NBA Live 08 Sliders Thread (All Sliders Discussions Here)

Talk about NBA Live 08 here.

Sliders For NBA Live 08

Postby samiorfali on Sat Oct 27, 2007 2:07 am

Could somebody tell me whats the best sliders for the PC version on 5 min/ qrt. superstar????
:roll:
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NBA Live 08 Sliders Thread (All Sliders Discussions Here)

Postby Andrew on Mon Nov 05, 2007 6:30 pm

Here is the official sliders thread for NBA Live 08. If you're posting sliders here, please make sure you specify whether your slider set is for the PC/PS2 version or the Xbox 360/PS3 version of the game. It's a good idea to post the difficulty level and quarter length that best suit your sliders as well.
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Postby mike879 on Tue Nov 06, 2007 12:21 am

PC sliders please.... about 6-8 mins superstar level.... :D Thanks!
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Postby Spotlight on Tue Nov 06, 2007 3:14 am

PC sliders please, for 8-12 minutes, superstar. Thanks! :)
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Postby airarch_23 on Wed Nov 07, 2007 4:08 pm

6-8 minutes here, still tweaking.. CPU controlled teams are still using run and gun offense most of the time, even if i lower the game speed.. :(
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Postby chitovf on Thu Nov 08, 2007 4:17 am

Yeah right, run and gun offense. And transitional defense is zero.
I still do 8 min, but the CPU's PG and SG are killing me even if I lower my speed to 20. Hope someone will have a tweak at AIACT as did in 07.
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Postby Mark. on Thu Nov 08, 2007 6:44 pm

Have you guys tried setting the CPU's offensive plays before the game, always worked for me.
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Postby DaFisch on Fri Nov 09, 2007 2:27 am

Since nobody started the PC Slider Discussion yet - I think I am gonna open it this year:

Here are my sliders for 8 min./quarter in All-Star Mode.


GLOBAL:
Game Speed 40
FT Diff. 70
Boundary Force Field 40
Inj. Freq. 20
Charge Foul Freq. 60
Shooting Foul Freq. 80
Reach-In Foul Freq. 70
In-Air Foul Freq. 90


USER:
Steal Ab. 40
Interception Ab. 35
Shot Block 40
Dunk/Lay-up Block 30
Freestyle Effect. 60
Dunk vs. Lay-Up Freq. 20
Sub. Freq. 75
On-Ball Defense Assist 25
Off. Reb. 30
Def. Reb. 90
Fakeout Discipline 80
Short Range Shooting 30
Med. Range Shooting 40
Long Range Shooting 45
Dunk Perc. 55
Lay-Up Perc. 60
Adj. Shot Perc. 35
On-Ball Physic. Defense 82
Poor Release Shot Perc. 45
Double-Team Effect. 60
Pro-Hop Effect. 30
Dropt-Step Effect. 30


CPU:
Steal 45
Interception 30
Shot Block 40
Dunk/Lay-Up Block 30
Freestyle Effect. 50
Dunk Freq. 30
Sub. Freq. 60
Off. Reb. 10
Def. Reb. 90
Fakeout Discipline 50
Short Range Shooting 32
Med. Range Shooting 30
Long Range Shooting 28
Dunk Perc. 55
Lay-Up Perc. 60
Adj. Shot Perc. 35
On-Ball Physic. Defense 70
Poor Release Shot Perc. 40
Double-Team Effect. 60
Pro-Hop Effect. 30
Drop-Step Effect. 30


I am getting pretty realistic figures for FGA, 3PA, 3P% in simulated games.

I think my FG% is still a little bit too good - still workin' on it.

Do u guys have any suggestions of what to adjust???

I got 3 more questions - hopefully u could help me solve these:
- Is there any possibility to pre-define the playbook (also for CPU) - so that I don't have to do it in game every time???
- I couldn't find an option to freeze the Controller-Options - I also have to do this every single game.... sux!!!
- And another gameplay issue: it seems to me that a team's superstar scores way too much - is there a way to get these Stars to involve their teammates a little bit more?


