NBA 2k9 Sliders thread

Talk about NBA 2K9 here, as well as all previous games in the NBA 2K series.

Re: NBA 2k9 Sliders thread

Postby TC#10 on Mon Dec 01, 2008 8:26 am

Hey Pdub, try lowering your User on-ball defence to 45. I did this and the superstar guards are playing well now.

BTW i'm getting great results having all my shooting tendencies at 50 except for 3pt shots which is at 40.

Anyways i found a way to get the superstars more involved, it's all about the tendencies of a player in the "edit player" screen. I've used nogster's team/player tendencies which i found that some superstar were not being the focal point of their own teams and increased the shooting tendencies of a Wade, Joe Johnson....by 10 in each category and i've seen a difference now, they take most of the shots now and the offence is focus around them now.

Make sure that the:
1) Shot tendency (nogster)
2) Close shots (Nogster + 10)
3) Mid-Range Shots (Nogster + 10)
4) Drive the lane (Nogster + 10)
5) Back to the Basket (Nogster + 10 if it's a big man such as Jefferson/Howard otherwise don't add anything to this category)

Shot tendency of the superstar player should be at least 80+ and all you have to do is add 10 to the 4 categories above, if you add 10 to a category which becomes equal to more than 100 then don't add anything to that category. If you follow this it will make a huge difference with the right Superstar player being more involved and dominating more. No slider settings is as effective as editing the specific player's tendency to make them more dominant than others.

Hey Pdub, could you play the Celtics and tell me who has the highest FGA? In my game, it seems that Ray Allen is always putting up more shots than Paul Pierce even though I have Paul Pierce's shot tendencies higher than Allen's.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Tue Dec 02, 2008 1:48 pm

Best game Experience I've ever since I bought this game! Wow after hrs of experimenting and testing I found a way for the CPU to play realistically and utilize their go-to guys alot more now. The secret to this is that after you have chose your team and your opponent in the Quick Play screen, you have to press the number 3 on your keyboard to show the game option, scroll down till you see the Home and Away Playbook option and it should say the team's playbook. You will have to switch your opponent's specific team playbook till you see "All Plays" it should be next to "Standard Playbook". And then start your game.

You will notice that now the CPU opponent runs a variety of plays now and that it run more plays for the go-to guy of that team.

Remember switch either the Home/Away Playbook (depending on what the CPU is) to "All Plays" and you will see good results. Also it is helpful to make sure that each team's go-to guy on offense have the highest shooting tendencies in the "edit player" screen to get the best results.

-edit- After playing an exciting game against the Sixers (CPU) as the Raptors (User), in which I lost 101-93, I'm pleased that a got good shot distributions by the Cpu's team with Brand putting up 21 FGA (24pts) and Iggy with 17 FGA (21pts) and the rest of the players in the 1-8 FGA range. This is awesome cause when i first got the game, i remembered that Brand was putting up like 20+ FGA while the rest of the team was below 10 FGA. Now Iggy is more involved which proves that the game is finally responding to my changes!
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Tue Dec 02, 2008 6:19 pm

tc, can u share ur sliders? or better yet upload them. i had a big virus had to reformat lost everything. :evil: first ima reinstall 2k9 :)
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Tue Dec 02, 2008 6:51 pm

After trying everyone else' sliders and not getting the result that I wanted, I decided to make my own slider in which i reset all the sliders back to 50 (default) and made only minor tweaks to the tendencies (Thanks to Pdub for suggesting this). I also found out that if you use 360/ps3 sliders in the PC version, it won't work as they should since there's a minor programming difference with the console versions. I'm still tweaking my sliders since I found that there were too many PIP still but so far the gameplay is smooth and star players are standing out as they are getting the correct amount of FGA which I have been exploring since I got this game. Well here it is:

