Playmakers NBA Live 09 Ratings & Playbook Thread

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Playmakers NBA Live 09 Ratings & Playbook Thread

Postby Playmakers on Thu Oct 16, 2008 4:57 pm

UPDATED VALUE OF GLOBAL EDITS ON 10/21/08
---------------------------------------------------------
Here's the deal this year we all know that the game has the new DNA feature. Some of us are most likely going to waite until the season starts to down load EA's updated rosters using the latest DNA information.

That's why I'm not going to release a file because it's very simple and easy to do when your ready to start your season and lock into the DNA update that you wish to start your dynasty off with for the season.

You can refer back to this thread and make the edits to the players once you've downloaded the latest DNA update your content to start your Dynasty off with in the game.

I can't go through each and every player but I'll post the changes I made to individual players who I felt needed a tendency rating adjusted. I'm not about to touch the shooting ratings of any player. I don't agree with many of them especially outside shooting ratings. But I think Sliders can tone it down.

The edits were designed to try and help these area's of game play:

1). Off Ball Awarness......Make players read the defense and react smarter

2). Balance out player in Player Speed ratings to matchup with Default Game Speed Slider making thinsg look more natuarl and fluid as they get up and down the floor or perform moves.

3). Improve the CPU's AI logic in rotating on helpside defense and taking away passing lanes.

4). Seperate the Go To Guys even more from their ordinary teammates

5). Force teams like Golden St and Denver to play more uptempo and push the ball.
--------------------------------------------------------------------
The Following Ratings will all be Global Edits to every team and player

ATHELETIC SKILL EDITS

SPEED-(-50)
AGILITY-(-50)
QUICKNESS-(-50)
ACCELERATION-(-30)
LATERAL QUICKNESS-(-50)
DRIBBLE SPEED-(-30)............(This is tied into player acceleration when they have the ball)

-------------------------------------------------------------------
INSIDE SCORING SKILL EDITS

AGGRESIVENESS-(+10)
PENETRATION-(+10)
OFF SINK OR SWIM-(+10)
POST SAVY-(+10)
OFF POST FOOTWORK-(+10)

----------------------------------------------------------
OUTSIDE WILL BE LISTED UNDER INDIVIDUAL PLAYER EDITS

It mainly consist of making ceratin players more assertative when they have the ball. This means increasing their Shooting Mentality if I think that player doesn't take enough shots and also increasing a players Triple Threat rating which is a thing of beauty when you see guys like Kobe and LBJ jab stepping while they are thinking of how to attack you on the perimeter.
--------------------------------------------------
DEFENSIVE SKILL EDITS

DEF SINK OR SWIM-(+10)
DOUBLE TEAM EFFECT-(+20)
TENACITY-(+10)
PASS LANE-(+10)
HELPSIDE-(+10)
DEF POST FOOTWORK-(+20)
DEF POST STRENGTH-(+10)

Exaplanation: Tenacity will get more guy's taking a swipe at the ball on the perimeter and not standing there looking like zombies, in other words they'll try to disrupt you a little more.

Pass Lane brings out some very good animations in the game when the player is overplaying and misses the ball going for the steal or when he does get his hand on the ball for a deflection.

Helpside Defense is always one of the ratings I like to increase because it acts like a densive awareness rating. I like to see guys rotate and close down lanes much better. It also forces me to swing the ball and look for better shots.

Defensive Post Footwork is a rating that I found lacking for defensive big's like Camby, Duncan, Garnett and several others who would just fall for simple moves in the post. This helps them to adjust better without turning them all into Bill Russell.

------------------------------------------------------
TEAM WORK SKILL EDITS

HUSTLE-(+25)
GO TO GUY-(+5-10 FOR 1 PLAYER PER TEAM)
VISION-(+10)
PASSING-(+10)
DIFFICULT PASS-(+10)
OFF BALL AWARENESS-(+10)

FAST BREAK WILL ONLY APPLY TO THE TEAMS I POST LATER GIVING UPTEMPO TEAMS A +10 INCREASE OVER ALL OTHERS

Explanation:

Go To Guy gets a slight increase to seperate from the rest of his teammates and it also helps the CPU to determine who is there main guy much better. Also, slight modifications to the playbook will also make the Go To Guy stand out even more. I will be posting those changes aswell

Vision thi sis one the most underated ratings in Live. I can't stress how satisfying it is to see the CPU move the ball and burn you a few times with nice back door pass to a guy that got open. This also helps them in the open floor.

Passing still way too many players were AWFUL in this rating. It also helps them to put some zip on the ball. By the way Jason Kidd was rated a high 80 in this area so that you should tell you something about the terrible low ratings which also hinders the fast break too many passes are behind the players and don't lead them enough.

Difficult Passing also ties into passing but it is being increased more so to help the CPU than me in transistion.

Off Ball Awareness is the "GODFATHER" rating in this game......it lets you see better execution in the halfcourt sets and it's tied into the Fast Break ratings.

It increases the players ability to think in transistion when they don't have the ball. I had to stop myself from going higher than 10 on this rating.