So long!

DaFisch
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Postby steeleman on Fri Nov 09, 2007 12:59 pm

DaFisch - see this thread for the instructions on changing the default team strategy and the default quick plays so you do not need to change them every time.

http://www.nbaliveforums.com/ftopic52504.php

There is some debate about whether changing the team strategy makes any improvement to the gameplay - I would love to know if anyone sees a difference.

You said you are getting pretty good shooting % in simulated games using these sliders. I did not think the sliders impacted simulated games at all - just the games you play live. I have found that the human medium and long range sliders need to be much higher to hit anything (or I still just really suck at this verion of the game still...). Have you tried these much is live games vs. the CPU?
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Postby DaFisch on Fri Nov 09, 2007 6:11 pm

Yeah, you're right....

I also sucked in long and medium range shooting - but compensated that by penetrating more.

So I turned the medium and long range numbers to the lower 40s - maybe I am going to lower short range shooting a little bit.... still figuring that out. (Of course in Live Games - I'm playing all day ;)

If sliders don't effect simulated games - how can I alter the sim. stats?
I am going to use your .dbf edit for my next opponent and tell you my oppinion.

Thx for your input man.
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Postby DaFisch on Sun Nov 11, 2007 6:46 am

OK - here is my new sliders set for 8min. in All-Star mode.

GLOBAL:
Game Speed 40
FT Diff. 70
Boundary Force Field 40
Inj. Freq. 30
Charge Foul Freq. 70
Shooting Foul Freq. 95
Reach-In Foul Freq. 75
In-Air Foul Freq. 95


USER:
Steal Ab. 35
Interception Ab. 38
Shot Block 40
Dunk/Lay-up Block 30
Freestyle Effect. 60
Dunk vs. Lay-Up Freq. 20
Sub. Freq. 100
On-Ball Defense Assist 70
Off. Reb. 25
Def. Reb. 90
Fakeout Discipline 80
Short Range Shooting 20
Med. Range Shooting 40
Long Range Shooting 48
Dunk Perc. 20
Lay-Up Perc. 25
Adj. Shot Perc. 35
On-Ball Physic. Defense 90
Poor Release Shot Perc. 45
Double-Team Effect. 60
Pro-Hop Effect. 30
Dropt-Step Effect. 30


CPU:
Steal 35
Interception 30
Shot Block 40
Dunk/Lay-Up Block 30
Freestyle Effect. 50
Dunk Freq. 30
Sub. Freq. 60
Off. Reb. 10
Def. Reb. 90
Fakeout Discipline 50
Short Range Shooting 25
Med. Range Shooting 28
Long Range Shooting 28
Dunk Perc. 20
Lay-Up Perc. 30
Adj. Shot Perc. 35
On-Ball Physic. Defense 95
Poor Release Shot Perc. 40
Double-Team Effect. 60
Pro-Hop Effect. 30
Dropt-Step Effect. 30


I am still working on some issues:

1. I think it's too easy to penetrate for the user - has someone a suggestion how to make that more difficult.
2. Although my foul sliders are relatively high, I get only ca. 15 PF per game - maybe I have to set all to max.
3. The fine tuning on the FG% via short range/medium/long range is still in progress....

What do u guys think of these parameters???? Let me know!

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Postby Playmakers on Mon Nov 12, 2007 3:33 am

Boundary force is one of the sliders EA took away from 360 version of the game along with double team effect.....:cry:

Boundary Force would have helped take away the CPU players stepping out of bounds and Double Team effect would have been nice this year to help out the defensive low post play by the CPU.

The shooting sliders I'm seeing on the PC version tells me the game play must been quite different from the console version and PC version in terms of medium and long range shooting that's kinda odd unless EA did some things different with the shooting ratings.
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Postby agentkaos on Tue Nov 13, 2007 7:50 am

isnt there a way to provide sliders as files? I am also working on them and I don't want to be copy pasting values.
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Postby RobberBaron on Wed Nov 14, 2007 6:18 am

DaFisch wrote:I am still working on some issues:

1. I think it's too easy to penetrate for the user - has someone a suggestion how to make that more difficult.
2. Although my foul sliders are relatively high, I get only ca. 15 PF per game - maybe I have to set all to max.
3. The fine tuning on the FG% via short range/medium/long range is still in progress....

