Wed Apr 30, 2008 10:01 am
fliplaurel wrote:ok, here's my game slider set-up using SGPF aiact + webberf1's final roster (w/ animations)+ yesky's 2.10 simengin+ orig ea simengin.txt file.
Global Sliders
Game Speed 34
Free Throw Difficulty 84
Boundary Force Field 100
Injury Frequency 25
Charge/Block Foul Freq 53
Shooting Foul Freq 86
Reach-in Foul Freq 30
In-air collision foul 89
User Sliders
User Steal Ability 40
User Intercept Ability 17
USer Shot Block Ability 75
User Dunk/lay-up Block 74
User Freestyle Effect 51
User Dunk vs Lay-up freq 45
User Subs Freq 61
User on-ball defense assist 100
User Off Rebound 5
User Defensive Rebound 100
User Fakeout Discipline 100
User Short Range Shooting 52
User Medium Range Shooting 55
User Long Range Shooting 63
User Dunk Percentage 50
User Lay-up Percentage 48
User Adjust Shot Percentage 58
User On-ball physical defense 100
User Poor release shot percent 45
User Double-team effective 75
User pro-hop effectiveness 45
User drop-step effectiveness 55
CPU Sliders
CPU Steal Ability 22
CPU Intercept Ability 13
CPU Shot Block Ability 75
CPU Dunk/lay-up Block 70
CPU Freestyle Effect 63
CPU Dunk Frequency 35
CPU Subs Freq 67
CPU Offensive Rebound 2
CPU Defensive Rebound 100
CPU Fakeout Discipline 75
CPU Short Range Shooting 37
CPU Medium Range Shooting 36
CPU Long Range Shooting 35
CPU Dunk Percentage 54
CPU Lay-up Percentage 44
CPU Adjust Shot Percentage 31
CPU Adjust Shot Frequency 29
CPU On-ball physical defense 100
CPU Poor release shot percent 28
CPU Double-team effective 90
CPU pro-hop effectiveness 60
CPU drop-step effectiveness 55
* it is some what similar to the 1.34 sliders posted before but with a few tweaks.
here is an actual game play result in DYNASTY. (played using Miami)![]()
here are SIMULATED stats for Leaders in DYNASTY until before ALL-Star Weekend.
I think these stats are close to realism as it gets.![]()
* with USER vs CPU - there is always the need to have that open space to make the shot.![]()
*challenged shots for both user and cpu teams would make the shot miss... oftentimes.![]()
Hope these sliders would make your games more realistic with SGPF! Well if not... sori.![]()
to each his own...![]()
peace
Wed Apr 30, 2008 4:23 pm
Wed Apr 30, 2008 4:38 pm
fliplaurel wrote:domidomdomz wrote:fliplaurel, sir ive got many questions regarding the instructions you told us on your post above:
What files only will we install from ILT, IRPT and Webber's roster?
Im kinda confused coz IRPT and WebberF1's are same rosters so which of these will we overwrite?
When it come to SGPF. are we gonna use the aiact.viv only not the database files?
lastly, can we use the webberF1's roster edited by sir kris posted on the prev page?Or we need to use the 1.31Final version of webberF1?
Hope you can answer my queries sir...Thank You..
![]()
![]()
bro, just follow the INSTALL SEQUENCE of patches as mentioned in the post then you'll be ok.![]()
you need to install everything included in the patches mentioned. There are detailed instructions on what you need to do w/c is included in these patches.
To clear things up, here is the sequence: ILT - IRPT (rookie cyberfaces) - Webberf1's patch - SGPF aiact ONLY (so you would be overwriting a few files common to these patches.)
For webber's roster edited by master kris, actually haven't tested it bro so i have no clue as to what the results would be. sori.As i've said, the roster i used was webberf1's original 1.31 roster to get those results i posted before.
hope i helped clear things for you bro.