Jack this baby up and it'll make you go WOW, I've never seen that before in Live 09
----------------------------------------------------------------
INDIVIDUAL PLAYER EDITS WILL BE UPDATED AS I GO THROUGH EACH TEAM ON DAILEY BASIS

ATLANTA INDIVIDUAL PLAYER EDITS
JOSH SMITH
91-Aggresiveness
98-Dunk
81-Dunk vs Layup Freq

JOE JOHNSON
85-Shooting Mentality
85-Go To Guy
82-Using Screens
81-Triple Threat
--------------------------------
BOSTON INDIVIDUAL PLAYER EDITS
KEVIN GARNETT
86-Offensive Sink or Swim
91-Offensive Post Footwork
74-Triple Threat
81-Go To Guy

RAY ALLEN
93-Using Screens
----------------------------------
CHARLOTTE INDIVIDUAL PLAYER EDITS
GERALD WALLACE
87-Aggresiveness
77-Dunk vs Layup Freq

JASON RICHARDSON
84-Triple Threat
87-Shooters Mentality
87-Go To Guy
84-Use Screens
----------------------------------
CHICAGO INDIVIDUAL PLAYER EDITS
DEREK ROSE
75-Shooter's Mentality
84-Triple Threat
72-Go To Guy
------------------------------------
CLEVELAND INDIVIDUAL PLAYER EDITS
LEBRON JAMES
96-Layup vs Dunk Frequency
58-Offensive Sink or Swim
60-Offensive Post Footwork
93-Shooter's Mentality
90-Triple Threat
93-Go To Guy
--------------------------------
DALLAS INDIVUDUAL PLAYER EDITS
DIRK NOWITZKI
50-Dunk vs Layup Frequency
92-Shooters Mentality
72-Triple Threat
91-Go To Guy
78-Use Screens

BRANDON BASS
74-Dunk
74-Dunk vs Layup Frequency
71-Shooter's Mentality
---------------------------------
DENVER INDIVIDUAL PLAYER EDITS
CARMELO ANTHONY
88-Shooter's Mentality
94-Triple Threat

ALLEN IVERSON
92-Shooter's Mentality
99-Triple Threat
---------------------------------
DETROIT INDIVIDUAL PLAYER EDITS
RIP HAMILTON
82-Go To Guy
93-Use Screens

RASHEED WALLACE
82-Shooter's Mentality
----------------------------------
GOLDEN ST-INDIVIDUAL PLAYER EDITS
COREY MAGGETTE
87-Shooter's Mentality
82-Go To Guy

STEPHEN JACKSON
82-Shooter's Mentality
77-Go To Guy
----------------------------------
HOUSTON-INDIVIDUAL PLAYER EDITS
T-MAC
88-Triple Threat
91-Use Screens
-----------------------------------
INDIANA-INDIVIDUAL PLAYER EDITS
DANNY GRANGER
83-Shooter's Mentality
78-Go To Guy
----------------------------------
MEMPHIS
RUDY GAY
86-Shooter's Mentality
76-Go To Guy
-----------------------------------
MIAMI
DWAYNE WADE
93-Shooter's Mentality
95-Triple Threat
95-Go To Guy

MICHAEL BEASLEY
80-Shooter's Mentality
------------------------------------
MILWAUKEE
MICHAEL REDD
90-Shooter's Mentality
88-Triple Threat
90-Go To Guy

RICHARD JEFFERSON
72-Shooter's Mentality
------------------------------------
MINNESOTA
AL JEFFERSON
84-Inside Shooting Likelihood
76-Shooter's Mentality
78-Go To Guy

RANDY FOYLE
88-Triple Threat
---------------------------------------
NEW JERSEY
VINCE CARTER
90-Shooter's Mentality
86-Triple Threat
87-Go To Guy

DEVIN HARRIS
90-Aggressiveness
88-Triple Threat
------------------------------------
NEW ORLEANS
DAVID WEST
74-Shooter's Mentality
77-Go To Guy

CHRIS PAUL
91-Triple Threat
99-Penetration
-------------------------------------
NEW YORK
ZACH RANDOLPH
81-Shooter's Mentality
85-Go To Guy

JAMAL CRAWFORD
79-Shooter's Mentality
88-Use Screens
--------------------------------------
ORLANDO
DWIGHT HOWARD
86-Inside Shooting Likelihood
92-Dunk
74-Shooter's Mentality
90-Go To Guy
------------------------------------
PHILADELPHIA
ELTON BRAND
82-Shooter's Mentality

ANDRE IGUODALA
77-Shooter's Mentality
83-Triple Threat
81-Go To Guy

---------------------------------------------------------------------
NEW LOCK DOWN DEFENDER SECTION




---------------------------------------------------------------------



TEAM PLAYBOOK AND PREVIEW SECTION

ATLANTA-4 PLAYS ADDED
http://www.nba.com/preview2008/atl.html
http://sports.espn.go.com/nba/dailydime ... review0809

