Next-Gen Lightning?? (You Name It)

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Next-Gen Lightning?? (You Name It)

Postby mr2ksports on Tue Apr 08, 2008 12:18 am

Hi all

My 1st patch for 07

preview
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this lightning is not yet final.. still fixing something :D
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Postby .jrmagic on Tue Apr 08, 2008 11:32 pm

I like the rim, and the net. But great job (Y) I wonder how you do it. :?
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Postby mr2ksports on Wed Apr 09, 2008 1:30 am

do you want to try it?? i'll send you the file
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Postby .jrmagic on Wed Apr 09, 2008 1:49 am

sure, i guess so. Why dont you release it, so every one could use it.
Also, tell me how you change lighting. I want to become a patcher.



Thanx (Y)
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Postby mr2ksports on Wed Apr 09, 2008 1:12 pm

use notepad to edit lightning and by the way what's your email??
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Postby .jrmagic on Thu Apr 10, 2008 1:26 am

how do you use NOTEPAD to edit lighting? And i don't have a email, it's my brothers. (Y)
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Postby mr2ksports on Thu Apr 10, 2008 9:59 pm

just open it with notepad and edit the values...
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Postby .jrmagic on Thu Apr 10, 2008 11:41 pm

open the courts with notepad?
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Postby mr2ksports on Fri Apr 11, 2008 11:57 pm

nope... open the lit5on5.ubr located on the sgsm folder of the game... btw here are my values

<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value="&quot;1&quot;" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=1.600000, Y=1.600000, Z=1.600000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.00000, Y=-0.10000, Z=-0.20000}" />
<dataobject name="Colour2" type="Vector" value="{X=1.800000, Y=1.800000, Z=1.800000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.950000, Y=0.800000, Z=1.000000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=20.000000, Y=170.000000, Z=180.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=60.000000, Y=20.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-70.000000, Y=-20.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.10000, Y=0.000000, Z=0.10000}" />
<dataobject name="LightScale1" type="Vector" value="{X=-1.00000, Y=0.000000, Z=-1.00000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.0000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=0.300000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />

<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />

<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=10.400000, Y=10.400000, Z=10.400000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=32.00000, Y=32.00000, Z=32.00000}" />

<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>

don't forget to post spme screen and comment :mrgreen:
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Postby .jrmagic on Sat Apr 12, 2008 2:05 am

I don't understand one bit of any of that. Please PM me and explain. :crazyeyes: :crazyeyes: :crazyeyes: :crazyeyes: :shocked: :shocked: :eh: :eh: :eh: :? :? :?
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Postby mr2ksports on Tue Apr 15, 2008 11:43 pm

look for my thread at 08 patch request section where i'm asking for help haha there are some explanation about those things
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Postby .jrmagic on Sat May 03, 2008 12:40 am

Okay, thanks. I made a patch, but Andrew won't put it in the database.
Thanks anyway. :mrgreen: (Y)
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