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Talk about NBA Live 08 here.
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Wed Feb 27, 2008 6:59 pm

Albys wrote:Kris, you work also in file Teams.dbf?
I think the primary problem of (Great) gameplay 1.34 is in the San Antonio Spurs: too many fastbreak, too many fast shot.
Popovich don't like it. Popovich is very furious for this.
:D


Deathbringer: i'm sad, condolences... :(

yah im also editing it bro im editing the plays and the opmain or offensive play of the san antonio is PF ..

ill try to change it and see if it works :wink:

Wed Feb 27, 2008 7:38 pm

R2G2 wrote:
Deathbringer wrote:Bro, i just wanna ask something, i've installed ur 1.34 on andrew's roster, and it crashes everytime i take a shot, i think there are missing animations files, coz ur 1.34 just includes an aiact and a teams.dbf file.(note: this is freshly installed just live 08 and andrew's roster) on the other hand when i install albys' roster it doesnt crash, maybe because albys' roster includes the missing animation files which andrew's roster doesnt have. Is it the ILT?


use webberF1's batchfile to update Andrew's NLSC Roster.
Just run the .bat application to update the roster with the appropriate Sigs and GTMs.


Can u post the link cause i cant find what your talking bout.

Wed Feb 27, 2008 9:50 pm

find webberf1's thread i think you already know where to find it :wink:

Thu Feb 28, 2008 2:10 am

i see 1.35 as the title of ur thread but you like says 1.34 on the d-laod links?
is is ready yet?

Thu Feb 28, 2008 2:11 am

great gameplay.

Thu Feb 28, 2008 6:35 am

Hey Kris, can you release 1.35 without the ILT addon, like the previous versions.

Thanks, Great work btw.

Thu Feb 28, 2008 9:37 pm

jackybrown wrote:i see 1.35 as the title of ur thread but you like says 1.34 on the d-laod links?
is is ready yet?


yah it is now almost ready just making sure that it has less bugs than the previous versions


ill be releasing 2 kinds with ILT and with no ILT patch :wink:

Fri Feb 29, 2008 1:32 am

where is the link to 1.35 version?

Fri Feb 29, 2008 1:41 am

It isn't released. Kris is still working on it.

Fri Feb 29, 2008 4:16 am

- KRIS you are the best patcher to make this game playable. It's really important to have all that visial things but gameplay makes this game playable. So i admire you for that and i'm following your fix from version 1.0 and you made an unbelievable (i think the spelling is wrong :D) work for us. Thank you again. (Y) :shock:

I'm really sory about your grandfather but you know it is the end of all of us. Condolences. :(

Family first so don't hurry to finish it. (but 1.35 is the last patch to start my dynasty :P jokin :D )
Keep it up :!:

Fri Feb 29, 2008 10:04 pm

thanks for the hard work man, keep it up KRIS

btw I give my condolence to you and your family :cry:

just asking if you will release your gamefix the same time when webber roster is release? are you waiting for his new animation?

Fri Feb 29, 2008 11:13 pm

maybe but i will release this once i finish it :D

Fri Feb 29, 2008 11:16 pm

Can wait than 3 letter W I and P will be chnged to released :D

Fri Feb 29, 2008 11:23 pm

i really can't wait, keep it up Kris, thanks for your Hard Work for NBA live,
a real PINOY! Family First... :wink: :applaud: (Y)

Deathbringer wrote:take your time, i know how it feels, coz my dad died last feb 11 too

Condolence to you :|

Issues Report and ideas

Sat Mar 01, 2008 4:34 am

Kris wrote:maybe but i will release this once i finish it :D


Hi bro, thanks overall for your great job.
Here I'd like to give you my opinion as basketball fan, palyer and as I was on duty in teh past as coordinator of a development team for a small sw company in Italy.

1) The great issues we everyone know is defence, obvious. I suggest you to take care of discovering how the difficulty modifier works through the game AI. Discovering how the code works passing from rookie to all-star to superstar is a great effort at all !