POST..................(TRAIL OUT GUARD 1/JOE JOHNSON/NEW PLAY)
POST.................(1-4 HIGH GUARD 1/ JOSH SMITH/NEW PLAY)
PERIMETER.........(SIDE TRI BIG 1/MARVIN WILLIAMS/NEW PLAY)
POST.................(HORNS SET GUARD 1/JOE JOHNSON/NEW PLAY)

The Play for Joe Johnson also gets him in post up position taking advantage of his post up tendency which is at 17%
------------------------------------------------------------
BOSTON-2 PLAYS ADDED
http://www.nba.com/preview2008/bos.html
http://sports.espn.go.com/nba/dailydime ... review0809
POST.............(4 OUT GUARD 1/PAUL PIERCE/DEFAULT PLAY)
PERIMETER.....(4 OUT BIG 1/KEVIN GARNETT/DEFAULT PLAY)
POST.............(BOX POP GUARD 1/RAY ALLEN/NEW PLAY)
POST.............(QUICK GUARD 1/RAJON RONDO/NEW PLAY)

Box Pop 1 gets Allen on the move more and coming off picks and screens.
--------------------------------------------------------
CHARLOTTE-1 NEW PLAY ADDED
http://www.nba.com/preview2008/cha.html
POST...............(25 LOW GUARD 1/JASON RICHARDSON/DEFAULT PLAY)
POST...............(OPEN GUARD 1/GERALD WALLACE/NEW PLAY)
PERIMETER.......(25 LOW BIG 1/EMEKA OKAFOR/DEFAULT PLAY)
POST................(25 LOW GUARD 1/RAYMOND FELTON/DEFAULT PLAY)

Add the following play for Gerald Wallace. This takes advantage of his ISO tendency which is at 24%
--------------------------------------------------------
CHICAGO-NO PLAYBOOK CHANGES
http://www.nba.com/preview2008/chi.html
http://sports.espn.go.com/nba/dailydime ... review0809
POST......................(1-4 HIGH GUARD 1/BEN GORDON/DEFAULT PLAY)
POST.......................(1-4 HIGH GUARD 1/LUOL DENG/DEFAULT PLAY)
PERIMETER...............(1-4 HIGH BIG 1/DREW GOODEN/DEFAULT PLAY)
POST.......................(1-4 HIGH GUARD 1/LARRY HUGHES/DEFAULT PLAY)

Rose may start will come back to playbook later
-----------------------------------------------------------
CLEVELAND-3 NEW PLAYS ADDED
http://www.nba.com/preview2008/cle.html
http://sports.espn.go.com/nba/dailydime ... review0809

POST.................(1-4 HIGH GUARD 1/LBJ/DEFAULT)
POST.................(1-4 HIGH BIG 1/ILGAUSKUS/DEFAULT)
POST.................(NEW 0 GUARD 1/MO WILLIAMS/NEW PLAY)
POST.................(BOX SET GUARD 1/LBJ/NEW PLAY)

Playbook was geared to put the ball in James hands more often which default playbook failed to accomplish
----------------------------------------------------------------
DALLAS-2 NEW PLAYS ADDED
http://www.nba.com/preview2008/dal.html
http://sports.espn.go.com/nba/dailydime ... review0809

PERIMETER.........(FLEX BASE BIG 1/Dirk Nowitzki)
POST..................(QUICK GUARD 1/Jason Terry)
POST..................(TRIANGLE ISO/Josh Howard)
POST..................(FLEX BASE GUARD 1/Jason Kidd)

Triangle Iso best fits Howard skills as he thrives more often in ISO situations plus his tendency is at 21%. Quick Guard gets JET in more Pick & Pop/Pick & Roll situations with Dirk it also takes advantage of his spot up shooting tendency.
------------------------------------------------------------------
DENVER-1 NEW PLAY ADDED
http://www.nba.com/preview2008/den.html
http://sports.espn.go.com/nba/dailydime ... review0809

POST................(BOX POP GUARD 1/ALLEN IVERSON/DEFAULT PLAY)
POST................(BOX POP GUARD 1/CARMELLO ANTHONY/DEFAULT PLAY)
POST................(BOX POP BIG 1/NENE/DEFAULT PLAY)
PERIMETER.......(SIDE TRI BIG 1/KENYON MARTIN/NEW PLAY)
------------------------------------------------------------------
DETROIT-1 NEW PLAY ADDED
http://sports.espn.go.com/nba/dailydime ... review0809
http://www.nba.com/preview2008/det.html
POST.........................(HORNS SET GUARD 1/RIP/DEFAULT)
POST.........................(HORNS SET GUARD 1/PRINCE/DEFAULT)
PERIMETER................(FLEX BASE BASE BIG 1/SHEED/NEW PLAY)
POST.........................(4 ACCROSS GUARD 1/BILLUPS/NEW PLAY)

Add the following play for Rasheed Wallace it gets him out on the perimeter from the baseline corner and the high elbow taking advantage of his 33% spot up tendency shooting
---------------------------------------------------------------
GOLDEN ST
http://www.nba.com/preview2008/gsw.html
http://sports.espn.go.com/nba/dailydime ... review0809

