SUPERSTAR '08 AIACT 6.3, released 3/30/16

Talk about NBA Live 08 here.

Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby atlwarrior on Tue Mar 17, 2015 3:55 pm

Ayyyyyy!!! You never disappoint me man (Y)

I was playing nba live 2005 earlier and came across this nice in and out dribble. Think we can put 2005 dribbles in 08?

phpBB [video]
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Tue Mar 17, 2015 5:53 pm

atlwarrior wrote:Ayyyyyy!!! You never disappoint me man (Y)

I was playing nba live 2005 earlier and came across this nice in and out dribble. Think we can put 2005 dribbles in 08?

phpBB [video]


lol i wish. I searched thru the files looking for that anim years ago. Seems like it was only availible for '05. Impossible to input anims from '05 to '08.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Cpt(K) on Wed Mar 18, 2015 9:02 am

Is it that we don't have the necessary tools to accomplish it? Something to convert animations. I mean it's not like they've handed the open source to the community or anything. One can wonder though . . .
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Wed Mar 18, 2015 4:12 pm

07 anims can be used in '08. 2005 and 2006 can be used together also. but you can't import 05 or 06 anims to '07 or '08. I wish you can import an individual anim but it just doesn't work that way. it's all or nothing.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Freddie on Wed Mar 18, 2015 10:59 pm

checked 5.9. good stuff better than 5.7/5.8 (thx for fix 3pt shots).
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby atlwarrior on Thu Mar 19, 2015 1:11 am

special thing about 05 is it can also use 03 and 04's anims too. That game is beast. 06 is already bug free so that game doesn't need to be patched. lol
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Thu Mar 19, 2015 9:07 am

there probably won't be any new updates for a while. I'm in California visiting my family for 3 weeks. also I've run out of anymore ideas to add to the aiact. if u have any suggestions. lmk. I'll see if I can make it happen. I started looking into converting some of the files for use for 06 , but I stopped because its really limited in the available shot anims. the dribbling and passing should work though.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby atlwarrior on Thu Mar 19, 2015 9:10 am

I'll be in DC all this week so I won't be bothering you lol
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby mervie16 on Thu Mar 19, 2015 8:21 pm

BAYAG wrote:there probably won't be any new updates for a while. I'm in California visiting my family for 3 weeks. also I've run out of anymore ideas to add to the aiact. if u have any suggestions.


sir can you make a custom aiact for kuroko's basketball?
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Andrew on Thu Mar 19, 2015 11:15 pm

Considering that he's going to be out of town for three weeks and won't be able to work on the release he's already maintaining, I'm guessing not.
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby Jarmonity on Fri Apr 10, 2015 4:14 am

Hi, is there any way possible for the follow up animations to have additional shots? (Like when you press the circle button to tip in)?
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Tue Apr 14, 2015 3:16 am

I don't think so. I believe tip ins are controlled by the scenario files
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby CarolusXCI on Wed Sep 30, 2015 12:53 pm

BAYAG, I've been playing NBA Live 2005 and as you might know it is ridiculously easy to get a shot blocked, specially when one tries an off-balance shot. So I got kinda curious and decided to check out the last version of your aiact. Then I noticed that in order to reduce the amount of blocked shots you introduced this SNRDDRIBBMP45 animation, which I assume is not originally an animation used for shot blocking. So I'd like to know where this animation comes from. Depending on this I'd be able to do the same on Live 2005.

