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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Fri Mar 29, 2013 3:12 pm

Kobe getting his physics practice on(I have more videos coming and a updated look to the 2k crowd)
phpBB [video]


Even tho i just found out that parts of the aiact were leaked i will continue the process as
I think that this aiact and animation will have more to offer than just dunks,etc I did tweak the settings a bit made the shots and layups a bit harder for Human players and CPU.It brings a different feel to the game.Here is a little gameplay update
also i edited the crowd with espn tshirts and business men in shirts and a tie.Also if anyone has anything from older games that they think could be useful i would appreciate it if i could get some of the community members to share it with me.Enjoy let me know what you all think!! (Y)
phpBB [video]
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Melo7 on Tue Apr 02, 2013 12:02 pm

Finally got an idea
Free agents some of them hit free agency and then of it they dissapear and the only ones left are players that are too expensive


Hope the suggestion is usefull
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Tue Apr 02, 2013 12:10 pm

Melo7 wrote:Finally got an idea
Free agents some of them hit free agency and then of it they dissapear and the only ones left are players that are too expensive


Hope the suggestion is usefull
GO ON :twisted: :twisted: !!!

Yes i have been seeing whats wrong with that but i dont think its a fix for it as most of the players in the FA pool are rated 70+
i dont believe any players can get on the pool in dynasty mode unless you signed them before the start of the game mode.I havent found a fix for that yet
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Wed Apr 03, 2013 4:18 am

Here is some game play action im hoping to catch something i havent before like Eric Gordon was called for a charge and he reacted to the call by throwing his hands up i just havent caught it on cam yet also i will be doing the dunk contest video next so we can have a look at that aspect of the game as well :cool: :cheeky:
phpBB [video]
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Wed Apr 03, 2013 11:12 am

Ok here is the first preview of the slam dunk contest with the new stuff,hopefully i''ll have time to do a few videos with the dunk contest
using different players but here is the first one i'll change things around a bit also.
phpBB [video]
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sun Apr 07, 2013 6:17 am

phpBB [video]

More videos on the dunk contest,I also have an gameplay update with different scenario.bin file(cant change this too much as the players wont make contact etc)
did the best i could do to remove the annoying layup everyone talks about.But i'll speak more on that when i upload the videos.Gerald Wallace did do a dunk from the freethrow line i have seen Nate Robinson do this dunk as well its just gonna take the perfect timing to record and catch them in videos
phpBB [video]
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Cpt(K) on Sun Apr 07, 2013 10:30 am

Interesting. A vague comment really, just thought I'd say something haha. I noticed some net physics I think on one of the missed dunk attempts, looks better. :)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sun Apr 07, 2013 11:17 am

Cpt(K) wrote:Interesting. A vague comment really, just thought I'd say something haha. I noticed some net physics I think on one of the missed dunk attempts, looks better. :)

Lol..Thanks bro really its tons of stuff in it its just kinda hard to catch eating away tons of HDD space it always seems to surprise me when im NOT recording!!
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Fri Apr 12, 2013 1:51 pm

Ok guys everything is coming around slowly but shortly!Still alot left to do but here are a few pics of players i want to turn into loading screens but can someone tell me what is the file names of the quickplay loading background screens?Well what do you guys think of these as loading screens? :cheeky:
Image
Image
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Sat Apr 13, 2013 12:32 am

I assume they're in one of the .vivs under the fe folder.

As for the pictures, I'd say good choices for the loading screens. (Y)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Apr 13, 2013 1:46 am

Andrew wrote:I assume they're in one of the .vivs under the fe folder.

As for the pictures, I'd say good choices for the loading screens. (Y)

Thanks yea ive searched in there just thought someone knew what the file names were to make it a quicker process
i'll keep searching tho (Y)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby mr.X on Sat Apr 13, 2013 11:07 am

Devilish wrote:Ok guys everything is coming around slowly but shortly!Still alot left to do but here are a few pics of players i want to turn into loading screens but can someone tell me what is the file names of the quickplay loading background screens?Well what do you guys think of these as loading screens? :cheeky:
Image
Image
Image


What filter in photoshop is this ?
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Apr 13, 2013 2:16 pm

Its not a filter those are the actual pictures i havent edited them in photoshop yet but when i do they will look even better (Y)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Dc311 on Sat Apr 13, 2013 5:37 pm

They are from rareink.com.Why would you want to edit them to "look better"?They look great as they are.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sun Apr 14, 2013 12:41 am

Dc311 wrote:They are from rareink.com.Why would you want to edit them to "look better"?They look great as they are.