Attributes: User/CPU

Stealing: 30/30
Blocking: 0/0
Ball Handling: 50/50 (ties in with superstars doing sizeup moves)
Dunking Ability: 50/50
Offensive Awareness: 32/32 (forces the CPU to look for their star player more rather than shooting the open J with 2ndary players)
Defensive Awareness: 70/70
Offensive Rebounding: 43/43
Defensive Rebounding: 50/50
Clutch Factor: 10/10
Speed: 25/25
Strength: 50/50
Stamina: 46/46
Durability: 50/50
Vertical: 5/5
Quickness: 50/50
Hustle: 1/1
Hands: 50/50
On-ball Defense: 50/58 (give the CPU superstar more space which is why they attempt more FGA)
Injury Severity 50/50

Tendencies: User/CPU

Take Close shots: 50/40 (do not set the number to 0 for the CPU because it will ruin the flow of the game and players will become stagnant at times)
Take Mid-Range Shots: 50/50
Take 3pt Shots: 50/45
Attack the Basket: 50/45
Finish Strong Inside: 50/49
Look for Post Players: 50/45
Use Triple Threat: 50/50
Use Fadeaways: 50/45
Use Hookshots: 50/50
Attempt Putbacks: 50/50
Throw Flashy Passes: 0/0
Commit Fouls: 60/65
Play Passing Lanes: 50/50
Go for On-Ball Steals: 45/45
Contest Shots: 30/32
Use Sizeup Moves: 50/73 (Superstars tend to break their man down off the dribble)

Defense: User/CPU

Steal Success: 25/25
Help Defense Strength 20/20 (important for Superstar utilization)

Offense: I'm not going to mention these since this is your own preference.


Just remember, before you play a "quick game" you have to set your opponent's playbook to "All Plays" in order to experience a really good game and that the opponent's superstars have higher shot tendencies in the edit player screen than the rest of the team.

BTW I'm playing on All-star difficulty, so I don't know if the slider's effectiveness is different if you are playing on a lower/higher difficulty than what I'm playing at.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Tue Dec 02, 2008 7:08 pm

how many mins u play. can u post ur gameplay and foul settings?
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Re: NBA 2k9 Sliders thread

Postby goodlikesweeper on Tue Dec 02, 2008 9:37 pm

@TC#10

Does this sliders help with the backdoor passes problem?
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Wed Dec 03, 2008 1:50 am

I'm playing at 10mins/quarter but if you want to get realistic scores, i suggest 11mins. I'm still trying to figure out the CPU's logic whenever use the backdoor passes alot, I think it's either because of the offensive awareness is low or that it is a designed play the team uses (so you may have to decrease the Hands slider so that the cpu is unable to catch the ball in traffic when using the backdoor play). I'm still experimenting but you guys try it for yourself and see how it goes first.

My foul settings are:

Charging: 60
Blocking: 65 (there's always more blocking calls than charging calls in a real game)
Reaching: 55
Shooting: 70
Loose ball: 100

BTW the backdoor play the CPU uses alot is a bug, and hopefully the upcoming patch will address the PIP issue.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby goodlikesweeper on Wed Dec 03, 2008 2:49 am

Um,what is PIP?I can't figure it out... :?

Yeah,I presumed those passes are buged.They make me so angry that I just can't concnetrate any more so I allways lose the game... :lol:


edit:
Is PIP maybe points in paint?Well,backdoor passes are the reason for that I guess... :?
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Wed Dec 03, 2008 3:04 am

Ya, PIP = Points in the Paint, those backdoor passes increases the # of PIP.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby Pdub on Wed Dec 03, 2008 3:42 am

I wouldn't call it a bug. It was in the game in 2k8, and is more like a flaw in the AI that the cpu exploits. It really sucks because the ballhandler doesn't seem to be aware of the defender and will make the pass, which will either result in a easy shot, or a turnover, depending on the slider settings. I call it a cheap element of the AI to increase the difficulty level.
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Wed Dec 03, 2008 4:00 am

Pdub wrote:I wouldn't call it a bug. It was in the game in 2k8, and is more like a flaw in the AI that the cpu exploits. It really sucks because the ballhandler doesn't seem to be aware of the defender and will make the pass, which will either result in a easy shot, or a turnover, depending on the slider settings. I call it a cheap element of the AI to increase the difficulty level.


