...
But are you able to modify jersey numbers?
Fri Dec 09, 2011 9:11 pm
mwolfo23 wrote:But are you able to modify jersey numbers?
Yeah, I hope they will be able to come up with a tool that will be able to modify jersey numbers.
Sat Dec 31, 2011 9:23 am
Sorry I was not able to update the jerseys editor but jorge is helping with that and he is really busy right now.
A question to modders ( cyber faces makers ) Does anyone of you have any clue if textures 3 and 2 ( I mean other face and arms textures ) have any use ?
Sun Jan 01, 2012 8:39 am
Happy New Year!
Modders found that when they try to import new hair textures to cyber faces when they zoom out the player textures get corrupted. The problem is Mod Tool does not handle mip maps with accuracy. Well, soon I´ll release an upgrade for Cyber Faces Textures Exporter / Importer. Now you will be able to import hair ( facial hair too ) textures. Check out the example ( please Daniels don´t do this lol ) See how it works with all zooms.
Sun Jan 01, 2012 9:42 am
nice but any luck on decoding the audio files?
Sun Jan 01, 2012 10:16 am
jaelove wrote:nice but any luck on decoding the audio files?
Not yet mate. We are working on it as well as video files
Sun Jan 01, 2012 10:34 am
nba2kway wrote:jaelove wrote:nice but any luck on decoding the audio files?
Not yet mate. We are working on it as well as video files

wow glad to hear that I hope you guys break the code
Sun Jan 01, 2012 11:30 am
nba2kway wrote:jaelove wrote:nice but any luck on decoding the audio files?
Not yet mate. We are working on it as well as video files

Great news, and I hope you can crack the audio files as well.
Also, I wanted to thank you again for the Jersey Importer/Exporter. It saved me soo much time to rename what uni I wanted to decompress in that dialog rather than load each one up in the Mod Tool. It was the reason why I was able to mod all 488 uniforms.
Sun Jan 01, 2012 7:24 pm
Awesome work, as always.
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