HOUSTON
http://www.nba.com/preview2008/hou.html
http://sports.espn.go.com/nba/dailydime ... review0809

INDIANA
http://www.nba.com/preview2008/ind.html
http://sports.espn.go.com/nba/dailydime ... review0809


L A CLIPPERS
http://www.nba.com/preview2008/lac.html
http://sports.espn.go.com/nba/dailydime ... review0809

L A LAKERS
http://www.nba.com/preview2008/lal.html
http://sports.espn.go.com/nba/dailydime ... review0809


MEMPHIS
http://www.nba.com/preview2008/lal.html
http://sports.espn.go.com/nba/dailydime ... review0809

MIAMI
http://www.nba.com/preview2008/mia.html
http://sports.espn.go.com/nba/dailydime ... review0809

MILWUAKEE
http://www.nba.com/preview2008/mil.html
http://sports.espn.go.com/nba/dailydime ... review0809

MINNESOTA
http://www.nba.com/preview2008/min.html
http://sports.espn.go.com/nba/dailydime ... review0809


NEW JERSEY
http://www.nba.com/preview2008/njn.html
http://sports.espn.go.com/nba/dailydime ... review0809


NEW ORLEANS
http://www.nba.com/preview2008/noh.html
http://sports.espn.go.com/nba/dailydime ... review0809


NEW YORK
http://www.nba.com/preview2008/nyk.html
http://sports.espn.go.com/nba/dailydime ... review0809


OKLAHOMA CITY
http://www.nba.com/preview2008/okc.html
http://sports.espn.go.com/nba/dailydime ... review0809


ORLANDO
http://www.nba.com/preview2008/orl.html
http://sports.espn.go.com/nba/dailydime ... review0809

PHILADELPHIA
http://www.nba.com/preview2008/phi.html
http://sports.espn.go.com/nba/dailydime ... review0809


PHOENIX
http://www.nba.com/preview2008/phx.html
http://sports.espn.go.com/nba/dailydime ... review0809


PORTLAND
http://www.nba.com/preview2008/por.html
http://sports.espn.go.com/nba/dailydime ... review0809


SACRAMENTO
http://www.nba.com/preview2008/sac.html
http://sports.espn.go.com/nba/dailydime ... review0809

SAN ANTONIO
http://www.nba.com/preview2008/sas.html
http://sports.espn.go.com/nba/dailydime ... Preview080


TORONTO
http://www.nba.com/preview2008/tor.html
http://sports.espn.go.com/nba/dailydime ... review0809

UTAH
http://www.nba.com/preview2008/uta.html
http://sports.espn.go.com/nba/dailydime ... review0809


WASHINGTON
http://www.nba.com/preview2008/was.html
http://sports.espn.go.com/nba/dailydime ... review0809
Last edited by Playmakers on Sat Nov 01, 2008 5:53 pm, edited 25 times in total.
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Postby Andrew on Fri Oct 17, 2008 8:59 am

Great stuff as always Playmakers, I'll sticky the thread again this year. :)
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Postby ThaLiveKing on Fri Oct 17, 2008 9:48 am

No doubt . . when I get time, I'll check em out. . .they look pretty accurate to me
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Postby Playmakers on Fri Oct 17, 2008 10:38 am

you guy's don't use these until you get your first DNA update before the season starts.

That DNA update is what your going to be locked into for your entire dynasty.

That way these edits won't hurt your roster downloads i fyou waite until the last minute before the start of the season.

By then I should be done with posting all individual edits to specific players and playbook changes that I modified.
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Postby Playmakers on Fri Oct 17, 2008 6:47 pm

Ok here's what bugs me about the players in Live 09 and why I still think EA is 1-2 years away from having a great game.

1). Shaq once again plays like Shawn Bradley in NBA Live. You literally have to go in and assign all of his inside game to 99's just to make Diesel play like he weighs 350 as opposed to 150

2). LBJ why on earth is he assigned a 23% ISO tendency and 8% cuts to basket tendency?

Then to make matters worse and truly understand why he doesn't attack the basket in this game like LBJ

His default Shooting Mentality is 83 way too low because he'll defer to his teammates too much and pass up on shots, his Penetration and Triple Threat ratings are at 85 each, wtf is that EA.... :x

Trust me if LBJ wants to get to the basket ain't no one player going to stop him. He's easily a 95 in both categories and he's going to over power most perimeter defenders when he goes to basket.

3). Jason Kidd 73 overall 3-PT rating vs Dirk Nowitzki 69 overal 3-PT rating, Jason Kidd 79 shooting mentality vs Josh Howard 72 shooting mentality......

Now we can clearly see there's something wrong with this picture and then when you look at LBJ's shooting mentality it makes things even worse considering EA thinks LeBron will only look for his shot roughly 4% of the time more than Jason Kidd........... :shock:

But what you want to see something really funny apparently Kidd isn't a great passer and his vision isn't very good either according to EA the guy has an 85 Passing Rating, 89 Difficult Passing Rating, 89 Vision and only a 87 Fast Break Anticipation rating. Oh yeah J.Kidd no longer has great vision or the ability to recognize a Fast Break opportunity.


