yukon2k wrote:was this mod ever completed, or is it still in progress? sorry to seem dumb, but this is the first time i got on this thread since last winter and i skimmed through the pages of this thread and didn't see any download links, so i thought i'd ask. i'm really looking forward to playing some ncaa basketball and was really disappointed when the mods from the last couple of years never got completed. i'm not getting antsy or pushy. i think you modders are doing a super job and it's guys like you that make these games a lot more fun to play. KEEP UP THE GOOD WORK
Zeller wrote:people just watch nba it's sad we 've tried ncaa personnaly i'm trying Nteams but ther is not a lot of help
Andrew wrote:At this point, a fair amount of people have moved on to NBA 2K. My suggestion would be to maintain a beta release with what you've got so far, I think that would create some interest and you'd likely find a fair amount of people would download it. Because so many NCAA mods have fallen through in the past, I'd also suggest that some people find it difficult to get hyped by previews. A lot of previews at once also tend to overwhelm people.
So again, my advice would be to package what's been done so far in a mod that's suitable for release and put it out there. Once people start downloading and playing it and giving feedback, then you can start making updates as necessary. These days I don't get a huge response to the current roster updates either but people are still downloading them and showing an interest in them. This thread has over 16,00 views; I'd go by that rather than the number of replies in gauging people's interest.
Andrew wrote:For a beta release, you could leave those faces out. Failing that, I'd still suggest using the generic faces that are used for generated rookies. Pick ones that kind of look like the players that need faces and use them as placeholders. That's what I do with the current roster updates when there isn't a face patch available.
In other words:
1. Find a generic face that resembles the player that's missing one (same skin tone, similar hairstyle and facial hair)
2. Make a copy of the face file in the sgsm folder, with the appropriate PLAYERPKG
3. Assign the same PLAYERPKG value in players.dbf
That way in the beta, the player does have a face that kind of looks like them (good enough for beta and not to distract the user as a missing texture error would). When you do get a proper face for them, it's just a matter of overwriting the generic face file and you're good to go. Anyone installing an updated version of the mod will also be right to go, since the rosters they're using will have the correct PLAYERPKG, now with an updated (real) face file to go along with it.
As for where to upload it, the NBA Live 08 Roster Updates section will be fine. We might make a separate total conversions mod section or something along those lines at some point, in which case we'd move it for you.
Andrew wrote:Good stuff. I'll make a post on the main page too, hopefully with a beta out there we'll see some more enthusiasm for the project.
Andrew wrote:Just posted a bulletin. You can check it out here:
http://www.nba-live.com/?p=1227
CF's(of course)
#Shoes...#Shoes & more #Shoes!!!
#Uniforms(Updates)
#Arenas...
#Teams(adding more teams)
Dc311 wrote:WTF!!!!Am i the only one that see's this?
#jetsfool's display name is under his sig.
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