Mon Oct 09, 2006 3:39 pm
Mon Oct 09, 2006 5:00 pm
Mon Oct 09, 2006 5:27 pm
Mon Oct 09, 2006 5:28 pm
RATING_ASSIST{{10, 0.30f}, {15, 0.35f}, {20, 0.40f}, {25, 0.45f}, {30, 0.50f}, {35, 0.55f}, {40, 0.60f}, {45, 0.65f}, {50, 0.70f}, {55, 0.75f}, {60, 0.80f}, {70, 0.85f}, {80, 0.9f}, {99, 0.92f}}
RATING_BLOCK{{10, 0.022f}, {15, 0.035f}, {20, 0.045f}, {25, 0.06f}, {30, 0.07f}, {35, 0.085f}, {40, 0.105f}, {45, 0.12f}, {50, 0.14f}, {60, 0.18f}, {70, 0.24f}, {80, 0.28f}, {90, 0.33f}, {95, 0.38f}, {99, 0.40f}}
RATING_DEF_REB{{10, 0.65f}, {20, 0.75f}, {25, 0.80f}, {30, 0.85f}, {35, 0.9f}, {45, 0.93f}, {55, 0.95f}, {65, 0.97f}, {75, 0.98f}, {99, 0.99f}}
RATING_FG_SHOT{{1, 1.333f}, {2, 1.354f}, {3, 1.375f}, {4, 1.395f}, {5, 1.417f}, {7, 1.4389f}, {9, 1.446f}, {10, 1.458f}, {13, 1.48f}, {16, 1.5f}, {19, 1.52f}, {23, 1.542f}, {27, 1.563f}, {31, 1.583f}, {35, 1.604f}, {39, 1.625f}, {44, 1.646f}, {48, 1.667f}, {53, 1.688f}, {58, 1.708f}, {62, 1.729f}, {66, 1.75f}, {70, 1.771f}, {73, 1.792f}, {76, 1.813f}, {79, 1.833f}, {82, 1.854f}, {85, 1.875f}, {88, 1.896f}, {90, 1.917f}, {92, 1.938f}, {93, 1.958f}, {94, 1.979f}, {95, 2f}, {96, 2.02f}, {97, 2.042f}, {98, 2.063f}, {99, 2.083f}}
RATING_FOUL{{39, 0.20f}, {40, 0.23f}, {41, 0.25f}, {42, 0.28f}, {43, 0.3f}, {44, 0.32f}, {45, 0.33f}, {46, 0.35f}, {47, 0.40f}, {48, 0.41f}, {49, 0.41f}, {50, 0.43f}, {51, 0.43f}, {52, 0.45f}, {53, 0.45f}, {54, 0.48f}, {55, 0.48f}, {56, 0.5f}, {57, 0.53f}, {58, 0.55f}, {59, 0.56f}, {60, 0.58f}, {61, 0.58f}, {62, 0.58f}, {68, 0.60f} {99, 0.69f}}
RATING_OFF_REB{{10, 0.07f}, {20, 0.12f}, {30, 0.17f}, {40, 0.24f}, {50, 0.32f}, {60, 0.40f}, {75, 0.47f}, {90, 0.54f}, {99, 0.62f}}
RATING_STEAL{{10, 0.1f}, {20, 0.2f}, {30, 0.3f}, {40, 0.4f}, {50, 0.53f}, {60, 0.63f}, {70, 0.73f}, {75,0.77f}, {80, 0.83f}, {85, 0.87f}, {90, 0.93f}, {99, 0.99f}}
RATING_TURNOVER{{29, 0.012f}, {30, 0.032f}, {31, 0.034f}, {32, 0.036f}, {33, 0.038f}, {34, 0.042f}, {35, 0.044f}, {36, 0.046f}, {37, 0.048f}, {38, 0.05f}, {39, 0.052f}, {40, 0.054f}, {41, 0.056f}, {42, 0.058f}, {43, 0.06f}, {44, 0.062f}, {45, 0.064f}, {46, 0.066f}, {47, 0.068f}, {48, 0.070f}, {49, 0.072f}, {50, 0.072f}, {51, 0.074f}, {52, 0.076f}, {53, 0.076f}, {54, 0.08f}, {55, 0.08f}, {56, 0.082f}, {57, 0.084f}, {58, 0.086f}, {59, 0.088f}, {60, 0.09f}, {61, 0.092f}, {62, 0.094f}, {63, 0.096f}, {64, 0.1f}, {65, 0.1f}, {66, 0.102f}, {67, 0.104f}, {68, 0.106f}, {69, 0.108f},{70, 0.11f}, {99, 0.12f}}