4). This is why defense is horrible right out the box and guys simply aren't smart enough to recognize things

Ron Artest 78 Help-Side Defense, 74 Close Out Defense, 75 Fight Through Screen

Shane Battier 77 Help-Side Defense, 79 Close Out, 72 Fight Through Screen

Bruce Bowen 77 Tenacity, 76 Help Side Defense, 73 Close Out

Radja Bell 74 Tenacity, 71 Help-Side Defense, 73 Close Out

All those guys should be 85 or higher in those ratings especially Help Side Defense because that acts basically like an awareness rating on defense in the game.

To make matters worse check out Steve Nash, 86 Help-Side, 88 Close Out....... :roll:

5). Golden St Warriors

Monte Ellis 69 Go To Guy rating vs Al Harrington 73

Kelenna Azubuike 67 Speed, 70 Quicknes and 70 Acceleration.....now I may not be the most intelligent guy out there but if memory serves me right this guy was locked up by Golden St because he had all the physical skills or equal to that of both Richardson and Pietrus that's why Ol Nellie allowed both guys to go via trade or free agency.

But here's real reason why I'm just about fed up with EA just getting ratings out of their azz

Andris Beindrins 69 Speed
Kwame Brown 67 Speed
Darko Millicic 67 Speed

LMFAO those guys faster than Azubuike.......... :?

Oh yeah and I forgot to mention the real reason why I broke a controller today

The Warriors in a 3 game test phase vs me put up exactly 8, 6 and 14 Fast Break points in those 3 test games.

Then I noticed under Team Work only one guy on the entire Warriors roster has a Fast Break Anticipation Rating of 80 or higher Monte Ellis (88). That is down right pathetic IMO, thats not Warriors basketball and they dictated the pace as much as you would see in Pistons or Game.

I jacked them up to a +20 in Fast Break Anticipation and in one half of play during my 4th game they had 12 Fast Break points alone.....I shut the game off wondering how the hell did EA screw this up and not get the Warriors uptempo style correct

This is going to take longer than I initially thought because I simply refuse to put out a garbage roster file.
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Postby kingjames23 on Sat Oct 18, 2008 1:52 am

hopefully the guys at EA are reading this right now, and are making edits as we speak. the 365 updates dont have to be just tendencies... they can update any or all the ratings if enough people bitch, or if the right people bitch. Andrew?
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Postby ps3owner on Sat Oct 18, 2008 3:04 am

very informative thread.
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Postby Playmakers on Sat Oct 18, 2008 5:51 am

kingjames23 wrote:hopefully the guys at EA are reading this right now, and are making edits as we speak. the 365 updates dont have to be just tendencies... they can update any or all the ratings if enough people bitch, or if the right people bitch. Andrew?


Unfortunatley, I don't any DNA update is going to make Shaq play strong inside.

This game is built on perimeter play and in order to get guys to play with more balance it's going to have to come through ratings or else most of the game play will consist of guys coming off screens and trying to knock down mid range jumpers.

Game has so much potential but it's like you say the DNA is only going to do so much in regards to tendencies it's not going to tell Kobe or LeBron to attack the rim.

That's something we are going to need to tweak ourselves.

Watch the fast break and see how many guys act like they are afraid to go to the basket.

Then you when increase their ratings tha tmakesa them attack the basket more often the fast breaks look more realistic and guys don't straggle behind or veer off towards a outside shot.
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Postby Andrew on Sat Oct 18, 2008 8:56 am

kingjames23 wrote:hopefully the guys at EA are reading this right now, and are making edits as we speak. the 365 updates dont have to be just tendencies... they can update any or all the ratings if enough people bitch, or if the right people bitch. Andrew?


As I understand it, they will be updating ratings as well as tendencies but our feedback certainly can't hurt.
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Postby Playmakers on Sat Oct 18, 2008 10:47 am

Andrew wrote:
kingjames23 wrote:hopefully the guys at EA are reading this right now, and are making edits as we speak. the 365 updates dont have to be just tendencies... they can update any or all the ratings if enough people bitch, or if the right people bitch. Andrew?


As I understand it, they will be updating ratings as well as tendencies but our feedback certainly can't hurt.


Ha-Ha tell them to just observe Shaq, Amare and D.Howard and watch how soft they play inside.......they need to increase the aggresive play inside for power Big's
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Postby Playmakers on Sat Oct 18, 2008 8:03 pm

Spent time looking at Player Speed ratings so that I can determine the best way to match up player speed with game speed and what I saw shocked me to see KG with a speed rating of only 68 and Acceleration of 58. Now, we all know Garnett is a very agile PF and he can run the floor like a smaller wing player so why is EA treating him like as if he weighs 300 lb's or something....:cry:

But then again the overall speed of the game is down considerably compaired to years past and the way they accomplished this is by lowering player speed accross the boards.

The best thing about this is we can bonkers on the speed ratings if we so choose this year. Garnett with a +15 point increase in speed still doesn't put up that high at 83 which is GREAT.