What do u guys think of these parameters???? Let me know!

DaFisch

I agree, it's really easy to penetrate as a user. Especially in transition. I've found that if you get a rebound, then pass it to the PG, and then turbo up the court, you will almost always get a layup or dunk. The CPU is able to do that as well. The transition defense is atrocious.

I've only played a few games using your setup. Have you tried increasing the game speed?

From what I've read, it's the same deal in the X-Box version of the game. The PGs and SGs are way too dominate. Especially on the CPU side. Even if the defense is set, the PG will be able to penetrate and score even when triple-teamed.

I was playing against the Clippers, and Sam Cassell would take the ball up the court, stand there for 10 seconds, then blow by me and dunk/layup over 3 of my big men. There's got to be a way to stop that. Maybe edit the player rankings, and increase defensive awareness for everybody?

I'll keep tinkering too, hopefully we'll be able to figure something out. :D
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Postby deadduckwalking on Thu Nov 15, 2007 6:20 am

I have a question on free throw slider.

if the value of "FT diff" is lower does it mean the harder to hit FT?

and a higher value means easier to hit FT?
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Postby DaFisch on Thu Nov 15, 2007 7:08 pm

No it's exactly the other way...

The lower the difficulty, the easier you hit a free throw... and vice versa.
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Postby agentkaos on Fri Nov 16, 2007 11:45 am

does anyone know how to make slider files? i have decent sliders for 6-8 mins superstar. The surprising thing is that i had to turn UP the shooting sliders to 70 odd.. to make sure that the players actually play better..

looking at it overall, i think the major problem with this ai is too much penetration and no "desire" for jumpshots. so increasing the jumpshot percentage and decreasing the layup percentage SHOULD make the ai choose jumps over tough layups. im still working on them, but if i get a way to make files, i will post them here.
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Postby motmotmo on Fri Nov 16, 2007 4:56 pm

so altering the sliders would give better simulated figures?

like removing the guys with 40ppg?
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Postby Lagoa on Fri Nov 16, 2007 5:36 pm

For hardcore users...IMO, is very hard sliders! But i like it!

LAGOA SLIDERS V1.0

Level: Superstar
Quarter: 11min

I use this AIACT: http://www.sendspace.com/file/265qd7
(it´s Pdub + Live 07 + Street 08....i dont remember more...haha)

Global Sliders

Game Speed 32
Free Throw Dif. 70
Boundary Force 100
Injury Frequency 10
Charge/Block Foul 75
Shooting Foul 100
Reach-in Foul 10
In-air Collision Foul 90

User Sliders

Steal 0
Interception 0
Shot Block 50
Dunk/Lay-up Block 65
Freestyle Eff. 25
Dunk vs. Lay-up 10
On-ball Defense 50
Offensive Reb. 0
Defensive Reb. 90
Fakeout 100
Short Range 30
Medium Range 43
Long Range 48
Dunk % 65
Lay-up % 0
Adjusted Shot % 10
On-ball Physical 30
Poor Release Shot % 20
Double-team Eff. 20
Pro-Hop Eff. 0
Drop Step Eff. 0

CPU Sliders

Steal 35
Interception 35
Shot Block 50
Dunk/Lay-up Block 95
Freestyle Eff. 45
Dunk Freq. 50
Substitution 50
Offensive Reb. 10
Defensive Reb. 100
Fakeout 60
Short Range 54
Medium Range 54
Long Range 54
Dunk % 65
Lay-up % 50
Adjusted Shot % 60
Adjusted Shot Freq. 0
On-ball Physical 100
Poor Release Shot % 50
Double-team Eff. 100
Pro-Hop Eff. 25
Drop Step Eff. 25
Sorry my Bad English
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Postby AJ21 on Sat Nov 17, 2007 5:31 am

Hey Lagoa, I love your courts, but I tried your sliders, the game was too slow and Aldridge missed two straight open layups which were supposed to be dunks, I am now using default ones. Thanks anyway. :)
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Postby TechDaddy on Tue Nov 20, 2007 12:57 pm

Lagoa wrote:For hardcore users...IMO, is very hard sliders! But i like it!

