Is this possible??

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Is this possible??

Postby mervie16 on Tue Jun 24, 2014 10:28 pm

I'm wondering if we can transfer or adapt the lighting effect of nba 05 to nba 08, because for me, nba 05 has a better graphics because of it's lighting. Is this one possible to do?
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Re: Is this possible??

Postby Andrew on Wed Jun 25, 2014 2:13 pm

Yes, you can open the NBA Live 2005 lighting .ubr files and copy the values over to NBA Live 08's files.
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Re: Is this possible??

Postby mervie16 on Thu Jun 26, 2014 11:01 pm

Really sir? Sir can you please send me this files? I really love to have it. Thanksbin advance sir
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Re: Is this possible??

Postby Kevin on Thu Jun 26, 2014 11:07 pm

iirc, sharing files here is prohibited. I may be wrong.
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Re: Is this possible??

Postby Andrew on Fri Jun 27, 2014 10:23 am

Ordinarily yes. However, I can just provide the values from NBA Live 2005. Open up the .ubr files in Notepad to make the changes.

lit5on5.ubr (lighting during regular gameplay)

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
    <registry name="scene">
        <registry name="awayTeam">
            <registry name="c">
                <dataobject name="skinTex" type="String32" value="&quot;1&quot;" />
            </registry>
        </registry>
   <dataobject name="Colour0" type="Vector" value="{X=0.550000, Y=0.550000, Z=0.550000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.050000, Y=0.030000, Z=0.000000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.180000, Y=0.180000, Z=0.180000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=-25.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=45.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-80.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.160000, Y=0.160000, Z=0.160000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.850000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=0.600000, Y=0.700000, Z=0.850000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=0.650000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=0.650000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
    </registry>
</registry>


litcz.ubr (lighting in Create a Player)

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
    <registry name="scene">
        <registry name="awayTeam">
            <registry name="c">
                <dataobject name="skinTex" type="String32" value="&quot;1&quot;" />
            </registry>
        </registry>
   <dataobject name="Colour0" type="Vector" value="{X=0.550000, Y=0.550000, Z=0.550000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.050000, Y=0.030000, Z=0.000000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=-5.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=45.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-80.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.160000, Y=0.160000, Z=0.160000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.850000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=0.600000, Y=0.700000, Z=0.850000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=0.650000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=0.650000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
    </registry>
</registry>


litdunk.ubr (lighting during the dunk contest)

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
    <registry name="scene">
        <registry name="awayTeam">
            <registry name="c">
                <dataobject name="skinTex" type="String32" value="&quot;1&quot;" />
            </registry>
        </registry>
   <dataobject name="Colour0" type="Vector" value="{X=0.450000, Y=0.450000, Z=0.450000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.050000, Y=0.030000, Z=0.000000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.200000, Y=0.200000, Z=0.200000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=-25.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=45.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-80.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.030000, Y=0.040000, Z=0.050000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.850000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=0.600000, Y=0.700000, Z=0.850000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=0.650000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=0.650000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.200000, Y=1.200000, Z=1.200000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
    </registry>
</registry>
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Re: Is this possible??

Postby mervie16 on Fri Jun 27, 2014 9:08 pm

Thanks a lot sir :)
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