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Re: Darth's UA SuperGlobal 6.0 Project

Wed Mar 09, 2011 5:43 pm

Amazing bro. can you post some more pics bro maybe with one white player. or put a little bit (just little) blend of Redness color bro to come up like the real Bosh picture in this post.

Re: Darth's UA SuperGlobal 6.0 Project

Wed Mar 09, 2011 7:46 pm

I will try to upload my global here tomorrow, i just have slow internet for today and i have a little problem with eyes. I think it's because of Ricoy's face enhancement mod. I will try to eliminate the problems and share my global with you so we can make the ultimate global :D

Re: Darth's UA SuperGlobal 6.0 Project

Wed Mar 09, 2011 8:17 pm

Me and guys on johndoe's blogspot found out that the problem with eyes is the Shadow mod's fault. Like if u try another shadow mod, eyes will be ok. We asked for shadow mod 10 with an eye fix, hopefully john will make it :D

Re: Darth's UA SuperGlobal 6.0 Project

Wed Mar 09, 2011 11:57 pm

Batzmanz wrote:
Darth-Skinett wrote:
Batzmanz wrote:Only use mine because it's the only one I've seen with black accessories. EvEvery other global still has that greyish lighting on it. So I doubt I'll use any of these 'Super Global' rreleases.


Actually my Global's Accessories are Black not Grey either :D

Remember, I use Johndoe22's Global as a base.

I've compared my global (isn't mine, I found it on another forum I believe, but is probably an old johndoe global) and compared to recent johndoe global releases and compilations. It's not the same. When I use a johndoe global I have to make the black jerseys lighter (as in grayish) so it doesn't look odd, but with the global I'm currently using I can keep them all entirely black.

'Your' Global
Image

The Global I use
Image


As you can see, in the global I use the lighting doesn't screw it up. In a stand still position the accessories in both globals are black, but when you start moving in the johndoe global, the lighting makes it grayish. In mine they stay black with little lighting problems. Which is the way I like it and the way it should be.

The only reason I use these new released globals is because of the black socks, but when you start moving it gets grayish which eliminated the purpose. So just stuck with the one I have.


Is that Ricoy's accessories mod? The reason it stays black is because he darkened the texture. However, when u do that - white sleeves become gray-ish.

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 12:04 am

Nope, the white sleeves are completely white. Aswell as the other accessories.

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 1:21 am

Batzmanz wrote:Nope, the white sleeves are completely white. Aswell as the other accessories.


Could you tell us more? What Shadow Mod are u using, Arma 10?

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 2:43 am

StormsWarning wrote::crazyeyes:


posted new pics Bro.

Let me know what you think (Y)

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 2:51 am

Batzmanz wrote:
Darth-Skinett wrote:
Batzmanz wrote:Only use mine because it's the only one I've seen with black accessories. EvEvery other global still has that greyish lighting on it. So I doubt I'll use any of these 'Super Global' rreleases.


Actually my Global's Accessories are Black not Grey either :D

Remember, I use Johndoe22's Global as a base.

I've compared my global (isn't mine, I found it on another forum I believe, but is probably an old johndoe global) and compared to recent johndoe global releases and compilations. It's not the same. When I use a johndoe global I have to make the black jerseys lighter (as in grayish) so it doesn't look odd, but with the global I'm currently using I can keep them all entirely black.

'Your' Global
Image

The Global I use
Image


As you can see, in the global I use the lighting doesn't screw it up. In a stand still position the accessories in both globals are black, but when you start moving in the johndoe global, the lighting makes it grayish. In mine they stay black with little lighting problems. Which is the way I like it and the way it should be.

The only reason I use these new released globals is because of the black socks, but when you start moving it gets grayish which eliminated the purpose. So just stuck with the one I have.


Got ya Bro!!

Everyone has their own preference...nothing wrong with that. (Y)

In my case...I prefer to have Reflections...cause I have never seen a player wear a Sleeve that looked that Black...not to mention with all the lighting in NBA Arenas it just seems unrealistic. :D

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 3:37 am

any ETA ?

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 3:45 am

solovoy wrote:any ETA ?


not yet...still gathering files and waiting for more Feedback.

I assume ETA = 2 to 3 weeks

I will release the UAR PhotoMod xxx9 v3 before the SuperGlobal (Y)

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 3:51 am

Darth-Skinett wrote:
solovoy wrote:any ETA ?


not yet...still gathering files and waiting for more Feedback.

I assume ETA = 2 to 3 weeks

I will release the UAR PhotoMod xxx9 v3 before the SuperGlobal (Y)


Looking forward to both (Y)

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 6:17 am

Kamilli LakeShow Bryant, can you upload your global ?

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 6:54 am

Darth-Skinett wrote:
Got ya Bro!!