LAGOA SLIDERS V1.0

Level: Superstar
Quarter: 11min

I use this AIACT: http://www.sendspace.com/file/265qd7
(it´s Pdub + Live 07 + Street 08....i dont remember more...haha)

Global Sliders

Game Speed 32
Free Throw Dif. 70
Boundary Force 100
Injury Frequency 10
Charge/Block Foul 75
Shooting Foul 100
Reach-in Foul 10
In-air Collision Foul 90

User Sliders

Steal 0
Interception 0
Shot Block 50
Dunk/Lay-up Block 65
Freestyle Eff. 25
Dunk vs. Lay-up 10
On-ball Defense 50
Offensive Reb. 0
Defensive Reb. 90
Fakeout 100
Short Range 30
Medium Range 43
Long Range 48
Dunk % 65
Lay-up % 0
Adjusted Shot % 10
On-ball Physical 30
Poor Release Shot % 20
Double-team Eff. 20
Pro-Hop Eff. 0
Drop Step Eff. 0

CPU Sliders

Steal 35
Interception 35
Shot Block 50
Dunk/Lay-up Block 95
Freestyle Eff. 45
Dunk Freq. 50
Substitution 50
Offensive Reb. 10
Defensive Reb. 100
Fakeout 60
Short Range 54
Medium Range 54
Long Range 54
Dunk % 65
Lay-up % 50
Adjusted Shot % 60
Adjusted Shot Freq. 0
On-ball Physical 100
Poor Release Shot % 50
Double-team Eff. 100
Pro-Hop Eff. 25
Drop Step Eff. 25


What do this AIACT file do?
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Postby p1mpman1a on Sat Nov 24, 2007 6:15 pm

same here i want the more realistic slider
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Postby p1mpman1a on Sat Nov 24, 2007 6:19 pm

the slider is not realistic.. i missed 4x shot in the 3pt line with gilbert arenas im all alone. when im doing the GTM it will surely miss hahaha the whole game i did not make any GTM shoot...
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Postby mike879 on Sat Nov 24, 2007 7:09 pm

there's a sticky thread for this already... no need to create a new topic.
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Postby Rotary on Sun Nov 25, 2007 3:53 pm

agentkaos wrote:isnt there a way to provide sliders as files? I am also working on them and I don't want to be copy pasting values.


Yeah pasting is a pain in the butt...........
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I LOVE NBA LIVE 2003

Postby jcc449 on Thu Nov 29, 2007 9:18 am

I LOVE NBA LIVE 2003!
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Re: I LOVE NBA LIVE 2003

Postby dodod on Sat Dec 01, 2007 12:27 am

i don't believe that after 2 months of playing nba 08 nobody found the right sliders settings..
..mozno to s kym sa ja vlacim to mi staci..
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Postby jamaska on Sat Dec 01, 2007 2:14 am

Please write me sliders - 7 min superstar....
Lietuvos Rytas !
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Postby saatanus on Sun Dec 02, 2007 7:22 am

Hi! Firs, i apologize my bad english.
Its extremely hard to hit 3pointer in nba live 2008. My opinion is, take a good shooter and go practice mode. Take about 3x10 3ptrs. If you are able to hit about 80-90% percent, then you get the right value. Every good shooter in nba can hit this much in real practice. I think that accurate slider value is 60-65 in superstar mode. Medium and short range shooting values are much lower.