Good news Pdub, this from a poster (DereckM) who plays on the xbox360 version and just got the patch for 2k9:

"Anyway I havent seen many backdoors on pro if any, there are surely more jumpers on default now on pro. 2k cam is fixed and free throw lag is fixed. Thats all I needed. Great Job 2k."
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby skoadam on Wed Dec 03, 2008 4:55 am

Hello community,
Guys i really need good, realistic sliders (10min Quarter/Hall of fame), i try Blue Lighting sliders but its more arcade than simulation.
Please upload slider, i have enough with putting all of these settings into the game. THX.
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Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Wed Dec 03, 2008 5:39 am

don't use blue lightning sliders cuz its for console not pc. there is a minor difference in gameplay between pc and console.
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Wed Dec 03, 2008 9:06 am

Just to let you guys know, I'm switching from All-Star to Pro cause i find that the CPU cheats alot on All-Star with the backdoors and the amount of fastbreaks. Also it's important that you do not put the CPU offensive Awareness higher than 32, I think 32 makes the CPU uses their Superstars a lot and that if you put it lower than 32, I find that the CPU shoots the ball at the end of the shot clock more often.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby goodlikesweeper on Wed Dec 03, 2008 10:32 am

Yeah,I thinking of doing just that,even thou I like a chalenge,this is too much...
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Re: NBA 2k9 Sliders thread

Postby skoadam on Wed Dec 03, 2008 6:12 pm

GuCcI08 wrote:don't use blue lightning sliders cuz its for console not pc. there is a minor difference in gameplay between pc and console.

Ok i find out that week ago, but please guys upload some realistic sliders.
Why u guys dont choose hall of fame?
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Re: NBA 2k9 Sliders thread

Postby jusagamerk26 on Thu Dec 04, 2008 5:13 pm

just a question. what is the difference between the speed and quikness in the attribute slider?
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Thu Dec 04, 2008 5:59 pm

I believe Quickness means the effectiveness of the Turbo button. Speed is just the players speed without pressing the turbo button (walking)
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby skoadam on Thu Dec 04, 2008 7:40 pm

Well, im feel a little ignored here. So once again, can somebody upload realistic sliders?
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Re: NBA 2k9 Sliders thread

Postby Pdub on Thu Dec 04, 2008 7:52 pm

I would suggest you try some sliders in this thread, first. Whether they turn out to be realistic depends on how you play with them. Find some that fit your playing style.
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Re: NBA 2k9 Sliders thread

Postby Uncle Drew on Thu Dec 04, 2008 10:50 pm

I need some realistic sliders that cut down on made 3 pointers for PC version. It gets ridiculous at times when some of these players make 3 pointers like layups.... with the defense all over them. Any suggestions?
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Fri Dec 05, 2008 3:31 am

Try lowering the "take 3pt shots" tendency slider for the cpu and the "3pt success" slider in the offense slider. Also you may want to increase the "look for postplayer" tendency slider in order for the cpu to look for post players more rather than having them jack up 3s. BTW you might want to lower the CPU Offensive Awareness to 32 so they will look more for their superstars and use more shot clock. There are a pair of sliders in this thread you might use, Pdub and I have posted a set of sliders so you might want to give them a shot. It's either on this page or on the previous page.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby Uncle Drew on Fri Dec 05, 2008 10:11 am

Thx Bro, for the heads up.
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Re: NBA 2k9 Sliders thread

Postby skoadam on Fri Dec 05, 2008 7:25 pm

I've got question, where coach profile save? Sliders? Settings?
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Re: NBA 2k9 Sliders thread

Postby FiZzO on Fri Dec 05, 2008 7:43 pm

skoadam wrote:I've got question, where coach profile save? Sliders? Settings?


Coach profiles are saved in the rosters file. :wink:
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Re: NBA 2k9 Sliders thread

Postby skoadam on Fri Dec 05, 2008 8:00 pm

FiZzO wrote:
skoadam wrote:I've got question, where coach profile save? Sliders? Settings?