Everyone has their own preference...nothing wrong with that. (Y)

In my case...I prefer to have Reflections...cause I have never seen a player wear a Sleeve that looked that Black...not to mention with all the lighting in NBA Arenas it just seems unrealistic. :D

Unrealistic? Watch Heat and Raptors games lol. Sonny Weems and Dwyane Wade sleeves are completely black and dark. Never do you it go so gray like in the game.

I'm just telling you this in hopes you'll find a way to incorporate it all.

Kamilli LakeShow Bryant wrote:
Batzmanz wrote:Nope, the white sleeves are completely white. Aswell as the other accessories.


Could you tell us more? What Shadow Mod are u using, Arma 10?

Honestly I don't know. I just downloaded it from somewhere and used it ever since. I made my own edits to it aswell, just some minor integrations like some of g0ry's accessories that's all.

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 10:09 am

Darth-Skinett wrote:
Got ya Bro!!

Everyone has their own preference...nothing wrong with that. (Y)

In my case...I prefer to have Reflections...cause I have never seen a player wear a Sleeve that looked that Black...not to mention with all the lighting in NBA Arenas it just seems unrealistic. :D


Batzmanz wrote:Unrealistic? Watch Heat and Raptors games lol. Sonny Weems and Dwyane Wade sleeves are completely black and dark. Never do you it go so gray like in the game.

I'm just telling you this in hopes you'll find a way to incorporate it all.


Ok...then we need to know who's Global it is and what Shadow Mod was used...

the other issue that concerns me is...losing the whiteness of white sleeves...

If that's the case...you can always post the Global for others to try...but I will not use it...that is a major issue :D

BTW it's not Grey...it's a light Reflection...

look at some pics on nba.com or wherever...so you can understand what I am talking about...look at Heat Photos...so you can see that Black sleeves ...
sometimes look Blue due to lighting....which varies from Stadium to Stadium :D

even nba 2k11 gets brighter or darker based on the Color of Ads, team colors, where you are playing etc...

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 11:33 am

Darth-Skinett is right. Look at this picture:

Image

Image

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 12:31 pm

solovoy wrote:Darth-Skinett is right. Look at this picture:

Image

Image

Upclose you see it ofcourse. From a regular NBA broadcast angle you don't see such lighting like it is in 2k11.

And these are just pictures. In FMV you don't notice the blatant grayness in real games like in 2k11.

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 12:58 pm

Looking forward to the 'Best of the best' SuperGlobal. My only suggestion is that you wait until Az_CTY is finished his backboards. He has just 2 left. :D

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 1:07 pm

Batzmanz wrote:
solovoy wrote:Darth-Skinett is right. Look at this picture:

Image

Image

Upclose you see it ofcourse. From a regular NBA broadcast angle you don't see such lighting like it is in 2k11.

And these are just pictures. In FMV you don't notice the blatant grayness in real games like in 2k11.


This is what Black Accessories will look like in NBA 2k11 with the PhotoMod I'm working on (XXX 9 v3)

Darth
Last edited by Darth-Skinett on Mon Mar 21, 2011 2:53 am, edited 4 times in total.

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 1:20 pm

You should definitely go with the version that has the reflection on the black accessories. When seeing games live or on my HDTV nothing is ever one solid color. Reflections happen and change depending on various light sources all the time.

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 1:25 pm

bSmooth wrote:You should definitely go with the version that has the reflection on the black accessories. When seeing games live or on my HDTV nothing is ever one solid color. Reflections happen and change depending on various light sources all the time.


Thx Bro,
That's what I was trying to explain to Batmanz...

but!!! with the PhotoMod I think everyone will be satisfied with the richness of the colors...I did some more tweaking on the PhotoMod but I have no pics yet (Y) Removed the Redness :D

Re: Darth's UA SuperGlobal 6.0 Project

Thu Mar 10, 2011 1:38 pm

cyclone wrote:Amazing bro. can you post some more pics bro maybe with one white player. or put a little bit (just little) blend of Redness color bro to come up like the real Bosh picture in this post.



Will do!!

Didn't mean to seem Racist...lmao :D

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 2:29 pm

solovoy wrote:Kamilli LakeShow Bryant, can you upload your global ?


I will later today or tomorrow :D

Re: Darth's UAR SuperGlobal 6.0 Project

Thu Mar 10, 2011 2:33 pm

solovoy wrote:Kamilli LakeShow Bryant, can you upload your global ?


I will later today or tomorrow :D I will do that in a separate thread, but i wanna collab with Darth on this one, so he can take my textures and make an awesome global (Y)

Re: Darth's UAR SuperGlobal 6.0 Project

Fri Mar 11, 2011 1:20 pm

any update with this man??

Re: Darth's UAR SuperGlobal 6.0 Project

Fri Mar 11, 2011 4:43 pm

bump ^^ still waiting for this
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