SUPERSTAR '08 AIACT 6.5,released 4/3/18

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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby atlwarrior on Tue Mar 17, 2015 3:55 pm

Ayyyyyy!!! You never disappoint me man (Y)

I was playing nba live 2005 earlier and came across this nice in and out dribble. Think we can put 2005 dribbles in 08?

phpBB [video]
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Tue Mar 17, 2015 5:53 pm

atlwarrior wrote:Ayyyyyy!!! You never disappoint me man (Y)

I was playing nba live 2005 earlier and came across this nice in and out dribble. Think we can put 2005 dribbles in 08?

phpBB [video]


lol i wish. I searched thru the files looking for that anim years ago. Seems like it was only availible for '05. Impossible to input anims from '05 to '08.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Cpt(K) on Wed Mar 18, 2015 9:02 am

Is it that we don't have the necessary tools to accomplish it? Something to convert animations. I mean it's not like they've handed the open source to the community or anything. One can wonder though . . .
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Wed Mar 18, 2015 4:12 pm

07 anims can be used in '08. 2005 and 2006 can be used together also. but you can't import 05 or 06 anims to '07 or '08. I wish you can import an individual anim but it just doesn't work that way. it's all or nothing.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Freddie on Wed Mar 18, 2015 10:59 pm

checked 5.9. good stuff better than 5.7/5.8 (thx for fix 3pt shots).
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby atlwarrior on Thu Mar 19, 2015 1:11 am

special thing about 05 is it can also use 03 and 04's anims too. That game is beast. 06 is already bug free so that game doesn't need to be patched. lol
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Thu Mar 19, 2015 9:07 am

there probably won't be any new updates for a while. I'm in California visiting my family for 3 weeks. also I've run out of anymore ideas to add to the aiact. if u have any suggestions. lmk. I'll see if I can make it happen. I started looking into converting some of the files for use for 06 , but I stopped because its really limited in the available shot anims. the dribbling and passing should work though.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby atlwarrior on Thu Mar 19, 2015 9:10 am

I'll be in DC all this week so I won't be bothering you lol
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby mervie16 on Thu Mar 19, 2015 8:21 pm

BAYAG wrote:there probably won't be any new updates for a while. I'm in California visiting my family for 3 weeks. also I've run out of anymore ideas to add to the aiact. if u have any suggestions.


sir can you make a custom aiact for kuroko's basketball?
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Andrew on Thu Mar 19, 2015 11:15 pm

Considering that he's going to be out of town for three weeks and won't be able to work on the release he's already maintaining, I'm guessing not.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Jarmonity on Fri Apr 10, 2015 4:14 am

Hi, is there any way possible for the follow up animations to have additional shots? (Like when you press the circle button to tip in)?
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Tue Apr 14, 2015 3:16 am

I don't think so. I believe tip ins are controlled by the scenario files
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby CarolusXCI on Wed Sep 30, 2015 12:53 pm

BAYAG, I've been playing NBA Live 2005 and as you might know it is ridiculously easy to get a shot blocked, specially when one tries an off-balance shot. So I got kinda curious and decided to check out the last version of your aiact. Then I noticed that in order to reduce the amount of blocked shots you introduced this SNRDDRIBBMP45 animation, which I assume is not originally an animation used for shot blocking. So I'd like to know where this animation comes from. Depending on this I'd be able to do the same on Live 2005.

By the way, it's very impressive to see how many things you have discovered regarding aiact editing. This kind of stuff ends up making the latter versions of NBA Live not only playable, but very enjoyable. Keep it up. (Y)


EDIT: funny.. I just imported the block.act file from your aiact straight to a Live 2005 one and it works as nicely as it does on Live 08.. now I wonder if it's possible to insert animations like the one which the defensive player stops in front of the shooter and raises both arms (not sure if someone remebers that one)
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Thu Oct 01, 2015 9:06 am

CarolusXCI wrote:BAYAG, I've been playing NBA Live 2005 and as you might know it is ridiculously easy to get a shot blocked, specially when one tries an off-balance shot. So I got kinda curious and decided to check out the last version of your aiact. Then I noticed that in order to reduce the amount of blocked shots you introduced this SNRDDRIBBMP45 animation, which I assume is not originally an animation used for shot blocking. So I'd like to know where this animation comes from. Depending on this I'd be able to do the same on Live 2005.