Because when i edit them using an overlay filter in photo shop they look a little better heres one i did work on a little and added some effects
can you notice a difference?
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Dc311 on Sun Apr 14, 2013 12:44 am

It looks blurry and bright.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Manni Live on Sun Apr 14, 2013 1:15 am

Agreed.i think it looks to blurry and bright mabye you could just leave them as they were
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sun Apr 14, 2013 1:32 am

Ok no problem guys i'll leave them it were just an idea but if you guys like them as is then i dont have a problem with it :D
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby __SaNd1__ on Tue May 07, 2013 7:49 pm

Great, Fantastic work Devilish - that will be the best mod ever for NBA Live 08 :bowdown: :bowdown2: Hope you will release one fantastic final version of it - im waiting for it, will be a new scoreboard some style of NBA Action 13 ? Any release - maybe this month ? Thanks, master :applaud: :bowdown: :bowdown2: P.S. I will back to NBA Live 08 with this fantastic mod :bowdown2:
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Wed May 08, 2013 10:39 am

__SaNd1__ wrote:Great, Fantastic work Devilish - that will be the best mod ever for NBA Live 08 :bowdown: :bowdown2: Hope you will release one fantastic final version of it - im waiting for it, will be a new scoreboard some style of NBA Action 13 ? Any release - maybe this month ? Thanks, master :applaud: :bowdown: :bowdown2: P.S. I will back to NBA Live 08 with this fantastic mod :bowdown2:

Thx bro I am hoping to get things into high gear as soon as I can maybe ill release things and then have a ton of updates for it .I'm waiting for the guys lending me a hand to finish up their updates but I plan on releasing things as soon as I can for the most part the gameplay I ask mainly focused on I'm almost confident on a final aiact and anim and a new skel
Please be patient as possible i feel its still some work that can be done yet and I want this to be as fun and as challenging as 2k13.focused a lot on dynasty issues and trying to get free agents under ovr rating 70 into tho pool.some thing I really want to change may take more time to research so there's probably going to be some update packages after the release
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby __SaNd1__ on Thu May 09, 2013 5:42 am

Devilish wrote:
__SaNd1__ wrote:Great, Fantastic work Devilish - that will be the best mod ever for NBA Live 08 :bowdown: :bowdown2: Hope you will release one fantastic final version of it - im waiting for it, will be a new scoreboard some style of NBA Action 13 ? Any release - maybe this month ? Thanks, master :applaud: :bowdown: :bowdown2: P.S. I will back to NBA Live 08 with this fantastic mod :bowdown2:

Thx bro I am hoping to get things into high gear as soon as I can maybe ill release things and then have a ton of updates for it .I'm waiting for the guys lending me a hand to finish up their updates but I plan on releasing things as soon as I can for the most part the gameplay I ask mainly focused on I'm almost confident on a final aiact and anim and a new skel
Please be patient as possible i feel its still some work that can be done yet and I want this to be as fun and as challenging as 2k13.focused a lot on dynasty issues and trying to get free agents under ovr rating 70 into tho pool.some thing I really want to change may take more time to research so there's probably going to be some update packages after the release


No problems master :applaud: :bowdown: You are doing very good fantastic work, im waiting for your project patently - every people has private life, university, work and that is normal, keep up the good game thanx man for your hard work :bowdown: :bowdown2: I'm backing to NBA Live 08 with these fantastic mod :bowdown:
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Fri May 24, 2013 12:04 pm

I am happy to say that i am almost ready to release Part 1 of the base part of the mod which will include
Backgrounds,Loading screens,Aiact Anim&Skel and a new Scenario.bin and other great stuff.Since the jerseys are the most hassle of the two i will release updates and packages for upgrades but please be patient!! I will first release the Tool for using the .tpf files as well as Manni's 30 court project in HD 1280x1024 I hope more helpful members will want to help work on the future upgrades and packages!!This is something to start off with as i am not all the way confident with everything and will continue to do more research and tests while waiting on upgrades and etc!!Heres the latest video of the NBA Action 13 (HD) mod!! (Y) (Y)
phpBB [video]
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Cpt(K) on Sat May 25, 2013 2:05 pm

