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Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 5:34 am

wade_03 wrote:Are the isomotions and dunk packs and everythign going to be updated for everyone, because I read in another thread that they unlocked new isomotions and dunkpacks for players like VC & Iguodala



they are already included.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 5:51 am

could you give an estimate when you'll release new roster and settings? yesterday you said you'll release it today, today you said in a couple of days... did you run into something that needs to be fixed that you didn't know yesterday or are you lacking free time?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 6:09 am

electro cute wrote:could you give an estimate when you'll release new roster and settings? yesterday you said you'll release it today, today you said in a couple of days... did you run into something that needs to be fixed that you didn't know yesterday or are you lacking free time?


thursday evening / friday have to fix minor tweaks like rotations, positions.
Kris is taking care about gears ,sigshots and free throws rituals.

sorry mate, it takes time .

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 6:20 am

Is it possible to do something with teams strength in association? I mean to make Lakers, Cavs, Celtics better. This trio is dominating in the league today, but still in every association there is some weird results. For example Cavs miss playoffs sometimes, Lakers only in 5th or 6th place in west. Celtics is the most accurate, but still can be better. Btw in latest version Iverson scores way too many points(something around 29) and trio DWade, LBJ and Kobe also scores more then they should score. Wade sometimes got 35 points per game, LBJ 33 points, Kobe around 30. If it's possible please try to something with these issues! (Y)

Thanks in advance,
Best regards

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 6:27 am

Spaky wrote:Is it possible to do something with teams strength in association? I mean to make Lakers, Cavs, Celtics better. This trio is dominating in the league today, but still in every association there is some weird results. For example Cavs miss playoffs sometimes, Lakers only in 5th or 6th place in west. Celtics is the most accurate, but still can be better. Btw in latest version Iverson scores way too many points(something around 29) and trio DWade, LBJ and Kobe also scores more then they should score. Wade sometimes got 35 points per game, LBJ 33 points, Kobe around 30. If it's possible please try to something with these issues! (Y)

Thanks in advance,
Best regards



it's the CPU weird logic..even if you increase every player value there's such a freaky innatural logic that tends to advantage few teams besides the other.we can nothing bro.
the other issues will be fixed in the next version.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 6:37 am

juza1971 wrote:
carmelo wrote:I tested it with the nets (user team) and I won in New Orleans 106-90 in all-star difficulty. Then I turned the difficulty up and I was losing in the first half Houston - Atlanta : 64-44 with cpu having shoot 7/20 3pt in the first two quarters. I don't know, which difficulty level is ok and proper for this roster ?



so man..you play 1 match on all -star and then you increased difficulty? this game is not a coin-op first person shooter. let me say something...you're da man... give to all-star level at least another chance...sorry i'm just laughing.

as i'm constantly repeating, cpu 3pt glitch will be fixed in the next release.


Ok juza I will change it back to all star difficulty to test it more. I forgot to say that cpu points in paint were in a very good level for this one match. Thanks for your work!!

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 6:50 am

juza1971 wrote:thursday evening / friday have to fix minor tweaks like rotations, positions.
Kris is taking care about gears ,sigshots and free throws rituals.

sorry mate, it takes time .


thanks, i'm really looking forward to it!

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 7:00 am

juza1971 wrote:
Spaky wrote:Is it possible to do something with teams strength in association? I mean to make Lakers, Cavs, Celtics better. This trio is dominating in the league today, but still in every association there is some weird results. For example Cavs miss playoffs sometimes, Lakers only in 5th or 6th place in west. Celtics is the most accurate, but still can be better. Btw in latest version Iverson scores way too many points(something around 29) and trio DWade, LBJ and Kobe also scores more then they should score. Wade sometimes got 35 points per game, LBJ 33 points, Kobe around 30. If it's possible please try to something with these issues! (Y)

Thanks in advance,
Best regards



it's the CPU weird logic..even if you increase every player value there's such a freaky innatural logic that tends to advantage few teams besides the other.we can nothing bro.
the other issues will be fixed in the next version.


Yeah, I've got the same problems when I created my own roster. Looks like it's really impossible to fix these things. Hope 2k10 will be free of those bugs.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:25 am

In my second try I played with boston against cavs I won 102-94. It was more difficult game but there were many cpu points in paint (64). Cavs (cpu) always played with Iglauskas, he finally had 26 points and L.james had 10p as well as Varejao and B, Wallace. Cavs always passed inside. By the way 3pts are not so high 5/19 for cpu in the end of the game, I suppose is normal.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:34 am

carmelo wrote:In my second try I played with boston against cavs I won 102-94. It was more difficult game but there were many cpu points in paint (64). Cavs (cpu) always played with Iglauskas, he finally had 26 points and L.james had 10p as well as Varejao and B, Wallace. Cavs always passed inside. By the way 3pts are not so high 5/19 for cpu in the end of the game, I suppose is normal.