By the way, it's very impressive to see how many things you have discovered regarding aiact editing. This kind of stuff ends up making the latter versions of NBA Live not only playable, but very enjoyable. Keep it up. (Y)


EDIT: funny.. I just imported the block.act file from your aiact straight to a Live 2005 one and it works as nicely as it does on Live 08.. now I wonder if it's possible to insert animations like the one which the defensive player stops in front of the shooter and raises both arms (not sure if someone remebers that one)


Thanks,
I didn't know anyone still played this game. lol
SNRDDRIBBMP45 is a scenario anim file. What i did was replace existing anim names in the loco and ranalog.act files .to view a list of anims used in game look inside ea3names.txt located in the anim folder.Honestly I forgot which anim name i changed.
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Re: SUPERSTAR '08 AIACT 6.0 preview last page

Postby BAYAG on Thu Oct 01, 2015 9:15 am

I've been sitting on this update for a while. below is a preview of superstar aiact 6.0. I'll release it soon.
phpBB [video]

phpBB [video]


Since I'm still working on classic teams. I also included a list of sigshots I created. Some have up to 6 sig shots.

DELETED,L NAME, FNAME, GOTOMOVE, SIGSHT1,
FALSE Nash Steve 126 0
FALSE Allen Ray 0 2
FALSE Barbosa Leandro 0 6
FALSE Duncan Tim 112 21
FALSE Garnett Kevin 0 28
FALSE Bryant Kobe 122 32
FALSE Marion Shawn 0 36
FALSE Nowitzki Dirk 0 41
FALSE Pierce Paul 0 46
FALSE O'Neal Shaquille 0 52
FALSE Webber Chris 0 124
FALSE Lee David 0 125
FALSE James LeBron 0 201
FALSE Bosh Chris 0 202
FALSE Wade Dwyane 0 203
FALSE Ginobili Manu 504 251
FALSE Fisher Derek 0 255
FALSE Livingston Shaun 0 265
FALSE Bogut Andrew 0 271
FALSE Parker Tony 130 274
FALSE Speights Marreese 0 397
FALSE Kidd Jason 0 407
FALSE Green Draymond 0 418
FALSE Thompson Klay 121 428
FALSE Iguodala Andre 471 461
FALSE Ezeli Festus 0 769
FALSE Barnes Harrison 118 785
FALSE Rush Brandon 0 788
FALSE Olajuwon Hakeem 0 900
FALSE Olajuwon Akeem 0 900
FALSE Jordan Michael 0 901
FALSE Bird Larry 0 903
FALSE Johnson Ervin 0 904
FALSE Abdul-Jabbar Kareem 131 905
FALSE Johnson Magic 132 906
FALSE Scott Byron 0 907
FALSE Worthy James 0 908
FALSE Parish Robert 0 909
FALSE Malone Karl 505 910
FALSE Curry Stephen 0 911
FALSE Stojakovic Peja 0 912
FALSE Durant Kevin 0 913
FALSE Westbrook Russell 0 914
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby S_Brat on Thu Oct 01, 2015 1:18 pm

Damn that really looks good!! Cant wait to try it out!!
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby CarolusXCI on Thu Oct 01, 2015 4:17 pm

Damn those are good.. I'm always impressed with the modifications you are able to make on loco.act. Can you tell us, if you don't mind, how (more or less) that file works? For example, all I see are different sections (rhs, rhm and so forth) and unfortunately I can't tell by myself what those things stand for.

About playing Live 2005 nowadays, yeah, I played couple of 2k15 games on my brother's pc and it just doesn't feel right to me. For some reason I prefer those old games, maybe because they are simpler, I don't know.. recently I realized that 2005 is my game so I decided for good to stick to it.

And btw, thanks for the ea3names tip (Y)
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Fri Oct 02, 2015 8:18 am

CarolusXCI wrote:Damn those are good.. I'm always impressed with the modifications you are able to make on loco.act. Can you tell us, if you don't mind, how (more or less) that file works? For example, all I see are different sections (rhs, rhm and so forth) and unfortunately I can't tell by myself what those things stand for.

About playing Live 2005 nowadays, yeah, I played couple of 2k15 games on my brother's pc and it just doesn't feel right to me. For some reason I prefer those old games, maybe because they are simpler, I don't know.. recently I realized that 2005 is my game so I decided for good to stick to it.

And btw, thanks for the ea3names tip (Y)


ea3names contains all the anims used for that particular year.
All you have to do is replace an existing anim name with one contained in eanames. Some anims work and some crash your game. trial and error is the only way you can learn this.
ranalog is basically controls what anims occur when you press a paticular button or move the analog stick a certain direction.
loco. act controls the running, dribbling, defensive anims and a few other things.