PCT_FG_MADE{20.0f, 21.0f, 21.5f, 22.0f, 23.0f, 23.5f, 24.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 28.5f, 29.0f, 30.0f, 31.0f, 32.0f, 33.0f, 34.0f, 34.5f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f, 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f, 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 53.5f, 54.0f, 54.5f, 55.0f, 56.0f, 56.5f, 57.0f, 57.5f, 58.0f, 58.5f, 59.0f}
PCT_3P_MADE{10.0f, 12.0f, 14.0f, 16.0f, 18.5f, 21.0f, 21.5f, 22.0f, 22.5f, 23.0f, 23.5f, 24.0f, 24.5f, 25.0f, 25.5f, 26.0f, 26.5f, 27.0f, 27.5f, 28.0f, 28.5f, 29.0f, 29.5f, 30.0f, 30.5f, 31.0f, 31.5f, 32.0f, 32.5f, 33.0f, 33.5f, 34.0f, 34.5f, 35.0f, 35.5f, 36.0f, 36.5f, 37.0f, 37.5f, 38.0f, 38.5f, 39.0f, 39.5f, 40.0f, 40.5f, 41.0f, 41.5f, 42.0f, 43.0f, 45.0f}
PCT_3P_ATTP{ 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 8.0f, 8.0f, 10.0f, 15.0f, 20.0f, 24.0f, 25.0f, 26.0f, 28.0f, 28.0f, 28.0f, 29.0f, 30.0f, 30.0f, 30.0f, 35.0f, 35.0f, 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 42.0f, 42.0f}
START_PCT_DOWN_BY_20{0.6f, 0.2f, 0.2f, 0.0f, 0.0f} //60% starter plays
START_PCT_DOWN_BY_15{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
START_PCT_DOWN_BY_10{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_DOWN_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_SCORE_TIED{0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_10 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_15 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_20 {0.6f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
BENCH_DEPTH_DOWN_BY_20{1, 9, 15, 25, 25, 25}
BENCH_DEPTH_DOWN_BY_15{1, 14, 30, 30, 20, 5}
BENCH_DEPTH_DOWN_BY_10{10, 30, 30, 24, 5, 1}
BENCH_DEPTH_DOWN_BY_5 {20, 30, 30, 14, 5, 1}
BENCH_DEPTH_SCORE_TIED{15, 48, 20, 15, 1, 1}
BENCH_DEPTH_UP_BY_5 {20, 30, 29, 15, 5, 1}
BENCH_DEPTH_UP_BY_10 {10, 30, 29, 25, 5, 1}
BENCH_DEPTH_UP_BY_15 {1, 9, 20, 30, 30, 10}
BENCH_DEPTH_UP_BY_20 {1, 1, 14, 14, 20, 50}
PERCENT_PERIOD1_ALTERNATE_LINEUP {2}
PERCENT_PERIOD2_ALTERNATE_LINEUP {4}
PERCENT_FOUL_GETS_1_FREE_THROW {5}
PERCENT_FOUL_GETS_2_FREE_THROW {43}
PERCENT_MISSED_FT_CAN_BE_REBOUND {70}
Mon Oct 09, 2006 6:09 pm
Mon Oct 09, 2006 6:37 pm
Mon Oct 09, 2006 6:52 pm
Tue Oct 10, 2006 1:24 am
Tue Oct 10, 2006 1:36 am
Tue Oct 10, 2006 2:08 am
Tue Oct 10, 2006 2:30 am
Tue Oct 10, 2006 2:40 am
cyanide wrote::lol: Wow, Donyell Marshall and Cliff Robinson, two oldies playing more minutes than anyone? Damn straight, that's a realistic basketball simulation.
Tue Oct 10, 2006 3:40 am
Tue Oct 10, 2006 4:31 am
Tue Oct 10, 2006 4:36 am
eisfeld wrote:Same counts for Marshall. So the CPU always plays the starter on the position where few or nearly no backup is available to extended minutes.
