by Chris_23 on Sat Dec 02, 2006 11:07 am
And faces.dbf most likely as well. I don't know how many ID's can one player share, but from what I remember a created player has ID's for quite many things. Firstly there's a -unique- ID (so make sure playerid in players.dbf is unique in each instance), then make sure that team ID they have in players.dbf does not cause a problem with roster size (if not in free agents). Also the players.dbf ID has to match ID in appearance files appearid, and then every created player also has faces ID (for created faces, not cyberfaces).