Released!! JohnDoe ShadowMod xxx10

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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby Gigolo on Fri Apr 08, 2011 9:07 pm

wow.. great work bro.. (Y) (Y) (Y)
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby Darth-Skinett on Tue Apr 19, 2011 12:04 am

MANONG GINOBILI wrote:wow.. great work bro.. (Y) (Y) (Y)


Thx Bro!!

Should be releasing a new Global soon...maybe this week (Y)
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby nevermind12131 on Mon May 23, 2011 5:00 pm

any updates on this one......?
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby LebronTheKingJames on Mon May 23, 2011 9:13 pm

niice
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby nevermind12131 on Fri May 27, 2011 4:58 pm

PLEASE RELEASE IT.... :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby mlp111 on Fri May 27, 2011 11:49 pm

any updates on an estimated release Darth-skinett? :crazyeyes:
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby LebronTheKingJames on Wed Jun 01, 2011 9:25 am

yes please release
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Re: Update!! Darth's UA SuperGlobal 6.0 Project...ETA = 1 we

Postby Darth-Skinett on Wed Jun 08, 2011 4:46 am

Going to release a Global Today
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Re: Darthskinett's UA SuperGlobal 6.0 Project

Postby mlp111 on Wed Jun 08, 2011 6:10 am

yes!!!!!!!!!!!
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Re: Darthskinett's UA SuperGlobal 6.0 Project

Postby BiG GamE ViN on Wed Jun 08, 2011 8:39 am

cant w8 for the official release and to try this one out.. :applaud: :applaud: :applaud: hopefully someone could post a screenie of how good this really is.. (Y) (Y) (Y) those this include howards adidas sleeve with the silver linings.. :cheeky:
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby mlp111 on Wed Jun 08, 2011 1:20 pm

can't wait, super excited!
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby seyer06 on Wed Jun 08, 2011 2:10 pm

Wheres the DOwnload link?
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby Darth-Skinett on Wed Jun 08, 2011 2:15 pm

New SuperGlobal Released.

Enjoy!!!

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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby wtferrell on Wed Jun 08, 2011 2:43 pm

Downloading. Thanks man for all of your work.
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby BiG GamE ViN on Wed Jun 08, 2011 8:34 pm

great work.. maybe you could release a version with a dwight howard adidas sleeve.. thanks.. (Y) (Y) (Y)
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Ask me to shoot. I'll shoot.
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby gie190920 on Thu Jun 09, 2011 7:38 pm

thanks for this..but i just wanna ask where will i put the dll files? TIA
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby Darth-Skinett on Thu Jun 09, 2011 11:45 pm

gie190920 wrote:thanks for this..but i just wanna ask where will i put the dll files? TIA



I provided a Readme file in the Download; but to answer your question...All Files go in your main NBA 2k11 Folder (ie. C:\Program Files\2K Sports\NBA 2K11 )
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby Darth-Skinett on Thu Jun 09, 2011 11:51 pm

BiG GamE ViN wrote:great work.. maybe you could release a version with a dwight howard adidas sleeve.. thanks.. (Y) (Y) (Y)


Actually there is a patch that has DH's Sleeves in the player file...can't remember who made it but check my thread it should be there...

This is why I used Nike & McDavids as the default sleeves since Dwight is one of the only players who wears that Adidas sleeve.

I will be releasing a version with the Jordan calf sleeves since I promised to do that :D
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Re: Darth's UA SuperGlobal 6.0 Project

Postby Rangez on Fri Jun 10, 2011 10:32 am

Batzmanz wrote:
Darth-Skinett wrote:
Batzmanz wrote:Only use mine because it's the only one I've seen with black accessories. EvEvery other global still has that greyish lighting on it. So I doubt I'll use any of these 'Super Global' rreleases.


Actually my Global's Accessories are Black not Grey either :D

Remember, I use Johndoe22's Global as a base.

I've compared my global (isn't mine, I found it on another forum I believe, but is probably an old johndoe global) and compared to recent johndoe global releases and compilations. It's not the same. When I use a johndoe global I have to make the black jerseys lighter (as in grayish) so it doesn't look odd, but with the global I'm currently using I can keep them all entirely black.

'Your' Global
Image

The Global I use
Image


As you can see, in the global I use the lighting doesn't screw it up. In a stand still position the accessories in both globals are black, but when you start moving in the johndoe global, the lighting makes it grayish. In mine they stay black with little lighting problems. Which is the way I like it and the way it should be.

The only reason I use these new released globals is because of the black socks, but when you start moving it gets grayish which eliminated the purpose. So just stuck with the one I have.

which johndoe global are u using???looks sick...!
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Re: Darth's UA SuperGlobal 6.0 Project

Postby Darth-Skinett on Sat Jun 11, 2011 1:35 am

Rangez wrote:
Batzmanz wrote:
Darth-Skinett wrote:
Batzmanz wrote:Only use mine because it's the only one I've seen with black accessories. EvEvery other global still has that greyish lighting on it. So I doubt I'll use any of these 'Super Global' rreleases.


Actually my Global's Accessories are Black not Grey either :D

Remember, I use Johndoe22's Global as a base.

I've compared my global (isn't mine, I found it on another forum I believe, but is probably an old johndoe global) and compared to recent johndoe global releases and compilations. It's not the same. When I use a johndoe global I have to make the black jerseys lighter (as in grayish) so it doesn't look odd, but with the global I'm currently using I can keep them all entirely black.

'Your' Global
Image

The Global I use
Image


As you can see, in the global I use the lighting doesn't screw it up. In a stand still position the accessories in both globals are black, but when you start moving in the johndoe global, the lighting makes it grayish. In mine they stay black with little lighting problems. Which is the way I like it and the way it should be.

The only reason I use these new released globals is because of the black socks, but when you start moving it gets grayish which eliminated the purpose. So just stuck with the one I have.

which johndoe global are u using???looks sick...!


Johndoe sent me an updated version of my Global with the Eye Fix and I just changed what I wanted in the Global after that. Should be xxx9 Shadow Mod.
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby Rangez on Sat Jun 11, 2011 5:55 am

ok Thanks and btw Nice global ill try uploading some pics
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby LebronTheKingJames on Sat Jun 11, 2011 8:16 am

hey can you make the body type like in real life forexample thin should look like d rose and kobe combined and the normal should be wade and lebron combined and thick make it like dejuan blair becuz thick is too big for him and normal is to small :applaud: and this is great
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby Darth-Skinett on Mon Jun 20, 2011 8:17 am

Rangez wrote:ok Thanks and btw Nice global ill try uploading some pics



Thx Bro...appreciate it :D
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Re: Darth's UA SuperGlobal 6.0 Project

Postby Batzmanz on Mon Jun 20, 2011 9:07 am

Rangez wrote:which johndoe global are u using???looks sick...!

Custom.
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Re: Released!! Darthskinett's UA SuperGlobal 6.0 Project

Postby mlp111 on Tue Jun 21, 2011 4:23 am

Darth-skinett, i luv your global, only wish that you would have use the longer knee pads for player like these...
viewtopic.php?f=136&t=80756
is there a chance that you would update your global with longer knees pads and etc.....
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