Thu May 01, 2008 10:49 am
Thu May 01, 2008 11:09 pm
Fri May 02, 2008 6:38 am
Fri May 02, 2008 6:39 am
Tue May 06, 2008 4:05 pm
Wed May 07, 2008 11:44 am
Fri May 09, 2008 1:05 am
fliplaurel wrote:ok, here's my game slider set-up using SGPF aiact + webberf1's final roster (w/ animations)+ yesky's 2.10 simengin+ orig ea simengin.txt file.
Global Sliders
Game Speed 34
Free Throw Difficulty 84
Boundary Force Field 100
Injury Frequency 25
Charge/Block Foul Freq 53
Shooting Foul Freq 86
Reach-in Foul Freq 30
In-air collision foul 89
User Sliders
User Steal Ability 40
User Intercept Ability 17
USer Shot Block Ability 75
User Dunk/lay-up Block 74
User Freestyle Effect 51
User Dunk vs Lay-up freq 45
User Subs Freq 61
User on-ball defense assist 100
User Off Rebound 5
User Defensive Rebound 100
User Fakeout Discipline 100
User Short Range Shooting 52
User Medium Range Shooting 55
User Long Range Shooting 63
User Dunk Percentage 50
User Lay-up Percentage 48
User Adjust Shot Percentage 58
User On-ball physical defense 100
User Poor release shot percent 45
User Double-team effective 75
User pro-hop effectiveness 45
User drop-step effectiveness 55
CPU Sliders
CPU Steal Ability 22
CPU Intercept Ability 13
CPU Shot Block Ability 75
CPU Dunk/lay-up Block 70
CPU Freestyle Effect 63
CPU Dunk Frequency 35
CPU Subs Freq 67
CPU Offensive Rebound 2
CPU Defensive Rebound 100
CPU Fakeout Discipline 75
CPU Short Range Shooting 37
CPU Medium Range Shooting 36
CPU Long Range Shooting 35
CPU Dunk Percentage 54
CPU Lay-up Percentage 44
CPU Adjust Shot Percentage 31
CPU Adjust Shot Frequency 29
CPU On-ball physical defense 100
CPU Poor release shot percent 28
CPU Double-team effective 90
CPU pro-hop effectiveness 60
CPU drop-step effectiveness 55
* it is some what similar to the 1.34 sliders posted before but with a few tweaks.
here is an actual game play result in DYNASTY. (played using Miami)![]()
here are SIMULATED stats for Leaders in DYNASTY until before ALL-Star Weekend.
I think these stats are close to realism as it gets.![]()
* with USER vs CPU - there is always the need to have that open space to make the shot.![]()
*challenged shots for both user and cpu teams would make the shot miss... oftentimes.![]()
Hope these sliders would make your games more realistic with SGPF! Well if not... sori.![]()
to each his own...![]()
peace
Fri May 09, 2008 5:16 am
Fri May 09, 2008 6:26 pm
Fri May 09, 2008 8:17 pm
Fri May 09, 2008 8:41 pm
Sat May 10, 2008 1:48 am
Sat May 10, 2008 10:37 am
m.gaRz wrote:@fliplaurel
bro, are you using yesky's v2.10 simengine?.. or if not, can u post yours? (if Kris would allow it) tnx!
Sat May 10, 2008 12:26 pm
Sat May 10, 2008 12:32 pm
jameronlegaspi wrote:@Que_Cero
are you using albys roster v5?'coz im using that roster and have similar results to yours..high FG attempts adn high FG %.![]()
@fliplaurel
hey bro,i know your using webberf1's roster..whats the difference with it compared to albys one?'coz i know albys roster's stats depends on their real stats in the nba..how bout webber's?thanks!
Sat May 10, 2008 1:21 pm
Sat May 10, 2008 2:01 pm
Sun May 11, 2008 2:43 pm
jameronlegaspi wrote:@Que_Cero
are you using albys roster v5?'coz im using that roster and have similar results to yours..high FG attempts adn high FG %.![]()
@fliplaurel
hey bro,i know your using webberf1's roster..whats the difference with it compared to albys one?'coz i know albys roster's stats depends on their real stats in the nba..how bout webber's?thanks!
Mon May 12, 2008 1:59 am
Mon May 12, 2008 2:09 am
Mon May 12, 2008 2:17 am