The lowest rated speed I've seen is at 34 which is assigned to Jerome James.

That tells me if the default Game Speed slider is at 50 and Jerome James was at 34 for player speed he was dragging behind the game speed pace by -16 points. What that tells me is that you can take game speed slider down to 35 and increase Player speed accross the board by a +15 and you'll get the same movement at 35 out of them that you see at 50 on the slider.

James is now a 50 speed rated player but with the Game Speed at 35 he still moves slower than all other players. You can increase the tempo with 40 Game Speed if desire and all the movement still looks very natural and fluid better than you'll ever see compaired to default settings.
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Postby Playmakers on Mon Oct 20, 2008 2:44 am

I'm going to start posting individual ratings that I've changed on my own to get that specific player to react more like himself.

For example lets start with PG's like Tony Parker, everyone knows the Live cover boy thrives in getting Points in the point. Yes he's developed a nice outside shot over past few years but he makes his living in the paint.

I've altered him slightly by making his dribble penetration a 99, aggresiveness a 99 and dunk vs layup frequency a 99. Trust me it's not going to make Parker shoot anymore it's juts going to alter the way he trys to get his point in the game.

Josh Smith is another example...the guy was camping out like Mike Miller waite too much in this game. If you want to get him to play like a high riser your going to have to tweak his inside game a little. Boost up his Off Ball the ball awareness and bingo you have Smith going back door and rising up on people if he gets a nice pass and he also blossoms on the break much better. No more trailing the play and not knowing how to get out and fill a lane.

Also, I will posting some additional ratings that help to boost up the inside post defense in this game. If you haven't noticed by now post defense is terrible and too many non offensive bigs can do just about anything they want inside......DNA isn't going to alleviate that problem IMO

The Big's are going to have be toughend up down low and that is going to require not only adjusting their Low Post defensive footwork but also there Defensive Sink or Swim, On Ball Defense and Shot Alter abilities.

There were just way too many Big's flopping in the paint or just plain moving out the way and allowing the bucket.

I've made some tweaks to my approach for speed this year and the settings I posted earlier will work but I've come up with a very different approach that is going to leave some people scratching their heads but once you see how it plays out on the floor then you'll get a better appreciation of that direction I'm going now.

I think King James did this approach last year but I'm not totally going in that direction just half way of what he did on his file.

Lastly, the plays have to many Catch & Shoot designed plays in them along with basic post up plays.

Most of you might be familiar with the old plays called SG/SF Catch & Shoot or Rocket Fuel/Shooter A or B. The inside plays this year is no different from it being called Post Up PF or Post Up C.

Well those plays have been replaced by new plays with a sexier name but the results are still the same. Every team has some form of these plays that dominate the playbooks just like previous versions use to be dominated by Quick Plays which are basically very generic plays.

What that means is you won't see much difference in team style until you add a few more options in there playbooks. Mix it up by having more plays designed to his a back door cutter or big guy rolling to the paint.

These aren't in no way shape or form mandatory edits that need to made to the game, this are just things I've observed aftre spending more time under the hood of the game that I would reccomend based on past experience aswell that will allow the game to become even more strategic and geared towards more SIM style game play if your interested in making additional tweaks.

Without Question you can enjoy the game without any of this stuff being utilized but for me personally if I see something that can work better I"m going to tweak it because after awhile it'll become so obvious that I can't accept it.

I've reached that point with Live 09 as it's started to show it's ugly head to me after two weeks and more hours of just looking at it in motion.
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Postby atlwarrior on Mon Oct 20, 2008 9:54 am

playmakers the way I got players like lebron, wade, and kobe to put the ball on the floor more instead of shooting off the dribble was to decrease pg sg most sf inside scoring ratings to 70 and below on nba live 08 pc. Im not too sure if this would work on nba live 09 360/ps3. But I did noticed that in nba live 05 and previous versions all sf's sg's pg's inside scoring were rated 70 or below (my Lebron inside scoring is rated at 65 on 08 and this enabled lebron to slash and do more nice dunks and layups). only good post players should be given inside ratings at somewhere like 80 or above.this would separate the perimeter players from post players

lebron is just as strong as kg, amare or bosh and can score in the paint by driving but in the post kg, amare, bosh are clearly better at posting up than lebron their man and scoring b/c they're post players.

decreasing the pg sg sf inside scoring ratings will not effect how many times a player score in the paint.

Also players strength ratings need to be lowered for perimeter players. c & pf should be rated 70-99 strength, sg's and sf should have 30-70 strenth (70-75 for lebron or carmelo type players)
for pg strength rate them in between 20-65.(even strongest pg nearly strong as a c or pf in the post)
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Postby Playmakers on Mon Oct 20, 2008 11:44 am

atlwarya9 wrote:playmakers the way I got players like lebron, wade, and kobe to put the ball on the floor more instead of shooting off the dribble was to decrease pg sg most sf inside scoring ratings to 70 and below on nba live 08 pc. Im not too sure if this would work on nba live 09 360/ps3. But I did noticed that in nba live 05 and previous versions all sf's sg's pg's inside scoring were rated 70 or below (my Lebron inside scoring is rated at 65 on 08 and this enabled lebron to slash and do more nice dunks and layups). only good post players should be given inside ratings at somewhere like 80 or above.this would separate the perimeter players from post players

lebron is just as strong as kg, amare or bosh and can score in the paint by driving but in the post kg, amare, bosh are clearly better at posting up than lebron their man and scoring b/c they're post players.

decreasing the pg sg sf inside scoring ratings will not effect how many times a player score in the paint.

