by BAYAG on Thu Oct 29, 2009 8:07 pm
after looking at some tutorials on playbook editing, i decided to experiment with changing the main offensive/defensive strategy of the teams created. I'll be releasing something this week for you guys to try and i would like to receive some feedback and suggestions on suitable playbooks. be on the look out...I may need help finding the correct strategies for each classic team..For sure, all teams played a straight man to man defense since zone was outlawed for years. Here's a description of the selectable stratagies and description originally from FlipzLive07 .
OFFENSIVE PLAYBOOKS
Boston—-PG stand at left top wing and passes to SG, PG immediately cuts to the bucket and gets a pick from PF...SG hits the PG with a pass for the layup or SG goes iso at top wing
Bulls Eye—-PG stands at left topwing to initiate play, he runs towards the C who sets a pick for him, PG either drives or waits for SG to make a cut to the bucket,hit him with a pass for a dunk/layup or shot
Cavalier-—stand near top of the key, move laterally to the right, SF gets two screens...first from PF and second from SG..He flashes to the right wing, PG passes the ball to him for a deep range 2 or 3pointer
Rip Iso-- stand at left wing to begin play, he passes to SF who quickly passes to the SG on the baseline…SG is now in an iso play down the baseline, he can either pull for the jumper after pass or drive
Philly--PG stands at top of the key and moves laterally to the right...SF makes a cut to the bucket where two staggered screens are set. SF receives first screen from PF and second from C, he comes off the screen and receives pass from PG
Rocket Fuel—PG stands at right top wing to begin play...SF gets 3 picks starting with SG from the top right wing, under the bucket from PF and a third pick from C ,he eventually reaches outside the arc, hit him with the pass for a 3point shot
Rising Sun--Stand near top of the key with PG and move right, wait as C runs up to set a screen...C rolls off after the pick and PG hits with a pass or alleyoop…basically Nash and Stoudamire play
Sonic-—PG stands at top right wing...SG gets pick from PF while SG gets pick from C. SG cuts to the bucket and receives pass from PG. If lane is open, SG can get a dunk/layup...if not he kicks ball out to SF who’s open baseline for a deep long range 2 or 3 pointer
Power C-—PG stands at right top wing and makes a direct pass to the C who has established position in the post…C can either score from a backdown position or pass to a cutting SG...Basically the C scores or kicks out pass to the perimeter players for a shot
Power PF—-PG stands at left top wing, pass ball to PF when he establishes position in the low post where he can either score in the paint or pass to a cutting SF or open SG when double teamed
Scorer PF-- Is designed to get the PF in a good scoring position off of screens. PG stands near top of the key and moves right to initiate play. This play has about 3 players lined up on the left side of the court. The PF will then come off of two screens, first from C and second from SF as he cuts towards the basket looking for a layup. PG passes to complete play, this is a very patient play and takes time to develop
Scorer SF—-PG stands at right wing to initiate the play...PG passes ball to SF at the top of key who gets a pick from the PF...SF comes off the pick and drives into the paint for a dunk or layup
Scorer SG—PG stands at right top wing and passes ball to SG at the top of the key...this is basically an iso play for the SG that begins at the top of the key. If CPU helps defense comes, SG kicks ball to open teammate
Highflyer SG—-This is a great catch and shoot play. PG gets pick from SG as SF cuts toward the bucket. PF sets pick for SG while this is happening, the SF would have moved to the baseline left…hit SG with a pass or SF depending on how open both players are...stand at top right wing to initiate
Highflyer SF-—stand at top of the key and move right, PF sets pick for SG as he cuts toward the bucket...PG can deliver an alley-oop pass for a nice dunk or layup
Shooter A—-This is a play designed for SG originally but the PG can take the shot if he beats his man during an iso that results outta this play.