Tue Oct 10, 2006 4:49 am
Tue Oct 10, 2006 5:37 am
Tue Oct 10, 2006 6:39 am
Tue Oct 10, 2006 8:36 am
eisfeld wrote:Isn't there a playing time feature where you can assign playing time for each player when simulating games?
Tue Oct 10, 2006 2:25 pm
cyanide wrote:eisfeld wrote:Same counts for Marshall. So the CPU always plays the starter on the position where few or nearly no backup is available to extended minutes.
The Cavs have Drew Gooden on their team. That doesn't make sense when you consider another player like Elton Brand getting less minutes than Donyell Marshall.
Wed Oct 11, 2006 2:29 am
Wed Oct 11, 2006 4:43 am
Thu Oct 12, 2006 4:12 am
Thu Oct 12, 2006 4:26 am
RATING_ASSIST{{10, 0.30f}, {15, 0.35f}, {20, 0.40f}, {25, 0.45f}, {30, 0.50f}, {35, 0.55f}, {40, 0.60f}, {45, 0.65f}, {50, 0.70f}, {55, 0.75f}, {60, 0.80f}, {70, 0.85f}, {80, 0.9f}, {99, 0.92f}}
RATING_BLOCK{{10, 0.022f}, {15, 0.035f}, {20, 0.045f}, {25, 0.06f}, {30, 0.07f}, {35, 0.085f}, {40, 0.105f}, {45, 0.12f}, {50, 0.14f}, {60, 0.18f}, {70, 0.24f}, {80, 0.28f}, {90, 0.33f}, {95, 0.38f}, {99, 0.40f}}
RATING_DEF_REB{{10, 0.65f}, {20, 0.75f}, {25, 0.80f}, {30, 0.85f}, {35, 0.9f}, {45, 0.93f}, {55, 0.95f}, {65, 0.97f}, {75, 0.98f}, {99, 0.99f}}
RATING_FG_SHOT{{1, 1.333f}, {2, 1.354f}, {3, 1.375f}, {4, 1.395f}, {5, 1.417f}, {7, 1.4389f}, {9, 1.446f}, {10, 1.458f}, {13, 1.48f}, {16, 1.5f}, {19, 1.52f}, {23, 1.542f}, {27, 1.563f}, {31, 1.583f}, {35, 1.604f}, {39, 1.625f}, {44, 1.646f}, {48, 1.667f}, {53, 1.688f}, {58, 1.708f}, {62, 1.729f}, {66, 1.75f}, {70, 1.771f}, {73, 1.792f}, {76, 1.813f}, {79, 1.833f}, {82, 1.854f}, {85, 1.875f}, {88, 1.896f}, {90, 1.917f}, {92, 1.938f}, {93, 1.958f}, {94, 1.979f}, {95, 2f}, {96, 2.02f}, {97, 2.042f}, {98, 2.063f}, {99, 2.083f}}
RATING_FOUL{{39, 0.20f}, {40, 0.23f}, {41, 0.25f}, {42, 0.28f}, {43, 0.3f}, {44, 0.32f}, {45, 0.33f}, {46, 0.35f}, {47, 0.40f}, {48, 0.41f}, {49, 0.41f}, {50, 0.43f}, {51, 0.43f}, {52, 0.45f}, {53, 0.45f}, {54, 0.48f}, {55, 0.48f}, {56, 0.5f}, {57, 0.53f}, {58, 0.55f}, {59, 0.56f}, {60, 0.58f}, {61, 0.58f}, {62, 0.58f}, {68, 0.60f} {99, 0.69f}}
RATING_OFF_REB{{10, 0.07f}, {20, 0.12f}, {30, 0.17f}, {40, 0.24f}, {50, 0.32f}, {60, 0.40f}, {75, 0.47f}, {90, 0.54f}, {99, 0.62f}}
RATING_STEAL{{10, 0.1f}, {20, 0.2f}, {30, 0.3f}, {40, 0.4f}, {50, 0.53f}, {60, 0.63f}, {70, 0.73f}, {75,0.77f}, {80, 0.83f}, {85, 0.87f}, {90, 0.93f}, {99, 0.99f}}
