nope... open the lit5on5.ubr located on the sgsm folder of the game... btw here are my values
<?xml version="1.0" encoding="utf-8"?>
<registry name="xboxlightingv3b">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value=""1"" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=1.600000, Y=1.600000, Z=1.600000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.00000, Y=-0.10000, Z=-0.20000}" />
<dataobject name="Colour2" type="Vector" value="{X=1.800000, Y=1.800000, Z=1.800000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.950000, Y=0.800000, Z=1.000000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=20.000000, Y=170.000000, Z=180.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=60.000000, Y=20.000000, Z=0.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=-70.000000, Y=-20.000000, Z=0.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.000000, Y=-1.000000, Z=0.000000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.10000, Y=0.000000, Z=0.10000}" />
<dataobject name="LightScale1" type="Vector" value="{X=-1.00000, Y=0.000000, Z=-1.00000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.000000, Y=0.000000, Z=1.0000000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.000000, Y=0.300000, Z=1.000000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.500000, Y=1.500000, Z=1.500000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.30000, Y=1.30000, Z=1.30000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=14.00000, Y=14.00000, Z=14.00000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=10.400000, Y=10.400000, Z=10.400000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=32.00000, Y=32.00000, Z=32.00000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>
don't forget to post spme screen and comment