By the way, it's very impressive to see how many things you have discovered regarding aiact editing. This kind of stuff ends up making the latter versions of NBA Live not only playable, but very enjoyable. Keep it up. (Y)


EDIT: funny.. I just imported the block.act file from your aiact straight to a Live 2005 one and it works as nicely as it does on Live 08.. now I wonder if it's possible to insert animations like the one which the defensive player stops in front of the shooter and raises both arms (not sure if someone remebers that one)
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Thu Oct 01, 2015 9:06 am

CarolusXCI wrote:BAYAG, I've been playing NBA Live 2005 and as you might know it is ridiculously easy to get a shot blocked, specially when one tries an off-balance shot. So I got kinda curious and decided to check out the last version of your aiact. Then I noticed that in order to reduce the amount of blocked shots you introduced this SNRDDRIBBMP45 animation, which I assume is not originally an animation used for shot blocking. So I'd like to know where this animation comes from. Depending on this I'd be able to do the same on Live 2005.

By the way, it's very impressive to see how many things you have discovered regarding aiact editing. This kind of stuff ends up making the latter versions of NBA Live not only playable, but very enjoyable. Keep it up. (Y)


EDIT: funny.. I just imported the block.act file from your aiact straight to a Live 2005 one and it works as nicely as it does on Live 08.. now I wonder if it's possible to insert animations like the one which the defensive player stops in front of the shooter and raises both arms (not sure if someone remebers that one)


Thanks,
I didn't know anyone still played this game. lol
SNRDDRIBBMP45 is a scenario anim file. What i did was replace existing anim names in the loco and ranalog.act files .to view a list of anims used in game look inside ea3names.txt located in the anim folder.Honestly I forgot which anim name i changed.
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Re: SUPERSTAR '08 AIACT 6.0 preview last page

Postby BAYAG on Thu Oct 01, 2015 9:15 am

I've been sitting on this update for a while. below is a preview of superstar aiact 6.0. I'll release it soon.
phpBB [video]

phpBB [video]


Since I'm still working on classic teams. I also included a list of sigshots I created. Some have up to 6 sig shots.

DELETED,L NAME, FNAME, GOTOMOVE, SIGSHT1,
FALSE Nash Steve 126 0
FALSE Allen Ray 0 2
FALSE Barbosa Leandro 0 6
FALSE Duncan Tim 112 21
FALSE Garnett Kevin 0 28
FALSE Bryant Kobe 122 32
FALSE Marion Shawn 0 36
FALSE Nowitzki Dirk 0 41
FALSE Pierce Paul 0 46
FALSE O'Neal Shaquille 0 52
FALSE Webber Chris 0 124
FALSE Lee David 0 125
FALSE James LeBron 0 201
FALSE Bosh Chris 0 202
FALSE Wade Dwyane 0 203
FALSE Ginobili Manu 504 251
FALSE Fisher Derek 0 255
FALSE Livingston Shaun 0 265
FALSE Bogut Andrew 0 271
FALSE Parker Tony 130 274
FALSE Speights Marreese 0 397
FALSE Kidd Jason 0 407
FALSE Green Draymond 0 418
FALSE Thompson Klay 121 428
FALSE Iguodala Andre 471 461
FALSE Ezeli Festus 0 769
FALSE Barnes Harrison 118 785
FALSE Rush Brandon 0 788
FALSE Olajuwon Hakeem 0 900
FALSE Olajuwon Akeem 0 900
FALSE Jordan Michael 0 901
FALSE Bird Larry 0 903
FALSE Johnson Ervin 0 904
FALSE Abdul-Jabbar Kareem 131 905
FALSE Johnson Magic 132 906
FALSE Scott Byron 0 907
FALSE Worthy James 0 908
FALSE Parish Robert 0 909
FALSE Malone Karl 505 910
FALSE Curry Stephen 0 911
FALSE Stojakovic Peja 0 912
FALSE Durant Kevin 0 913
FALSE Westbrook Russell 0 914
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby S_Brat on Thu Oct 01, 2015 1:18 pm

Damn that really looks good!! Cant wait to try it out!!
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby CarolusXCI on Thu Oct 01, 2015 4:17 pm

Damn those are good.. I'm always impressed with the modifications you are able to make on loco.act. Can you tell us, if you don't mind, how (more or less) that file works? For example, all I see are different sections (rhs, rhm and so forth) and unfortunately I can't tell by myself what those things stand for.