RATING_TURNOVER{{29, 0.012f}, {30, 0.032f}, {31, 0.034f}, {32, 0.036f}, {33, 0.038f}, {34, 0.042f}, {35, 0.044f}, {36, 0.046f}, {37, 0.048f}, {38, 0.05f}, {39, 0.052f}, {40, 0.054f}, {41, 0.056f}, {42, 0.058f}, {43, 0.06f}, {44, 0.062f}, {45, 0.064f}, {46, 0.066f}, {47, 0.068f}, {48, 0.070f}, {49, 0.072f}, {50, 0.072f}, {51, 0.074f}, {52, 0.076f}, {53, 0.076f}, {54, 0.08f}, {55, 0.08f}, {56, 0.082f}, {57, 0.084f}, {58, 0.086f}, {59, 0.088f}, {60, 0.09f}, {61, 0.092f}, {62, 0.094f}, {63, 0.096f}, {64, 0.1f}, {65, 0.1f}, {66, 0.102f}, {67, 0.104f}, {68, 0.106f}, {69, 0.108f},{70, 0.11f}, {99, 0.12f}}
PCT_FG_MADE{20.0f, 21.0f, 21.5f, 22.0f, 23.0f, 23.5f, 24.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 28.5f, 29.0f, 30.0f, 31.0f, 32.0f, 33.0f, 34.0f, 34.5f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f, 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f, 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 53.5f, 54.0f, 54.5f, 55.0f, 56.0f, 56.5f, 57.0f, 57.5f, 58.0f, 58.5f, 59.0f}
PCT_3P_MADE{10.0f, 12.0f, 14.0f, 16.0f, 18.5f, 21.0f, 21.5f, 22.0f, 22.5f, 23.0f, 23.5f, 24.0f, 24.5f, 25.0f, 25.5f, 26.0f, 26.5f, 27.0f, 27.5f, 28.0f, 28.5f, 29.0f, 29.5f, 30.0f, 30.5f, 31.0f, 31.5f, 32.0f, 32.5f, 33.0f, 33.5f, 34.0f, 34.5f, 35.0f, 35.5f, 36.0f, 36.5f, 37.0f, 37.5f, 38.0f, 38.5f, 39.0f, 39.5f, 40.0f, 40.5f, 41.0f, 41.5f, 42.0f, 43.0f, 45.0f}
PCT_3P_ATTP{ 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 8.0f, 8.0f, 10.0f, 15.0f, 20.0f, 24.0f, 25.0f, 26.0f, 28.0f, 28.0f, 28.0f, 29.0f, 30.0f, 30.0f, 30.0f, 35.0f, 35.0f, 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 42.0f, 42.0f}
START_PCT_DOWN_BY_20{0.6f, 0.2f, 0.2f, 0.0f, 0.0f} //60% starter plays
START_PCT_DOWN_BY_15{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
START_PCT_DOWN_BY_10{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_DOWN_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_SCORE_TIED{0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_10 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_15 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_20 {0.6f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
BENCH_DEPTH_DOWN_BY_20{1, 9, 15, 25, 25, 25}
BENCH_DEPTH_DOWN_BY_15{1, 14, 30, 30, 20, 5}
BENCH_DEPTH_DOWN_BY_10{10, 30, 30, 24, 5, 1}
BENCH_DEPTH_DOWN_BY_5 {20, 30, 30, 14, 5, 1}
BENCH_DEPTH_SCORE_TIED{15, 48, 20, 15, 1, 1}
BENCH_DEPTH_UP_BY_5 {20, 30, 29, 15, 5, 1}
BENCH_DEPTH_UP_BY_10 {10, 30, 29, 25, 5, 1}
BENCH_DEPTH_UP_BY_15 {1, 9, 20, 30, 30, 10}
BENCH_DEPTH_UP_BY_20 {1, 1, 14, 14, 20, 50}
PERCENT_PERIOD1_ALTERNATE_LINEUP {2}
PERCENT_PERIOD2_ALTERNATE_LINEUP {4}
PERCENT_FOUL_GETS_1_FREE_THROW {5}
PERCENT_FOUL_GETS_2_FREE_THROW {43}
PERCENT_MISSED_FT_CAN_BE_REBOUND {70}
Thu Oct 12, 2006 7:36 am
why dont we just use 06's simulation, was that any good?