Cpt(K) wrote:Well, I've been playing around with it some more. And I saw this! https://www.youtube.com/watch?v=p6yWO_o ... e=youtu.be By the way, the CPU can block normal jump shots too easily. Like, a player can free himself up for a full 3 seconds and when winding up *blocked* by an outstretched arm (not the swat, the stretch).
Cpt(K) wrote:Alrighty then, have a save travel. In response to your question, if not too careful the player initiating and sometimes receiving the pass may travel out of bounds. That of course when their about 1-5 feet from the line, which is reasonable I guess. I mean, it can be avoided anyway. I'll have to post a longer 5 minute or so gameplay video, oh and more signature shots would be lovely. I have a couple of players in my fantasy rosters using their own shots (if their overall is high enough, or they have the star or superstar icon).
I mentioned it before I think, but the post is great. The frequency of any of the animations usually isn't too much, so there's some variety.
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benji wrote:LeBron is such a choker. And people were talking about him as an all-time great. As having possibly surpassed Kobe. What a joke.
velvet bliss wrote:Andrew, you the real MVP.
Andrew wrote:He who flops and flails to the Finals and a title, flops and flails best.
Cpt(K) wrote:The new animations that trigger when using free-style control are a nice touch, though sometimes I don't know what I'm doing. I've went into practice mod a few times and tried triggering certain animations over, though, it may take a little more time to completely map-out what movements correspond with the animations that play. So far, I've realized that up, up up, down, down down, trigger a generic crossover ( wide left to right, wide right to left dependent on ball-hand).
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