About playing Live 2005 nowadays, yeah, I played couple of 2k15 games on my brother's pc and it just doesn't feel right to me. For some reason I prefer those old games, maybe because they are simpler, I don't know.. recently I realized that 2005 is my game so I decided for good to stick to it.

And btw, thanks for the ea3names tip (Y)
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Re: SUPERSTAR '08 AIACT 5.9, 3.16.15

Postby BAYAG on Fri Oct 02, 2015 8:18 am

CarolusXCI wrote:Damn those are good.. I'm always impressed with the modifications you are able to make on loco.act. Can you tell us, if you don't mind, how (more or less) that file works? For example, all I see are different sections (rhs, rhm and so forth) and unfortunately I can't tell by myself what those things stand for.

About playing Live 2005 nowadays, yeah, I played couple of 2k15 games on my brother's pc and it just doesn't feel right to me. For some reason I prefer those old games, maybe because they are simpler, I don't know.. recently I realized that 2005 is my game so I decided for good to stick to it.

And btw, thanks for the ea3names tip (Y)


ea3names contains all the anims used for that particular year.
All you have to do is replace an existing anim name with one contained in eanames. Some anims work and some crash your game. trial and error is the only way you can learn this.
ranalog is basically controls what anims occur when you press a paticular button or move the analog stick a certain direction.
loco. act controls the running, dribbling, defensive anims and a few other things.





a few anims contained in eanames.
FAK2KBRYANTXO,JEROMECROSSOVERH
FAK99VBTWLEGDRIBRDY,fak99vbtwlegdribrdy
FAK99VJGDRIBPSECONT,JEROMECROSSOVERD
FAKDRIBFWDHOP,FAKDRIBFWDHOP
FAKDRVXBHDBCK,FAKDRVXBHDBCK
FAKDRVXBHDBCK1,FAKDRVXBHDBCK
FAKDRVXBTWLG,FAKDRVXBTWLG
FAKDRVXBTWLG1,FAKDRVXBTWLG
FAKDRVXCRADLE,FAKDRVXCRADLE
FAKDRVXCRADLEA,FAKDRVXCRADLEA
FAKDRVXFRONT,FAKDRVXFRONT
FAKDRVXFRONT1,FAKDRVXFRONT
FAKDRVXFWDBCK,FAKDRVXFWDBCK
FAKDRVXFWDBCKGO,FAKDRVXFWDBCK
FAKDRVXFWDBCKGOM,FAKDRVXFWDBCK



ranalog example #1
If you play with any of my aiacts you'll notice that the dribbling moves are totally modified. i removed the anims that i thought were bad and replaced them with other dribbling anims and a few scenario anims. the first line on the original ranalog shows:
UX
FAKJOG360WRAP

when the analog stick is moved up your offensive player will perform an ugly spin. I replaced the original with
UX
SNROSPINDRIBDEFMOV0DEFWIN

the anim now does a slower spin move.


original ranalog

BPRUNDRIBSHORT
UX
FAKJOG360WRAP
0
0
0
0
DX
FAKDRVXFWDBCK
0
0
0
0
UL
FAKDRVXFRONT
0
0
0
0
DL
FAKDRVXBHDBCK
0
0
0
0
U'
FAKJOG360SPIN
0
0
0
0
D'
FAKDRVXFWDBCK
0
0
0
0
R
FAKDRVXCRADLE
0
0
0
0
L
FAKDRVXBTWLG
0
0
0
0
1
12
FAKDRVXCRADLE
XRX

my modified ranalog

BPRUNDRIBSHORT
UX
SNROSPINDRIBDEFMOV0DEFWIN
0
0
0
0
DX
FAK2KBRYANTXO
0
0
0
0
UL
FAKDRVXFRONT
0
0
0
0
DL
FAKDRVXBHDBCK
0
0
0
0
U'
FAKDRVXSPINBBIG
0
0
0
0
D'
FAKRDYCRDLGOLFT
0
0
0
0
R
SNROSTLSTOPFAILJOGRCHAROUND
0
0
0
0
L
SNROSTLSTOPFAILJOG180
0
0
0
0
1
12
SNROSTLSTOPFAILJOGRCHAROUND
XRX


loco.act example

if you notice in my later aiacts theres added celebration animations after turnovers. see the changes below.

