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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Wed Oct 12, 2011 10:58 pm

StompTheCourt wrote:
nba2kway wrote:
StompTheCourt wrote:I don't understand this the people over at bballs are patching already they must have a tool they don't want to share with us because of all the drama last year, this is ridiculous here is what URH is working on
Image


Probably they could be hexediting too. I mean after files are decompressed textures are available. So with hexedit you can get texture, edit and then paste it back to the decompressed file.

Gotcha (Y) thx

I hope one day... peace will be here again and every patcher will work together to make nba2k the best basketball game ever!

I am happy that all of these great patchers are my friend.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Wed Oct 12, 2011 11:00 pm

jeffreyestacio27 wrote:
StompTheCourt wrote:
nba2kway wrote:
StompTheCourt wrote:I don't understand this the people over at bballs are patching already they must have a tool they don't want to share with us because of all the drama last year, this is ridiculous here is what URH is working on
Image


Probably they could be hexediting too. I mean after files are decompressed textures are available. So with hexedit you can get texture, edit and then paste it back to the decompressed file.

Gotcha (Y) thx

I hope one day... peace will be here again and every patcher will work together to make nba2k the best basketball game ever!

I am happy that all of these great patchers are my friend.

I am jepoybulldog and I speak my mind.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 5:26 am

Hi. Just to update you about our progress with Cyber Faces.

Houston we have a problem :lol:

In NBA 2K11 faces textures were set up like this

Texture 1
Texture 1 Mip Maps
Texture 2
Texture 2 Mip Maps
Texture 3
Texture 3 Mip Maps
etc

That was easy to make a tool like Cyber Faces converter or Mod Tool

Well this year 2K has this "great" idea and they setup textures like this

Texture 1 Mip Map 1
Texture 2 Mip Map 1
Texture 3 Mip Map 1
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1
Texture 2
Texture 3

Reading this is a mess and some textures don´t have the same number of mip maps.
We are trying to understand this better.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 5:37 am

Does this mean you're going to have problems with creating a tool for jerseys?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 5:50 am

eda wrote:Does this mean you're going to have problems with creating a tool for jerseys?


I guess we will have a tool, the problem is that it won´t be easy.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 6:27 am

thanks for continuing to check it out though (Y) (Y)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 6:37 am

Yes, definitely appreciate you looking at it still. Hopefully you can "crack" the code that 2k has in place this year. Thanks again.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 10:00 am

can you post the latest version of modtools here too?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 10:07 am

its in the downloads database
NBA2KX Mod

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 12:58 pm

nba2kway wrote:Hi. Just to update you about our progress with Cyber Faces.

Houston we have a problem :lol:

In NBA 2K11 faces textures were set up like this

Texture 1
Texture 1 Mip Maps
Texture 2
Texture 2 Mip Maps
Texture 3
Texture 3 Mip Maps
etc

That was easy to make a tool like Cyber Faces converter or Mod Tool

Well this year 2K has this "great" idea and they setup textures like this

Texture 1 Mip Map 1
Texture 2 Mip Map 1
Texture 3 Mip Map 1
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1
Texture 2
Texture 3

Reading this is a mess and some textures don´t have the same number of mip maps.
We are trying to understand this better.


Wow, considering that the PC version lacks lighting, they have too many texture shaders there.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 3:47 pm

nba2kway wrote:Hi. Just to update you about our progress with Cyber Faces.

Houston we have a problem :lol:

In NBA 2K11 faces textures were set up like this

Texture 1
Texture 1 Mip Maps
Texture 2
Texture 2 Mip Maps
Texture 3
Texture 3 Mip Maps
etc

That was easy to make a tool like Cyber Faces converter or Mod Tool

Well this year 2K has this "great" idea and they setup textures like this

Texture 1 Mip Map 1
Texture 2 Mip Map 1
Texture 3 Mip Map 1
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1 Mip Map 2
Texture 2 Mip Map 2
Texture 3 Mip Map 2
Texture 1
Texture 2
Texture 3

Reading this is a mess and some textures don´t have the same number of mip maps.
We are trying to understand this better.

Well OK riddle me this have you looked at any of the greatest players, seeing is how there appearance wont change with updates do those also have the same amount of
textures or are they different :?:

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 10:03 pm

Extracting textures with all mipmaps is done!
What a mess! Mipmaps everywhere :lol:

Now I continue with the process of importing faces textures back. I guess a bigger mess than export them. :P
Last edited by nba2kway on Thu Oct 13, 2011 10:30 pm, edited 1 time in total.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 10:04 pm

wow great work

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Thu Oct 13, 2011 10:39 pm

well done...when will this be release sir?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 1:44 am

tatlopuyo wrote:well done...when will this be release sir?


To be released tomorrow :D
Importing going better than expected.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 1:54 am

Wooooo... That's awesome. Can... Not.... Wait. Excellent job nba2kway. Much respect.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 3:33 am

nba2kway wrote:
tatlopuyo wrote:well done...when will this be release sir?


To be released tomorrow :D
Importing going better than expected.

:bowdown: :bowdown2:

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 3:40 am

nba2kway wrote:To be released tomorrow :D
Importing going better than expected.


w00t, can't wait! Well....I'm going to have to wait till Sunday to really use it, but still, awesome and thank you!

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 4:14 am

:lol: :lol: :lol: :lol:
Image
Finally working. With mipmaps and everything.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 4:18 am

nba2kway wrote::lol: :lol: :lol: :lol:
Image
Finally working. With mipmaps and everything.

you are the freakin man :applaud: :applaud: :applaud: :applaud:

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 4:52 am

Absolutely awesome. Can't wait.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 4:53 am

great work

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 6:06 am

We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange :?
Anyway we will released version that works with about 90% of faces.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 7:02 am

nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange :?
Anyway we will released version that works with about 90% of faces.

Who cares about the 10%.....hehe 90% is way too good enough (Y)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Fri Oct 14, 2011 7:40 am

*MGX* wrote:
nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange :?
Anyway we will released version that works with about 90% of faces.

Who cares about the 10%.....hehe 90% is way too good enough (Y)

Agreed :mrgreen: I cant stand 90% of the faces in the game :lol:
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