2) The defensive - phase quickness is relevant. Try to mod the speed of the teams covering the defensive phase. This could bring to solve the fast breaks big issues

3) The one to one sick situation. The strong PF or C beats everytime the normal defender. Discovering where's the force - balancing one to one parameter could be a strong milestone

4) The playmaker's cpu attitude is quite a good way to increas difficulty and in junction slow down the furious speed of our plays. Try to discover how AI works defending our playmakers, increase those parameters

Minor issues: go to moves are not including hooks. Cpu playmaker's often go out of bounds in one to one situations.


Sorry if you already know everything, I'd simply like to give help !!!
Bye bro, condolences

Game Crashes...

Sat Mar 01, 2008 5:55 pm

Hey kris, i need help with the patch coz NBA crashes midway through the game I'm playing. When I use the old aiact.viv patch though,everything works properly again.

I hope you can help me with this coz the fix is amazing especially some of the new moves?? you put in.

thanks!

Sat Mar 01, 2008 6:01 pm

xamathar wrote:
Kris wrote:maybe but i will release this once i finish it :D


Hi bro, thanks overall for your great job.
Here I'd like to give you my opinion as basketball fan, palyer and as I was on duty in teh past as coordinator of a development team for a small sw company in Italy.

1) The great issues we everyone know is defence, obvious. I suggest you to take care of discovering how the difficulty modifier works through the game AI. Discovering how the code works passing from rookie to all-star to superstar is a great effort at all !

2) The defensive - phase quickness is relevant. Try to mod the speed of the teams covering the defensive phase. This could bring to solve the fast breaks big issues

3) The one to one sick situation. The strong PF or C beats everytime the normal defender. Discovering where's the force - balancing one to one parameter could be a strong milestone

4) The playmaker's cpu attitude is quite a good way to increas difficulty and in junction slow down the furious speed of our plays. Try to discover how AI works defending our playmakers, increase those parameters

Minor issues: go to moves are not including hooks. Cpu playmaker's often go out of bounds in one to one situations.


Sorry if you already know everything, I'd simply like to give help !!!
Bye bro, condolences
AGREEEEEEEEEEE

defence, defence is the key man :lol:

defencesive style of playing in basketball videogames=frustration in a good sence and enjoyness= :D :) :lol: :P :mrgreen: very (Y) (Y)

that's been lacking since live 06

Sat Mar 01, 2008 6:03 pm

i think you havent applied the bat files that were in webberf1's animations just download the animations from webberf1 and apply the bat files in your roster and load it and start a game (Y)

@xamathar

thanks for the tips bro i kind of having a hard time in finding the right combinations of codes for them ill try to do my best to fix it(wish me luck)..Thanks guys for the waiting and support :mrgreen:

Sat Mar 01, 2008 6:28 pm

HELLO KRIS

do you have any news about webber , i've been wating for the work of you two man.

just wondering if you release your 1.35 , webber will follow to release his roster or vice versa. Is there a possibilty this could happen?

and, i've red that your 1.34 is perfect with RR roster but not with NLCS, why is that? is this the same case with webber roster?

Sat Mar 01, 2008 8:18 pm

the reason of why my fix is good for RR because albys really tuned the ratings exactly the same ratings as what ive done to my fix thats why it turned great as for the rosters of sir andrew mainly because he is only using a reference from the original aiact that ea made as for my bro webberf1 hmmm i think he is still busy from his job havent seen him for quiet a while now lets just wait till he comes back :D

Sat Mar 01, 2008 9:32 pm

(Y) (Y)

Sat Mar 01, 2008 10:23 pm

Here is the preview for my bonus lighting tell me what ya think :wink:


Image
Image
Image
Image

comments please :D

Sat Mar 01, 2008 10:37 pm

(Y) (Y) (Y)

Sat Mar 01, 2008 10:46 pm

whoaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!


man!!!!

too realsitic!!!!

release the lighting!!!!!!

damn!!!what can i say...

:shock: :shock: :shock:

(Y) (Y) (Y) (Y)

Sat Mar 01, 2008 10:54 pm

yes, it's great lightning i think it's the best i've ever seen so you can release it (Y)

but, what about your gameplayfix? is the fastbreak bug solved?
Topic locked