Wed Oct 12, 2011 10:58 pm
StompTheCourt wrote:nba2kway wrote:StompTheCourt wrote:I don't understand this the people over at bballs are patching already they must have a tool they don't want to share with us because of all the drama last year, this is ridiculous here is what URH is working on
Probably they could be hexediting too. I mean after files are decompressed textures are available. So with hexedit you can get texture, edit and then paste it back to the decompressed file.
Gotchathx
Wed Oct 12, 2011 11:00 pm
jeffreyestacio27 wrote:StompTheCourt wrote:nba2kway wrote:StompTheCourt wrote:I don't understand this the people over at bballs are patching already they must have a tool they don't want to share with us because of all the drama last year, this is ridiculous here is what URH is working on
Probably they could be hexediting too. I mean after files are decompressed textures are available. So with hexedit you can get texture, edit and then paste it back to the decompressed file.
Gotchathx
I hope one day... peace will be here again and every patcher will work together to make nba2k the best basketball game ever!
I am happy that all of these great patchers are my friend.
Thu Oct 13, 2011 5:26 am
Thu Oct 13, 2011 5:37 am
Thu Oct 13, 2011 5:50 am
eda wrote:Does this mean you're going to have problems with creating a tool for jerseys?
Thu Oct 13, 2011 6:27 am
Thu Oct 13, 2011 6:37 am
Thu Oct 13, 2011 10:00 am
Thu Oct 13, 2011 10:07 am
Thu Oct 13, 2011 12:58 pm
nba2kway wrote:Hi. Just to update you about our progress with Cyber Faces.
Houston we have a problem![]()
In NBA 2K11 faces textures were set up like this
Texture 1
Texture 1 Mip Maps
Texture 2
Texture 2 Mip Maps
Texture 3
Texture 3 Mip Maps
etc
That was easy to make a tool like Cyber Faces converter or Mod Tool
Well this year 2K has this "great" idea and they setup textures like this
Texture 1 Mip Map 1
Texture 2 Mip Map 1
Texture 3 Mip Map 1
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1
Texture 2
Texture 3
Reading this is a mess and some textures don´t have the same number of mip maps.
We are trying to understand this better.
Thu Oct 13, 2011 3:47 pm
nba2kway wrote:Hi. Just to update you about our progress with Cyber Faces.
Houston we have a problem![]()
In NBA 2K11 faces textures were set up like this
Texture 1
Texture 1 Mip Maps
Texture 2
Texture 2 Mip Maps
Texture 3
Texture 3 Mip Maps
etc
That was easy to make a tool like Cyber Faces converter or Mod Tool
Well this year 2K has this "great" idea and they setup textures like this
Texture 1 Mip Map 1
Texture 2 Mip Map 1
Texture 3 Mip Map 1
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1
Texture 2
Texture 3
Reading this is a mess and some textures don´t have the same number of mip maps.
We are trying to understand this better.
Thu Oct 13, 2011 10:03 pm
Thu Oct 13, 2011 10:04 pm
Thu Oct 13, 2011 10:39 pm
Fri Oct 14, 2011 1:44 am
tatlopuyo wrote:well done...when will this be release sir?
Fri Oct 14, 2011 1:54 am
Fri Oct 14, 2011 3:33 am
nba2kway wrote:tatlopuyo wrote:well done...when will this be release sir?
To be released tomorrow
Importing going better than expected.
Fri Oct 14, 2011 3:40 am
nba2kway wrote:To be released tomorrow
Importing going better than expected.
Fri Oct 14, 2011 4:14 am
Fri Oct 14, 2011 4:18 am
nba2kway wrote::lol:![]()
![]()
![]()
Finally working. With mipmaps and everything.
Fri Oct 14, 2011 4:52 am
Fri Oct 14, 2011 4:53 am
Fri Oct 14, 2011 6:06 am
Fri Oct 14, 2011 7:02 am
nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange![]()
Anyway we will released version that works with about 90% of faces.
Fri Oct 14, 2011 7:40 am
*MGX* wrote:nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange![]()
Anyway we will released version that works with about 90% of faces.
Who cares about the 10%.....hehe 90% is way too good enough