Mon Aug 18, 2008 7:01 am
Mon Aug 18, 2008 8:20 am
Modifly wrote:Dirk "surprise" Nowitzki :
*Click on the pic to make it larger
- 2x Detailed Bhed
- Custom Headshape by EA
- 100% Genuine parts
- Real Hair textures
* Current Olympic look not released yet since that headshape version still have some problems. It'll be release later as an individual.Download
FileFront
SpeedyShare
and last but not least...
ENJOY!!!
Mon Aug 18, 2008 11:13 am
Mon Aug 18, 2008 11:20 am
Mon Aug 18, 2008 11:49 am
Mon Aug 18, 2008 12:17 pm
[LAKERS4EVER] wrote:Yo Modifly,
Does your Extreme Animation Vol1 include moves like that:
[youtube]http://www.youtube.com/watch?v=7NKOI4qMsAM[/youtube]
SORRY FOR THE BAD QUALITY! I DON'T KNOW WHY THIS HAPPENED!
Mon Aug 18, 2008 1:29 pm
emjey16 wrote:wow thanks man hahaha GREAT... i hope this is not a prank hahaha
woooooooooooot im the first to comment... hihi
Spaky wrote:Thanks, I'm downloading your sig shots right now!
emjey16 wrote:man dont forget jj redicks aiact hehe...
Besi wrote:Modilfy , youre absolutely an inspiration and i admire you , youre the best , i was just wondering did you released a kobe sigshot or is it still in the making , if it is plz tell me when can i expect a release !! I really dont care about other sigshots execpt Kobe , i get sick when i see him shoot like that ...
Just a sugestion about kobes shot , make it like joe alexander but in the end holding his hand up , thats what kobes shot looks like (in my opinion )
Thnx alot Modifly ... love youre work !!!!![]()
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KEEP IT UP !![]()
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dwightredd wrote:Hey Bro , Can you make Sean Singletary or Patrick Ewing Jr.
LAL4LIFE wrote:Modifly, It's Derek Fisher not Derrick like rose
dreadd41 wrote:Thank you so much for the release, Modi-Super-Fly !!![]()
That's an impressive list of sigshots![]()
I hope you haven't forgotten my request of DJ and Alando.
And I also would like to ask you release the sigshots with Nigu AI patch as well, if it's ok with him.
LAL4LIFE wrote:Modifly, Is you player.dbf updated to current rosters?, cuz im ganna replace this dbf with Alby's RR6
Modifly wrote:- "players.dbf" is based on Albys's RR6
phatgeezer wrote:*dirk nowitzki
ACHTUNG! He had arrived!
Vannedx4 wrote:I like the name pal, Extreme Animations. ahuh!hehe
ZipperZ wrote:hey modifly, your Animation is good, but what if.. i played Dynasty Mode, how am i going to use your Animation???
[LAKERS4EVER] wrote:Yo Modifly,
Does your Extreme Animation Vol1 include moves like that:
*a youtube video
SORRY FOR THE BAD QUALITY! I DON'T KNOW WHY THIS HAPPENED!
LAL4LIFE wrote:
I hope it does
MODIFLY, can you make these new sig shots work for nigu's 6.6 aiact?
Mon Aug 18, 2008 1:39 pm
Mon Aug 18, 2008 1:45 pm
Modifly wrote:- If you have already started your dynasty, you have to do some DBF editing. Refer to "lists of assigned sigshots.txt". Open the players.dbf in your dynasty save file using DB commander and change the sigshots value (SIGSHT1) for every players in the lists according to "lists of assigned sigshots.txt". For example, Derrick Rose is assigned with 888 so change his sigshots value in players.dbf to 888. After you have changed the sigshots value for every players in the lists, you will be able to play your dynasty with my animations and all the players will have correct sigshots.
Mon Aug 18, 2008 1:51 pm
Mon Aug 18, 2008 2:28 pm
BIG PIMPIM wrote:hey modify! tnx for the release! im using an old aiact by kris and i want to use ur new animation. can u give me instruction on how to do that? (anyway thrs no problem with speed typing especialy MODIFY hehe) and also im just curious.. i also want to learn to make new moves? were cn i locate the unused files for the animation? any tutorial? i saw one tutorial about this but it only assign current sig shot to other player.. what if i want to combine moves and create new one? hope u can help brother! anyway thumbs up for all of ur MODIFIED CREATION. I rilly like sigshot and gtms. it makes NBA LIVE 08 different from other(except for the bugs hehe).TNX!