original loco.act


ff;postwhistlewlkhappy;md
.-
.-
.bpjogtostop
.-
.-
.-
.-
.miscpwposb
.
ff;postwhistlewlkupset;md
.-
.-
.bpjogtostop
.-
.-
.-
.-
.bpwlksmlfwd
.
modified loco.act

ff;postwhistlewlkhappy;md
.-
.obrdystand
.obrdystand
.PWSTNDCLAP
.PWSTNDHIFISTPUMP
.obrdystand
.PBSTNDPMPUPCRD
.PWSTNDCLAP
.PWSTNDCLAPTOCROWD
.
ff;postwhistlewlkupset;md
.-
.-
.obrdystand
.PWSTNDHIFISTPUMP
.PBJOGPNCH
.miscpwnegb
.PWSTNDSHAKHEAD
.PWWLKITSOVER
.PWSTNDOVERHNDPNCH
.


like i said earlier its all trial and error. it gets a little frustrating at times, but i find it cool we can change how the game is played.
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Re: SUPERSTAR '08 AIACT 6.0, 10/7/15

Postby BAYAG on Thu Oct 08, 2015 10:22 am

superstar aiact 6.0 released 10/7/15
just a little update since preseason just started. enjoy.
this might be my last aiact. I cant think of anything else to modify hehe.
feedback will be appreciated, thanks.

SUPERSTAR '08 AIACT
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Andrew on Thu Oct 08, 2015 11:07 am

Good stuff!
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cpt(K) on Fri Oct 09, 2015 4:21 am

I will check it out. I gotta say I'm surprised with the updates. When I last played I think I reverted back to one of the 4.x or 5.x versions (due to in-game-settings\CPU-controlled-shots not working in later versions). Nonetheless I'll look forward to seeing what's different. (Y)
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Fri Oct 09, 2015 6:01 am

Cpt(K) wrote:I will check it out. I gotta say I'm surprised with the updates. When I last played I think I reverted back to one of the 4.x or 5.x versions (due to in-game-settings\CPU-controlled-shots not working in later versions). Nonetheless I'll look forward to seeing what's different. (Y)


weird , I have never encountered that issue before. The only cause i can think of is one of the anim files included wasn't used.lmk if you still have issues. (Y)
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Fri Oct 09, 2015 9:17 am

You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Fri Oct 09, 2015 9:25 am

Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html
You do not have the required permissions to view the files attached to this post.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Fri Oct 09, 2015 9:48 am

Cadden wrote:
Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html


LOL ??
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Fri Oct 09, 2015 10:02 am

BAYAG wrote:
Cadden wrote:
Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html


LOL ??

Yes, you can do a pass line to him :bowdown2: :bowdown:
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Fri Oct 09, 2015 11:15 am

Cadden wrote:
BAYAG wrote:
Cadden wrote:
Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html


LOL ??

Yes, you can do a pass line to him :bowdown2: :bowdown:

When to release the download about International Classic teams '15????
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Fri Oct 09, 2015 6:43 pm

Cadden wrote:
Cadden wrote:
BAYAG wrote:
Cadden wrote:
Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html


LOL ??

Yes, you can do a pass line to him :bowdown2: :bowdown:

When to release the download about International Classic teams '15????


months from now. id say im only 70% finished.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cadden on Sat Oct 10, 2015 10:02 am

BAYAG wrote:
Cadden wrote:
Cadden wrote:
BAYAG wrote:
Cadden wrote:
Cadden wrote:You can try to pass the ball about D'Angelo Russell.
http://bbs.hupu.com/14317666.html


LOL ??