Sounds good, I've been inactive as of late. Looking to pick up my enb series for 03 and 08, and get to working on them again. That horrible thing called life has been pulling me away, noooez. :lol:
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat May 25, 2013 2:51 pm

Cpt(K) wrote:Sounds good, I've been inactive as of late. Looking to pick up my enb series for 03 and 08, and get to working on them again. That horrible thing called life has been pulling me away, noooez. :lol:

Totally understandable how do you use the enb what requirements are needed?it seems to crash when i tried it awhile back
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Cpt(K) on Sun May 26, 2013 4:34 am

Hmm, I think that if it does crash it's probably because your card or chip isn't supported. I'd take a look at this site http://enbdev.com/old_doc_en.htm I myself on my older laptop that I'm using for now isn't all that great: Only 256mb dedicated to it, but I am able to run the ENB on Live 03, 05, and 08 very well with a minor frame-rate drop (somewhere between 5-10).
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Like A Boss on Tue May 28, 2013 1:53 pm

Oh so you're using texmod all along (Y)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Wed May 29, 2013 5:16 am

Mattan wrote:Oh so you're using texmod all along (Y)

Yes ive found it to be quite useful
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby S_Brat on Sun Jun 02, 2013 12:41 am

gameply looks like it has improved from the latest video.... keep up your hard work....
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Tue Jun 04, 2013 10:32 am

S_Brat wrote:gameply looks like it has improved from the latest video.... keep up your hard work....

Thanks bro,i'll have another update later on or by tomorrow.The only way i was able to get the score at the end of the quarter was to play 8 min games instead of 10 min games this seems to have the scores and stats at a realism level.
Also about your CF updates.I finally used them all but i think the problem was in the file size or them being 2x
i noticed your files were about 256kb well for some reason my Live 08 didnt accept them correctly and would crash so what i did was exported bmp and imported bmp 256x256 & ran thru fshx and they seem to work that way at 64kb so maybe in your Read Me file you should make a note to others that they should try to use 1x Faces if they have problems using multiple patches i think thats what caused my problems @S_brat Seems to fixed it tho
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Dc311 on Tue Jun 04, 2013 11:15 am

Devilish wrote:Also about your CF updates.I finally used them all but i think the problem was in the file size or them being 2x
i noticed your files were about 256kb well for some reason my Live 08 didnt accept them correctly and would crash so what i did was exported bmp and imported bmp 256x256 & ran thru fshx and they seem to work that way at 64kb so maybe in your Read Me file you should make a note to others that they should try to use 1x Faces if they have problems using multiple patches i think thats what caused my problems @S_brat Seems to fixed it tho



That has been discussed many many many times before with 2x cf's and multiple patches.People just need to read the threads.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Tue Jun 04, 2013 11:19 am

I understand bro but i just never had a problem with that until now,i didnt have a problem with your tup12 mod with 2x jerseys and faces and i used multiples then also!!lol
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Fri Jun 07, 2013 12:52 am

phpBB [video]

I cant seem to key in on what this is guys any help???Could it be the plays the teams are running as primary offense plays???
The PF will bring the ball up the floor if the PG isnt back there but they are suppose to right? :lol: :x ???
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Jun 08, 2013 1:51 pm

So i havent posted many due to i've been working very hard on the gameplay bug in the video posted above.But i was able to get a few things done that i wanted to do to improve some things.
1.NEXT GEN PLAYER MODELS(XBOX360)
Image
Image
Image
Image
Image
2.I've done alot of HEx editing to a number of files inside of the game so many i've actually lost count.
But some of the file i've edited are as follows.
dpckani
dpckhf
dpckpow
dpckreg
scenario
xplays
xscenario
tuning
ubi
simeng
etc,etc
just letting everyone know i have been working very hard at this because i want you guys to have a fun and new experience with an old game. :lol: But that is just some of the main things i've put my focus into,I'll have videos soon on the new gameplay soon as i can test out all of the teams and make sure the PF,C arent bringing the rock up the court!! :|
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Sat Jun 08, 2013 2:15 pm

Good stuff! (Y)

Have you had much luck fixing the simulated stats in Dynasty Mode, or issues such as losing control after the last free throw?
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Jun 08, 2013 2:31 pm

Andrew wrote:Good stuff! (Y)

Have you had much luck fixing the simulated stats in Dynasty Mode, or issues such as losing control after the last free throw?

