Sliders for Realistic Stats

Discussion about NBA Live 2004.

Postby Terry on Wed Mar 31, 2004 2:41 pm

Does anybody know how to twist the slider so I can earn more foul? When I play with CPU (12min/quarter, all star), I usually can only have less than 10 free throw attempts but CPU can always have at least 15 attempts. Even my player is pushed and had to adjust when I try a lay up, most of the time I still don't get a foul call. But on the other side, even I take charge outside the circle, CPU can always earn a trip to the free throw line. Please help!
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Postby Andrew on Wed Mar 31, 2004 4:54 pm

Turn up the mid-air collision foul slider and shooting foul slider. I've also found that you draw more offensive fouls by raising your arms and standing still than by using the draw charge button.
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Postby Mikki on Wed Mar 31, 2004 5:50 pm

Andrew wrote:I've also found that you draw more offensive fouls by raising your arms and standing still than by using the draw charge button.


really?? then that's great news... (Y)
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Postby Terry on Thu Apr 01, 2004 6:34 am

Andrew wrote:Turn up the mid-air collision foul slider and shooting foul slider.


Thank you Andrew! But will that cause me to commit more foul too? Will that also help if I lower the Charge/Block slider? I have tried diferent combination of these fould sliders before. Sometimes it works but sometimes it doesn't. I think maybe the style I play can be an issue because I tend to like jumper instead of layup.
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Postby Andrew on Thu Apr 01, 2004 4:24 pm

Turning down the Block/Charge slider will help too - I don't know how that slipped my mind. :oops: Your style of play is definitely a contributing factor - you won't be sent to the line much if you mostly take jumpers. Conversely, the CPU will probably get more free throw attempts if they're constantly taking it inside and challenging your big men. Though fouls do occur on jumpshots, most shooting fouls occur when players drive to the basket or post up, anything close to the hoop basically.

Take the ball inside more often, you'll get more fouls. Raise your hands on defense rather than using the Take Charge button, you should be able to reduce the amount of defensive fouls and maybe draw a few charges on your opponents.

Be wary that adjusting foul sliders will also affect the fouls that are called on you, so keep that in mind when you make your changes. (Y)
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Postby Terry on Thu Apr 01, 2004 6:07 pm

Andrew wrote:Raise your hands on defense rather than using the Take Charge button(Y)



Thank you so much! Can I ask you one more question? Do you jump to contest the shot in low post or you just stay close and raise your hands? How about outside shot? I found that it seems hands up doesn't work very well on outside shot and low post fade away. Also when the CPU try to beat the shot clock, hands up seems can't cause any miss.
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Postby Andrew on Thu Apr 01, 2004 6:23 pm

I generally just use the raise hands defense on jumpshots, though if a player is hot I'll generally jump to contest the shots. In the low post, I find that raising your hands then jumping as they attempt the shot is the best way to contest shots down low (on rare occasions, you can even block the shot).
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Postby Terry on Fri Apr 02, 2004 6:09 am

Thank you for your advice, Andrew. I will try that. (Y)
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Postby fish23 on Fri Apr 02, 2004 3:19 pm

regarding in-air collision and shooting foul sliders, which one applies for:

1) jumpers where you lean in and draw contact and get fouled.

2) adjusted shots/lay-ups that get fouled.

3) pump fake, defender jumps towards you to block and you take a straight up jumper and get hit and fouled.
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Postby Terry on Sat Apr 03, 2004 6:25 am

I am not sure about this. But I have tried to turn up air collison but leave shooting foul alone. Then both CPU and I got more fouls on jumper. It seems that the air collision slider affect all kinds of shoot or layup.
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Postby dan on Sat Apr 10, 2004 6:43 am

Hi, i´ve got two questions.

Is there a way to make the cpu not make double team every time i get the ball to the low post?, because it is so easy to just pass the ball to the ungarded one and get an open shot, and this makes it too easy to score or at least to get a good shot, and it doesn´t make you work a little more the offensive play.
I´ve tried moving the interception slider from 40 to 50, so i can not pass the ball so easily, and it´s got better, but i still can make it quite easily, and more than 50 seems to be too much.
Usually as a consecuence my C or PF are the top assistants of the game.


The second question. In my opinion the shots made wit a hand in the face should not go in, at least 95% of them, maybe less when nearer of the rim, and also less when these shots were made by star players. I don´t know if there is a way, tweaking the sliders, to make them miss more of these shots, because it´s really frustrating when you make a good defence and force them to shoot in the last second but they put it in even with a hand on their face. i mean it should be easier to defend than to atack, so you would be forced to try to find the best shot or give it to your best man and try to score with him.
I´ve tried putting poor realeased shoot to 0 in both user and cpu, but it still does not work.

Thanks.
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Postby Andrew on Mon Apr 12, 2004 12:05 pm

For your first question:

In the other thread, I wrote:I don't think there's a setting you can change. The Double Team Effectivity slider will reduce the effectiveness of double teams, but that will just mean players won't lose the ball as often when they are double-teamed. As far as I can tell, it's part of the AI's strategy, and cannot be changed.


For your second question:

Again I think this is an issue with the AI; an effort to make things more challenging. For adjusted shots near the basket, you can always lower the adjusted shot percentage slider. The sliders are pretty good, but there are some issues that cannot be completely resolved by the sliders. These include the CPU making incredible shots as they try to beat the shot clock, and the "comeback code".
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Postby Terry on Mon Apr 12, 2004 2:30 pm

About CPU's shot clock beater. Here's my experience. The key is to force the ball handler to put the ball on the floor and don't let he gets his feet set. If he stands still, he will almost make it every time unless you block it. Try to bounce him away and jump a little bit later than usual because CPU seems like to fake away to beat the shot clock. Or when you see the clock is about 5-6 seconds, call a double team and switch to half court trap, then control another man to pick up the guy who will make a catch and shoot.
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slider settings for 12 minute quarter in superstar mode

Postby jaywill on Wed Apr 14, 2004 6:14 pm

what is the best slider setting for this kind of a mode.