Yes, you can do a pass line to him :bowdown2: :bowdown:

When to release the download about International Classic teams '15????


months from now. id say im only 70% finished.

I am very supportive of your patch, I hope you have a good refueling (Y) (Y) (Y) (Y) (Y) (Y) (Y)
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby S_Brat on Sat Oct 31, 2015 12:25 pm

thanks for this latest release... i will check it out... hopefully its compatible with the roster im using!!!
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby mervie16 on Wed Dec 02, 2015 10:52 pm

sir can you make an act for saving the ball? Like when the ball's going outside and your players gonna jump out and pass it back inside the court
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Thu Dec 03, 2015 12:20 am

mervie16 wrote:sir can you make an act for saving the ball? Like when the ball's going outside and your players gonna jump out and pass it back inside the court


unfortunately There's no lines in the aiact that distinguishes out of bounds saves. It's an automatic thing.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby timduncan22 on Sun Dec 06, 2015 1:37 am

hi BAYAG. can i ask you something ? why is it every time i use your aiact files. it always crash? i love those signatures moves and all but how can i enjoy it if its always crash???
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Mon Dec 07, 2015 11:59 pm

timduncan22 wrote:hi BAYAG. can i ask you something ? why is it every time i use your aiact files. it always crash? i love those signatures moves and all but how can i enjoy it if its always crash???



Not sure why it crashes for you. If you install the anim files and aiact file everything should be fine.

The aiact uses a mix of anims from 07 and 08 so the anim files are required for it to work correctly.That's the only reason i can see a crash if both anim files aren't installed. (Y)
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby S_Brat on Tue Dec 08, 2015 2:51 pm

bayag i have been experiencing crashes as well... i have installed fresh copies of the game and still crashes... i install all files provided in the rar file...
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby Cpt(K) on Tue Dec 08, 2015 4:30 pm

I have just tested it myself and it did crash after a while. I'm not quite sure why it crashed though. :?
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Tue Dec 08, 2015 9:08 pm

hmm interesting.

I actually have a new aiact i want to release. I'll do that tonight.Please let me know if you still experience the same issues. I'll never know the issues unless i receive feedback. (Y)

can you guys identify exactly when the crashes occur? It gives me a better idea of where i have to investigate.Thanks.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby timduncan22 on Wed Dec 09, 2015 1:10 am

in my case. it is in the part where the center tries to pull a shot near the rim with a defender in front of him and with a contact to that defender.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Wed Dec 09, 2015 4:54 am

timduncan22 wrote:in my case. it is in the part where the center tries to pull a shot near the rim with a defender in front of him and with a contact to that defender.


hmm, maybe it has something to do with collisions. I'll release a new one tonight and let me know if the same issues occur.
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby S_Brat on Wed Dec 09, 2015 8:31 am

bayag for me it crashes right away... with the first shot i take in individual practice... and in the game it crashes with the jump hook...
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Re: SUPERSTAR '08 AIACT 6.0, released 10/7/15

Postby BAYAG on Wed Dec 09, 2015 11:10 am

timduncan22 wrote:in my case. it is in the part where the center tries to pull a shot near the rim with a defender in front of him and with a contact to that defender.
S_Brat wrote:bayag for me it crashes right away... with the first shot i take in individual practice... and in the game it crashes with the jump hook...

I went back and added the anim files from version 5.5. hopefully it fixes the crash issue. i'm stumped, because i can't duplicate the crashes.
please follow the install instructions, and let me know if you encounter any more crashes.

If you guys still have issues can you try playing it with the default roster ? I'm thinking it may have something to do with additional mods installed.