Also players strength ratings need to be lowered for perimeter players. c & pf should be rated 70-99 strength, sg's and sf should have 30-70 strenth (70-75 for lebron or carmelo type players)
for pg strength rate them in between 20-65.(even strongest pg nearly strong as a c or pf in the post)


I'm mostly like going to do most of what you posted individually for myself as I agree that EA has made the interior players way too weak and that's why you see them getting pushed around inside like rag dolls.

On the PS3 and 360 I did a find away to stop all the jumpers and make the slashers attack more often by increasing their aggressiveness and ability to get to the rim.

Then you have to alter the playbooks that call for plays that make those type of guys drive the ball inside more frequently.

I absolutely love the way LBJ and Kobe have reacted to ISO plays now, their vision, off ball awareness and passing skills now allow them to either create shots on their own much better or drive and kick out to open mates. Add in some touches to their Triple Threat effectiveness ratings and BAM you have freakin outstanding perimeter action when these guys face you up and clear out one side of the floor.

I saw the CPU Kobe draw to of my defenders inside who were coming over for help defense and then Kobe through a sweet bounce pass to Gasol who layed it up off the glass very nice.

Then on the fast break Kobe got a rebound hit Odom with a outlet Farmer veared off towards the 3-PT line on the break while Gasol ran the other lane.....Odom did like no look pass to Gasol who dunked on Josh Howard and drew the foul

It was the best feeling I've had in Live 09 since purchasing the game because the CPU is now reacting and thinking to what i try to take away from them in half court sets and on the break.

I can't stress enough how important it is to go in increase these guys awareness on both sides of the ball. EA doesn't give them enough brains to provide us with top notch basketball out of the box.

I looked at the ratings in NBA 2K9 and just about every team has 3-4 guys that have great basketball IQ.....you'll be hard pressed to find 2 guys on each roster in Live that has an 85-90 awareness rating.

Instead you'll get a bunch of players at 60 or below and then you'll see vision ratings, passing ratings and defensive ratings all in the high 40's to mid 50's. That hurts the product on the floor more than they might think when it comes to game play.

Put 5 guys on every team with a 70-80 passing rating and watch how crisp the ball moves and the floaty passes go away. Everything has more zip on it and it doesn't look a bunch of 10 year old's going through passing drills for the first time in their life.
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Postby Playmakers on Tue Oct 21, 2008 2:33 pm

Anyone ever notice how smooth and fluid the players do everything on the DNA preview video when you fire up the game?

Well that's the type of in game movement I was working on trying to replicate in this years version of the game. The key thing in Live 09 was that most of the players had reduced speed ratings this year and yet they still moved pretty fast. We all know that the highest speed is 96 (Allen Iverson) and the lowest is 34 Jerome James) as I mentioned before initially. But when you go in observe James on the floor you'll see he can still get up and down the floor reasonably well for a guy with 34 speed.

That video highlight of Shaq spinning baseline in the DNA preview was actually in game footage and the jumper by Kobe. They don't move that way out of the box. I can tell because when Shaq dunked you didn't see any jet packing which we see with the players when they try to dunk or do a layup they take off like a rocket and it skips animation clips.

From what i've started to understand and this going to shock some people but the players don't need to be assigned speed ratings from a 0-99 scale in this game to seperate from one another.

Player Speed can be can rated on a 0-50 scale because the game speed slider dictates game tempo and how quickly players get up and down the floor. AI has 46 speed now and you aren't going to tell the difference between his 46 adjusted speed to his default speed which was 96 because he's still the fastest overall player in the game.

You can no longer take a big guy outside and expect him to get anyone on a drive unless he's an atheletic big with speed and quickness. This also allows defenses to help out quicker and cut off driving lanes better.

Set the game speed at 100 and players start going bonkers on the floor zig zagging around like they are on speed.......lower it down to 0 and you get players playing basketball under water. Default 50 in the middle is a perfect match for game speed. That doesn't need changed it's the players speed attributes that need adjusted to give it a perfect match and allow us to see those same type of movements we see in the DNA video preview.

It took longer than last year as far as which direction I wanted to go in ratings but I can safely say if you don't focus too much on the reduced speed of player and just observe everything on the court using the edits I posted you won't even know that the speed attributes have been dcreased because the game is still going to move just as it did before with the acception of more fluid court movement which in years past we had to drop the game speed slider and increase player speed ratings.

