Behindshadows wrote:That GTAIV release for 2k12 was released by me on NBA2kmods site...
It wasn't suppose to be anywhere else.
JaoSming wrote:Behindshadows wrote:That GTAIV release for 2k12 was released by me on NBA2kmods site...
It wasn't suppose to be anywhere else.
so, you're mad that he's previewing something (hasn't released anything) that uses ENB Series which was meant to be used from the same game that you derived your version? am I getting that right? He didn't link to that site, nor did he use your screenshots in this thread, and there is no evidence he is using your specific version...
Should I get mad at anyone releasing ENB series stuff? I mean, I was the first person 3+ years ago to release an ENB series mod on a PC basketball game.
Thank you for the laugh, but if you are honestly trying to claim that jusay_mitch29 has done something wrong....
dbzx wrote:hmm not bad, but I like the crysis photobmod enb from 2k11 cuz it adds sharpness to the game. I recommend using that or the uar enb mod, though uar's mod is a bit too dark for my liking. You can probably find it on the 2k11 forums or somthing
meawok wrote:dbzx wrote:hmm not bad, but I like the crysis photobmod enb from 2k11 cuz it adds sharpness to the game. I recommend using that or the uar enb mod, though uar's mod is a bit too dark for my liking. You can probably find it on the 2k11 forums or somthing
is the files for crysus photomod for 2k11 works in 2k12?
all i have to do is put the files in 2k12 directory?
is the files for crysus photomod for 2k11 works in 2k12?
all i have to do is put the files in 2k12 directory?
uhh yea , any enb from 2k11 should work for 2k12, but how they affect the 2k12 game is different from hwo they affect 2k11 games. BUt the sharpness effect from crysis photmods still work
Behindshadows wrote:JaoSming wrote:Behindshadows wrote:That GTAIV release for 2k12 was released by me on NBA2kmods site...
It wasn't suppose to be anywhere else.
so, you're mad that he's previewing something (hasn't released anything) that uses ENB Series which was meant to be used from the same game that you derived your version? am I getting that right? He didn't link to that site, nor did he use your screenshots in this thread, and there is no evidence he is using your specific version...
Should I get mad at anyone releasing ENB series stuff? I mean, I was the first person 3+ years ago to release an ENB series mod on a PC basketball game.
Thank you for the laugh, but if you are honestly trying to claim that jusay_mitch29 has done something wrong....
Not mad at all I was just stating it, because he didn't specify where he got it! (like he did the other two!) I was just stating where it came from...
It's not release anywhere else because I have one that is exclusively for the College Hoops project.
I'll PM it and let you try it and tell me what you think...it looks amazing for 2k12..
- X - wrote:Boris said Feel free to distribute ENBSeries,
Even I edited d3d9.dll my self for other games, with Boris permission
I believe the effect is from Boris site, it called oblivion+colorcorrection
@jusay_mitch29
very nice man,
imho the 360 plugins is disaster ENB 0.82 Ice (GTA IV) with Shadows Mods (GTA SA), different shaders for 2K12, and it kill frame rate
wrong shaders plugins, the only working shaders is sharpening, and the coloring is based on enbconfig post processing.
Work on my own plugins it based on
TECHNICOLOR+TONEMAP+VIGNETTE
TECHNICOLOR+TONEMAP w/MPC+POST SHARPEN+VIGNETTE
+ Original+Tone Color+Sharpening
TECHNICOLOR+TONEMAP w/SEPIA+VIGNETTE
JaoSming wrote:no worries man, as you can see though we had already cleared things up with behindshadows so you didnt need to get your 2 cents in on there
I use fraps and steam to capture screenies, there are other programs that can do it too though. The prnt screen and paste to paint doesnt work as you've found out.
utp1985 wrote:And how u guys remove the games controll pannel from your ingame replay? (in 2k11 was the select button but here?)
- X - wrote:@jusay_mitch29
what settings??config???the only efect it work form dll version is coloring with simple rendering effect (sharpening/oblivion/tone mapping effect)
Multipass rendering will work if we created other/add plugin (Shaders) ex
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=THE NAME ADD PLUGIN.dll
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9_fxaa.dll
Ex. Inject FXAA and Shaders
Check Virtual Key = http://www.text-upload.com/read.php?id=194276&c=6878550
ex :
[INPUT]
KeyUseEffect=123
KeyScreenshot=44
KeyShowFPS=106
hahahaha... honestly 2K12 dont need complete ENBseries/ ENB for 2K12, we need just better shadows/color for global
JaoSming wrote:utp1985 wrote:And how u guys remove the games controll pannel from your ingame replay? (in 2k11 was the select button but here?)
if you have a controller, click the left stick to bring up the save menu (or maybe F2) and hit hide panel
if you dont, and F2 doesnt work, press ESC to get out of replay mode, and immediately go back into it. That will hide it
Users browsing this forum: No registered users and 5 guests