Here are my sliders for 12min and superstar:

Global Sliders

Game Speed 25 (i like slower pace, but im european :wink: )
Free Throw Dif. 70 (depends how good are you. Its common, that you have to rise this value after some time)
Boundary Force 75
Injury Frequency 15
Charge/Block Foul 60
Shooting Foul 96
Reach-in Foul 60
In-air Collision Foul 80

User Sliders

Steal 20 (its littlebit high, but i have bad habit to reach and try steal the ball. Because of that i use high reachin foul value. Sometimes you can steal, but sometimes if you player dont have high steal rating its foul.).
Interception 10
Shot Block 20
Dunk/Lay-up Block 80
Freestyle Eff. 60
Dunk vs. Lay-up 5 (dunkfiesta is not realistic)
On-ball Defense 50
Offensive Reb. 5
Defensive Reb. 95
Fakeout 10
Short Range 43
Medium Range 50
Long Range 64
Dunk % 44
Lay-up % 44
Adjusted Shot % 50
On-ball Physical 50
Poor Release Shot % 50
Double-team Eff. 60
Pro-Hop Eff. 5
Drop Step Eff. 5

CPU Sliders

Steal 35
Interception 30 (you must think if you pass the ball)
Shot Block 40
Dunk/Lay-up Block 95 (before you go and take a easy layup, you have to judge the situation. If poor sg goes facetoface with good shotblocker, its extremly possible to get blocked. You must think and then act like in real game)
Freestyle Eff. 60
Dunk Freq. 5 (dunkfiesta!)
Substitution 50
Offensive Reb. 10
Defensive Reb. 98
Fakeout 60
Short Range 40
Medium Range 40
Long Range 41
Dunk % 40
Lay-up % 47
Adjusted Shot % 47
Adjusted Shot Freq. 20
On-ball Physical 55 (this rating is one of the most important in game. Lower the rating and CPU player cant run past your defence)
Poor Release Shot % 39
Double-team Eff. 60
Pro-Hop Eff. 30
Drop Step Eff. 30

I apologize again, my english is bad, but i hope your understand. I get pretty realistic stats. Its important to adjust your game. If you pass sloppy and take wrong shots and layups, the balance in stats is gone.
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Postby infamous54 on Mon Dec 03, 2007 2:18 pm

anyone has sliders for superstar on ps2?
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Postby Andrew on Sat Dec 08, 2007 8:50 am

The PC and PS2 versions are identical in terms of gameplay so any PC sliders should be fine to use with the PS2 version.
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Postby redphive on Sun Dec 16, 2007 1:55 pm

saatanus wrote:Hi! Firs, i apologize my bad english.
Its extremely hard to hit 3pointer in nba live 2008. My opinion is, take a good shooter and go practice mode. Take about 3x10 3ptrs. If you are able to hit about 80-90% percent, then you get the right value. Every good shooter in nba can hit this much in real practice. I think that accurate slider value is 60-65 in superstar mode. Medium and short range shooting values are much lower.

Here are my sliders for 12min and superstar:

Global Sliders

Game Speed 25 (i like slower pace, but im european :wink: )
Free Throw Dif. 70 (depends how good are you. Its common, that you have to rise this value after some time)
Boundary Force 75
Injury Frequency 15
Charge/Block Foul 60
Shooting Foul 96
Reach-in Foul 60
In-air Collision Foul 80

User Sliders

Steal 20 (its littlebit high, but i have bad habit to reach and try steal the ball. Because of that i use high reachin foul value. Sometimes you can steal, but sometimes if you player dont have high steal rating its foul.).
Interception 10
Shot Block 20
Dunk/Lay-up Block 80
Freestyle Eff. 60
Dunk vs. Lay-up 5 (dunkfiesta is not realistic)
On-ball Defense 50
Offensive Reb. 5
Defensive Reb. 95
Fakeout 10
Short Range 43
Medium Range 50
Long Range 64
Dunk % 44
Lay-up % 44
Adjusted Shot % 50
On-ball Physical 50
Poor Release Shot % 50
Double-team Eff. 60
Pro-Hop Eff. 5
Drop Step Eff. 5