I tried that approach aswell and it still moved sluggish to me and it caused a huge change in overall ratings for each team going higher. But by reducing the Atheleticism ratings it allowed the freedom to assign higher ratings in other areas and still keep teams close to their default overall ratings that were assigned.
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Postby Playmakers on Wed Oct 22, 2008 9:38 am

Under Team Section and Playbooks I started posting NBA Previews for each team.

If you guys need help with setting rotations and starting lineups there will be two links that should help you out with Live 09 rosters before the season starts.
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Postby Playmakers on Thu Oct 23, 2008 9:35 pm

Starting to learn more and more about the playbooks and the thing that stands out to me the most is the fact each play comes with 3-4 different variations or options that can be run. But here's the beauty of it by increasing the CPU's OBA they can now take broken plays and execute a 2nd or 3rd option within the play much better.

I'm starting to see a great deal of half court movement, down screens, back door cuts and guys like Ray Allen or Rip Hamilton not only coming off one screen but a 2nd or 3rd screen option aswell.

Big guys have a better understanding of where to actually go on the perimeter to set their picks and then roll to the basket without much hesitation now.

I love the way a guy like Dirk or Gasol will now trail on the fast break and get a basket on the secondary break opportunity.

Game has so many other aspects that you simply don't see out of the box and I really believe it's becuase the players are dummied down on the default rosters and ratings too much. I just don't think DNA will effect player awarness on offense and defense that much. It may give a 1-2 point increase in ratings on players but to truly see the huge impact in how the ratings make this game flow even better you have to boost them up 10-15 points in many area's because they are rated simply way too low for an increase of 1-2 points to make any difference.

I'm seeing more bounces than I've seen before.....everything was typically the same type of pass no matter the angle or player posistion.
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Postby kingjames23 on Sun Oct 26, 2008 10:59 am

playmakers... are you going to upload your rosters on xbox live when you finish them? and if so, are they going to be current with the opening day rosters?
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Postby Playmakers on Mon Oct 27, 2008 7:18 am

kingjames23 wrote:playmakers... are you going to upload your rosters on xbox live when you finish them? and if so, are they going to be current with the opening day rosters?


I'm only using the Default rosters that shipped with the game. I have been editing the default free-agents and assigning them to their respective teams.

I've gone too far with the edits of those players to overide it with a DNA update.

So, I'm basically rolling with my own rosters to start out the year and then at the Trade Deadline I'll download one of EA's 365 updates and start the editing again.

I just don't think DNA updates will change the things I'm looking for which is smarter players on offense, better defensive AI and more aggressive Star players.
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Postby rawdog805 on Tue Oct 28, 2008 4:33 pm

Will you be able to upload the playbooks to the EA Locker when you finish them all??
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Postby Andrew on Tue Oct 28, 2008 10:59 pm

I don't think you can upload Playbooks, only sliders, custom rosters and scenarios.
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Postby Playmakers on Wed Oct 29, 2008 4:55 am

I'm behind schedule on this years edits, I've had to go back and start lowering the Aggresiveness ratings back down to Default for All C's and many PF's because it started making them attack from the perimeter just like the SG's and SF's.

That is my bad I didn't realize it would cause that type of counter action. So, the good thing is if yoru looking for the wing players to attack the basket more often especially on the fast break then increasing that rating will definetly help but we have go back drop it down for the Big's or else they'll try to drive to the basket like wing player.

The Playbooks simply don't have enough movement in the with the deafult setups listed. Everything is geared towards Catch and Shoot tendencies or basic low post plays.

There's not enough variety in the CPU's play calling tendencies.....

Sure the human controlled player can survive off the playbooks because we call are own plays but the CPU is going to do the same things 80% of the time in their play selection and most teams are going to look the same in term of styles of play because of this error.

Now, I've started adding set plays that don't all come from the base playbook assigned to that team.

For Example a team might have 4 plays all assigned using the Flex playbook by EA. Well I've started adding in plays from the 1-4 High or even Triango if i think it fits a certain players skills better.

Also, the way EA listed the Plays is rather confusing if your looking to cater the offense toward perimeter or low play.

The Plays listed under Post Play actually caters towards perimeter set plays which takes advantage of the SG's and SF's

The Plays listed under Perimter Play does the opposite....it has plays that get's the PF's and C's involved the most.

Check them out and you'll what I'm talking about in the play diagrams and make sure you look at the different variations that come with each play.
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Postby kingjames23 on Fri Oct 31, 2008 7:35 am

playmakers, did you stop updating individual players at Milwaukee?
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Postby Playmakers on Fri Oct 31, 2008 9:08 am

kingjames23 wrote:playmakers, did you stop updating individual players at Milwaukee?


Yeah last update was Milwaukee

I'm hoping to have all the remaining individual player updates by the end of this weekend.

I wanted to start my Dynasty this week but I just couldn't because there's tons of player edits that need tweaked atleast IMO.
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Postby Andrew on Fri Oct 31, 2008 2:06 pm

I reckon it'd be worth getting a couple of 365 updates first and then applying the tweaks, just so that some of the deep bench players that haven't been added yet have a chance to be added for the accurate rosters possible for starting a Dynasty.
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