a few anims contained in eanames.
FAK2KBRYANTXO,JEROMECROSSOVERH
FAK99VBTWLEGDRIBRDY,fak99vbtwlegdribrdy
FAK99VJGDRIBPSECONT,JEROMECROSSOVERD
FAKDRIBFWDHOP,FAKDRIBFWDHOP
FAKDRVXBHDBCK,FAKDRVXBHDBCK
FAKDRVXBHDBCK1,FAKDRVXBHDBCK
FAKDRVXBTWLG,FAKDRVXBTWLG
FAKDRVXBTWLG1,FAKDRVXBTWLG
FAKDRVXCRADLE,FAKDRVXCRADLE
FAKDRVXCRADLEA,FAKDRVXCRADLEA
FAKDRVXFRONT,FAKDRVXFRONT
FAKDRVXFRONT1,FAKDRVXFRONT
FAKDRVXFWDBCK,FAKDRVXFWDBCK
FAKDRVXFWDBCKGO,FAKDRVXFWDBCK
FAKDRVXFWDBCKGOM,FAKDRVXFWDBCK



ranalog example #1
If you play with any of my aiacts you'll notice that the dribbling moves are totally modified. i removed the anims that i thought were bad and replaced them with other dribbling anims and a few scenario anims. the first line on the original ranalog shows:
UX
FAKJOG360WRAP

when the analog stick is moved up your offensive player will perform an ugly spin. I replaced the original with
UX
SNROSPINDRIBDEFMOV0DEFWIN

the anim now does a slower spin move.


original ranalog

BPRUNDRIBSHORT
UX
FAKJOG360WRAP
0
0
0
0
DX
FAKDRVXFWDBCK
0
0
0
0
UL
FAKDRVXFRONT
0
0
0
0
DL
FAKDRVXBHDBCK
0
0
0
0
U'
FAKJOG360SPIN
0
0
0
0
D'
FAKDRVXFWDBCK
0
0
0
0
R
FAKDRVXCRADLE
0
0
0
0
L
FAKDRVXBTWLG
0
0
0
0
1
12
FAKDRVXCRADLE
XRX

my modified ranalog

BPRUNDRIBSHORT
UX
SNROSPINDRIBDEFMOV0DEFWIN
0
0
0
0
DX
FAK2KBRYANTXO
0
0
0
0
UL
FAKDRVXFRONT
0
0
0
0
DL
FAKDRVXBHDBCK
0
0
0
0
U'
FAKDRVXSPINBBIG
0
0
0
0
D'
FAKRDYCRDLGOLFT
0
0
0
0
R
SNROSTLSTOPFAILJOGRCHAROUND
0
0
0
0
L
SNROSTLSTOPFAILJOG180
0
0
0
0
1
12
SNROSTLSTOPFAILJOGRCHAROUND
XRX


loco.act example

if you notice in my later aiacts theres added celebration animations after turnovers. see the changes below.

original loco.act


ff;postwhistlewlkhappy;md
.-
.-
.bpjogtostop
.-
.-
.-
.-
.miscpwposb
.
ff;postwhistlewlkupset;md
.-
.-
.bpjogtostop
.-
.-
.-
.-
.bpwlksmlfwd
.
modified loco.act

ff;postwhistlewlkhappy;md
.-
.obrdystand
.obrdystand
.PWSTNDCLAP
.PWSTNDHIFISTPUMP
.obrdystand
.PBSTNDPMPUPCRD
.PWSTNDCLAP
.PWSTNDCLAPTOCROWD
.
ff;postwhistlewlkupset;md
.-
.-
.obrdystand
.PWSTNDHIFISTPUMP
.PBJOGPNCH
.miscpwnegb
.PWSTNDSHAKHEAD
.PWWLKITSOVER
.PWSTNDOVERHNDPNCH
.


like i said earlier its all trial and error. it gets a little frustrating at times, but i find it cool we can change how the game is played.
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Re: SUPERSTAR '08 AIACT 6.0, 10/7/15

Postby BAYAG on Thu Oct 08, 2015 10:22 am

superstar aiact 6.0 released 10/7/15
just a little update since preseason just started. enjoy.
this might be my last aiact. I cant think of anything else to modify hehe.
feedback will be appreciated, thanks.

SUPERSTAR '08 AIACT
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Andrew on Thu Oct 08, 2015 11:07 am

Good stuff!
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cpt(K) on Fri Oct 09, 2015 4:21 am

I will check it out. I gotta say I'm surprised with the updates. When I last played I think I reverted back to one of the 4.x or 5.x versions (due to in-game-settings\CPU-controlled-shots not working in later versions). Nonetheless I'll look forward to seeing what's different. (Y)
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Fri Oct 09, 2015 6:01 am

Cpt(K) wrote:I will check it out. I gotta say I'm surprised with the updates. When I last played I think I reverted back to one of the 4.x or 5.x versions (due to in-game-settings\CPU-controlled-shots not working in later versions). Nonetheless I'll look forward to seeing what's different. (Y)


weird , I have never encountered that issue before. The only cause i can think of is one of the anim files included wasn't used.lmk if you still have issues. (Y)
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Fri Oct 09, 2015 9:17 am

You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Fri Oct 09, 2015 9:25 am

Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html
You do not have the required permissions to view the files attached to this post.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Fri Oct 09, 2015 9:48 am

Cadden wrote:
Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html


LOL ??
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