CPU Sliders

Steal 35
Interception 30 (you must think if you pass the ball)
Shot Block 40
Dunk/Lay-up Block 95 (before you go and take a easy layup, you have to judge the situation. If poor sg goes facetoface with good shotblocker, its extremly possible to get blocked. You must think and then act like in real game)
Freestyle Eff. 60
Dunk Freq. 5 (dunkfiesta!)
Substitution 50
Offensive Reb. 10
Defensive Reb. 98
Fakeout 60
Short Range 40
Medium Range 40
Long Range 41
Dunk % 40
Lay-up % 47
Adjusted Shot % 47
Adjusted Shot Freq. 20
On-ball Physical 55 (this rating is one of the most important in game. Lower the rating and CPU player cant run past your defence)
Poor Release Shot % 39
Double-team Eff. 60
Pro-Hop Eff. 30
Drop Step Eff. 30

I apologize again, my english is bad, but i hope your understand. I get pretty realistic stats. Its important to adjust your game. If you pass sloppy and take wrong shots and layups, the balance in stats is gone.


i like ur values for short, medium, and long range shot percentage for the user.

i was using 35, 40, 45...and im getting only 1/13 3pt % on average :P and miss most medium range shots
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Postby Binhpac on Sun Dec 16, 2007 11:48 pm

I really like your sliders saatanus.

Is there anything we can do about the lots of turnovers the cpu still commits. It's like i see 5 till 10 times a Backcourt violation of the cpu every game. Also their shooting percentage is sometimes really superb.

I have the feeling the user momentum is based on turnovers of the cpu.
And the cpu momentum is based on missing shots of the user.
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Postby gremlinhunter53 on Sun Dec 23, 2007 10:53 am

saatanus do those sliders work for psp? and if not, does anybody have psp sliders, 5-8 minute quarters, superstar level. thanks in advance.
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Postby indiansbrowns on Sun Dec 30, 2007 1:21 pm

Can somebody please post some sliders that are realistic? I've tried all three sets on this post and they are decent but not great. Thanks
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Postby baratrion on Sun Dec 30, 2007 5:37 pm

This will be my first post.

First of all, greetings to community. and merry christmas :xmas:

Here is my sliders after a significant amount of try & test.

Platform: PC
Difficulty: Superstar
Quarter Length: 7-8 min.

I am too lazy to write it all of the values down so here is the sequential screenshots of them:

Global
Image

User1
Image

User2
Image

User3
Image

CPU1
Image

CPU2
Image

CPU3
Image

I hope these are the sliders for people who are seeking the ultimate one :wink: Please don't ask why that value is 32 instead of 35 or 87 in place of a simple 90. Those are hiding that I've made up :P joking apart, all of them have rationale. (hopefully for everyone else)
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Postby Albys on Sun Jan 27, 2008 7:35 am

I agree with Saatanus: it's extremely hard to hit 3pointer in nba live 2008. Need 60+ value.
The short range shooting values are much lower.
And the cpu defense in Live 08 is a very shit.

I like realistic game but without annoying features (like too much fouls, or a lot of dunk)
These sliders are for gameplay realistic and amusing. :wink:

Sliders set for 6-7-8 min. in Superstar mode, Realistic Roster v.2 (aiact Kris 1.32 + ILT patch) with Maek fatigue fix 1.3

GLOBAL:
Game Speed 30-35
FT Diff. 70
Boundary Force Field 50
Inj. Freq. 15
Charge Foul Freq. 55
Shooting Foul Freq. 50
Reach-In Foul Freq. 35
In-Air Foul Freq. 60


USER:
Steal Ab. 35
Interception Ab. 45
Shot Block 60
Dunk/Lay-up Block 50
Freestyle Effect. 60
Dunk vs. Lay-Up Freq. 30
Sub. Freq. 0 (manual)
On-Ball Defense Assist 60
Off. Reb. 30
Def. Reb. 85
Fakeout Discipline 70
Short Range Shooting 48
Med. Range Shooting 55-56
Long Range Shooting 65
Dunk % 60
Lay-Up % 50
Adj. Shot % 45
On-Ball Physical Defense 100
Poor Release Shot Perc. 45
Double-Team Effect. 60
Pro-Hop Effect 30
Dropt-Step Effect 30