play again the same game and verify it.
i don't think it's an issue cause nobody noticed it.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:43 am

carmelo wrote:In my second try I played with boston against cavs I won 102-94. It was more difficult game but there were many cpu points in paint (64). Cavs (cpu) always played with Iglauskas, he finally had 26 points and L.james had 10p as well as Varejao and B, Wallace. Cavs always passed inside. By the way 3pts are not so high 5/19 for cpu in the end of the game, I suppose is normal.



this is my stats played yesterday between celtics ( me) - cavs (cpu).

what did you notice?

http://www.fileden.com/files/2008/12/8/ ... -22-31.gif

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:55 am

Hi Juza,

First of All, I wanna thank you for your greats efforts to bring us a realistic game experience. It's much more attractive to play with your settings and rosters than before. Poi ti voglio felicitare in italiano :D , sei un grande, et ti ringrazio ancora per il tuo grandissimo lavoro. A presto :bowdown:

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 9:31 am

remember the latest trades on your next version, bulls traded nocioni and gooden for salmons and miller to kings...

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 9:36 am

Spaky wrote:
juza1971 wrote:
Spaky wrote:Is it possible to do something with teams strength in association? I mean to make Lakers, Cavs, Celtics better. This trio is dominating in the league today, but still in every association there is some weird results. For example Cavs miss playoffs sometimes, Lakers only in 5th or 6th place in west. Celtics is the most accurate, but still can be better. Btw in latest version Iverson scores way too many points(something around 29) and trio DWade, LBJ and Kobe also scores more then they should score. Wade sometimes got 35 points per game, LBJ 33 points, Kobe around 30. If it's possible please try to something with these issues! (Y)

Thanks in advance,
Best regards



it's the CPU weird logic..even if you increase every player value there's such a freaky innatural logic that tends to advantage few teams besides the other.we can nothing bro.
the other issues will be fixed in the next version.


Yeah, I've got the same problems when I created my own roster. Looks like it's really impossible to fix these things. Hope 2k10 will be free of those bugs.



regarding the ppg on wade, LBJ, Kobe, etc., try simulating with 11 min. quarter, the stats are more realistic but if it's still too high you can try 10 min. quarter.. just mah two cents! (Y) :cool:

but it doesn't fix the glitch where teams like the knicks make it to the finals.. AND ACTUALLY WON! :crazyeyes: :applaud:
and guess who's the finals MVP? :?:

yep, you got that right.."Starbury" himself! Stephon Marbury! :shock: :lol: :bowdown:

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 9:56 am

juza1971 wrote:
carmelo wrote:In my second try I played with boston against cavs I won 102-94. It was more difficult game but there were many cpu points in paint (64). Cavs (cpu) always played with Iglauskas, he finally had 26 points and L.james had 10p as well as Varejao and B, Wallace. Cavs always passed inside. By the way 3pts are not so high 5/19 for cpu in the end of the game, I suppose is normal.



this is my stats played yesterday between celtics ( me) - cavs (cpu).

what did you notice?

http://www.fileden.com/files/2008/12/8/ ... -22-31.gif


it's in italian?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 10:03 am

juza1971, if the new rosters and settings will be released, do i need to start another association to fix the 3pt attempt glitch? or can i stick with my current association?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 10:19 am

Hey juza1971 are you going to be releasing your final version tomorow night after all the deadline deals are done with?

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 12:03 pm

this is my stats played yesterday between celtics ( me) - cavs (cpu).

what did you notice?

http://www.fileden.com/files/2008/12/8/ ... -22-31.gif

[/quote]

Seems everything is fine (especially the FG% and PIP) except the 3pt shooting (in my opinion), cause i find it hard to shoot a 3. I dont know, maybe it's just my shooting or maybe it's just too hard to shoot a 3. If you have time, please take a look to it.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 2:30 pm

@juza1971

i have already finished the rosters bro i also included the latest trades but these rosters are for the uninjured version ill just let you make the injured version.

btw please do check the lineups since i waived cassel to free agent and also cedric simmons

check your pm for the edited rosters

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 3:30 pm

hey man, does this support the shoes patch??? thx

(juza ka talga ng kagandahan!!!) :lol:

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 4:23 pm

Hey man. last day i played a game . Lakers VS Hawks(cpu) cpu take too much 3pt shot. they take a 11-41 3pt. bibby take 6-19 3pt.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 4:25 pm

hey man . why did you change the original shoes.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:37 pm

why there are some salaries wrong? like bulls's ben gordon, his salary is not 11,4 M, it's 6,4 Million 1year...

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:40 pm

yeah i noticed the wrong salaries too. I hope juza or kris would have time to fix that.

Re: juza1971 nba 2k9 "neon's project" v1.0 RLSD

Thu Feb 19, 2009 8:45 pm

domidomdomz wrote:yeah i noticed the wrong salaries too. I hope juza or kris would have time to fix that.


i did the most and i don't have time to fix everything. i have a social life, work business, girlfriends , a family, so , make it at your own.
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