Modifly wrote:That's a pretty damn long post right there man, I really appreaciate you typing all that, shows how much you pay attention to my work. Thanks! Not a lot of people do that.Now I'm gonna type even longer to sort out your curiousity.
First thing first, I gotta say that having a fan like you is the biggest thing a patcher can ask for. I thank you for everything, all the kind words, all the supports, I am more than grateful for it.
Now please allow me to be your guide for today's Modifly thread toor.Freethrow ritual can be assign to a created players, with the exception of creating a new one from scratch. This means that you can only take existing freethrow ritual and give it to other players. For instance, you can take Rip Hamilton's weird freethrow ritual and give it to Tracy McGrady. You cant however, give Tracy McGrady a custom freethrow ritual. As far as I'm concern, nobody managed to create a new freethrow ritual like we can for sigshots yet. If you want to give a player somebody elses freethrow ritual, you can do that via DBF editing. You open up players.dbf, look for the players with the freethrow ritual that you want, copy his value and give it to the player that you desire. I hope I made myself clear enough.
Secondly, if you want me to create a lists of who gets what type of sigshots and the number that they're assigned, I can. However, I dont think a description of what it looks like is necessary since I've already create a video preview of all the sigshots that I've made. I think that should be able to give you a clear enough idea of what the sigshots looks like. If you've seen one before, (the lists) I'm taking a wild stab that you've seen it in WebberF1's thread. He made a lists of all the players with sigshots once and also the number that they're assigned. To be honest, I dont see any need of me doing the same thing (make a lists of all the players with sigshots and who gets what number) because all of my sigshots will be included in Albys's Realistic Roster anyway. It's already merged in which will make it very simple to use. If you want to know which players have what numbers assigned for their sigshots, you can find out by opening the players.dbf. Hoewver, if you really want me to make a lists, it wont take me long and I can do it for you. So far, I haven't made any GTMs yet, but I already have a lot of requests asking for improvement in the GTMs and Sigshots. So that pretty much confirms it. I will be making GTMs as well at one point. Once I get to that point (the requests list) I will certainly make a lists of all the things you said once it's finished. I think it's a good idea to have a descriptions for the GTMs, but I dont think it's that necessary to write a description for the sigshots. A video preview explains everything.Thanks for reminding though. Guys like you made my work a lot easier.
I did my best answering all your questions, I hope your curiosity are gone now.I hope all of your questions are clearly answered by this time. If you have any more questions or concern, feel free to ask me again.
Modifly wrote:Sorry man but I'll have to answer your post with another long one of my own.
First thing first, I'm sorry that I have to disappoint you about the freethrow ritual. Yes, the game does have it's limit. There are certain things that we can do and there are certain things which we cant.
Er.. I'm not sure what you mean by "GTMs are also the Freestyle moves, right?" but I know for a fact that freestyle moves and GTMs are two different things. They dont have anything in common but we can take the animation from the freestye moves and assign it as a GTMs. It's kinda complicated to understand, let's just say that you can use the animation from the freestyle moves and make it into a GTMs. But yeah, they are two different things.
For sigshots, we dont have to determine the area/movement the player has to be doing to be able to activate the move/shot. We just give them the sigshot animation and the game will use that animation when the player is shooting. Sigshots can be use everywhere. It's just like normal shooting but the animation of the shot is what we changed. For GTMs however, we have to determine the area/movement the player has to be doing to be able to activate the GTMs. We must state which area the player must be in to be able to activate that spectacular GTMs. We also have to state what movement they has to be doing to be able to pull of the GTMs. For instance, you have to backdown on the defender before you can perform T-MAC's GTMs. That being said, I think it's possible to activate the GTMs while-running-the-baseline. We just have to assign the correct numbers which represent that area in correctly. That wont be a simple thing to do though.