CPU:
Steal 50
Interception 40
Shot Block 70
Dunk/Lay-Up Block 60
Freestyle Effect. 60
Dunk Freq. 40
Sub. Freq. 50
Off. Reb. 25
Def. Reb. 85
Fakeout Discipline 60
Short Range Shooting 44
Med. Range Shooting 44
Long Range Shooting 47
Dunk % 60
Lay-Up % 45
Adjusted Shot % 40
Adjusted Shot Freq. 20
On-Ball Physic. Defense 100
Poor Release Shot Perc. 40
Double-Team Effect. 70
Pro-Hop Effect. 55
Dropt-Step Effect. 55

The values opf cpu is high because in Live 08 is too easy driving to the rim.
I think only the best highflyer and great insiders/slashers players have this easy life... :wink:
if you want to support my works (Realistic Roster and gameplay):
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Postby Deathbringer on Sat Mar 01, 2008 12:47 am

12 mins please
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Postby Sirelde on Fri Mar 07, 2008 7:52 am

Is there a way by the sliders to eliminate (or minimize) those shitty lay-ups where the player hits the rim with the ball like he has never played basketball before? It happens when the player is below the rim (not always).

And I have a little problem with the CPU substitution. The stars of the CPU team don't play the last minutes of the game. It's like they play almost the entire game and are too tired at the end. I'm playing 5 minutes, superstar with fatigue effect on High.
Thanks...
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Postby rightleft on Sun Mar 09, 2008 3:40 am

saatanus, thanks for great sliders. It's really realistic. :D
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Postby Jase23 on Fri Mar 14, 2008 3:52 pm

So saatanus sliders are good? Do they work ok for 8 minute quarters?

What kinds of scores and stats do you get?

Cheers.
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Postby atlwarrior on Wed Mar 19, 2008 4:59 am

these will work with the roster i will release but just change the ones that apply to pc if they dont show up leave it default

these are playmakers sliders for 360 but i use them on pc with rating changes and playbooks i assigned to each team

MINUTES: 7-9

Auto Subs-ON
Game Speed: 20-30
Fatigue Effect: 100
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 100
Reach-in Foul Frequency: 85
In-air Collision Foul Frequency: 100

USER SLIDERS
User Steal Ability: 20
User Interception Ability: 100
User Shot Block Ability: 20
User Dunk/Lay-up Block Ability: 100
User Offensive Rebounding: 5
User Defensive Rebounding: 100
User Fakeout Discipline: 0
User Short Range Shooting: 35
User Medium Range Shooting: 35
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Pro Hop Effectiveness: 5
User Drop Step Effectiveness: 0
User Sink Or Swim Effectiveness: 20
User Defensive Low Post Strength: 0
User Shot Alter Ability: 100
User Fight Through Screen Ability: 0
User Hands in Post: 0
User Hands on Perimeter: 50

CPU SLIDERS
CPU Steal Ability: 60
CPU Interception Ability: 100
CPU Shot Block Ability: 40
CPU Dunk/Lay-up Block Ability: 100
CPU Dunk vs Layup Frequency: 80
CPU On Ball Physical Defense: 100
CPU Offensive Rebounding: 100
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 80
CPU Short Range Shooting: 40
CPU Medium Range Shooting: 65
CPU Long Range Shooting: 50
CPU Dunk Percentage: 40
CPU Lay-up Percentage: 65
CPU Pro Hop Effectiveness: 100
CPU Drop Step Effectiveness: 100
CPU Help Side Defensive Efffectiveness: 100
CPU Sink Or Swim Effectiveness: 100
CPU Close Out Effectiveness: 100
CPU Defensive Low Post Strength: 50
CPU Shot Alter Ability: 100
CPU Fight Through Screen Ability: 100
CPU Pass Accuarcy: 100
CPU Hands in Post: 100
CPU Hands On Perimeter: 100
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Postby yplonas on Fri Mar 21, 2008 12:08 am

