Talk about NBA Live 07 here.
Mon Feb 11, 2008 6:05 am
Hi,
Well I am planning to create a "role" player for my team and I don't know which rating affects the field goal attempts or the three points attempts. Also I would like to know what exactly offensive and defensive awareness for?
Or explaining what each of the ratings do would help a lot like clutch, field goal and so on.
PS: I have PS2.
thanks.
Mon Feb 11, 2008 8:40 am
Welcome to the forums, trigunz.
FGPBASE: Field Goal/Jump Shooting Rating
THREEPTBAS: Three Point Shooting Rating
FTPBASE: Free Throw Rating
DNKABILITY: Dunking Rating - controls how often a player can make difficult dunks
STLABILITY: Stealing Rating
BLKABILITY: Blocking Rating
OREABILITY: Offensive rebounding rating
DREABILITY: Defensive rebounding rating
BALABILITY: Ball handling (passing) ability
OFFABILITY: Offensive Awareness
DEFABILITY: Defensive Awareness
SPEED: Speed rating
QUICK: Quickness rating
JUMP: Jumping rating
DRIBBLE: Dribbling rating
DSTRENGTH: Strength rating
DHARDY: Hardiness rating - controls injuries in simulated play
DSHOOTRANG: Shooting Range (8-25 feet)
FATIGUE: Fatigue (Endurance) Rating
INSIDESC: Inside Scoring Rating
THREEPTATT: The percentage of a player's field goal attempts that will be three pointers.
eg. 17 = 17% of all field goal attempts will be from downtown.
PRIMACY: Primacy Rating - how often the CPU will use player to score
I'm not sure exactly what the awareness ratings do, but if you create two players with identical ratings, except make one players awareness ratings lower, they will perform worse.
Mon Feb 11, 2008 9:24 am
Looks good but the THREEPTATT and Primacy ratings are not on the rating list.
Also, I made Anthony Parker have the exact same rating as Morris Peterson and when simulated Anthony Parker does not put up the same stats as Morris Peterson... Why is that?
Mon Feb 11, 2008 10:31 am
Unfortunately those are hidden attributes, inaccessible in the PS2 version.
Mon Feb 11, 2008 10:32 am
Yeah, those are hidden ratings you can't access on the ps2.
The reason they don't put up the same stats is because of many factors such as their teammates, playing time, possibly height and weight factor into it, too. If you made a team of all 99 players, would they all have the exact same stats, including the bench?
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