What you want is impossible, the from-the-baseline reversed reverse layup thing is just insane. It will take months before we can create a combination of animation which does that. The Kobe reverse baseline dunk are very hard to do as well. You will understand why once you read the next paragraph.
Lastly, we do not make new animations. Always remember that. What we do is take the existing animations in the game and mix it up to get a new combination. But dont think that it's an easy thing to do! It's a lot more complicated than it sounds. We get new animations by mixing up the existing one. Some animations are from older versions of Live (06,07) because we still have access to those animations in 08 and they still exists. We get a brand new combination by investigating which animations fits the best and then we mix it up. This process takes up a lot of time and brain because we have to seek for the most similar animation. The reason why it's impossible to create from-the-baseline reversed reverse layup is because there are no animations in the game that we can mix and get that results. Animations that look similar to that doesn't exists. Same thing goes for Kobe's reverse baseline dunk. There are no animations which is similar to it. There are about 2 reverse baseline dunks in the game and none of them are similar. Editing dunks are different to sigshots and GTMs.
Mon Aug 18, 2008 2:35 pm
Mon Aug 18, 2008 3:53 pm
LAL4LIFE wrote:Yo Modifly, check your PM please, because nigu is confirmed you can use his aiact, just include his name.
Proof is in the PM check it out
Mon Aug 18, 2008 5:07 pm
Mon Aug 18, 2008 7:25 pm
Mon Aug 18, 2008 7:47 pm
LAL4LIFE wrote:Thanks again modifly for converting ur sig shots and nigu for letting us use ur aiact
Endspilis wrote:Hmm...i trayed nigu aiact with yours sigshots, but i have one problem...where to put PLAYERS file? becouse then i put it in to albys roster post players shots from nigus aiact gone (once again i was socked, how horible shots for post players he got)...previes i used his database...and no rosters in save folder (nor albys ,nor nlsc) everything was OK.
So what i must do to fix this problem?
Mon Aug 18, 2008 8:26 pm
Mon Aug 18, 2008 8:59 pm
Mon Aug 18, 2008 9:11 pm
Endspilis wrote:Man i know there to put what...so, the problem is with the Lakers...Bynum and Odom then posting shots realy stupid shots...like in albys roster, so i thout,oh no...not again...Sorry my bad.
emjey16 wrote:Modifly, oops yeah i mean jj redick sigshot... he has the prettiest shot in the world!!!
Mon Aug 18, 2008 10:28 pm
Modifly wrote:haha.. okay man.For me, the prettiest stroke belongs to the greatest baller of all time though.
Mon Aug 18, 2008 10:38 pm
dei. wrote:Modifly wrote:haha.. okay man.For me, the prettiest stroke belongs to the greatest baller of all time though.
But I know some will say it belongs to the "supposed to be the greatest player of all time which imitates number 23 and will negative comment number 23" well if you know what I mean.
Great job on the sigshots. First time seeing this thread. Nice to see another dedicated and great patcher, although I know that you have been here for a long time though.
Mon Aug 18, 2008 10:41 pm
Mon Aug 18, 2008 10:48 pm
nigu wrote:hi bro Modifly,
I can't download your patch from your download address.
Could U send me one?
And I want to put your sigshots patch into my AI 6.7,I will add your name on my patch's Introduction.
Can I ?
Mon Aug 18, 2008 10:52 pm
Modifly wrote:dei. wrote:Modifly wrote:haha.. okay man.For me, the prettiest stroke belongs to the greatest baller of all time though.
But I know some will say it belongs to the "supposed to be the greatest player of all time which imitates number 23 and will negative comment number 23" well if you know what I mean.
Great job on the sigshots. First time seeing this thread. Nice to see another dedicated and great patcher, although I know that you have been here for a long time though.
word. Interesting point on the greatest player. I might as well say MJ instead next time just to avoid any possible collisions.
Seriouly speaking man, I've seen you around the forum for quite some times already and I used to wonder why you never visited my thread.
I'm amazed it's the first time you saw my thread though, but I guess there's a first time for everything, it's just a matter of time.
So thank you for your compliments dei., I hope to see you in my thread more often from now on.
Mon Aug 18, 2008 10:54 pm