Coach profiles are saved in the rosters file. :wink:

Ok thank u.
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Re: NBA 2k9 Sliders thread

Postby nba_baller on Sat Dec 06, 2008 9:58 am

Hey Pdub,

I've been using your sliders and I have to say they are pretty realistic. However can you advise me some slider changes to make it more difficult for me to score? Of course without having to change the difficulty setting as Pro is good.
I have not lost a game with the Thunder, and I have played the Raptors, Bucks, Nets and Knicks. I seem to always find a way to keep myself in the lead or comeback from a 5-10 point deficit in the second quarter.
The CPU is also stupid. Is there a way to fix that. Every time the CPU has a chance to win the game they make a STUPID decision. Against the Raptors, 3 seconds left, down 3, 111-108, they inbound to Bosh in the corner, pass it back to the inbounder who shoots a 3 from between the 3-point line and the half-court. And against the Nets, they are down 2 and Carter drives in, easy lay-up BUT dishes it out to Yi for the jumper, and he tries to drive but the clock expires!
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Re: NBA 2k9 Sliders thread

Postby Pdub on Sat Dec 06, 2008 10:39 am

I've had some stupid situations also, and experienced the same thing. Maybe turning up the offensive awareness in the cpu attributes sliders will help. Although, during a finals game with the same slider, the cpu made a great inbounds play to Michael Redd in the corner for 3 which tied the game.

You can also try not changing offensive awareness and turning on clutch factor, and playing a game. From there, you can adjust the cpu clutch factor slider depending on how easy or hard the game was.

You can also try increasing a couple sliders for the cpu's defense, if you feel you are getting certain baskets too easily. Maybe defensive awareness, or if you are getting too many assists or find it too easy to make certain passes, the "play passing lanes" tendency slider. I recently increased help defense to 100 for both user and cpu for testing, and have had two very close games in the preseason of my second season. First game went to triple OT, where I had a chance to win the game in the first two overtimes, failing, and a chance to tie in the third overtime, failing once again. Second game was pretty close until the end.
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Re: NBA 2k9 Sliders thread

Postby nba_baller on Sun Dec 07, 2008 11:43 am

So the higher the Clutch factor slider the harder it is (for the CPU)?
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Re: NBA 2k9 Sliders thread

Postby Pdub on Sun Dec 07, 2008 12:56 pm

Well, from my early experience with Clutch Factor set to on, the CPU would knock down almost any shot when they were losing. Of course the slider attribute for clutch factor can probably make it more lifelike. I haven't tried turning it on yet, as I have had 3 very close games of late. If it gets too easy, I might consider it.
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Re: NBA 2k9 Sliders thread

Postby Angelo on Sun Dec 07, 2008 9:36 pm

How and where to edit the sliders? im noob
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Re: NBA 2k9 Sliders thread

Postby Pdub on Mon Dec 08, 2008 3:57 am

Main Menu->Features->My NBA->Sliders

There are also the Coach Profiles which edit the tendencies for a team, and foul frequency settings at the NBA Rules screen.
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Re: NBA 2k9 Sliders thread

Postby jusagamerk26 on Mon Dec 08, 2008 7:43 pm

what does clutch factor do in-game?
is that the one that makes the game closer? imean that there is not going to be any blowout?
is that it?
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Re: NBA 2k9 Sliders thread

Postby Angelo on Mon Dec 08, 2008 10:18 pm

can someone please upload their sliders?
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Re: NBA 2k9 Sliders thread

Postby Roie316 on Tue Dec 09, 2008 5:27 am

Hey I use Playmaker allstar 12 minutes sliders, and it looks good but the CPU dosen't sub most of the time..
does anyone has a suggestion how to get the computer sub?

I'm working on coaching settings on rotation and fatigue and see there's no change
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Tue Dec 09, 2008 5:36 am

Roie316 wrote:Hey I use Playmaker allstar 12 minutes sliders, and it looks good but the CPU dosen't sub most of the time..
does anyone has a suggestion how to get the computer sub?

