Sun Jun 08, 2008 3:57 am
shamanis wrote:Yea, get Real Shoes patch![]()
P.S. What lightning you are using?
Sun Jun 08, 2008 5:40 am
showtimelakers wrote:shamanis wrote:Yea, get Real Shoes patch![]()
P.S. What lightning you are using?
Not sure where do i check that at?
Also I can't find the real shoe patch I looked in the NBA Live 08 shoe patch downloads section and nothing was there.
Sun Jun 08, 2008 6:45 am
Sun Jun 08, 2008 8:52 am
Sun Jun 08, 2008 9:29 am
Sun Jun 08, 2008 9:56 am
CKal wrote:showtimelakers, does that have anything to do with Kris' stuff?
Kris, looking forward to your next - hopefully the final, perfect release.
Sun Jun 08, 2008 3:48 pm
Sun Jun 08, 2008 6:44 pm
fliplaurel wrote:@kris,
bro! you really out did yourself this time! d@mn bro, in the seven games i played vs cpu teams in dynasty i lost 4 games and the rest were wins by a hairline!![]()
here are my initial notes for the test aiact and settings using your rosters for 12mins Superstar(adjusted time to 12 mins bro, hope you don't mind).
Good points:
1. CPU now does crossovers!![]()
2. Both defense and offense are now running back very quickly
3. Defense is S-T-I-C-K-Y.its really hard to get open unless you make good offensive plays.
4. CPU has improved Offensive plays and playmaking meaning, if there is an opening the'll drive but if there isn't they'll pass and look for the open players.
5. Has improved low post plays
6. It's very difficult to win this time, which is good!![]()
Things to look upon for the included sliders:
1. With your slider settings, CPU almost makes 90% of shots in-the-paint even when duble or triple teamed but this could easily be fixed by slider tweaking.![]()
2. Sub frequency is also a bit innacurate, which can also be remedied by slider tweaking.
3. Related to this, foul trouble players don't get sudbed immediately. (pssst...pareng Maek any new updates on sub fixes?)
4. Overall fg shot % was good / realistic: range 42 % to 48% for both user and cpu teams
4. I'll try to tweak the sliders and give feedback again ok.
Things to look upon for the aiact:
1. .... umm, none. it's perfect!![]()
Overall, i can say that this truly has the best gameplay i've played among all your aiact fixes. even bested sgpf 1.0 aiact in my opinion.I believe its a go for release bro.
![]()
oh, i forgot to post screens as my computer is a little buggy as of the moment but will try to post when i can. oki.![]()
PEACE
Sun Jun 08, 2008 7:09 pm
Sun Jun 08, 2008 7:21 pm
Sun Jun 08, 2008 7:41 pm
Sun Jun 08, 2008 7:45 pm
Sun Jun 08, 2008 7:56 pm
Sun Jun 08, 2008 10:17 pm
Mon Jun 09, 2008 6:40 am
CKal wrote:To those people who like to win without losing, leave this thread.
Mon Jun 09, 2008 6:59 am
Mon Jun 09, 2008 1:13 pm
Mon Jun 09, 2008 1:54 pm
Mon Jun 09, 2008 3:46 pm
Kris wrote:Ok i was able to make another aiact and ive now sent it to my secret beta testers lets just see what they can say about the aiact ive sent them
Mon Jun 09, 2008 4:04 pm
Mon Jun 09, 2008 4:52 pm
Tue Jun 10, 2008 3:55 am
Tue Jun 10, 2008 1:56 pm
Tue Jun 10, 2008 3:37 pm
Tue Jun 10, 2008 3:41 pm