Wed Feb 27, 2008 6:59 pm
Albys wrote:Kris, you work also in file Teams.dbf?
I think the primary problem of (Great) gameplay 1.34 is in the San Antonio Spurs: too many fastbreak, too many fast shot.
Popovich don't like it. Popovich is very furious for this.
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Deathbringer: i'm sad, condolences...
Wed Feb 27, 2008 7:38 pm
R2G2 wrote:Deathbringer wrote:Bro, i just wanna ask something, i've installed ur 1.34 on andrew's roster, and it crashes everytime i take a shot, i think there are missing animations files, coz ur 1.34 just includes an aiact and a teams.dbf file.(note: this is freshly installed just live 08 and andrew's roster) on the other hand when i install albys' roster it doesnt crash, maybe because albys' roster includes the missing animation files which andrew's roster doesnt have. Is it the ILT?
use webberF1's batchfile to update Andrew's NLSC Roster.
Just run the .bat application to update the roster with the appropriate Sigs and GTMs.
Wed Feb 27, 2008 9:50 pm
Thu Feb 28, 2008 2:10 am
Thu Feb 28, 2008 2:11 am
Thu Feb 28, 2008 6:35 am
Thu Feb 28, 2008 9:37 pm
jackybrown wrote:i see 1.35 as the title of ur thread but you like says 1.34 on the d-laod links?
is is ready yet?
Fri Feb 29, 2008 1:32 am
Fri Feb 29, 2008 1:41 am
Fri Feb 29, 2008 4:16 am
Fri Feb 29, 2008 10:04 pm
Fri Feb 29, 2008 11:13 pm
Fri Feb 29, 2008 11:16 pm
Fri Feb 29, 2008 11:23 pm
Deathbringer wrote:take your time, i know how it feels, coz my dad died last feb 11 too
Sat Mar 01, 2008 4:34 am
Kris wrote:maybe but i will release this once i finish it
Sat Mar 01, 2008 5:55 pm
Sat Mar 01, 2008 6:01 pm
AGREEEEEEEEEEExamathar wrote:Kris wrote:maybe but i will release this once i finish it
Hi bro, thanks overall for your great job.
Here I'd like to give you my opinion as basketball fan, palyer and as I was on duty in teh past as coordinator of a development team for a small sw company in Italy.
1) The great issues we everyone know is defence, obvious. I suggest you to take care of discovering how the difficulty modifier works through the game AI. Discovering how the code works passing from rookie to all-star to superstar is a great effort at all !
2) The defensive - phase quickness is relevant. Try to mod the speed of the teams covering the defensive phase. This could bring to solve the fast breaks big issues
3) The one to one sick situation. The strong PF or C beats everytime the normal defender. Discovering where's the force - balancing one to one parameter could be a strong milestone
4) The playmaker's cpu attitude is quite a good way to increas difficulty and in junction slow down the furious speed of our plays. Try to discover how AI works defending our playmakers, increase those parameters
Minor issues: go to moves are not including hooks. Cpu playmaker's often go out of bounds in one to one situations.
Sorry if you already know everything, I'd simply like to give help !!!
Bye bro, condolences
Sat Mar 01, 2008 6:03 pm
Sat Mar 01, 2008 6:28 pm
Sat Mar 01, 2008 8:18 pm
Sat Mar 01, 2008 9:32 pm
Sat Mar 01, 2008 10:23 pm
Sat Mar 01, 2008 10:37 pm
Sat Mar 01, 2008 10:46 pm
Sat Mar 01, 2008 10:54 pm