I'm working on coaching settings on rotation and fatigue and see there's no change


Whenever you start a game, switch to the CPU's team using your controller or the keyboard controller and going to Options and then Coaching Settings and switch Substitution to Rotation and then switch back the controller.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby Roie316 on Tue Dec 09, 2008 6:38 am

Thank you very much :)
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Re:

Postby brau on Fri Dec 12, 2008 12:42 am

Wonderland wrote:Ok there's been an update to this. I think the file I initially posted may not have worked, so these should. Also, I made a few more tweaks to have some more fouls and tighter defense.

Wonderland's S&S (1.1)

Here are some post-game stats with these sliders, keeping in mind everything is halved so multiply by 2 for full-time stats.

]


anybody can tell me how can i use these sliders ? like where to extract or something, thanks alot. nvm got it : / sorry for posting before searchin more myself
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Re: NBA 2k9 Sliders thread

Postby carmelo on Fri Dec 12, 2008 12:16 pm

I dont want to play a 12min game to have a realistic stats.

I want sliders recommendations for 8 min game and

teams score around 100 points.
Have around 40 rebounds each team
Have fg 43-53%
have 3pt 32%-43%
have 4-9blocks
have 5-11 steals
have 14-18 fouls
have around 10 turnovers
and especially have 18-26 assist not over 30

All these in a 8min game. Are there sliders which give those stats?
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Re: NBA 2k9 Sliders thread

Postby Angelo on Fri Dec 12, 2008 12:18 pm

@carmelo
playmakers slider is the best but i couldnt find it so if anyone has playmakers sliders please do post it here
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Re: NBA 2k9 Sliders thread

Postby carmelo on Fri Dec 12, 2008 12:20 pm

I am sorry. When i say 8 min game I mean 8min quarter
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Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Fri Dec 12, 2008 12:23 pm

playmakers sliders are not for pc though only for console. anyways i have combined TC and future420 sliders for 11 min qtr game. i did a little editing myself. let me kno if it need any adjustments. hope this is good for tha updated meh and ryan roster by dragonsrule/becu :D

Difficulty: Pro
Min: 11
Fatigue: On
Injuries: On
Clutch Factor: Off
Real Players FT %: On
Game Speed: 50
Player Speed: 50 (Association/Season mode only)
FT Difficulty: 50

Offense: User/CPU

Close Shot -35
Mid Range-45
3 Pt-47
Layup-45
Dunk-50
Dunk in Traffic-15
Screen Success-35

Defense: User/CPU

Steal Success: 25/25
Help Defense Strength 20/20 (important for Superstar utilization)


Attributes: User/CPU

Stealing: 30/30
Blocking: 0/0
Ball Handling: 50/50 (ties in with superstars doing sizeup moves)
Dunking Ability: 50/50
Offensive Awareness: 32/32 (forces the CPU to look for their star player more rather than shooting the open J with 2ndary players)
Defensive Awareness: 70/70
Offensive Rebounding: 43/43
Defensive Rebounding: 50/50
Clutch Factor: 10/10
Speed: 25/25
Strength: 50/50
Stamina: 42/42
Durability: 50/50
Vertical: 5/5
Quickness: 50/50
Hustle: 1/1
Hands: 50/50
On-ball Defense: 50/58 (give the CPU superstar more space which is why they attempt more FGA)
Injury Severity 50/50

Tendencies: User/CPU

Take Close shots: 50/40 (do not set the number to 0 for the CPU because it will ruin the flow of the game and players will become stagnant at times)
Take Mid-Range Shots: 50/50
Take 3pt Shots: 50/45
Attack the Basket: 50/45
Finish Strong Inside: 50/49
Look for Post Players: 50/45
Use Triple Threat: 50/50
Use Fadeaways: 50/45
Use Hookshots: 50/50
Attempt Putbacks: 50/50
Throw Flashy Passes: 0/0
Commit Fouls: 65/70
Play Passing Lanes: 50/50
Go for On-Ball Steals: 45/45
Contest Shots: 30/32
Use Sizeup Moves: 50/73 (Superstars tend to break their man down off the dribble)

NBA Rules:

Charging -100
Blocking -90
Reaching-65
Shooting-65
Loose Ball-100
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Sat Dec 13, 2008 6:15 am

Here is my gameplay sliders: http://www.megaupload.com/?d=CJFCWP1N (OLD, look below for newer version)

I've changed a few things from the slider setting i've posted up here before, so check it out and hopefully u guys have fun.

