NBA 2k10 faces in 2k9

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NBA 2k10 faces in 2k9

Postby SpineRock on Sun Jan 15, 2012 6:32 am

Hey guys,

Does anyone know a way to insert NBA 2k10 faces into 2k9???
I prefer 2k9's graphics and gameplay and I'm trying to make a 95/96 season patch and I found many marvelous creations for 2k10 that I would like to use in 2k9...

I've tried to work them on Blender and then inserting it in a 2k9 png, but it doesn't work, cause the game crashes...

Anyone got an answear?

Appreciate it.

Cheers!
SpineRock
 
Posts: 6
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Re: NBA 2k10 faces in 2k9

Postby JaoSming on Sun Jan 15, 2012 11:52 am

you can try this procedure, but I dont know what tools work with 2k9 iff files

viewtopic.php?f=144&t=83694#p1456590
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

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JaoSming
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Re: NBA 2k10 faces in 2k9

Postby SpineRock on Tue Jan 17, 2012 5:23 am

Thanks, man!
I'm following those procedures!

But I can't open n2km files on Autodesk 3ds Max 2012...
It doesn't even give that option... only .max, .drf. and .chr
I copyed n2kmod.ms and even ble_n2km_export.py and ble_n2km_import.py into Autodesk\3ds Max 2012\Scripts\Startup, but it still don't appear that file extension for me to select...

What am I doing wrong?
SpineRock
 
Posts: 6
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Re: NBA 2k10 faces in 2k9

Postby JaoSming on Tue Jan 17, 2012 6:30 am

those scripts might not be compatible with that version, the blender scripts dont work with the latest version of blender
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

User avatar
JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29819
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: NBA 2k10 faces in 2k9

Postby SpineRock on Wed Jan 18, 2012 12:53 pm

But i'm trying to use 3ds max.
The problem is that I can't import n2km files even though I copied n2kmodtool.ms into Autodesk\3ds Max 2012\Scripts\Startup...
SpineRock
 
Posts: 6
Joined: Sun Nov 22, 2009 12:30 pm

Re: NBA 2k10 faces in 2k9

Postby SpineRock on Sun Jan 22, 2012 4:38 pm

I try to modify a 2k9 png on blender.
I open a 2k10 face and export just the face (not the eyes, the hairband or any other objects) as an .obj
Then I import that file to a 2k9 png face file, resize the new face and substitute the 2k9 face object for my 2k10 face.
I export the whole think as .n2km and import it to the 2k9 png file through NBA2KX ModTool 12. Even if I select to substitute all or just xyz this is the result... The faces looks like a porcupine with all those edges coming off from it...

Any sugestions?
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