Please tell me the best sliders, who trying all of them for Superstar, 6min.
Thx.
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Postby cire93 on Fri Mar 28, 2008 4:20 am

Is there any way to change sliders when playing online?
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Postby Andrew on Fri Mar 28, 2008 9:13 am

Not as far as I know, unless it can be done by both users replacing a settings file.
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Postby Jase23 on Fri Mar 28, 2008 1:45 pm

So whats the verdict on the best PC sliders for realistic stats and gameplay?

Ive only just got the game. Im about 8 or 9 games into my dynasty and I'm getting bored with the gameplay out of the box. I play superstar 8 mins at the moment and its too easy driving to the hoop all day long for dunks, while i cant shoot to save myself.

i think ive only hit 1 or 2 three pointers so far!

And Kirk Heinrich is a league leading rebounder.
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NBA Live 08 (Wii Sliders)

Postby Lynsanity on Thu Apr 03, 2008 5:30 am

NBA Live 08 (Wii Sliders)

Game Speed: 60
Free Throw Difficulty: 50
Boundary/Force Field: 50
Injury Frequency: 10
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 50
Reach-in Foul Frequency: 75
In-air Collision Foul Frequency: 85

USER SLIDERS

User Steal Ability: 35
User Interception Ability: 40
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 45
User Dunk/Layup Frequency: 15
User On Ball Defense Assist: 42
User Offensive Rebounding: 35
User Defensive Rebounding: 75
User Fakeout Discipline: 85
User Short Range Shooting: 35
User Medium Range Shooting: 45
User Long Range Shooting: 45
User Dunk Percentage: 45
User Lay-up Percentage: 40
User Adjusted Shot Percentage: 33
User On Ball Physical Defense: 50
User Poor Release Shot Percentage: 33
User Double team Effectiveness: 55
User Pro Hop Effectiveness: 25
User Drop Step Effectiveness: 25

CPU SLIDERS

CPU Steal Ability: 25
CPU Interception Ability: 40
CPU Shot Block Ability: 5
CPU Dunk/Lay-up Block Ability: 50
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Offensive Rebounding: 15
CPU Defensive Rebounding: 85
CPU Fakeout Discipline: 75
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 45
CPU Dunk Percentage: 45
CPU Lay-up Percentage: 40
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency 50
CPU On Ball Physical Defense: 55
CPU Poor Release Shot Percentage: 25
CPU Double team Effectiveness: 55
CPU Pro Hop Effectiveness: 35
CPU Drop Step Effectiveness: 45
Last edited by Lynsanity on Thu Apr 03, 2008 5:41 am, edited 2 times in total.
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Postby Lynsanity on Thu Apr 03, 2008 5:37 am

The players will still take and make too many dunks.
Lay-ups in traffic will be missed.
Crazy Layups will be missed.
Open Jumpers and open layups will go in.
GO TO Moves still work.
Field goal percentages will be down, but still a bit too high.
Charges will be taken.
Players will get into foul trouble.

Overall this should give you a more simulation like experience.
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Postby YuvalSht on Tue Apr 22, 2008 5:49 pm

Please post your best sliders for 5 min qtr in Superstar. i want speed will be 35-40 max. and 2-3 stills with PG each game (like realstic game).
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Postby GuCcI08 on Thu Apr 24, 2008 4:31 pm

PC Sliders for level Superstar 8 minutes please. I always seem to win with all tha slider i've tried except for lagoa's hardcore slider. it seems impossible to win with that slider. i want to have some close games and lose some games.

Edit: i notice that changin camera view to broadcast makes tha game a little harder becuz im used to baseline view. to have a close game i would say lower user's layup percentage,freestyle effectiveness,dunk vs layup freq. and game speed. and raise up the cpu shooting percentage or have it as the same as the user's
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