BTW, this gameplay slider is for 10mins on the PRO difficulty.

hahaha it appears that GuCcI08 just beat me to it, i'm sure both of our sliders will result in satisfactory results.
Last edited by TC#10 on Sat Dec 13, 2008 9:10 am, edited 1 time in total.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby Roie316 on Sat Dec 13, 2008 6:35 am

Hey TC, what you recommend on offence sliders? I use yours sliders but it seems that players makes alot of easy points in the game. in the mid range and in the post

by the way I'm playing with 12 minutes per quarter
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Sat Dec 13, 2008 6:55 am

Roie316 wrote:Hey TC, what you recommend on offence sliders? I use yours sliders but it seems that players makes alot of easy points in the game. in the mid range and in the post

by the way I'm playing with 12 minutes per quarter


Did you use the slider file that i just uploaded? I tend to give the CPU the advantage on Offense since I'm playing on PRO.

My Offense sliders are:

User/CPU
Close: 33/38
Mid: 50/59
3PT: 48/51
Layup: 46/49
Dunk: 50/50
Dunk in Traffic: 50/50
Screen Success: 55/55
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby Roie316 on Sat Dec 13, 2008 7:02 am

i'm playing on All-Star diffculty, so I try to make the game very challenging, but I don't want to rip to shreds :)

by the way is there a manual that explains each slider?
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Sat Dec 13, 2008 7:21 am

TC#10 wrote:Here is my gameplay sliders: http://www.megaupload.com/?d=CJFCWP1N

I've changed a few things from the slider setting i've posted up here before, so check it out and hopefully u guys have fun.

BTW, this gameplay slider is for 10mins on the PRO difficulty.

hahaha it appears that GuCcI08 just beat me to it, i'm sure both of our sliders will result in satisfactory results.


Just an update, If you are using my gameplay slider in the above link, you should change slider of "CPU Close-shot tendency" to 33 (I just realized 23 was too low and I saw the CPU opponent wait for the shot clock to wind down and finally shooting a 3 but raising it to 33 eliminated this)

So it's important to raise the CPU Close-shot tendency slider from 23 to 33 if you are using my slider.

EDIT: I had to turned back the CPU offensive awareness back to 32 cause the CPU sometimes would purposely wait till the end of the shot clock to shoot, If Offensive Awareness is too high, the CPU 2ndary players are going to look to score more than the Superstar of the team but if it's too low, the team will purposely shoot late in the shot clock at times. But you must change the opponent's playbook to "ALL PLAYS" as well when you play a "Quick Game" (press 3 on your keyboard and change the HOME/AWAY playbook) to make the Superstars of the opponent's team be the focus of attention. Here is the adjust gameplay sliders http://www.megaupload.com/?d=6WM4S2M3, just remember to set the opponents playbook to "all plays" by pressing 3 on your keyboard.
Last edited by TC#10 on Sat Dec 13, 2008 6:00 pm, edited 1 time in total.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby GuCcI08 on Sat Dec 13, 2008 9:32 am

TC, wat gamespeed do u play at? do u have clutch on?
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Re: NBA 2k9 Sliders thread

Postby TC#10 on Sat Dec 13, 2008 1:00 pm

GuCcI08 wrote:TC, wat gamespeed do u play at? do u have clutch on?


Gameplay is at 50 and yes with clutch on, but the clutch slider is at 10.
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Re: NBA 2k9 Sliders thread

Postby wade_03 on Sat Dec 13, 2008 1:57 pm

What do you suggest the game speed to be for 5 minute quarters? higher or lower? i have it at 70 my scores end up in the no more than the mid 50s against the cpu and usually in the low to mid 40s, low to mid 30s on a bad night, i never blow out the cpu they're score is always close to mine when I win but they blow me out once in a while
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