12 min quarter
superstar mode
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Postby dan on Thu Apr 15, 2004 12:36 am

So that means there´s nothing relly I can do. But anyway thanks a lot.
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Re: slider settings for 12 minute quarter in superstar mode

Postby Andrew on Thu Apr 15, 2004 12:51 pm

jaywill wrote:what is the best slider setting for this kind of a mode.

12 min quarter
superstar mode


Check out some of the slider settings posted earlier in this thread. My sliders are optimised for 12 minute quarters on Superstar difficulty, though you may find you need to make a few adjustments to suit your style of play.

dan wrote:So that means there´s nothing relly I can do. But anyway thanks a lot.


Essentially, yes. Sorry for the bad news.
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Postby Andrew on Mon Apr 26, 2004 4:17 pm

I've tried a couple of further tweaks, please let me know if these sliders are better or worse.

Global Sliders

Game Speed: 50
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Frequency: 40
Shooting Foul Frequency: 40
Reach-in Foul Frequency: 40
In-air Collision Foul Frequency: 60

User Sliders

User Steal Ability: 45
User Interception Ability: 50
User Shot Block Ability: 20
User Dunk/Layup Block Ability: 17
User Freestyle Effectiveness: 45
User Dunk vs Lay-Up Frequency: 4
User Substitution Frequency: 0 for No Auto Subs, 50 for Auto Subs
User On-ball Defense Assist: 75
User Offensive Rebounding: 90
User Defensive Rebounding: 50
User Fakeout Discipline: 100
User Short Range Shooting: 35
User Medium Range Shooting: 40
User Long Range Shooting: 50
User Dunk Percentage: 90
User Lay-up Percentage: 53
User Adjusted Shot Percentage: 40
User On-ball Physical Defense: 60
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 30

CPU Sliders

CPU Steal Ability: 40
CPU Interception Ability: 45
CPU Shot Block Ability: 20
CPU Dunk/Layup Block Ability: 17
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 4
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 100
CPU Defensive Rebounding: 50
CPU Fakeout Discipline: 90
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 35
CPU Dunk Percentage: 90
CPU Lay-up Percentage: 53
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 60
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 30
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Postby Terry on Thu Apr 29, 2004 1:49 pm

Hi, Andrew. Do you know which slider I should turn, so when CPU call a pick and roll, my player won't stick with CPU's player who set the screen?
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Postby Andrew on Thu Apr 29, 2004 2:40 pm

I don't think there's a slider for that. Perhaps you could try turning down the CPU's On-Ball Physical Defense slider, but I can't guarantee that it will work.
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Postby DLirag on Wed May 05, 2004 2:00 pm

These new sliders are slightly better, IMO.
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Postby guillus2670 on Thu May 06, 2004 10:59 am

As Dlirag said i find them slightly better but it is still too easy to score especially when driving or with pro hoop (what should i change?) and i would increase 3pt for AI too and FT difficulty
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Postby Andrew on Thu May 06, 2004 1:20 pm

Reduce User Freestyle Effectiveness. That might help a little.
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My PS2 setting

Postby madskillz on Tue May 11, 2004 8:42 am

My PS2 setting for Superstar 9 to 10 min quarter.

Game Speed: 41
Free Throw Difficulty: 75
Boundary Force Field: 55
Injury Frequency: 55
Fatigue Effect: 59
Charge/Block Frequency: 55
Shooting Foul Frequency: 42
Reach-in Foul Frequency: 44
In-air Collision Foul Frequency: 92

User Sliders

User Steal Ability: 43
User Interception Ability: 40
User Shot Block Ability: 9
User Dunk/Layup Block Ability: 20
User Freestyle Effectiveness: 65
User Dunk vs Lay-Up Frequency: 30
User Substitution Frequency: 0 for No Auto Subs, 50 for Auto Subs
User On-ball Defense Assist: 60
User Offensive Rebounding: 88
User Defensive Rebounding: 50
User Fakeout Discipline: 100
User Short Range Shooting: 35
User Medium Range Shooting: 43
User Long Range Shooting: 48
User Dunk Percentage: 55
User Lay-up Percentage: 45
User Adjusted Shot Percentage: 100
User On-ball Physical Defense: 49
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 30

CPU Sliders

CPU Steal Ability: 42
CPU Interception Ability: 45
CPU Shot Block Ability: 8
CPU Dunk/Layup Block Ability: 15
CPU Freestyle Effectiveness: 65
CPU Dunk Frequency: 30
CPU Substitution Frequency: 71
CPU Offensive Rebounding: 90
CPU Defensive Rebounding: 53
CPU Fakeout Discipline: 94
CPU Short Range Shooting: 37
CPU Medium Range Shooting: 38
CPU Long Range Shooting: 30
CPU Dunk Percentage: 49
CPU Lay-up Percentage: 48
CPU Adjusted Shot Percentage: 47
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 49
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 28


Try it and let me know what you all think.
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Postby Adrian on Tue May 11, 2004 10:55 pm

Im playing 4 min quarters, what level should I set fatigue on so I make sure that the benches get well used as well?
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Postby Andrew on Wed May 12, 2004 6:29 pm

Probably at least 60 or 70.
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