Well i havent had awhole lot of dynasty time yet but i just started one,i plan on getting around to that soon as i can i just wanted to get the release stuff ready because there will be a ton of updates and such.But load my dynasty and simulate a few games and post the box score screenshots
now teams score around 18-24 points a quarter.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Sat Jun 08, 2013 2:33 pm

The big thing has been individual player stats, with players scoring about 35-40 ppg and only getting around 0.2-0.3 spg and bpg. If that can be tweaked/fixed and a couple of the other gameplay quirks fixed, then that'll really enhance the game.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Jun 08, 2013 2:48 pm

Andrew wrote:The big thing has been individual player stats, with players scoring about 35-40 ppg and only getting around 0.2-0.3 spg and bpg. If that can be tweaked/fixed and a couple of the other gameplay quirks fixed, then that'll really enhance the game.

Yea i did notice that,and i'll get on that boss i'll play a game or two and post some screens of stats by quarters and such
Better yet i'll just simulate and let the CPU play that way im not doing any of the scoring
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Sat Jun 08, 2013 2:56 pm

I'm not talking about gameplay there, I'm talking about simulated stats; the stats that are generated if you sim all your games, along with the stats that the game generates for all games between CPU controlled teams in Dynasty Mode. So that's something you'd test by simulating games in the front end. ;)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Jun 08, 2013 3:11 pm

Ok i got you i'll simulate the season i have and see the end of the year results and such i'll post back with a few game box scores real fast boss!!
and you can tell me if it looks about right give me one moment (Y)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sat Jun 08, 2013 3:29 pm

8MIN QTR's
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Hows this and i'll post back with standings and other season stats
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Sun Jun 09, 2013 12:20 pm

Setting the Sim Quarter Length to 12 minutes would be the better way to go here. The numbers for the starters don't look too bad for a sampling of one game, but the issue has always been the overall season stats/leaders. The bench players obviously aren't getting enough playing time either, though that's often been the case with NBA Live's sim engine.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Sun Jun 09, 2013 2:46 pm

Oh ok well i'll continue to see if i can improve that aspect boss
12mins quarters never tried but at 10 mins the end of quarter stats were 25-30 pts
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Sun Jun 09, 2013 4:20 pm

Ideally, 12 minute quarters would be best for sim length since it means proper minutes (in theory). As for gameplay, that's up to use preference.

Appreciate the efforts, keep up the good work!
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Wed Jun 12, 2013 7:33 am

Andrew wrote:Ideally, 12 minute quarters would be best for sim length since it means proper minutes (in theory). As for gameplay, that's up to use preference.

Appreciate the efforts, keep up the good work!

Thanks i'll continue to work and see if i can fix that i also noticed that when i get to the all-star game the stats all look correct except the PF and C average 10.0+ assist per game?Anyone know what i could change to just change that it seems to be the only stat that doesnt look correct
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Wed Jun 12, 2013 10:26 am

Yeah, that's another problematic stat, along with big men shooting (and making) too many threes in simulated games.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Wed Jun 12, 2013 3:45 pm

Well i've been trying to hex edit values inside of the data table under assist ratings in the simeng but i havent seen any changes as of yet,so it could be something else or im just not hitting the right values
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Andrew on Wed Jun 12, 2013 7:49 pm

From memory, it's not a precise science with NBA Live 08 compared to the simeng.txt file that the game actually did utilise previously (editing 08's simeng.txt file does nothing). Pretty much just a case of trial and error.
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Thu Jun 13, 2013 12:37 am

Oh ok lol well if i can find the area of the problem hopefully i can fix it
i wont put a time on it tho. :lol:
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby genthru on Thu Jun 20, 2013 2:37 am

can you add the free throw gameplay on live 04 in this project ?
to add some thrill when we free throw :)
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Re: NBA Action 13 Mod Project (No Release date yet)

Postby Devilish on Thu Jun 20, 2013 4:57 am

genthru wrote:can you add the free throw gameplay on live 04 in this project ?
to add some thrill when we free throw :)

What do you mean change it to where it has the meter from left to right and your suppose to stop it in the middle to hit the freethrow??
I dont believe thats possible
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