Case 1--PG stands near top of the key and moves left resulting in an iso play where he can score...so for those who have been complaining about CPU Point Guard Dominance, you are simply getting burnt by the CPU PG, get your help defense up
Case 2—- C is already in position for a screen (intended for the SG)...SG gets two picks...first from C and second from PF...PG passes to open SG for a shot
Shooter B—- PG stands at top of the key and moves right for a screen from PF...look for both SG and SF to interchange positions, players get flashed at the 3 point line or end up high post area...hit either of them with a pass for a long range 2 or 3 pointer
Double Back Screen—PG stands at top of the key and moves right, both SF and SG get screens from PF and C respectively...PG hits either player with pass for an open shot
Double Power-—C gets pick from SG, PF gets pick from SF...Basically both bigs make a cut to the bucket...while both SF/SG flash to the high post area for open jump shots...PG can either pass to the bigs who are on the low block or to the wing players...stand at top of the key to initiate with PG
Single Double—- PG stands at top of the key and moves right to begin play...remaining 4 players crowd the paint, SF comes off 2 screens, first from SG and second from PF…also SG comes off a screen from C..PG passes to either open wing player
Screen Game—-PG stands at top of the key and moves right...down baseline, the play is developing as the C goes into a screening position but SF fakes it and rather gets a pick from the SG,he runs off the screen and flashes at the left wing where he gets another pick from PF..PG passes to open SF for a jumper
Shuffle-—PG stands at right topwing to initiate the play...SG gets two staggered picks, first from PF and second from C to the RIGHT post, PG passes to SG who’s under the bucket for a dunk or layup…
Mid Power-—stand at top left wing and move right...PF moves up as if to set a pick for PG but the PF cuts to the bucket where he gets a pick from C...PG now passes to PF who’s now under the bucket for a dunk or layup
Backdoor Play—-PG stands at top of the key and moves right, he passes to C who’s on the low block and the C looks to pass to a cutting SG under the baseline for an easy dunk or layup...very effective if u have a big man with nice ball handling skills
Balance—- PG stands at top of the key and moves right...PF sets pick for C while the SG cuts to the right wing on the court and SF cuts to the left wing of the court..This results in creating mismatches that could work in your advantage as both SF and SG are at an iso position with their CPU defenders...PG passes to either one of them to complete play
Flare-—PG stands at top key and moves left as PF sets screen for him.SF cuts from the high post right wing to the elbow of the freethrow line where he sets a pick for the PF..However PF does not go for the screen and flashes at the high post left wing...PG passes ball to open PF for a deep 2pointer...This play is recommended for big shooting men
Options-—As the name suggests, there are TWO options that arise outta this play...PG stands at top of the key to initiate play. He moves right as he receives pick from PF, while this is happening, the SF and SG are both cutting to the opposite wings...
Case 1-SF gets pick from C and flashes at the baseline opposite wing for a pass
Case 2-SG receives pick from PF as he gets open from the high post for a pass
Secondary Quick Hitters—-PG stands at top of the key and passes ball to PF who’s also at the top of the key.SG cuts towards the PF and receives a pass from him...this creates an iso situation for the SG once he gets the pass…2 options arise
Case 1- SG can score on the iso play
Case 2- SG passes ball to C, when C gets doubled, C can kick ball out to either the SF or SG for a score
Triple Threat—PG stands at top of the key and moves all the way right…he passes ball to SF on the low block to begin the play...there are 3 options that arise outta this
Case 1—SF continues to post up on the block and looks to score
Case 2-SG comes off two staggered screens, first from PF and second from C...SG flashes at the left baseline where the SF delivers a pass to for an open shot
Case 3—SF on low block gets doubled and kicks ball out to PG at the 3 point line for the open 3
Zipper--Stand at top right wing with PG and move right...SF comes off two staggered screens…first from C and second from SG...PG passes SF ball for an open shot or waits for SG to come off another screen from C,which leaves him wide open at the baseline..PG can either pass to both SF and SG .
here are the play numbers from steelman
Here are the new Live 07 play numbers (there are a couple of changes from 06):
0 - Shooter A
1 - Balance
2 - Rocket Fuel
3 - Triple Threat
4 - Options
5 - Cavalier
6 - Zipper
7 - Sonic
8 - Philly
9 - Rising Sun
10 - Rip Iso
11 - Bulls Eye
12 - Boston
13 - Single Double
14 - Flare
15 - Double Power
16 - Double Back Screen
17 - Power C
18 - Power PF
19 - Mid Power
20 - Screen Game
21 - Highflyer SG
22 - Highflyer SF
23 - Shuffle
24 - Scorer PF
25 - Scorer SF
26 - Scorer SG
27 - Shooter B
28 - Back Door Play
29 - Secondary Quick Hitters