SUPERSTAR '08 AIACT

Instructions:

copy the aiact.viv to:
(your drive):\Program Files\EA SPORTS\NBA LIVE 08\ai\act

copy the xanims.viv and xsyms.viv files to:
\EA SPORTS\NBA LIVE 08\anim\body

copy all the dbfs (plays.dbf,playmap.dbf, and defplays.dbf) to:
C:\Documents and Settings\(your user settings)\My Documents\NBA LIVE 08\database\currentdb
C:\Documents and Settings\(your user settings)\My Documents\NBA LIVE 08\database\workingdb

copy plays.dbf to:

C:\Documents and Settings\(your user settings)\My Documents\NBA LIVE 08\saves\(your roster)

Assignment and dbf files credited to Jack from his NBA LIVE 07 Modified release back in 2007.
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby S_Brat on Wed Dec 09, 2015 11:46 am

well now it worked well into the first quarter but then randomly crashed.... ill try a fresh install again... but while i had it running pretty nicely i tried a few things out and i dont like the shot blocking anim... its too quick in my opinion... anyway to slow it down?
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby BAYAG on Wed Dec 09, 2015 12:04 pm

S_Brat wrote:well now it worked well into the first quarter but then randomly crashed.... ill try a fresh install again... but while i had it running pretty nicely i tried a few things out and i dont like the shot blocking anim... its too quick in my opinion... anyway to slow it down?


I used to get random crashes until I added the '07 crowd file.
If you haven't tried it, maybe it will help. just drop it into your sgsm.

http://www.filedropper.com/large

as far as the shotblocking anim,just find a block.act file from an aiact you like then replace it (Y)
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby S_Brat on Fri Dec 11, 2015 9:31 am

BAYAG wrote:
S_Brat wrote:well now it worked well into the first quarter but then randomly crashed.... ill try a fresh install again... but while i had it running pretty nicely i tried a few things out and i dont like the shot blocking anim... its too quick in my opinion... anyway to slow it down?


I used to get random crashes until I added the '07 crowd file.
If you haven't tried it, maybe it will help. just drop it into your sgsm.

http://www.filedropper.com/large

as far as the shotblocking anim,just find a block.act file from an aiact you like then replace it (Y)


awesome!! ill def try the crowd fix and i will mess around with the shotblocking anim.... thanks a bunch!! love your latest update... a lot of great stuff in this one!!!
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby Freddie on Fri Dec 11, 2015 10:26 am

version 6.0 crashed everytime but version 6.1 hasnt any craches. even without large.fsh in sgsm. good work
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby BAYAG on Fri Dec 11, 2015 11:39 am

Freddie wrote:version 6.0 crashed everytime but version 6.1 hasnt any craches. even without large.fsh in sgsm. good work


Thanks, I rarely get any feedback from any of my releases, it's probably due to the age of the game. The thing is I'll never know there's crashing issues unless you guys let me know. :D
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby timduncan22 on Fri Dec 11, 2015 1:46 pm

i'll try this one later :v.. i have a suggestion BAYAG.. can you bring back the old running of nba live 08 ? i mean. how they run while dribbling. i like how the players run before..
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby BAYAG on Sat Dec 12, 2015 2:54 am

timduncan22 wrote:i'll try this one later :v.. i have a suggestion BAYAG.. can you bring back the old running of nba live 08 ? i mean. how they run while dribbling. i like how the players run before..

I prefer the new running anim,The default looks unrealistic to me.
But i'll add the option on the next release hopefully this weekend. (Y)
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby S_Brat on Sat Dec 12, 2015 11:21 am

bayag i got the game mode to wrok just fine but it always crashes in practice mode... you think its because of the court maybe?
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Re: SUPERSTAR '08 AIACT 6.1, released 12/8/15

Postby BAYAG on Sat Dec 12, 2015 10:25 pm

S_Brat wrote:bayag i got the game mode to wrok just fine but it always crashes in practice mode... you think its because of the court maybe?



possibly? try substituting the default court and see what happens.
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